| Commit message (Expand) | Author | Files | Lines |
2020-05-31 | CAutomobile done | aap | 4 | -24/+63 |
2020-05-31 | some more CAutomobile | aap | 1 | -3/+1 |
2020-05-31 | some CAutomobile | aap | 2 | -1/+5 |
2020-05-29 | R to freeroam, idle anims, weapon and cam enum fix | eray orçunus | 1 | -2/+1 |
2020-05-28 | rem unnecessary asserts | Fire-Head | 1 | -5/+9 |
2020-05-27 | cockbuilding ejaculation fix | Fire_Head | 1 | -1/+21 |
2020-05-27 | surfacetable included | Fire-Head | 1 | -0/+1 |
2020-05-27 | fix SURFACE_SAND | Fire-Head | 1 | -2/+2 |
2020-05-27 | seagulls, ships | Fire-Head | 1 | -70/+345 |
2020-05-27 | VC Water | Fire-Head | 3 | -601/+2098 |
2020-05-27 | VC CParticle done | Fire-Head | 9 | -484/+1121 |
2020-05-26 | fix UB shit | aap | 1 | -2/+2 |
2020-05-26 | fix UB shit | aap | 1 | -2/+2 |
2020-05-26 | fix | aap | 1 | -1/+5 |
2020-05-25 | small fixes | aap | 4 | -9/+9 |
2020-05-25 | CVehicle | aap | 8 | -13/+18 |
2020-05-24 | fixed compiler errors | nrb | 1 | -1/+1 |
2020-05-24 | Menu borders and weapon fixes | eray orçunus | 4 | -28/+24 |
2020-05-23 | Compatibility with VC weapon.dat + new shotguns | eray orçunus | 1 | -22/+19 |
2020-05-22 | fixes for CPhysical and friends | aap | 1 | -1/+1 |
2020-05-22 | CPhysical | aap | 1 | -1/+1 |
2020-05-22 | VC CMenuManager struct, ctor etc. | eray orçunus | 4 | -59/+90 |
2020-05-21 | wasted/busted text color | Xinerki | 1 | -1/+1 |
2020-05-21 | make reloadables optional | Xinerki | 2 | -0/+4 |
2020-05-21 | fancy HUD.TXD reloader | Xinerki | 2 | -0/+23 |
2020-05-21 | radardisc shadow | Xinerki | 1 | -1/+11 |
2020-05-21 | script revision | Nikolay Korolev | 1 | -2/+3 |
2020-05-19 | CEntity and friends | aap | 7 | -14/+37 |
2020-05-19 | Melee weapons(half-working), Ped and Hud bits | eray orçunus | 2 | -58/+277 |
2020-05-19 | Zone and Vehicle text slant | Xinerki | 1 | -4/+14 |
2020-05-19 | finished CFileLoader; some COcclusion stubs | aap | 2 | -0/+55 |
2020-05-18 | fixes for braking and cloud rotation at high fps | aap | 1 | -0/+7 |
2020-05-18 | fixes for braking and cloud rotation at high fps | aap | 1 | -0/+5 |
2020-05-17 | some HUD colors | aap | 1 | -21/+46 |
2020-05-17 | collect HUD colors at top of file | aap | 1 | -21/+41 |
2020-05-16 | minimal weather stuff + multiple bugfixes | Nikolay Korolev | 3 | -84/+129 |
2020-05-16 | Remove unused audio enum | Sergeanur | 2 | -7/+9 |
2020-05-16 | ped attractors done | Nikolay Korolev | 1 | -1/+1 |
2020-05-15 | Weapon layer in Peds | eray orçunus | 3 | -21/+56 |
2020-05-13 | ped attractor: start | Nikolay Korolev | 1 | -1/+8 |
2020-05-12 | Fix linux warnings | Filip Gawin | 4 | -3/+9 |
2020-05-12 | little fixes to CClouds; disabled object clipping for SA cam | aap | 1 | -6/+5 |
2020-05-12 | CClouds; disabled object clipping for SA cam | aap | 10 | -121/+148 |
2020-05-11 | Linux build support | eray orçunus | 5 | -22/+12 |
