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anonymous/re3
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miami
fully reversed source code for gta III and gta VC
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VisibilityPlugins.cpp
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Author
Files
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2021-08-04
CVehicle done
aap
1
-0
/
+1
2021-07-29
CVisibilityPlugins, CRenderer, some fixes
aap
1
-60
/
+164
2021-07-29
CVisibilityPlugins and CRenderer fixes
aap
1
-17
/
+37
2021-07-29
CVisibilityPlugins and CRenderer fixes; pulled MLO back in
aap
1
-11
/
+43
2021-06-24
CEntity done; C(Vu)Vector fixes and cleanup
aap
1
-3
/
+57
2021-06-24
fix new renderer
aap
1
-0
/
+3
2021-02-18
add debug render groups
aap
1
-0
/
+2
2021-02-18
add debug render groups
aap
1
-0
/
+3
2021-01-31
renderer fix from miami
withmorten
1
-0
/
+4
2021-01-31
fix UB and new renderer crashes
withmorten
1
-0
/
+4
2021-01-25
Fix check
Sergeanur
1
-0
/
+1
2021-01-25
Fix function dupe
Sergeanur
1
-17
/
+0
2021-01-24
modelinfo and visibility plg fixes
aap
1
-1
/
+18
2021-01-24
CVehicleModelInfo
aap
1
-0
/
+42
2021-01-22
get rid of most --MIAMI comments
withmorten
1
-2
/
+0
2021-01-22
higher wheel LOD dist
aap
1
-0
/
+1
2021-01-08
first commit for LCS
aap
1
-2
/
+3
2021-01-05
first version of new renderer
aap
1
-0
/
+20
2020-12-27
signed/unsigned fixes, and some other fixes
erorcun
1
-3
/
+3
2020-12-25
signed/unsigned fixes, and some other fixes
erorcun
1
-3
/
+3
2020-12-13
sync vis-plugins with miami
aap
1
-5
/
+14
2020-12-13
some rendering things
aap
1
-37
/
+41
2020-12-04
typo
aap
1
-1
/
+1
2020-12-04
bit more GTA_VERSION and GTA_PS2
aap
1
-0
/
+5
2020-12-02
bla
aap
1
-2
/
+1
2020-12-02
rpDefaultGeometryInstance
aap
1
-6
/
+85
2020-11-26
start using CMemoryHeap
aap
1
-26
/
+61
2020-11-22
finished cullzones
aap
1
-2
/
+0
2020-11-03
new LCS-style renderer
aap
1
-1
/
+20
2020-10-29
few more fixes to last commit
aap
1
-1
/
+1
2020-10-29
implemented extra model flags for backface culling and alpha test from mobile
aap
1
-0
/
+9
2020-08-19
neo pipelines; postfx fix
aap
1
-0
/
+5
2020-08-18
neo pipelines
aap
1
-0
/
+5
2020-07-24
64-bit on Windows
eray orçunus
1
-2
/
+2
2020-07-22
64-bit on Windows
eray orçunus
1
-2
/
+2
2020-07-01
CBoat and friends
aap
1
-0
/
+8
2020-05-16
bla
aap
1
-1
/
+1
2020-05-16
minimal weather stuff + multiple bugfixes
Nikolay Korolev
1
-0
/
+2
2020-05-12
Fix linux warnings
Filip Gawin
1
-6
/
+9
2020-05-11
RenderPedCB from VC
aap
1
-5
/
+9
2020-05-11
CVisibilityPlugins
aap
1
-131
/
+151
2020-05-11
Linux build support
eray orçunus
1
-4
/
+4
2020-05-11
CRenderer
aap
1
-21
/
+33
2020-05-10
some fixes and cosmetic changes
aap
1
-0
/
+8
2020-05-10
CVehicleModelInfo
aap
1
-2
/
+16
2020-05-10
CWeaponModelInfo
aap
1
-0
/
+19
2020-05-05
getting the vice city map to work
aap
1
-5
/
+0
2020-05-05
cleaned up MIAMI ifdefs
aap
1
-10
/
+0
2020-05-05
Make CBaseModelInfo fields protected
Sergeanur
1
-2
/
+2
2020-05-05
More use of GetModelIndex
Sergeanur
1
-1
/
+1
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
1
-0
/
+15
2020-04-17
Remove patches
Sergeanur
1
-57
/
+1
2020-04-17
rem refs
Fire-Head
1
-18
/
+18
2020-04-16
Increase alpha entity list capacity for wide screen
Sergeanur
1
-2
/
+7
2020-04-16
More refs removed
Sergeanur
1
-26
/
+28
2020-04-11
Link with RW libs
Sergeanur
1
-0
/
+0
2020-04-09
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
1
-1
/
+1
2020-02-04
CullZone fix
Sergeanur
1
-1
/
+1
2020-02-02
Some fixes and some cosmetic things
eray orçunus
1
-1
/
+1
2019-10-27
ControllerConfig done
Fire-Head
1
-2
/
+2
Fix Cam enum
2019-10-26
Revert m_alphaEntityList capacity
Sergeanur
1
-1
/
+1
2019-10-26
VisibilityPlugins callbacks and fixes
Sergeanur
1
-12
/
+18
2019-08-27
More more more audio
Filip Gawin
1
-8
/
+8
2019-06-20
typo in visibility plugins
aap
1
-1
/
+1
2019-06-13
finished some classes
aap
1
-0
/
+8
2019-05-31
more high level functions
aap
1
-0
/
+26