From ffe199290bc2540d33d438c40f67157bdb0cb0a1 Mon Sep 17 00:00:00 2001 From: withmorten Date: Fri, 9 Jul 2021 18:51:27 +0200 Subject: fix jittery cars at 15fps --- src/vehicles/Vehicle.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index a41e0fa0..932f4fbc 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -812,11 +812,12 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon if(contactSpeedRight != 0.0f){ // exert opposing force right = -contactSpeedRight/wheelsOnGround; -#ifdef FIX_BUGS + // BUG? // contactSpeedRight is independent of framerate but right has timestep as a factor // so we probably have to fix this - right *= CTimer::GetTimeStepFix(); -#endif + // fixing this causes jittery cars at 15fps, and causes the car to move backwards slowly at 18fps + // at 19fps, the effects are gone ... + //right *= CTimer::GetTimeStepFix(); if(wheelStatus == WHEEL_STATUS_BURST){ float fwdspeed = Min(contactSpeedFwd, fBurstSpeedMax); -- cgit v1.2.3