2020-05-11 | random fixes | aap | 1 | -15/+15 |
2020-05-11 | CRenderer | aap | 4 | -79/+167 |
2020-05-10 | Fixed typos and made all assert functions optional | bigbossbro08 | 7 | -14/+5 |
2020-05-10 | defined out asserts. | bigbossbro08 | 6 | -2/+27 |
2020-05-09 | Place debug menu under ifdef | Sergeanur | 2 | -0/+4 |
2020-05-09 | Fix corona scaling | Sergeanur | 1 | -4/+8 |
2020-05-08 | Fix water UV on high FPS and inverted free camera | Sergeanur | 1 | -0/+5 |
2020-05-07 | small fixes | aap | 1 | -0/+2 |
2020-05-07 | CBaseModelInfo done | aap | 1 | -0/+2 |
2020-05-07 | some quick cosmetic fixes | aap | 2 | -34/+12 |
2020-05-07 | use water color and new water texture | aap | 2 | -8/+10 |
2020-05-06 | waterlevel with offset (from Fire_Head) | aap | 2 | -30/+54 |
2020-05-06 | IsStatic | Nikolay Korolev | 1 | -1/+1 |
2020-05-06 | new zone stuff | aap | 2 | -113/+40 |
2020-05-06 | reverting fuckup | aap | 1 | -2/+0 |
2020-05-06 | updated librw | aap | 1 | -0/+2 |
2020-05-06 | implemented most of timecycle and mblur | aap | 4 | -68/+246 |
2020-05-05 | getting the vice city map to work | aap | 2 | -4/+6 |
2020-05-05 | colstore support in script | Nikolay Korolev | 1 | -1/+1 |
2020-05-05 | cleaned up MIAMI ifdefs | aap | 2 | -264/+0 |
2020-05-05 | Revert "Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL" | Sergeanur | 2 | -0/+14 |
2020-05-05 | Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL | Sergeanur | 2 | -14/+0 |
2020-05-05 | Revert "Remove Miami stuff" | Sergeanur | 1 | -0/+291 |
2020-05-05 | Remove Miami stuff | Sergeanur | 1 | -291/+0 |
2020-05-05 | Make CBaseModelInfo fields protected | Sergeanur | 1 | -5/+5 |
2020-05-05 | More use of GetModelIndex | Sergeanur | 1 | -9/+5 |
2020-05-05 | implemented most of streamed collisions and big buildings | aap | 2 | -14/+318 |
2020-05-03 | implemented most of vice city path system | aap | 1 | -0/+2 |
2020-05-02 | Ceil health and armor values in hud (fix 99 health) | Sergeanur | 1 | -0/+8 |
2020-05-02 | SetPosition, part 2 | Sergeanur | 1 | -1/+1 |
2020-05-02 | SetPosition, part 1 | Sergeanur | 4 | -4/+4 |
2020-04-30 | Adding getters and setters for type and status | Sergeanur | 1 | -4/+4 |
2020-04-27 | Fixes | Sergeanur | 3 | -1502/+1144 |
2020-04-27 | fix (temporary?) for black bullet traces | aap | 1 | -0/+6 |
2020-04-26 | tried to fix some half-pixel bugs | aap | 1 | -6/+6 |
2020-04-24 | implemented skinned peds, no cutscene hands yet | aap | 1 | -2/+8 |
2020-04-23 | ps2 particles, sampman oal started | Fire-Head | 4 | -28/+25 |
2020-04-21 | fix RenderExtraPlayerShadows 2 | Fire_Head | 1 | -1/+1 |
2020-04-21 | fix RenderExtraPlayerShadows | Fire_Head | 1 | -1/+1 |
2020-04-20 | Try to build with mingw | Filip Gawin | 14 | -135/+138 |
2020-04-20 | beta OddJob(unique jump etc) sliding text | Fire-Head | 1 | -0/+7 |
2020-04-19 | Add polish lang support | Fire-Head | 2 | -3/+61 |
