#define WITHWINDOWS #include "common.h" #include "crossplatform.h" #include "main.h" #include "DMAudio.h" #include "AudioScriptObject.h" #include "Camera.h" #include "CarGen.h" #include "Cranes.h" #include "Clock.h" #include "Date.h" #include "FileMgr.h" #include "Font.h" #include "Frontend.h" #include "GameLogic.h" #include "Gangs.h" #include "Garages.h" #include "GenericGameStorage.h" #include "Pad.h" #include "Particle.h" #include "ParticleObject.h" #include "PathFind.h" #include "PCSave.h" #include "Phones.h" #include "Pickups.h" #include "PlayerPed.h" #include "ProjectileInfo.h" #include "Pools.h" #include "Radar.h" #include "Restart.h" #include "Script.h" #include "SetPieces.h" #include "Stats.h" #include "Streaming.h" #include "Timer.h" #include "TimeStep.h" #include "Weather.h" #include "World.h" #include "Zones.h" #include "Timecycle.h" #include "Fluff.h" #define BLOCK_COUNT 22 #define SIZE_OF_SIMPLEVARS 0xE8 const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729; #ifdef MISSION_REPLAY int8 IsQuickSave; const int PAUSE_SAVE_SLOT = SLOT_COUNT; #endif char DefaultPCSaveFileName[260]; char ValidSaveName[260]; char LoadFileName[256]; wchar SlotFileName[SLOT_COUNT][260]; wchar SlotSaveDate[SLOT_COUNT][70]; int CheckSum; eLevelName m_LevelToLoad; char SaveFileNameJustSaved[260]; int Slots[SLOT_COUNT]; bool b_FoundRecentSavedGameWantToLoad; bool JustLoadedDontFadeInYet; bool StillToFadeOut; uint32 TimeStartedCountingForFade; uint32 TimeToStayFadedBeforeFadeOut = 1750; int32 RadioStationPosition[NUM_RADIOS]; void InitRadioStationPositionList() { for (int i = 0; i < NUM_RADIOS; i++) RadioStationPosition[i] = -1; } int32 GetSavedRadioStationPosition(int32 station) { return RadioStationPosition[station]; } void PopulateRadioStationPositionList() { for (int i = 0; i < NUM_RADIOS; i++) RadioStationPosition[i] = DMAudio.GetRadioPosition(i); } #define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to)); #define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from)); #define LoadSaveDataBlock()\ do {\ if (!ReadDataFromFile(file, (uint8 *) &size, 4))\ return false;\ size = align4bytes(size);\ if (!ReadDataFromFile(file, work_buff, size))\ return false;\ buf = work_buff;\ } while (0) #define ReadDataFromBlock(msg,load_func)\ do {\ debug(msg);\ ReadDataFromBufferPointer(buf, size);\ load_func(buf, size);\ size = align4bytes(size);\ buf += size;\ } while (0) #define WriteSaveDataBlock(save_func, msg)\ do {\ size = 0;\ buf = work_buff;\ reserved = 0;\ MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\ save_func(buf, &size);\ debug(msg"== %i \n", size);\ CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\ if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\ return false;\ totalSize += buf - work_buff;\ } while (0) bool GenericSave(int file) { uint8 *buf, *presize, *postsize; uint32 size; uint32 reserved; uint32 totalSize; wchar *lastMissionPassed; wchar suffix[6]; wchar saveName[24]; SYSTEMTIME saveTime; CPad *currPad; CheckSum = 0; buf = work_buff; reserved = 0; // Save simple vars lastMissionPassed = TheText.Get(CStats::LastMissionPassedName[0] ? CStats::LastMissionPassedName : "ITBEG"); AsciiToUnicode("...'", suffix); suffix[3] = L'\0'; #ifdef FIX_BUGS // fix buffer overflow int len = UnicodeStrlen(lastMissionPassed); if (len > ARRAY_SIZE(saveName)-1) len = ARRAY_SIZE(saveName)-1; memcpy(saveName, lastMissionPassed, sizeof(wchar) * len); #else TextCopy(saveName, lastMissionPassed); int len = UnicodeStrlen(saveName); #endif saveName[len] = '\0'; if (len > ARRAY_SIZE(saveName)-2) TextCopy(&saveName[ARRAY_SIZE(saveName)-ARRAY_SIZE(suffix)], suffix); saveName[ARRAY_SIZE(saveName)-1] = '\0'; WriteDataToBufferPointer(buf, saveName); GetLocalTime(&saveTime); WriteDataToBufferPointer(buf, saveTime); #ifdef MISSION_REPLAY int32 data = IsQuickSave << 24 | SIZE_OF_ONE_GAME_IN_BYTES; WriteDataToBufferPointer(buf, data); #else WriteDataToBufferPointer(buf, SIZE_OF_ONE_GAME_IN_BYTES); #endif