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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <mutex>
#include <unordered_map>
#include "common/input.h"
#include "common/param_package.h"
#include "common/settings.h"
#include "core/hid/hid_types.h"
#include "core/hid/motion_input.h"
namespace Core::HID {
using KeyboardDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeKeyboard::NumKeyboardKeys>;
using KeyboardModifierDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeKeyboard::NumKeyboardMods>;
using MouseButtonDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeMouseButton::NumMouseButtons>;
using MouseButtonParams =
std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons>;
using KeyboardValues = std::array<Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardKeys>;
using KeyboardModifierValues =
std::array<Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardMods>;
using MouseButtonValues =
std::array<Input::ButtonStatus, Settings::NativeMouseButton::NumMouseButtons>;
struct MousePosition {
s32 x;
s32 y;
s32 delta_wheel_x;
s32 delta_wheel_y;
};
struct DeviceStatus {
// Data from input_common
KeyboardValues keyboard_values{};
KeyboardModifierValues keyboard_moddifier_values{};
MouseButtonValues mouse_button_values{};
// Data for Nintendo devices
KeyboardKey keyboard_state{};
KeyboardModifier keyboard_moddifier_state{};
MouseButton mouse_button_state{};
MousePosition mouse_position_state{};
};
enum class DeviceTriggerType {
Keyboard,
KeyboardModdifier,
Mouse,
};
struct InterfaceUpdateCallback {
std::function<void(DeviceTriggerType)> on_change;
};
class EmulatedDevices {
public:
/**
* TODO: Write description
*
* @param npad_id_type
*/
explicit EmulatedDevices();
~EmulatedDevices();
YUZU_NON_COPYABLE(EmulatedDevices);
YUZU_NON_MOVEABLE(EmulatedDevices);
void ReloadFromSettings();
void ReloadInput();
void UnloadInput();
void EnableConfiguration();
void DisableConfiguration();
bool IsConfiguring() const;
void SaveCurrentConfig();
void RestoreConfig();
std::vector<Common::ParamPackage> GetMappedDevices() const;
Common::ParamPackage GetMouseButtonParam(std::size_t index) const;
void SetButtonParam(std::size_t index, Common::ParamPackage param);
KeyboardValues GetKeyboardValues() const;
KeyboardModifierValues GetKeyboardModdifierValues() const;
MouseButtonValues GetMouseButtonsValues() const;
KeyboardKey GetKeyboard() const;
KeyboardModifier GetKeyboardModifier() const;
MouseButton GetMouseButtons() const;
MousePosition GetMousePosition() const;
int SetCallback(InterfaceUpdateCallback update_callback);
void DeleteCallback(int key);
private:
/**
* Sets the status of a button. Applies toggle properties to the output.
*
* @param A CallbackStatus and a button index number
*/
void SetKeyboardButton(Input::CallbackStatus callback, std::size_t index);
void SetKeyboardModifier(Input::CallbackStatus callback, std::size_t index);
void SetMouseButton(Input::CallbackStatus callback, std::size_t index);
/**
* Triggers a callback that something has changed
*
* @param Input type of the trigger
*/
void TriggerOnChange(DeviceTriggerType type);
bool is_configuring{false};
MouseButtonParams mouse_button_params;
KeyboardDevices keyboard_devices;
KeyboardModifierDevices keyboard_modifier_devices;
MouseButtonDevices mouse_button_devices;
mutable std::mutex mutex;
std::unordered_map<int, InterfaceUpdateCallback> callback_list;
int last_callback_key = 0;
DeviceStatus device_status;
};
} // namespace Core::HID
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