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2020-12-13sync vis-plugins with miamiaap1-5/+14
2020-12-05fix pMemoryTopaap1-7/+7
2020-12-04typoaap1-1/+1
2020-12-04bit more GTA_VERSION and GTA_PS2aap1-0/+5
2020-12-02blaaap1-2/+1
2020-12-02rpDefaultGeometryInstanceaap1-6/+85
2020-12-01TexturePoolsSergeanur4-7/+263
2020-12-01some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)aap2-1/+2
2020-11-28moved some stuff to MemoryMgraap4-137/+142
2020-11-28Make texture conversion work a bit fasterSergeanur1-0/+16
2020-11-26start using CMemoryHeapaap5-108/+207
2020-11-25memory heap starting to workaap2-6/+22
2020-11-25implemented CMemoryHeap, not used or tested yetaap2-0/+736
2020-11-23two unused functionsaap2-0/+43
2020-11-22finished cullzonesaap1-2/+0
2020-11-18more fixes to librw stuffaap1-3/+3
2020-11-18changes to librw layer, GLES now runtime choiceaap1-4/+88
2020-11-11changes to RW layer so loading foreign files worksaap2-0/+79
2020-10-29few more fixes to last commitaap1-1/+1
2020-10-29fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version textwithmorten1-2/+4
2020-10-29implemented extra model flags for backface culling and alpha test from mobileaap3-2/+33
2020-10-24librw updateerorcun1-1/+1
2020-10-24Messages and CameraSize fixerorcun1-2/+4
2020-10-18Fixes and style changes from miamierorcun1-1/+10
2020-08-20small fixesaap3-14/+7
2020-08-19txd.img bugaap1-0/+5
2020-08-18neo pipelinesaap2-0/+11
2020-07-29rename shitaap2-3/+3
2020-07-29Add forgotten fileSergeanur1-0/+247
2020-07-29Dual pass rendering for RW 3.3Sergeanur2-4/+8
2020-07-29The real pickup reflection fixSergeanur2-1/+43
2020-07-23Add ps2 audio pathsSergeanur1-3/+3
2020-07-2264-bit on Windowseray orçunus3-6/+6
2020-07-22Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur1-15/+98
2020-07-16tiny cleanupaap1-1/+1
2020-06-07Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head1-1/+1
This reverts commit 552205dfbaea70628df56a4966d269a81a97d28e.
2020-06-07FONT_BANK renamed to FONT_STANDARDSergeanur1-1/+1
2020-06-01hanim fixaap1-2/+8
2020-05-16fixes for 64 bit buildaap1-0/+11
2020-05-12Fix linux warningsFilip Gawin1-6/+9
2020-05-11RenderPedCB from VCaap1-5/+9
2020-05-11Linux build supporteray orçunus3-24/+25
2020-05-10some fixes and cosmetic changesaap1-0/+8
2020-05-09Place debug menu under ifdefSergeanur1-0/+2
2020-05-05Make CBaseModelInfo fields protectedSergeanur1-2/+2
2020-05-05More use of GetModelIndexSergeanur1-1/+1
2020-04-26fixes for glfwaap1-35/+0
2020-04-26Initial GLFW supporteray orçunus3-1/+38
2020-04-25using librw GS alpha test emulationaap2-0/+6
2020-04-25few fixesaap3-4/+23
2020-04-24implemented debugmenuaap2-1/+11
2020-04-24implemented skinned peds, no cutscene hands yetaap4-8/+198
2020-04-22Crossplatform work continueseray orçunus1-3/+0
2020-04-20Try to build with mingwFilip Gawin1-17/+17
2020-04-17implemented librw alphatest settingaap1-1/+2
2020-04-17We don't need rw.cpp anymoreSergeanur1-40/+0
2020-04-17Remove patchesSergeanur9-945/+13
2020-04-17rem refsFire-Head6-35/+37
2020-04-16Some refs removed, little fixes and teleporteray orçunus1-1/+1
2020-04-16Increase alpha entity list capacity for wide screenSergeanur1-2/+7
2020-04-16More refs removedSergeanur7-65/+69
2020-04-16first fake RW implementation workingaap2-6/+10
2020-04-15implemented most of librw wrapperaap5-8/+33
2020-04-14RwMatFX support with linked RW libsSergeanur1-0/+13
2020-04-14Debug font and CProfilesSergeanur2-15/+39
2020-04-11Link with RW libsSergeanur14-0/+3752