index
:
anonymous/re3
lcs
master
miami
fully reversed source code for gta III and gta VC
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
renderer
/
Fluff.cpp
(
unfollow
)
Commit message (
Collapse
)
Author
Files
Lines
2021-08-11
Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls, part 2
Sergeanur
1
-1
/
+1
2021-07-23
sync
Nikolay Korolev
1
-0
/
+0
2021-07-17
render -> renderer (original name)
Sergeanur
1
-870
/
+0
2021-07-17
render -> renderer (original name)
Sergeanur
1
-1364
/
+0
2021-07-10
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
withmorten
1
-1
/
+41
2021-06-28
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
withmorten
1
-1
/
+1
2021-06-28
Redo ReadSaveBuf + common.h cleanup
Sergeanur
1
-2
/
+3
2021-02-18
add debug render groups
aap
1
-0
/
+2
2021-02-18
add debug render groups
aap
1
-0
/
+2
2021-01-12
escalator fix
aap
1
-1
/
+1
2021-01-12
escalator fix
aap
1
-1
/
+1
2021-01-08
first commit for LCS
aap
1
-2
/
+3
2020-12-18
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
Sergeanur
1
-2
/
+2
2020-12-18
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
Sergeanur
1
-5
/
+5
2020-12-06
pool stuff fix
Nikolay Korolev
1
-1
/
+1
2020-11-01
finished script and replay
Nikolay Korolev
1
-1
/
+1
2020-10-31
couple of fixes and cleanup
aap
1
-52
/
+60
2020-10-21
Fluff done
majestic
1
-544
/
+136
2020-10-21
/c/Users/misha/Documents/GitHub/re3/src/render/Fluff.cpp /c/Users/misha/Documents/GitHub/re3/src/render/Fluff.h
majestic
1
-544
/
+136
2020-10-11
Control updates
Nikolay Korolev
1
-1
/
+3
2020-10-09
Fix sniper and water creatures bug, mark some files
eray orçunus
1
-2
/
+2
2020-10-08
CWaterCreatures
majestic
1
-1
/
+1
2020-09-01
cheats, fixes, cosmetic changes
majestic
1
-3
/
+3
2020-08-20
stable CScriptPaths
majestic
1
-0
/
+193
2020-08-09
pointlights done
aap
1
-1
/
+4
2020-08-04
CEscalators done
majestic
1
-0
/
+230
2020-08-03
Squeeze performance option, minor fixes
eray orçunus
1
-2
/
+3
Fixes are already in miami
2020-07-27
CHeli and CRopes done
aap
1
-2
/
+2
2020-07-24
64-bit on Windows
eray orçunus
1
-1
/
+1
2020-07-22
64-bit on Windows
eray orçunus
1
-1
/
+1
2020-07-20
CPlaneTrails and CPlaneBanners done
aap
1
-12
/
+283
2020-07-19
CPlane done
aap
1
-0
/
+12
2020-06-27
mips overdose
Fire-Head
1
-2
/
+2
2020-06-13
small fixes
Sergeanur
1
-17
/
+18
2020-06-13
script fix
Nikolay Korolev
1
-1
/
+2
2020-06-11
removed extern from RwImVertexIndex SmokeTrailIndices and additional rotational variables for minigun
majestic
1
-1
/
+1
2020-06-10
m_density renamed to m_opacity
majestic
1
-4
/
+4
2020-06-10
SmokeTrail(s) moved to Fluff, variables' names fixed, floats rounded
majestic
1
-1
/
+131
2020-06-10
more original cheats
majestic
1
-0
/
+7
- CSmokeTrails and CSmokeTrail classes added in new files - more cheats added
2020-05-22
VC CMenuManager struct, ctor etc.
eray orçunus
1
-2
/
+2
2020-05-07
some quick cosmetic fixes
aap
1
-1
/
+3
2020-04-19
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
1
-6
/
+6
2020-04-17
Remove patches
Sergeanur
1
-29
/
+1
2020-04-09
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
1
-2
/
+2
2020-03-22
Remove unneeded double to float casts
Filip Gawin
1
-19
/
+19
2020-01-20
MLO, XtraCompsModelInfo, MovingThing, Solid
Sergeanur
1
-10
/
+74
2019-08-27
More more more audio
Filip Gawin
1
-1
/
+1
2019-07-19
implemented col line rendering
aap
1
-2
/
+1
2019-07-17
Fluff
guard3
1
-1
/
+827
2019-05-30
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
1
-0
/
+5