WriteDataToBufferPointer(buf, CGame::currLevel); WriteDataToBufferPointer(buf, TheCamera.GetPosition().x); WriteDataToBufferPointer(buf, TheCamera.GetPosition().y); WriteDataToBufferPointer(buf, TheCamera.GetPosition().z); WriteDataToBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute); WriteDataToBufferPointer(buf, CClock::ms_nLastClockTick); WriteDataToBufferPointer(buf, CClock::ms_nGameClockHours); WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes); currPad = CPad::GetPad(0); WriteDataToBufferPointer(buf, currPad->Mode); //WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds); WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale); WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep); WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped); WriteDataToBufferPointer(buf, CTimer::m_FrameCounter); WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep); WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate); WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale); WriteDataToBufferPointer(buf, CWeather::OldWeatherType); WriteDataToBufferPointer(buf, CWeather::NewWeatherType); WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType); WriteDataToBufferPointer(buf, CWeather::InterpolationValue); WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList); #ifdef COMPATIBLE_SAVES // converted to float for compatibility with original format // TODO: maybe remove this? not really gonna break anything vital float f = TheCamera.CarZoomIndicator; WriteDataToBufferPointer(buf, f); f = TheCamera.PedZoomIndicator; WriteDataToBufferPointer(buf, f); #else WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator); WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator); #endif WriteDataToBufferPointer(buf, CGame::currArea); WriteDataToBufferPointer(buf, CVehicle::bAllTaxisHaveNitro); WriteDataToBufferPointer(buf, CPad::bInvertLook4Pad); WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColour); WriteDataToBufferPointer(buf, CTimeCycle::m_bExtraColourOn); WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColourInter); PopulateRadioStationPositionList(); WriteDataToBufferPointer(buf, RadioStationPosition); //assert(buf - work_buff == SIZE_OF_SIMPLEVARS); // Save scripts, block is nested within the same block as simple vars for some reason presize = buf; buf += 4; postsize = buf; CTheScripts::SaveAllScripts(buf, &size); debug("ScriptSize== %i \n", size); CopySizeAndPreparePointer(presize, buf, postsize, reserved, size); if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff)) return false; totalSize = buf - work_buff; // Save the rest //WriteSaveDataBlock(CPools::SavePedPool, "PedPoolSize"); WriteSaveDataBlock(CGarages::Save, "GaragesSize"); //WriteSaveDataBlock(CGameLogic::Save, "GameLogicSize"); //WriteSaveDataBlock(CPools::SaveVehiclePool, "VehPoolSize"); //WriteSaveDataBlock(CPools::SaveObjectPool, "ObjectPoolSize"); //WriteSaveDataBlock(ThePaths.Save, "ThePathsSize"); //WriteSaveDataBlock(CCranes::Save, "CranesSize"); //WriteSaveDataBlock(CPickups::Save, "PickUpsSize"); //WriteSaveDataBlock(gPhoneInfo.Save, "PhoneInfoSize"); //WriteSaveDataBlock(CRestart::SaveAllRestartPoints, "RestartPointsBufferSize"); //WriteSaveDataBlock(CRadar::SaveAllRadarBlips, "RadarBlipsBufferSize"); //WriteSaveDataBlock(CTheZones::SaveAllZones, "AllZonesBufferSize"); //WriteSaveDataBlock(CGangs::SaveAllGangData, "AllGangDataSize"); //WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators, "AllCarGeneratorsSize"); //WriteSaveDataBlock(CParticleObject::SaveParticle, "ParticlesSize"); //WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects, "AllAudioScriptObjectsSize"); //WriteSaveDataBlock(CScriptPaths::Save, "ScriptPathsSize"); WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo, "PlayerInfoSize"); WriteSaveDataBlock(CStats::SaveStats, "StatsSize"); //WriteSaveDataBlock(CSetPieces::Save, "SetPiecesSize"); //WriteSaveDataBlock(CStreaming::MemoryCardSave, "StreamingSize"); //WriteSaveDataBlock(CPedType::Save, "PedTypeSize"); // sure