2020-04-19 | 1.1 patch stuff | Nikolay Korolev | 4 | -0/+42 |
2020-04-19 | Struct cleanup, various fixes, enable PS2 rand | eray orçunus | 3 | -8/+8 |
2020-04-18 | replays bug fix | Nikolay Korolev | 1 | -0/+7 |
2020-04-18 | Hide Vehicle/Zone name during Wasted/Busted... | gennariarmando | 1 | -0/+9 |
2020-04-18 | Revert "Part one" | Filip Gawin | 1 | -2/+76 |
2020-04-18 | Remove padding fields | Sergeanur | 5 | -12/+0 |
2020-04-18 | Various fixes | eray orçunus | 1 | -2/+0 |
2020-04-17 | Part one | Filip Gawin | 1 | -76/+2 |
2020-04-17 | Remove patches | Sergeanur | 29 | -445/+29 |
2020-04-17 | implemented CVector2D::NormaliseSafe for SkidMarks | aap | 1 | -1/+2 |
2020-04-17 | rem refs | Fire-Head | 31 | -433/+412 |
2020-04-17 | Ped fixes and ref removal | eray orçunus | 6 | -31/+31 |
2020-04-16 | Some refs removed, little fixes and teleport | eray orçunus | 2 | -2/+2 |
2020-04-16 | More refs removed | Sergeanur | 4 | -14/+48 |
2020-04-16 | Removed refs from weapons/, WeaponEffects moved | Sergeanur | 2 | -133/+0 |
2020-04-16 | Fix misplaced targeting | Sergeanur | 1 | -4/+2 |
2020-04-15 | More japanese | Sergeanur | 3 | -57/+424 |
2020-04-15 | glass NULL->nil | Fire-Head | 1 | -8/+8 |
2020-04-15 | Many fixes and cleanup | eray orçunus | 2 | -16/+17 |
2020-04-15 | fixed clouds and sprites | aap | 2 | -10/+10 |
2020-04-15 | implemented most of librw wrapper | aap | 3 | -2/+2 |
2020-04-15 | CWeapon done, ps2 cheats fix | Fire-Head | 1 | -2/+14 |
2020-04-13 | CFileLoader last funcs and Frontend cleanup | eray orçunus | 1 | -1/+1 |
2020-04-11 | CMenuManager done and CHud fixes | eray orçunus | 2 | -157/+195 |
2020-04-11 | Link with RW libs | Sergeanur | 4 | -1373/+0 |
2020-04-10 | implemented CTrafficLights | aap | 1 | -0/+2 |
2020-04-10 | PlayerSkin small cleanup | Sergeanur | 2 | -0/+189 |
2020-04-10 | Fixing mixed IsCutsceneProcessing and IsRunning | Sergeanur | 1 | -1/+1 |
2020-04-10 | Fix sprite vertical scale | Sergeanur | 3 | -7/+9 |
2020-04-10 | fix weather init | Nikolay Korolev | 1 | -3/+3 |
2020-04-09 | normalized line endings to LF | aap | 4 | -724/+724 |
2020-04-09 | fixed questionable RW usage; changed radar mask to PS2 techinque | aap | 7 | -257/+263 |
2020-04-09 | txd.img creator | Sergeanur | 2 | -0/+55 |
2020-04-09 | PS2 Cheats, restored R*names | Fire-Head | 1 | -2/+2 |
2020-04-08 | fixed random number retrieval | Nikolay Korolev | 1 | -4/+4 |
2020-04-08 | review fix | Nikolay Korolev | 1 | -1/+1 |
2020-04-08 | review fixes | Nikolay Korolev | 1 | -15/+15 |
2020-04-08 | final fixes | Nikolay Korolev | 1 | -10/+17 |
2020-04-08 | fix | Nikolay Korolev | 1 | -1/+1 |
2020-04-08 | Fix target sprite size | Sergeanur | 1 | -1/+1 |
2020-04-08 | implemented CSkidmarks | aap | 2 | -9/+262 |
2020-04-08 | rain fix | Nikolay Korolev | 1 | -8/+8 |
2020-04-08 | fixes | Nikolay Korolev | 1 | -25/+17 |
