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#pragma once
enum eLevelName {
LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
LEVEL_NONE = 0,
LEVEL_INDUSTRIAL,
LEVEL_COMMERCIAL,
LEVEL_SUBURBAN
};
enum eVisibilityArea
{
VIS_MAIN_MAP = 0,
VIS_HOTEL,
VIS_MANSION,
VIS_BANK,
VIS_MALL,
VIS_STRIP_CLUB,
VIS_LAWYERS,
VIS_COFFEE_SHOP,
VIS_CONCERT_HALL,
VIS_STUDIO,
VIS_RIFLE_RANGE,
VIS_BIKER_BAR,
VIS_POLICE_STATION,
VIS_EVERYWHERE,
VIS_DIRT,
VIS_BLOOD,
VIS_OVALRING,
VIS_MALIBU_CLUB,
VIS_PRINT_WORKS,
};
class CGame
{
public:
static eLevelName currLevel;
#ifdef MIAMI
static int32 currArea;
#endif
static bool bDemoMode;
static bool nastyGame;
static bool frenchGame;
static bool germanGame;
#ifdef MORE_LANGUAGES
static bool russianGame;
static bool japaneseGame;
#endif
static bool noProstitutes;
static bool playingIntro;
static char aDatFile[32];
static bool InitialiseOnceBeforeRW(void);
static bool InitialiseRenderWare(void);
static void ShutdownRenderWare(void);
static bool InitialiseOnceAfterRW(void);
static void FinalShutdown(void);
static bool Initialise(const char *datFile);
static bool ShutDown(void);
static void ReInitGameObjectVariables(void);
static void ReloadIPLs(void);
static void ShutDownForRestart(void);
static void InitialiseWhenRestarting(void);
static void Process(void);
// NB: these do something on PS2
static void TidyUpMemory(bool, bool);
static void DrasticTidyUpMemory(bool);
static void ProcessTidyUpMemory(void);
};
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