just write garbage data repeatedly ... #ifndef THIS_IS_STUPID memset(work_buff, 0, sizeof(work_buff)); #endif // Write padding for (int i = 0; i < 4; i++) { size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4); if (size > sizeof(work_buff)) size = sizeof(work_buff); if (size > 4) { if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size)) return false; totalSize += size; } } // Write checksum and close CFileMgr::Write(file, (const char *) &CheckSum, sizeof(CheckSum)); if (CFileMgr::GetErrorReadWrite(file)) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_WRITE; if (!CloseFile(file)) PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE; return false; } CPad::FixPadsAfterSave(); return true; } bool GenericLoad() { uint8 *buf; int32 file; uint32 size; #ifdef MISSION_REPLAY int8 qs; #endif int32 saveSize; CPad *currPad; // Load SimpleVars and Scripts CheckSum = 0; CDate dummy; // unused CPad::ResetCheats(); if (!ReadInSizeofSaveFileBuffer(file, size)) return false; size = align4bytes(size); ReadDataFromFile(file, work_buff, size); buf = (work_buff + 0x40); ReadDataFromBufferPointer(buf, saveSize); #ifdef MISSION_REPLAY // a hack to keep compatibility but get new data from save qs = saveSize >> 24; #endif ReadDataFromBufferPointer(buf, CGame::currLevel); ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().x); ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().y); ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().z); ReadDataFromBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute); ReadDataFromBufferPointer(buf, CClock::ms_nLastClockTick); ReadDataFromBufferPointer(buf, CClock::ms_nGameClockHours); ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes); currPad = CPad::GetPad(0); ReadDataFromBufferPointer(buf, currPad->Mode); //ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds); ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale); ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep); ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped); ReadDataFromBufferPointer(buf, CTimer::m_FrameCounter); ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep); ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate); ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale); ReadDataFromBufferPointer(buf, CWeather::OldWeatherType); ReadDataFromBufferPointer(buf, CWeather::NewWeatherType); ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType); #ifdef SECUROM if (CTimer::m_FrameCounter > 72000){ buf += align4bytes(4); } #endif ReadDataFromBufferPointer(buf, CWeather::InterpolationValue); ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList); #ifdef COMPATIBLE_SAVES // converted to float for compatibility with original format // TODO: maybe remove this? not really gonna break anything vital float f; ReadDataFromBufferPointer(buf, f); TheCamera.CarZoomIndicator = f; ReadDataFromBufferPointer(buf, f); TheCamera.PedZoomIndicator = f; #else ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator); ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator); #endif ReadDataFromBufferPointer(buf, CGame::currArea); ReadDataFromBufferPointer(buf, CVehicle::bAllTaxisHaveNitro); #ifdef LOAD_INI_SETTINGS buf += align4bytes(sizeof(CPad::bInvertLook4Pad)); #else ReadDataFromBufferPointer(buf, CPad::bInvertLook4Pad); #endif ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColour); ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn); ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter); ReadDataFromBufferPointer(buf, RadioStationPosition); //assert(buf - work_buff == SIZE_OF_SIMPLEVARS); #ifdef MISSION_REPLAY WaitForSave = 0; if (FrontEndMenuManager.m_nCurrSaveSlot == PAUSE_SAVE_SLOT && qs == 3) WaitForMissionActivate = CTimer::GetTimeInMilliseconds() + 2000; #endif ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts); // Load the rest //LoadSaveDataBlock(); //ReadDataFromBlock("Loading PedPool \n", CPools::LoadPedPool); LoadSaveDataBlock(); ReadDataFromBlock("Loading Garages \n", CGarages::Load); //LoadSaveDataBlock(); //ReadDataFromBlock("Loading GameLogic \n", CGameLogic::Load); //LoadSaveDataBlock(); //ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool); //LoadSaveDataBlock(); CProjectileInfo::RemoveAllProjectiles(); CObject::DeleteAllTempObjects(); //ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool); //LoadSaveDataBlock(); //ReadDataFromBlock("Loading Paths \n", ThePaths.Load); //LoadSaveDataBlock(); //ReadDataFromBlock("Loading Cranes \n", CCranes::Load); //LoadSaveDataBlock(); //ReadDataFromBlock("Loading Pickups \n", CPickups::Load); //LoadSaveDataBlock(); //ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load); //LoadSaveDataBlock(); //ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints); //LoadSaveDataBlock(); //ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips); //LoadSaveDataBlock(); //ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones); //LoadSaveDataBlock(); //ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData); //LoadSaveDataBlock(); //ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators); //CParticle::ReloadConfig(); //LoadSaveDataBlock(); //ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle); //LoadSaveDataBlock(); //ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects); //LoadSaveDataBlock(); //ReadDataFromBlock("Loading ScriptPaths \n", CScriptPaths::Load); LoadSaveDataBlock(); ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo); LoadSaveDataBlock(); ReadDataFromBlock("Loading Stats \n", CStats::LoadStats); //LoadSaveDataBlock(); //ReadDataFromBlock("Loading Set Pieces \n", CSetPieces::Load); //LoadSaveDataBlock(); //ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad); //LoadSaveDataBlock(); //ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load); CStreaming::ReInit(); DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume); DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume); if (!CloseFile(file)) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; return false; } //DoGameSpecificStuffAfterSucessLoad(); debug("Game successfully loaded \n"); return true; } bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size) { file = CFileMgr::OpenFile(LoadFileName, "rb"); if (file == 0) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN; return false; } CFileMgr::Read(file, (const char*)&size, sizeof(size)); if (CFileMgr::GetErrorReadWrite(file)) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ; if (!CloseFile(file)) PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; return false; } return true; } bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size) { if (file == 0) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN; return false; } size_t read_size = CFileMgr::Read(file, (const char*)buf, size); if (CFileMgr::GetErrorReadWrite(file) || read_size != size) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ; if (!CloseFile(file)) PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; return false; } return true; } bool CloseFile(int32 file) { return CFileMgr::CloseFile(file) == 0; } void DoGameSpecificStuffAfterSucessLoad() { CCollision::SortOutCollisionAfterLoad(); CStreaming::LoadSceneCollision(TheCamera.GetPosition()); CStreaming::LoadScene(TheCamera.GetPosition()); CGame::TidyUpMemory(true, false); StillToFadeOut = true; JustLoadedDontFadeInYet = true; TheCamera.Fade(0.0f, FADE_OUT); CTheScripts::Process(); } bool CheckSlotDataValid(int32 slot) { PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL; if (CheckDataNotCorrupt(slot, LoadFileName)) { CStreaming::DeleteAllRwObjects(); return true; } PcSaveHelper.nErrorCode = SAVESTATUS_ERR_DATA_INVALID; return false; } void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize) { presize = buf; buf += sizeof(uint32); postsize = buf; } void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size) { memcpy(buf, &size, sizeof(size)); size = align4bytes(size); postbuf2 += size; postbuf = postbuf2; } void DoGameSpecificStuffBeforeSave() { CGameLogic::PassTime(360); CPlayerPed *ped = FindPlayerPed(); ped->m_fCurrentStamina = ped->m_fMaxStamina; CGame::TidyUpMemory(true, false); } void MakeValidSaveName(int32 slot) { ValidSaveName[0] = '\0'; sprintf(ValidSaveName, "%s%i", DefaultPCSaveFileName, slot + 1); strncat(ValidSaveName, ".b", 5); } wchar * GetSavedGameDateAndTime(int32 slot) { return SlotSaveDate[slot]; } wchar * GetNameOfSavedGame(int32 slot) { return SlotFileName[slot]; } bool CheckDataNotCorrupt(int32 slot, char *name) { #ifdef FIX_BUGS char filename[MAX_PATH]; #else char filename[100]; #endif int32 blocknum = 0; eLevelName level = LEVEL_GENERIC; CheckSum = 0; uint32 bytes_processed = 0; sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b"); int file = CFileMgr::OpenFile(filename, "rb"); if (file == 0) return false; strcpy(name, filename); while (SIZE_OF_ONE_GAME_IN_BYTES - sizeof(uint32) > bytes_processed && blocknum < 40) { int32 blocksize; if (!ReadDataFromFile(file, (uint8*)&blocksize, sizeof(blocksize))) { CloseFile(file); return false; } if (blocksize > align4bytes(sizeof(work_buff))) blocksize = sizeof(work_buff) - sizeof(uint32); if (!ReadDataFromFile(file, work_buff, align4bytes(blocksize))) { CloseFile(file); return false; } CheckSum += ((uint8*)&blocksize)[0]; CheckSum += ((uint8*)&blocksize)[1]; CheckSum += ((uint8*)&blocksize)[2]; CheckSum += ((uint8*)&blocksize)[3]; uint8 *_work_buf = work_buff; for (int i = 0; i < align4bytes(blocksize); i++) { CheckSum += *_work_buf++; bytes_processed++; } if (blocknum == 0) memcpy(&level, work_buff+4, sizeof(level)); blocknum++; } int32 _checkSum; if (ReadDataFromFile(file, (uint8*)&_checkSum, sizeof(_checkSum))) { if (CloseFile(file)) { if (CheckSum == _checkSum) { m_LevelToLoad = level; return true; } return false; } return false; } CloseFile(file); return false; } bool RestoreForStartLoad() { uint8 buf[999]; int file = CFileMgr::OpenFile(LoadFileName, "rb"); if (file == 0) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN; return false; } ReadDataFromFile(file, buf, sizeof(buf)); if (CFileMgr::GetErrorReadWrite(file)) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ; if (!CloseFile(file)) PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; return false; } else { uint8 *_buf = buf + sizeof(int32) + sizeof(wchar[24]) + sizeof(SYSTEMTIME) + sizeof(SIZE_OF_ONE_GAME_IN_BYTES); ReadDataFromBufferPointer(_buf, CGame::currLevel); ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x); ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y); ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z); CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); if (CloseFile(file)) { return true; } else { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; return false; } } } int align4bytes(int32 size) { return (size + 3) & 0xFFFFFFFC; } #ifdef FIX_INCOMPATIBLE_SAVES #define LoadSaveDataBlockNoCheck(buf, file, size) \ do { \ CFileMgr::Read(file, (const char *)&size, sizeof(size)); \ size = align4bytes(size); \ CFileMgr::Read(file, (const char *)work_buff, size); \ buf = work_buff; \ } while(0) #define WriteSavaDataBlockNoFunc(buf, file, size) \ do { \ if (!PcSaveHelper.PcClassSaveRoutine(file, buf, size)) \ goto fail; \ totalSize += size; \ } while(0) #define FixSaveDataBlock(fix_func, file, size) \ do { \ ReadDataFromBufferPointer(buf, size); \ memset(work_buff2, 0, sizeof(work_buff2)); \ buf2 = work_buff2; \ reserved = 0; \ MakeSpaceForSizeInBufferPointer(presize, buf2, postsize); \ fix_func(save_type, buf, buf2, &size); \ CopySizeAndPreparePointer(presize, buf2, postsize, reserved, size); \ if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff2, buf2 - work_buff2)) \ goto fail; \ totalSize += buf2 - work_buff2; \ } while(0) #define ReadDataFromBufferPointerWithSize(buf, to, size) memcpy(&to, buf, size); buf += align4bytes(size) #define ReadBuf(buf, to) memcpy(&to, buf, sizeof(to)); buf += sizeof(to) #define