2020-04-07 | weather stuff | Nikolay Korolev | 3 | -6/+488 |
2020-04-07 | finished CMotionBlurStreaks, CSpecialFX | aap | 2 | -19/+269 |
2020-04-07 | implemented CRubbish | aap | 2 | -8/+285 |
2020-04-07 | implemented CShinyTexts | aap | 3 | -60/+250 |
2020-04-07 | CFont | Sergeanur | 2 | -6/+6 |
2020-04-07 | implemented CRubbish | aap | 2 | -7/+454 |
2020-04-05 | Japanese | Sergeanur | 4 | -101/+598 |
2020-04-02 | Fix CFont type uint16 -> wchar | Sergeanur | 2 | -31/+31 |
2020-04-02 | fixes | Sergeanur | 1 | -2/+4 |
2020-04-02 | Glass cosmetic fixes | Fire_Head | 1 | -7/+7 |
2020-04-01 | Glass done | Fire-Head | 3 | -16/+756 |
2020-03-30 | Add russian lang support | Sergeanur | 2 | -515/+652 |
2020-03-29 | style & cosmetic fixes | Fire-Head | 1 | -1/+1 |
2020-03-29 | style & cosmetic fixes | Fire-Head | 1 | -18/+18 |
2020-03-29 | Wrappers cleanup | Sergeanur | 2 | -44/+1 |
2020-03-28 | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 8 | -38/+109 |
2020-03-28 | CCopPed done and #include cleanup | eray orçunus | 1 | -0/+1 |
2020-03-28 | WaterCannon uv macros | Fire-Head | 1 | -13/+13 |
2020-03-28 | WaterCannon done, resource ico | Fire-Head | 2 | -17/+340 |
2020-03-27 | Finished CCam; various smaller things | aap | 3 | -22/+25 |
2020-03-22 | Remove unneeded double to float casts | Filip Gawin | 2 | -332/+332 |
2020-03-22 | Fixes for Serge's review | Filip Gawin | 4 | -426/+426 |
2020-03-22 | Implement ProcessGarages + small cleanup | Filip Gawin | 2 | -2/+3 |
2020-03-22 | missing endlines | Nikolay Korolev | 2 | -2/+2 |
2020-03-22 | console init | Nikolay Korolev | 1 | -0/+1 |
2020-03-22 | CGame::Initialise | Nikolay Korolev | 16 | -0/+101 |
2020-03-22 | Console | Sergeanur | 2 | -0/+119 |
2020-03-22 | bullet traces fixes | Nikolay Korolev | 2 | -27/+18 |
2020-03-21 | bullet traces | Nikolay Korolev | 2 | -5/+112 |
2020-03-11 | CPopulation done, CCopPed and fixes | eray orçunus | 2 | -6/+6 |
2020-03-02 | script utils | Nikolay Korolev | 2 | -0/+2 |
2020-03-02 | Fixes and cleanup | eray orçunus | 1 | -1/+6 |
2020-02-22 | removed extra include | Nikolay Korolev | 1 | -2/+0 |
2020-02-22 | merge + bug fix | Nikolay Korolev | 1 | -5/+8 |
2020-02-22 | fixes | Nikolay Korolev | 1 | -11/+10 |
2020-02-16 | script 1000-1154 | Nikolay Korolev | 2 | -1/+86 |
2020-02-15 | script 900-999 | Nikolay Korolev | 2 | -0/+2 |
2020-02-04 | CullZone fix | Sergeanur | 1 | -1/+1 |
2020-02-02 | Some fixes and some cosmetic things | eray orçunus | 2 | -5/+5 |
2020-02-01 | Added enum to OnscreenTimer, fixed mistakes in CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget | Sergeanur | 1 | -8/+8 |
2020-02-01 | Fix damage bar assert crash | Sergeanur | 1 | -1/+5 |
2020-01-24 | Partial CBoat | Sergeanur | 1 | -0/+2 |
2020-01-23 | CPlayerPed continues (#294) | erorcun | 2 | -7/+21 |
