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anonymous/re3
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miami
fully reversed source code for gta III and gta VC
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2020-12-13
sync vis-plugins with miami
aap
1
-5
/
+14
2020-12-05
fix pMemoryTop
aap
1
-7
/
+7
2020-12-04
typo
aap
1
-1
/
+1
2020-12-04
bit more GTA_VERSION and GTA_PS2
aap
1
-0
/
+5
2020-12-02
bla
aap
1
-2
/
+1
2020-12-02
rpDefaultGeometryInstance
aap
1
-6
/
+85
2020-12-01
TexturePools
Sergeanur
4
-7
/
+263
2020-12-01
some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)
aap
2
-1
/
+2
2020-11-28
moved some stuff to MemoryMgr
aap
4
-137
/
+142
2020-11-28
Make texture conversion work a bit faster
Sergeanur
1
-0
/
+16
2020-11-26
start using CMemoryHeap
aap
5
-108
/
+207
2020-11-25
memory heap starting to work
aap
2
-6
/
+22
2020-11-25
implemented CMemoryHeap, not used or tested yet
aap
2
-0
/
+736
2020-11-23
two unused functions
aap
2
-0
/
+43
2020-11-22
finished cullzones
aap
1
-2
/
+0
2020-11-18
more fixes to librw stuff
aap
1
-3
/
+3
2020-11-18
changes to librw layer, GLES now runtime choice
aap
1
-4
/
+88
2020-11-11
changes to RW layer so loading foreign files works
aap
2
-0
/
+79
2020-10-29
few more fixes to last commit
aap
1
-1
/
+1
2020-10-29
fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version text
withmorten
1
-2
/
+4
2020-10-29
implemented extra model flags for backface culling and alpha test from mobile
aap
3
-2
/
+33
2020-10-24
librw update
erorcun
1
-1
/
+1
2020-10-24
Messages and CameraSize fix
erorcun
1
-2
/
+4
2020-10-18
Fixes and style changes from miami
erorcun
1
-1
/
+10
2020-08-20
small fixes
aap
3
-14
/
+7
2020-08-19
txd.img bug
aap
1
-0
/
+5
2020-08-18
neo pipelines
aap
2
-0
/
+11
2020-07-29
rename shit
aap
2
-3
/
+3
2020-07-29
Add forgotten file
Sergeanur
1
-0
/
+247
2020-07-29
Dual pass rendering for RW 3.3
Sergeanur
2
-4
/
+8
2020-07-29
The real pickup reflection fix
Sergeanur
2
-1
/
+43
2020-07-23
Add ps2 audio paths
Sergeanur
1
-3
/
+3
2020-07-22
64-bit on Windows
eray orçunus
3
-6
/
+6
2020-07-22
Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher
Sergeanur
1
-15
/
+98
2020-07-16
tiny cleanup
aap
1
-1
/
+1
2020-06-07
Revert "FONT_BANK renamed to FONT_STANDARD"
Fire-Head
1
-1
/
+1
This reverts commit 552205dfbaea70628df56a4966d269a81a97d28e.
2020-06-07
FONT_BANK renamed to FONT_STANDARD
Sergeanur
1
-1
/
+1
2020-06-01
hanim fix
aap
1
-2
/
+8
2020-05-16
fixes for 64 bit build
aap
1
-0
/
+11
2020-05-12
Fix linux warnings
Filip Gawin
1
-6
/
+9
2020-05-11
RenderPedCB from VC
aap
1
-5
/
+9
2020-05-11
Linux build support
eray orçunus
3
-24
/
+25
2020-05-10
some fixes and cosmetic changes
aap
1
-0
/
+8
2020-05-09
Place debug menu under ifdef
Sergeanur
1
-0
/
+2
2020-05-05
Make CBaseModelInfo fields protected
Sergeanur
1
-2
/
+2
2020-05-05
More use of GetModelIndex
Sergeanur
1
-1
/
+1
2020-04-26
fixes for glfw
aap
1
-35
/
+0
2020-04-26
Initial GLFW support
eray orçunus
3
-1
/
+38
2020-04-25
using librw GS alpha test emulation
aap
2
-0
/
+6
2020-04-25
few fixes
aap
3
-4
/
+23
2020-04-24
implemented debugmenu
aap
2
-1
/
+11
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
4
-8
/
+198
2020-04-22
Crossplatform work continues
eray orçunus
1
-3
/
+0
2020-04-20
Try to build with mingw
Filip Gawin
1
-17
/
+17
2020-04-17
implemented librw alphatest setting
aap
1
-1
/
+2
2020-04-17
We don't need rw.cpp anymore
Sergeanur
1
-40
/
+0
2020-04-17
Remove patches
Sergeanur
9
-945
/
+13
2020-04-17
rem refs
Fire-Head
6
-35
/
+37
2020-04-16
Some refs removed, little fixes and teleport
eray orçunus
1
-1
/
+1
2020-04-16
Increase alpha entity list capacity for wide screen
Sergeanur
1
-2
/
+7
2020-04-16
More refs removed
Sergeanur
7
-65
/
+69
2020-04-16
first fake RW implementation working
aap
2
-6
/
+10
2020-04-15
implemented most of librw wrapper
aap
5
-8
/
+33
2020-04-14
RwMatFX support with linked RW libs
Sergeanur
1
-0
/
+13
2020-04-14
Debug font and CProfiles
Sergeanur
2
-15
/
+39
2020-04-11
Link with RW libs
Sergeanur
14
-0
/
+3752