WriteBuf(buf, from) memcpy(buf, &from, sizeof(from)); buf += sizeof(from) #define CopyBuf(from, to, size) memcpy(to, from, size); to += (size); from += (size) #define CopyPtr(from, to) memcpy(to, from, 4); to += 4; from += 8 #define SkipBuf(buf, size) buf += (size) #define SkipBoth(from, to, size) to += (size); from += (size) #define SkipPtr(from, to) to += 4; from += 8 // unfortunately we need a 2nd buffer of the same size to store the fixed output ... static uint8 work_buff2[sizeof(work_buff)]; enum { SAVE_TYPE_NONE = 0, SAVE_TYPE_32_BIT = 1, SAVE_TYPE_64_BIT = 2, SAVE_TYPE_MSVC = 4, SAVE_TYPE_GCC = 8, }; uint8 GetSaveType(char *savename) { uint8 save_type = SAVE_TYPE_NONE; int file = CFileMgr::OpenFile(savename, "rb"); uint32 size; CFileMgr::Read(file, (const char *)&size, sizeof(size)); uint8 *buf = work_buff; CFileMgr::Read(file, (const char *)work_buff, size); // simple vars + scripts LoadSaveDataBlockNoCheck(buf, file, size); // ped pool LoadSaveDataBlockNoCheck(buf, file, size); // garages ReadDataFromBufferPointer(buf, size); // store for later after we know how much data we need to skip ReadDataFromBufferPointerWithSize(buf, work_buff2, size); LoadSaveDataBlockNoCheck(buf, file, size); // game logic LoadSaveDataBlockNoCheck(buf, file, size); // vehicle pool LoadSaveDataBlockNoCheck(buf, file, size); // object pool LoadSaveDataBlockNoCheck(buf, file, size); // paths LoadSaveDataBlockNoCheck(buf, file, size); // cranes CFileMgr::CloseFile(file); ReadDataFromBufferPointer(buf, size); if (size == 1000) save_type |= SAVE_TYPE_32_BIT; else if (size == 1160) save_type |= SAVE_TYPE_64_BIT; else assert(0); // this should never happen buf = work_buff2; buf += 1964; // skip everything before the first garage buf += save_type & SAVE_TYPE_32_BIT ? 28 : 40; // skip first garage up to m_vecCorner1 CVector2D vecCorner1; float fInfZ, fSupZ; ReadBuf(buf, vecCorner1); ReadBuf(buf, fInfZ); SkipBuf(buf, sizeof(CVector2D)); SkipBuf(buf, sizeof(CVector2D)); ReadBuf(buf, fSupZ); // SET_GARAGE -914.129028 -1263.540039 10.706000 -907.137024 -1246.625977 -906.299988 -1266.900024 14.421000 if (vecCorner1.x == -914.129028f && vecCorner1.y == -1263.540039f && fInfZ == 10.706000f && fSupZ == 14.421000f) save_type |= SAVE_TYPE_MSVC; else save_type |= SAVE_TYPE_GCC; return save_type; } static void FixGarages(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) { // hardcoded: 7876 // x86 msvc: 7340 // x86 gcc: 7020 // amd64 msvc: 7852 // amd64 gcc: 7660 uint8 *buf_start = buf; uint8 *buf2_start = buf2; uint32 read; uint32 written = 7340; if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_GCC) read = 7020; else if (save_type & SAVE_TYPE_64_BIT && save_type & SAVE_TYPE_GCC) read = 7660; else read = 7852; uint32 ptrsize = save_type & SAVE_TYPE_32_BIT ? 4 : 8; CopyBuf(buf, buf2, 4 * 6); CopyBuf(buf, buf2, 4 * TOTAL_COLLECTCARS_GARAGES); CopyBuf(buf, buf2, 4); if (save_type & SAVE_TYPE_GCC) { for (int32 i = 0; i < NUM_GARAGE_STORED_CARS; i++) { for (int32 j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) { CopyBuf(buf, buf2, 4 + sizeof(CVector) + sizeof(CVector)); uint8 nFlags8; ReadBuf(buf, nFlags8); int32 nFlags32 = nFlags8; WriteBuf(buf2, nFlags32); CopyBuf(buf, buf2, 1 * 6); SkipBuf(buf, 1); SkipBuf(buf2, 2); } } } else { CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS * TOTAL_HIDEOUT_GARAGES); } for (int32 i = 0; i < NUM_GARAGES; i++) { CopyBuf(buf, buf2, 1 * 7); SkipBoth(buf, buf2, 1); CopyBuf(buf, buf2, 4); SkipBuf(buf, ptrsize - 4); // write 4 bytes padding if 8 byte pointer, if not, write 0 SkipBuf(buf, ptrsize * 2); SkipBuf(buf2, 4 * 2); CopyBuf(buf, buf2, 1 * 7); SkipBoth(buf, buf2, 1); CopyBuf(buf, buf2, sizeof(CVector2D) * 3 + 4 * 17 + 1); SkipBoth(buf, buf2, 3); SkipBuf(buf, ptrsize); SkipBuf(buf2, 4); if (save_type & SAVE_TYPE_GCC) SkipBuf(buf, save_type & SAVE_TYPE_64_BIT ? 