2020-01-20 | MLO, XtraCompsModelInfo, MovingThing, Solid | Sergeanur | 2 | -18/+97 |
2020-01-10 | Fixes | eray orçunus | 1 | -2/+0 |
2020-01-07 | CPlayerPed & CMenuManager (#286) | erorcun | 3 | -29/+36 |
2019-11-27 | Shadow/blood fade and scale fix | eray orçunus | 1 | -2/+2 |
2019-11-26 | CCivilianPed done & restore peds running to phone | eray orçunus | 1 | -3/+3 |
2019-11-12 | Frontend, Peds & logic and overflow fixes | eray orçunus | 2 | -0/+4 |
2019-11-12 | Frontend, Peds & logic and overflow fixes | eray orçunus | 2 | -0/+4 |
2019-11-03 | Renderer fixes | eray orçunus | 2 | -12/+16 |
2019-10-27 | Fixed credits not working | Sergeanur | 2 | -1/+6 |
2019-10-27 | ControllerConfig done | Fire-Head | 4 | -16/+16 |
2019-10-26 | Revert m_alphaEntityList capacity | Sergeanur | 1 | -1/+1 |
2019-10-26 | VisibilityPlugins callbacks and fixes | Sergeanur | 1 | -12/+18 |
2019-10-26 | Fixed markers rotation speed | Sergeanur | 1 | -1/+1 |
2019-10-26 | Fixes for nitpicks | Filip Gawin | 2 | -6/+10 |
2019-10-26 | More audio windows | Filip Gawin | 1 | -1/+1 |
2019-10-26 | More audio (to hook and test) | Filip Gawin | 2 | -3/+17 |
2019-10-25 | Fixes&Peds | eray orçunus | 3 | -4/+17 |
2019-10-21 | script 500-599 plus bugfix | Nikolay Korolev | 2 | -0/+31 |
2019-10-19 | CGame::Process() && CGame::ReloadIPLs | nmzik | 12 | -0/+12 |
2019-10-17 | Gangs save and missed sound enums | Sergeanur | 1 | -1/+1 |
2019-10-17 | Changed math functions | Sergeanur | 1 | -2/+2 |
2019-10-17 | Full C3dMarkers | Sergeanur | 2 | -2/+344 |
2019-10-12 | script 400-499 start | Nikolay Korolev | 2 | -0/+14 |
2019-10-10 | CMoneyMessages moved to SpecialFX.cpp | Sergeanur | 4 | -113/+110 |
2019-10-07 | CHud::Draw - removed render states, readded hud toogle with second controller | Sergeanur | 1 | -8/+3 |
2019-10-07 | Corona streaks fix | Sergeanur | 1 | -3/+5 |
2019-10-06 | Radio shadow fix, RAMPAGE!! message fix | Sergeanur | 1 | -3/+3 |
2019-10-06 | CHud: timer and damage fixes | Sergeanur | 1 | -46/+70 |
2019-10-05 | Fixed a bunch of calculation mistakes in CHud | Sergeanur | 3 | -132/+158 |
2019-10-05 | Triangular radar blips | Sergeanur | 2 | -0/+16 |
2019-10-05 | Corona widescreen fix | Sergeanur | 1 | -2/+2 |
2019-10-03 | Fixed disappearing ammo count | Sergeanur | 1 | -17/+13 |
2019-10-03 | Fix formatting mistakes | Sergeanur | 1 | -1/+1 |
2019-10-03 | No dw | Sergeanur | 1 | -3/+3 |
2019-10-03 | CMoneyMessages | Sergeanur | 2 | -0/+110 |
2019-08-27 | Cleanup | Filip Gawin | 8 | -51/+51 |
2019-08-27 | More more more audio | Filip Gawin | 12 | -71/+71 |
2019-08-27 | Cleanup | Filip Gawin | 8 | -51/+51 |
2019-08-27 | More audio ped | Filip Gawin | 8 | -53/+53 |
2019-08-15 | AnimViewer! | eray orçunus | 2 | -2/+3 |
2019-08-15 | CParticleObject done, cDMAudio done | Fire-Head | 3 | -10/+10 |
2019-08-09 | finished CPathFind | aap | 1 | -2/+2 |
2019-08-02 | fix | Fire-Head | 1 | -18/+4 |
