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2020-10-15SpecialFX fixesRoman Masanin1-11/+24
2020-06-07Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head1-1/+1
This reverts commit 552205dfbaea70628df56a4966d269a81a97d28e.
2020-06-07FONT_BANK renamed to FONT_STANDARDSergeanur1-1/+1
2020-04-27fix (temporary?) for black bullet tracesaap1-0/+6
2020-04-24implemented skinned peds, no cutscene hands yetaap1-2/+8
2020-04-17Remove patchesSergeanur1-30/+1
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap1-233/+232
2020-04-07finished CMotionBlurStreaks, CSpecialFXaap1-14/+245
2020-04-07implemented CRubbishaap1-2/+233
2020-04-07implemented CShinyTextsaap1-3/+155
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head1-0/+1
2020-03-22Fixes for Serge's reviewFilip Gawin1-394/+394
2020-03-22CGame::InitialiseNikolay Korolev1-0/+1
2020-03-22bullet traces fixesNikolay Korolev1-23/+17
2020-03-21bullet tracesNikolay Korolev1-2/+101
2020-02-22merge + bug fixNikolay Korolev1-5/+8
2020-02-22fixesNikolay Korolev1-11/+10
2020-02-16script 1000-1154Nikolay Korolev1-0/+74
2019-10-19CGame::Process() && CGame::ReloadIPLsnmzik1-0/+1
2019-10-17Changed math functionsSergeanur1-2/+2
2019-10-17Full C3dMarkersSergeanur1-1/+297
2019-10-10CMoneyMessages moved to SpecialFX.cppSergeanur1-1/+86
2019-07-28CAutomobile::PreRender; whole class finishedaap1-0/+1
2019-07-24shadows doneFire-Head1-0/+3
2019-06-30little cleanupaap1-0/+5
2019-06-30finished CEntityaap1-0/+2
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-0/+5