36 + 4 : 36); // sizeof(CStoredCar) on gcc 64/32 before fix else SkipBuf(buf, sizeof(CStoredCar)); SkipBuf(buf2, sizeof(CStoredCar)); } *size = 0; assert(buf - buf_start == read); assert(buf2 - buf2_start == written); *size = 7876; } static void FixCranes(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) { uint8 *buf_start = buf; uint8 *buf2_start = buf2; uint32 read = 2 * sizeof(uint32) + 0x480; // sizeof(aCranes) uint32 written = 2 * sizeof(uint32) + 0x3E0; // see CRANES_SAVE_SIZE CopyBuf(buf, buf2, 4 + 4); for (int32 i = 0; i < NUM_CRANES; i++) { CopyPtr(buf, buf2); CopyPtr(buf, buf2); CopyBuf(buf, buf2, 14 * 4 + sizeof(CVector) * 3 + sizeof(CVector2D)); SkipBuf(buf, 4); CopyPtr(buf, buf2); CopyBuf(buf, buf2, 4 + 7 * 1); SkipBuf(buf, 5); SkipBuf(buf2, 1); } *size = 0; assert(buf - buf_start == read); assert(buf2 - buf2_start == written); *size = written; } static void FixPickups(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) { uint8 *buf_start = buf; uint8 *buf2_start = buf2; uint32 read = 0x5400 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // sizeof(aPickUps) uint32 written = 0x4440 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // see PICKUPS_SAVE_SIZE for (int32 i = 0; i < NUMPICKUPS; i++) { CopyBuf(buf, buf2, sizeof(CVector) + 4); CopyPtr(buf, buf2); CopyPtr(buf, buf2); CopyBuf(buf, buf2, 4 * 2 + 2 * 3 + 8 + 1 * 3); SkipBuf(buf, 7); SkipBuf(buf2, 3); } CopyBuf(buf, buf2, 2); SkipBoth(buf, buf2, 2); CopyBuf(buf, buf2, NUMCOLLECTEDPICKUPS * 4); *size = 0; assert(buf - buf_start == read); assert(buf2 - buf2_start == written); *size = written; } static void FixPhoneInfo(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) { uint8 *buf_start = buf; uint8 *buf2_start = buf2; uint32 read = 0x1138; // sizeof(CPhoneInfo) uint32 written = 0xA30; // see PHONEINFO_SAVE_SIZE CopyBuf(buf, buf2, 4 + 4); for (int32 i = 0; i < NUMPHONES; i++) { CopyBuf(buf, buf2, sizeof(CVector)); SkipBuf(buf, 4); SkipPtr(buf, buf2); SkipPtr(buf, buf2); SkipPtr(buf, buf2); SkipPtr(buf, buf2); SkipPtr(buf, buf2); SkipPtr(buf, buf2); CopyBuf(buf, buf2, 4); SkipBuf(buf, 4); CopyPtr(buf, buf2); CopyBuf(buf, buf2, 4 + 1); SkipBoth(buf, buf2, 3); } *size = 0; assert(buf - buf_start == read); assert(buf2 - buf2_start == written); *size = written; } static void FixParticles(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) { uint8 *buf_start = buf; uint8 *buf2_start = buf2; int32 numObjects; ReadBuf(buf, numObjects); WriteBuf(buf2, numObjects); uint32 read = 0x98 * (numObjects + 1) + 4; // sizeof(CParticleObject) uint32 written = 0x84 * (numObjects + 1) + 4; // see PARTICLE_OBJECT_SIZEOF for (int32 i = 0; i < numObjects; i++) { // CPlaceable CopyBuf(buf, buf2, 4 * 4 * 4); SkipPtr(buf, buf2); CopyBuf(buf, buf2, 1); SkipBuf(buf, 7); SkipBuf(buf2, 3); // CParticleObject SkipPtr(buf, buf2); SkipPtr(buf, buf2); SkipPtr(buf, buf2); CopyBuf(buf, buf2, 4 * 3 + 2 * 1 + 2 * 2); SkipBoth(buf, buf2, 2); CopyBuf(buf, buf2, sizeof(CVector) + 2 * 4 + sizeof(CRGBA) + 2 * 1); SkipBoth(buf, buf2, 2); } SkipBuf(buf, 0x98); // sizeof(CParticleObject) SkipBuf(buf2, 0x84); // see PARTICLE_OBJECT_SIZEOF *size = 0; assert(buf - buf_start == read); assert(buf2 - buf2_start == written); *size = written; } static void FixScriptPaths(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) { uint8 *buf_start = buf; uint8 *buf2_start = buf2; uint32 read = 0x108; // sizeof(CScriptPath) * 3 uint32 written = 0x9C; // see SCRIPTPATHS_SAVE_SIZE for (int32 i = 0; i < 3; i++) { int32 numNodes; ReadBuf(buf, numNodes); WriteBuf(buf2, numNodes); SkipBuf(buf, 4); SkipPtr(buf, buf2); CopyBuf(buf, buf2, 4 * 5); SkipBuf(buf, 4); for (int32 i = 0; i < 6; i++) { CopyPtr(buf, buf2); } for (int32 i = 0; i < numNodes; i++) { CopyBuf(buf, buf2, sizeof(CPlaneNode)); read += sizeof(CPlaneNode); written += sizeof(CPlaneNode); } } *size = 0; assert(buf - buf_start == read); assert(buf2 - buf2_start == written); *size = written; } bool FixSave(int32 slot, uint8 save_type) { if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_MSVC) return true; bool success = false; uint8 *buf, *presize, *postsize, *buf2; uint32 size; uint32 reserved; uint32 totalSize; char savename[MAX_PATH]; char savename_bak[MAX_PATH]; sprintf(savename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b"); sprintf(savename_bak, "%s%i%s.