2019-07-29 | restore original shadows fading | Fire-Head | 1 | -17/+3 |
2019-07-28 | CAutomobile::PreRender; whole class finished | aap | 8 | -5/+16 |
2019-07-26 | CAutomobile::FireTruckControl and HydraulicControl | aap | 2 | -0/+2 |
2019-07-25 | Running script part 3 | Nikolay Korolev | 1 | -1/+1 |
2019-07-24 | update | Fire-Head | 2 | -14/+9 |
2019-07-24 | shadows done | Fire-Head | 10 | -45/+2017 |
2019-07-23 | implemented cBuoyancy | aap | 2 | -1/+2 |
2019-07-20 | couple of fixes | aap | 1 | -3/+2 |
2019-07-19 | implemented col line rendering | aap | 6 | -2/+108 |
2019-07-17 | more CAutomobile::ProcessControl | aap | 2 | -0/+4 |
2019-07-17 | Fluff | guard3 | 2 | -2/+912 |
2019-07-14 | started making frontend accurate to game | aap | 1 | -0/+2 |
2019-07-12 | little change to aspect ratio defines | aap | 1 | -1/+4 |
2019-07-11 | Frontend fixes. | _AG | 1 | -1/+1 |
2019-07-11 | fixfixfix | Fire-Head | 2 | -68/+0 |
2019-07-11 | waterupd | Fire-Head | 2 | -1/+1 |
2019-07-11 | water fix | Fire-Head | 1 | -28/+28 |
2019-07-11 | WaterLevel done | Fire-Head | 5 | -10/+1358 |
2019-07-11 | WaterLevel done | Fire-Head | 5 | -10/+1353 |
2019-07-10 | and of course the last commit didnt fix everything | aap | 3 | -4/+4 |
2019-07-10 | added wrappers around math functions | aap | 7 | -33/+33 |
2019-07-09 | more CAutomobile | aap | 1 | -1/+1 |
2019-07-08 | cleaned up patching of virtual functions; started CAutomobile | aap | 1 | -0/+1 |
2019-07-07 | More script | Nikolay Korolev | 1 | -1/+1 |
2019-07-07 | More scripts | Nikolay Korolev | 1 | -1/+1 |
2019-07-07 | IntoTheScripts! | Nikolay Korolev | 1 | -5/+5 |
2019-07-07 | the great reorganization | aap | 5 | -1/+538 |
2019-07-07 | made code use TimeStepIn(Milli)Seconds; purged unnecessary inlines | aap | 2 | -23/+23 |
2019-07-06 | misc classes finished | aap | 4 | -1/+20 |
2019-07-04 | Darkel/Wanted update. | _AG | 2 | -0/+21 |
2019-07-04 | Fixed type of m_ItemToFlash | Nikolay Korolev | 2 | -2/+2 |
2019-07-04 | Script stuff + bug fixes | Nikolay Korolev | 2 | -2/+2 |
2019-07-03 | Update Frontend. | _AG | 7 | -44/+71 |
2019-07-03 | fixed boat rendering | aap | 1 | -9/+12 |
2019-07-03 | cleaned up to be closer to original game | aap | 4 | -58/+66 |
2019-07-02 | Revert "Implemented frontend inputs." | aap | 3 | -74/+21 |
2019-07-02 | Implemented frontend inputs. | _AG | 3 | -21/+74 |
2019-07-02 | Kangaroo cheat and bug fixes | eray orçunus | 1 | -6/+6 |
2019-06-30 | little cleanup | aap | 2 | -0/+22 |
2019-06-30 | finished CEntity | aap | 9 | -12/+69 |
2019-06-30 | Cleanup project a bit | Filip Gawin | 6 | -102/+102 |
2019-06-29 | fix hud render states; bug in coronas | aap | 2 | -715/+707 |
2019-06-28 | Footsteps | eray orçunus | 3 | -5/+5 |
2019-06-28 | Little ops. | _AG | 1 | -2/+2 |
2019-06-28 | Some Hud.cpp fixes. | _AG | 1 | -38/+23 |
