From 2cf94348f522802f423d8b6563491a4301db9b50 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 3 Oct 2019 22:51:38 +0300 Subject: Drop w's --- src/control/Pickups.cpp | 26 +++++++++++++------------- src/control/Pickups.h | 4 ++-- 2 files changed, 15 insertions(+), 15 deletions(-) diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index a4b43106..32a8fadc 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -89,7 +89,7 @@ CPickup::GiveUsAPickUpObject(int32 handle) object->bUsesCollision = false; object->bIsPickup = true; - object->field_172 = m_eModelIndex == MI_PICKUP_BONUS ? m_wQuantity : 0; + object->field_172 = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0; switch (m_eType) { @@ -202,7 +202,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) case PICKUP_ON_STREET_SLOW: if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) { - player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_wQuantity != 0 ? m_wQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); + player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) { player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex())); } @@ -232,7 +232,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) case PICKUP_ONCE_TIMEOUT: if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) { - player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_wQuantity != 0 ? m_wQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); + player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex())); } @@ -256,8 +256,8 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0); return true; case PICKUP_MONEY: - CWorld::Players[playerId].m_nMoney += m_wQuantity; - sprintf(gString, "$%d", m_wQuantity); + CWorld::Players[playerId].m_nMoney += m_nQuantity; + sprintf(gString, "$%d", m_nQuantity); #ifdef MONEY_MESSAGES CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f); #endif @@ -368,7 +368,7 @@ CPickups::Init(void) NumMessages = 0; for (int i = 0; i < NUMPICKUPS; i++) { aPickUps[i].m_eType = PICKUP_NONE; - aPickUps[i].m_wIndex = 1; + aPickUps[i].m_nIndex = 1; aPickUps[i].m_pObject = nil; } @@ -409,7 +409,7 @@ CPickups::GetActualPickupIndex(int32 index) if (index == -1) return -1; // doesn't look nice - if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_wIndex) return -1; + if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_nIndex) return -1; return (uint16)index; } @@ -525,7 +525,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan aPickUps[slot].m_eType = (ePickupType)type; aPickUps[slot].m_bRemoved = false; - aPickUps[slot].m_wQuantity = quantity; + aPickUps[slot].m_nQuantity = quantity; if (type == PICKUP_ONCE_TIMEOUT) aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000; else if (type == PICKUP_MONEY) @@ -554,11 +554,11 @@ CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 t int32 CPickups::GetNewUniquePickupIndex(int32 slot) { - if (aPickUps[slot].m_wIndex >= 0xFFFE) - aPickUps[slot].m_wIndex = 1; + if (aPickUps[slot].m_nIndex >= 0xFFFE) + aPickUps[slot].m_nIndex = 1; else - aPickUps[slot].m_wIndex++; - return slot | (aPickUps[slot].m_wIndex << 16); + aPickUps[slot].m_nIndex++; + return slot | (aPickUps[slot].m_nIndex << 16); } int32 @@ -612,7 +612,7 @@ CPickups::FindColourIndexForWeaponMI(int32 model) void CPickups::AddToCollectedPickupsArray(int32 index) { - aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_wIndex << 16); + aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_nIndex << 16); if (CollectedPickUpIndex >= NUMCOLLECTEDPICKUPS) CollectedPickUpIndex = 0; } diff --git a/src/control/Pickups.h b/src/control/Pickups.h index 44ce0c4f..4bcbdfb5 100644 --- a/src/control/Pickups.h +++ b/src/control/Pickups.h @@ -31,11 +31,11 @@ class CPickup public: ePickupType m_eType; bool m_bRemoved; - uint16 m_wQuantity; + uint16 m_nQuantity; CObject *m_pObject; uint32 m_nTimer; int16 m_eModelIndex; - uint16 m_wIndex; + uint16 m_nIndex; CVector m_vecPos; CObject *GiveUsAPickUpObject(int32 handle); -- cgit v1.2.3