%lld.bak", DefaultPCSaveFileName, slot + 1, ".b", time(nil)); assert(caserename(savename, savename_bak) == 0); int file_in = CFileMgr::OpenFile(savename_bak, "rb"); int file_out = CFileMgr::OpenFileForWriting(savename); CheckSum = 0; totalSize = 0; CFileMgr::Read(file_in, (const char *)&size, sizeof(size)); buf = work_buff; CFileMgr::Read(file_in, (const char *)work_buff, size); // simple vars + scripts WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // ped pool WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // garages FixSaveDataBlock(FixGarages, file_out, size); // garages need to be fixed in either case LoadSaveDataBlockNoCheck(buf, file_in, size); // game logic WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // vehicle pool WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // object pool WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // paths WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // cranes if (save_type & SAVE_TYPE_64_BIT) FixSaveDataBlock(FixCranes, file_out, size); else WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // pickups if (save_type & SAVE_TYPE_64_BIT) FixSaveDataBlock(FixPickups, file_out, size); else WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // phoneinfo if (save_type & SAVE_TYPE_64_BIT) FixSaveDataBlock(FixPhoneInfo, file_out, size); else WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // restart WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // radar blips WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // zones WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // gang data WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // car generators WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // particles if (save_type & SAVE_TYPE_64_BIT) FixSaveDataBlock(FixParticles, file_out, size); else WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // audio script objects WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // script paths if (save_type & SAVE_TYPE_64_BIT) FixSaveDataBlock(FixScriptPaths, file_out, size); else WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // player info WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // stats WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // set pieces WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // streaming WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // ped type WriteSavaDataBlockNoFunc(buf, file_out, size); memset(work_buff, 0, sizeof(work_buff)); for (int i = 0; i < 4; i++) { size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4); if (size > sizeof(work_buff)) size = sizeof(work_buff); if (size > 4) { if (!PcSaveHelper.PcClassSaveRoutine(file_out, work_buff, size)) goto fail; totalSize += size; } } if (!CFileMgr::Write(file_out, (const char *)&CheckSum, sizeof(CheckSum))) goto fail; success = true; fail:; CFileMgr::CloseFile(file_in); CFileMgr::CloseFile(file_out); return success; } #undef LoadSaveDataBlockNoCheck #undef WriteSavaDataBlockNoFunc #undef FixSaveDataBlock #undef ReadDataFromBufferPointerWithSize #undef ReadBuf #undef WriteBuf #undef CopyBuf #undef CopyPtr #undef SkipBuf #undef SkipBoth #undef SkipPtr #endif #ifdef MISSION_REPLAY void DisplaySaveResult(int unk, char* name) {} bool SaveGameForPause(int type) { if (AllowMissionReplay != 0 || type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds()) return false; WaitForSave = 0; if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') { DisplaySaveResult(3, CStats::LastMissionPassedName); return false; } IsQuickSave = type; MissionStartTime = 0; int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT); PcSaveHelper.PopulateSlotInfo(); IsQuickSave = 0; DisplaySaveResult(res, CStats::LastMissionPassedName); return true; } #endif