Commit message (Expand) | Author | Files | Lines | |
---|---|---|---|---|
2021-01-13 | Revert "Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs"" | Fire-Head | 1 | -34/+34 |
2021-01-13 | Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs" | Fire-Head | 1 | -34/+34 |
2021-01-13 | move stuff back into class; securom comments | withmorten | 1 | -34/+34 |
2021-01-08 | Disable water creatures | Sergeanur | 1 | -6/+7 |
2021-01-01 | Encode files to UTF-8 | Filip Gawin | 1 | -2/+2 |
2020-12-16 | ;end of fucking waterlevel | aap | 1 | -0/+4 |
2020-12-16 | more tidy water sync | aap | 1 | -43/+43 |
2020-12-16 | more tiny water sync | aap | 1 | -4/+0 |
2020-12-16 | tiny water sync | aap | 1 | -1/+1 |
2020-12-16 | tidy water sync | aap | 1 | -1/+5 |
2020-12-15 | sync WaterLevelInit with master, and other small fixes | withmorten | 1 | -31/+341 |
2020-12-15 | fixed water.dat code | aap | 1 | -59/+59 |
2020-12-15 | add dev build code for generating waterpro.dat | withmorten | 1 | -35/+330 |
2020-11-26 | start using CMemoryHeap | aap | 1 | -0/+5 |
2020-10-31 | couple of fixes and cleanup | aap | 1 | -1/+1 |
2020-10-24 | WaterLevel (Beachtoys) | erorcun | 1 | -13/+106 |
2020-10-08 | CWaterCreatures | majestic | 1 | -1/+1 |
2020-09-26 | VC replays | Nikolay Korolev | 1 | -0/+8 |
2020-07-22 | Peds, Hud, CFO 1/2, fixes - including zone names | eray orçunus | 1 | -11/+11 |
2020-05-29 | Add files via upload | rollschuh2282 | 1 | -0/+7 |
2020-05-28 | rem unnecessary asserts | Fire-Head | 1 | -5/+9 |
2020-05-27 | surfacetable included | Fire-Head | 1 | -0/+1 |
2020-05-27 | fix SURFACE_SAND | Fire-Head | 1 | -2/+2 |
2020-05-27 | seagulls, ships | Fire-Head | 1 | -70/+345 |
2020-05-27 | VC Water | Fire-Head | 1 | -582/+2002 |
2020-05-12 | Fix linux warnings | Filip Gawin | 1 | -1/+1 |
2020-05-08 | Fix water UV on high FPS and inverted free camera | Sergeanur | 1 | -0/+5 |
2020-05-07 | use water color and new water texture | aap | 1 | -8/+5 |
2020-05-06 | waterlevel with offset (from Fire_Head) | aap | 1 | -27/+49 |
2020-04-20 | Try to build with mingw | Filip Gawin | 1 | -5/+5 |
2020-04-17 | Remove patches | Sergeanur | 1 | -20/+1 |
2020-04-17 | rem refs | Fire-Head | 1 | -2/+2 |
2019-08-27 | Cleanup | Filip Gawin | 1 | -5/+5 |
2019-08-27 | More more more audio | Filip Gawin | 1 | -5/+5 |
2019-08-27 | Cleanup | Filip Gawin | 1 | -5/+5 |
2019-08-27 | More audio ped | Filip Gawin | 1 | -6/+6 |
2019-08-15 | CParticleObject done, cDMAudio done | Fire-Head | 1 | -3/+3 |
2019-07-24 | update | Fire-Head | 1 | -6/+6 |
2019-07-24 | shadows done | Fire-Head | 1 | -7/+7 |
2019-07-23 | implemented cBuoyancy | aap | 1 | -1/+1 |
2019-07-20 | couple of fixes | aap | 1 | -3/+2 |
2019-07-19 | implemented col line rendering | aap | 1 | -0/+1 |
2019-07-11 | fixfixfix | Fire-Head | 1 | -25/+0 |
2019-07-11 | waterupd | Fire-Head | 1 | -0/+1 |
2019-07-11 | WaterLevel done | Fire-Head | 1 | -2/+1252 |
2019-07-11 | WaterLevel done | Fire-Head | 1 | -2/+1247 |
2019-05-30 | implemented some higher level functions; added lots of stubs; switched top and bottom in CRect | aap | 1 | -0/+5 |