// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/arm/skyeye_common/armemu.h"
#include "core/arm/skyeye_common/vfp/vfp.h"
#include "core/arm/dyncom/arm_dyncom.h"
#include "core/arm/dyncom/arm_dyncom_interpreter.h"
#include "core/core.h"
#include "core/core_timing.h"
const static cpu_config_t s_arm11_cpu_info = {
"armv6", "arm11", 0x0007b000, 0x0007f000, NONCACHE
};
ARM_DynCom::ARM_DynCom() {
state = std::unique_ptr<ARMul_State>(new ARMul_State);
ARMul_EmulateInit();
memset(state.get(), 0, sizeof(ARMul_State));
ARMul_NewState((ARMul_State*)state.get());
state->abort_model = 0;
state->cpu = (cpu_config_t*)&s_arm11_cpu_info;
state->bigendSig = LOW;
ARMul_SelectProcessor(state.get(), ARM_v6_Prop | ARM_v5_Prop | ARM_v5e_Prop);
state->lateabtSig = LOW;
// Reset the core to initial state
ARMul_CoProInit(state.get());
ARMul_Reset(state.get());
state->NextInstr = RESUME; // NOTE: This will be overwritten by LoadContext
state->Emulate = 3;
state->Reg[15] = 0x00000000;
state->Reg[13] = 0x10000000; // Set stack pointer to the top of the stack
state->NirqSig = HIGH;
VFPInit(state.get()); // Initialize the VFP
ARMul_EmulateInit();
}
ARM_DynCom::~ARM_DynCom() {
}
void ARM_DynCom::SetPC(u32 pc) {
state->Reg[15] = pc;
}
u32 ARM_DynCom::GetPC() const {
return state->Reg[15];
}
u32 ARM_DynCom::GetReg(int index) const {
return state->Reg[index];
}
void ARM_DynCom::SetReg(int index, u32 value) {
state->Reg[index] = value;
}
u32 ARM_DynCom::GetCPSR() const {
return state->Cpsr;
}
void ARM_DynCom::SetCPSR(u32 cpsr) {
state->Cpsr = cpsr;
}
u64 ARM_DynCom::GetTicks() const {
// TODO(Subv): Remove ARM_DynCom::GetTicks() and use CoreTiming::GetTicks() directly once ARMemu is gone
return CoreTiming::GetTicks();
}
void ARM_DynCom::AddTicks(u64 ticks) {
down_count -= ticks;
if (down_count < 0)
CoreTiming::Advance();
}
void ARM_DynCom::ExecuteInstructions(int num_instructions) {
state->NumInstrsToExecute = num_instructions;
// Dyncom only breaks on instruction dispatch. This only happens on every instruction when
// executing one instruction at a time. Otherwise, if a block is being executed, more
// instructions may actually be executed than specified.
unsigned ticks_executed = InterpreterMainLoop(state.get());
AddTicks(ticks_executed);
}
void ARM_DynCom::SaveContext(Core::ThreadContext& ctx) {
memcpy(ctx.cpu_registers, state->Reg, sizeof(ctx.cpu_registers));
memcpy(ctx.fpu_registers, state->ExtReg, sizeof(ctx.fpu_registers));
ctx.sp = state->Reg[13];
ctx.lr = state->Reg[14];
ctx.pc = state->Reg[15];
ctx.cpsr = state->Cpsr;
ctx.fpscr = state->VFP[1];
ctx.fpexc = state->VFP[2];
ctx.mode = state->NextInstr;
}
void ARM_DynCom::LoadContext(const Core::ThreadContext& ctx) {
memcpy(state->Reg, ctx.cpu_registers, sizeof(ctx.cpu_registers));
memcpy(state->ExtReg, ctx.fpu_registers, sizeof(ctx.fpu_registers));
state->Reg[13] = ctx.sp;
state->Reg[14] = ctx.lr;
state->Reg[15] = ctx.pc;
state->Cpsr = ctx.cpsr;
state->VFP[1] = ctx.fpscr;
state->VFP[2] = ctx.fpexc;
state->NextInstr = ctx.mode;
}
void ARM_DynCom::PrepareReschedule() {
state->NumInstrsToExecute = 0;
}