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#include "common.h"
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h"
int numCustomFrontendOptions = 0;
FrontendOption *customFrontendOptions;
int optionCursor = -1;
eMenuScreen currentMenu;
void ChangeScreen(eMenuScreen screen, int option, bool fadeIn)
{
FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen;
FrontEndMenuManager.m_nCurrScreen = screen;
FrontEndMenuManager.m_nCurrOption = option;
if (fadeIn)
FrontEndMenuManager.m_nMenuFadeAlpha = 0;
}
void GoBack(bool fadeIn)
{
int screen = !FrontEndMenuManager.m_bGameNotLoaded ?
aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[0];
int option = !FrontEndMenuManager.m_bGameNotLoaded ?
aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[0];
FrontEndMenuManager.ThingsToDoBeforeGoingBack();
ChangeScreen((eMenuScreen)screen, option, fadeIn);
}
uint8
GetNumberOfMenuOptions(int screen)
{
uint8 Rows = 0;
for (int i = 0; i < NUM_MENUROWS; i++) {
if (aScreens[screen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
break;
++Rows;
}
return Rows;
}
// Used before reloading in InitialiseChangedLanguageSettings and debugmenu
void
RemoveCustomFrontendOptions()
{
for (int i = 0; i < MENUPAGES; i++) {
for (int j = 0; j < NUM_MENUROWS; j++) {
if (aScreens[i].m_aEntries[j].m_Action == MENUACTION_TRIGGERFUNC) {
int k;
for (k = j; k < NUM_MENUROWS-1; k++) {
memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k+1], sizeof(CMenuScreen::CMenuEntry));
}
aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING;
aScreens[i].m_aEntries[k].m_EntryName[0] = '\0';
j--;
}
}
}
free(customFrontendOptions);
numCustomFrontendOptions = 0;
}
int8 RegisterNewOption(int screen)
{
numCustomFrontendOptions++;
if (numCustomFrontendOptions == 1)
customFrontendOptions = (FrontendOption*)malloc(5 * sizeof(FrontendOption));
else if (numCustomFrontendOptions % 5 == 1)
customFrontendOptions = (FrontendOption*)realloc(customFrontendOptions, (numCustomFrontendOptions + 4) * sizeof(FrontendOption));
assert(customFrontendOptions != nil && "Custom frontend options can't be allocated");
uint8 nth = GetNumberOfMenuOptions(screen);
if (optionCursor < 0) {
if (optionCursor == -1) {
if (!strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FEDS_TB") || !strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FESZ_CA")) {
// Move back button one below
memcpy(&aScreens[screen].m_aEntries[nth], &aScreens[screen].m_aEntries[nth - 1], sizeof(CMenuScreen::CMenuEntry));
nth--;
}
}
} else {
if (aScreens[screen].m_aEntries[optionCursor].m_Action != MENUACTION_NOTHING) {
for (int i = nth - 1; i >= optionCursor; i--) {
memcpy(&aScreens[screen].m_aEntries[i + 1], &aScreens[screen].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry));
}
}
nth = optionCursor;
optionCursor++;
}
aScreens[screen].m_aEntries[nth].m_Action = MENUACTION_TRIGGERFUNC;
aScreens[screen].m_aEntries[nth].m_TargetMenu = numCustomFrontendOptions - 1;
aScreens[screen].m_aEntries[nth].m_EntryName[0] = 1; // just something to fool it
return nth;
}
void FrontendOptionSetPosition(eMenuScreen screen, int8 option)
{
currentMenu = screen;
optionCursor = option;
}
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc)
{
int8 screenOptionOrder = RegisterNewOption(currentMenu);
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
option.screen = currentMenu;
option.type = FEOPTION_SELECT;
option.leftText = leftText;
option.rightTexts = rightTexts;
option.numRightTexts = numRightTexts;
option.value = var;
option.displayedValue = *var;
option.onlyApplyOnEnter = onlyApplyOnEnter;
option.changeFunc = changeFunc;
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = returnPrevPageFunc;
}
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc)
{
int8 screenOptionOrder = RegisterNewOption(currentMenu);
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
option.screen = currentMenu;
option.type = FEOPTION_DYNAMIC;
option.drawFunc = drawFunc;
option.buttonPressFunc = buttonPressFunc;
option.leftText = leftText;
option.onlyApplyOnEnter = false;
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = returnPrevPageFunc;
}
void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption, bool fadeIn)
{
int8 screenOptionOrder = RegisterNewOption(currentMenu);
FrontendOption &option = customFrontendOptions[numCustomFrontendOptions - 1];
option.screen = currentMenu;
option.type = FEOPTION_REDIRECT;
option.to = to;
option.option = selectedOption;
option.fadeIn = fadeIn;
option.leftText = text;
option.onlyApplyOnEnter = false;
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = nil;
}
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn)
{
int8 screenOptionOrder = RegisterNewOption(currentMenu);
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
option.screen = currentMenu;
option.type = FEOPTION_GOBACK;
option.fadeIn = fadeIn;
option.leftText = text;
option.onlyApplyOnEnter = false;
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = nil;
}
#endif
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