2019-06-28 | CHud cleanup: fixes and cosmetic treatment | aap | 3 | -215/+232 |
2019-06-27 | CStreaming almost done | aap | 1 | -5/+5 |
2019-06-27 | Finished Hud.cpp | _AG | 2 | -72/+164 |
2019-06-27 | yet more CStreaming | aap | 1 | -1/+2 |
2019-06-25 | Initial commit for Frontend. | _AG | 3 | -21/+52 |
2019-06-25 | More replay stuff | Nikolay Korolev | 2 | -0/+3 |
2019-06-23 | some Radar and Hud cleanup; fix in Physical | aap | 1 | -1/+5 |
2019-06-22 | First commit of replay system | Nikolay Korolev | 1 | -2/+2 |
2019-06-20 | Update Radar.cpp | _AG | 2 | -11/+13 |
2019-06-20 | Code clean up. | _AG | 1 | -27/+44 |
2019-06-20 | started CStreaming | aap | 1 | -1/+1 |
2019-06-20 | Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h. | _AG | 4 | -137/+199 |
2019-06-20 | typo in visibility plugins | aap | 1 | -1/+1 |
2019-06-17 | first part of CFileLoader | aap | 7 | -7/+27 |
2019-06-17 | Fixed health icon. | _AG | 1 | -1/+1 |
2019-06-17 | Update HUD stuff, bug and format fixes. | _AG | 2 | -134/+129 |
2019-06-17 | got rid of upper case types | aap | 6 | -207/+207 |
2019-06-16 | fix the cleanup... | aap | 1 | -39/+39 |
2019-06-16 | some cleanup | aap | 2 | -156/+156 |
2019-06-16 | Changes for the pull request. | _AG | 1 | -3/+3 |
2019-06-16 | Updates Draw.cpp, MusicManager.cpp. | _AG | 4 | -2/+23 |
2019-06-15 | New updates for Hud.cpp and more. | _AG | 3 | -9/+1379 |
2019-06-13 | finished some classes | aap | 2 | -0/+9 |
2019-06-12 | implemented CutsceneObject; little fixes | aap | 5 | -2/+20 |
2019-06-12 | implemented CTimeCycle | aap | 3 | -3/+2 |
2019-06-12 | RE more stuff from COnscreenTimer | Filip Gawin | 2 | -0/+4 |
2019-06-03 | added NO_MOVIES | Fire-Head | 1 | -26/+26 |
2019-06-02 | added some small bits and stubs | aap | 1 | -0/+1 |
2019-06-01 | implemented splashes; fixed zones | aap | 4 | -8/+8 |
2019-06-01 | added CPointLights | aap | 2 | -1/+316 |
2019-06-01 | more RW lights | aap | 2 | -2/+173 |
2019-06-01 | added CCoronas | aap | 4 | -2/+721 |
2019-05-31 | more high level functions | aap | 10 | -14/+80 |
2019-05-31 | CCredits name cleanup | aap | 2 | -391/+391 |
2019-05-31 | added CCredits | aap | 3 | -0/+525 |
2019-05-30 | fixed CParticle crash && RandTable | Fire-Head | 2 | -7/+2 |
2019-05-30 | implemented some higher level functions; added lots of stubs; switched top and bottom in CRect | aap | 32 | -35/+196 |
2019-05-30 | added CMBlur | aap | 4 | -1/+265 |
2019-05-30 | added CAntennas | aap | 2 | -0/+164 |
2019-05-30 | clean up | aap | 5 | -14/+461 |
2019-05-29 | Updates, CTimer started | Fire-Head | 2 | -27/+21 |
2019-05-29 | Particle, ParticleMgr done | Fire-Head | 4 | -75/+1973 |
2019-05-28 | implemented bits of CWorld | aap | 1 | -3/+3 |
2019-05-22 | added CFont | aap | 3 | -4/+626 |
2019-05-21 | finished CSprite(2d) | aap | 5 | -192/+730 |
2019-05-17 | reversed CPhysical::ProcessShiftSectorList | aap | 1 | -5/+3 |