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path: root/src/rw/VisibilityPlugins.cpp (unfollow)
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2021-08-04CVehicle doneaap1-0/+1
2021-07-29CVisibilityPlugins, CRenderer, some fixesaap1-60/+164
2021-07-29CVisibilityPlugins and CRenderer fixesaap1-17/+37
2021-07-29CVisibilityPlugins and CRenderer fixes; pulled MLO back inaap1-11/+43
2021-06-24CEntity done; C(Vu)Vector fixes and cleanupaap1-3/+57
2021-06-24fix new rendereraap1-0/+3
2021-02-18add debug render groupsaap1-0/+2
2021-02-18add debug render groupsaap1-0/+3
2021-01-31renderer fix from miamiwithmorten1-0/+4
2021-01-31fix UB and new renderer crasheswithmorten1-0/+4
2021-01-25Fix checkSergeanur1-0/+1
2021-01-25Fix function dupeSergeanur1-17/+0
2021-01-24modelinfo and visibility plg fixesaap1-1/+18
2021-01-24CVehicleModelInfoaap1-0/+42
2021-01-22get rid of most --MIAMI commentswithmorten1-2/+0
2021-01-22higher wheel LOD distaap1-0/+1
2021-01-08first commit for LCSaap1-2/+3
2021-01-05first version of new rendereraap1-0/+20
2020-12-27signed/unsigned fixes, and some other fixeserorcun1-3/+3
2020-12-25signed/unsigned fixes, and some other fixeserorcun1-3/+3
2020-12-13sync vis-plugins with miamiaap1-5/+14
2020-12-13some rendering thingsaap1-37/+41
2020-12-04typoaap1-1/+1
2020-12-04bit more GTA_VERSION and GTA_PS2aap1-0/+5
2020-12-02blaaap1-2/+1
2020-12-02rpDefaultGeometryInstanceaap1-6/+85
2020-11-26start using CMemoryHeapaap1-26/+61
2020-11-22finished cullzonesaap1-2/+0
2020-11-03new LCS-style rendereraap1-1/+20
2020-10-29few more fixes to last commitaap1-1/+1
2020-10-29implemented extra model flags for backface culling and alpha test from mobileaap1-0/+9
2020-08-19neo pipelines; postfx fixaap1-0/+5
2020-08-18neo pipelinesaap1-0/+5
2020-07-2464-bit on Windowseray orçunus1-2/+2
2020-07-2264-bit on Windowseray orçunus1-2/+2
2020-07-01CBoat and friendsaap1-0/+8
2020-05-16blaaap1-1/+1
2020-05-16minimal weather stuff + multiple bugfixesNikolay Korolev1-0/+2
2020-05-12Fix linux warningsFilip Gawin1-6/+9
2020-05-11RenderPedCB from VCaap1-5/+9
2020-05-11CVisibilityPluginsaap1-131/+151
2020-05-11Linux build supporteray orçunus1-4/+4
2020-05-11CRendereraap1-21/+33
2020-05-10some fixes and cosmetic changesaap1-0/+8
2020-05-10CVehicleModelInfoaap1-2/+16
2020-05-10CWeaponModelInfoaap1-0/+19
2020-05-05getting the vice city map to workaap1-5/+0
2020-05-05cleaned up MIAMI ifdefsaap1-10/+0
2020-05-05Make CBaseModelInfo fields protectedSergeanur1-2/+2
2020-05-05More use of GetModelIndexSergeanur1-1/+1
2020-04-24implemented skinned peds, no cutscene hands yetaap1-0/+15
2020-04-17Remove patchesSergeanur1-57/+1
2020-04-17rem refsFire-Head1-18/+18
2020-04-16Increase alpha entity list capacity for wide screenSergeanur1-2/+7
2020-04-16More refs removedSergeanur1-26/+28
2020-04-11Link with RW libsSergeanur1-0/+0
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap1-1/+1
2020-02-04CullZone fixSergeanur1-1/+1
2020-02-02Some fixes and some cosmetic thingseray orçunus1-1/+1
2019-10-27ControllerConfig doneFire-Head1-2/+2
Fix Cam enum
2019-10-26Revert m_alphaEntityList capacitySergeanur1-1/+1
2019-10-26VisibilityPlugins callbacks and fixesSergeanur1-12/+18
2019-08-27More more more audioFilip Gawin1-8/+8
2019-06-20typo in visibility pluginsaap1-1/+1
2019-06-13finished some classesaap1-0/+8
2019-05-31more high level functionsaap1-0/+26