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fully reversed source code for gta III and gta VC
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src
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render
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WaterCannon.cpp
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Author
Files
Lines
2021-07-23
sync
Nikolay Korolev
1
-307
/
+0
2021-07-17
render -> renderer (original name)
Sergeanur
1
-307
/
+0
2021-07-17
render -> renderer (original name)
Sergeanur
1
-317
/
+0
2021-02-18
add debug render groups
aap
1
-0
/
+2
2021-02-18
add debug render groups
aap
1
-0
/
+2
2021-02-14
cannon fix
Fire-Head
1
-1
/
+1
2021-02-14
cannon fix
Fire-Head
1
-1
/
+1
2021-01-27
Use original animation names from VCS
Sergeanur
1
-1
/
+1
2021-01-26
Use original animation names from VCS
Sergeanur
1
-1
/
+1
2021-01-25
config
Fire-Head
1
-1
/
+1
2021-01-25
lcs WaterCannon
Fire-Head
1
-19
/
+41
2021-01-22
get rid of most --MIAMI comments
withmorten
1
-2
/
+0
2020-10-18
Fixes and style changes from miami
erorcun
1
-2
/
+2
2020-10-17
Radar, WaterCannon, win/glfw skels
eray orçunus
1
-7
/
+15
2020-10-12
Hud, Fire, OnscreenBlaBla
eray orçunus
1
-3
/
+7
2020-09-14
Move a bunch of math to cpp files + small fixes
Sergeanur
1
-2
/
+1
2020-09-14
Move a bunch of math to cpp files + small fixes
Sergeanur
1
-2
/
+1
2020-04-20
Try to build with mingw
Filip Gawin
1
-6
/
+6
2020-04-17
Remove patches
Sergeanur
1
-15
/
+1
2020-03-28
WaterCannon uv macros
Fire-Head
1
-13
/
+13
2020-03-28
WaterCannon done, resource ico
Fire-Head
1
-5
/
+315
2020-03-22
Implement ProcessGarages + small cleanup
Filip Gawin
1
-1
/
+1
2020-03-22
CGame::Initialise
Nikolay Korolev
1
-0
/
+1
2019-10-26
Fixes for nitpicks
Filip Gawin
1
-2
/
+2
2019-10-26
More audio windows
Filip Gawin
1
-1
/
+1
2019-10-26
More audio (to hook and test)
Filip Gawin
1
-2
/
+4
2019-10-19
CGame::Process() && CGame::ReloadIPLs
nmzik
1
-0
/
+1
2019-07-26
CAutomobile::FireTruckControl and HydraulicControl
aap
1
-0
/
+1
2019-05-30
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
1
-0
/
+5