// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <list>
#include <string>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/k_address_arbiter.h"
#include "core/hle/kernel/k_condition_variable.h"
#include "core/hle/kernel/k_synchronization_object.h"
#include "core/hle/kernel/process_capability.h"
#include "core/hle/result.h"
namespace Core {
class System;
}
namespace FileSys {
class ProgramMetadata;
}
namespace Kernel {
class KernelCore;
class ResourceLimit;
class KThread;
class TLSPage;
struct CodeSet;
namespace Memory {
class PageTable;
}
enum class MemoryRegion : u16 {
APPLICATION = 1,
SYSTEM = 2,
BASE = 3,
};
/**
* Indicates the status of a Process instance.
*
* @note These match the values as used by kernel,
* so new entries should only be added if RE
* shows that a new value has been introduced.
*/
enum class ProcessStatus {
Created,
CreatedWithDebuggerAttached,
Running,
WaitingForDebuggerToAttach,
DebuggerAttached,
Exiting,
Exited,
DebugBreak,
};
class Process final : public KSynchronizationObject {
public:
explicit Process(Core::System& system);
~Process() override;
enum : u64 {
/// Lowest allowed process ID for a kernel initial process.
InitialKIPIDMin = 1,
/// Highest allowed process ID for a kernel initial process.
InitialKIPIDMax = 80,
/// Lowest allowed process ID for a userland process.
ProcessIDMin = 81,
/// Highest allowed process ID for a userland process.
ProcessIDMax = 0xFFFFFFFFFFFFFFFF,
};
// Used to determine how process IDs are assigned.
enum class ProcessType {
KernelInternal,
Userland,
};
static constexpr std::size_t RANDOM_ENTROPY_SIZE = 4;
static std::shared_ptr<Process> Create(Core::System& system, std::string name,
ProcessType type);
std::string GetTypeName() const override {
return "Process";
}
std::string GetName() const override {
return name;
}
static constexpr HandleType HANDLE_TYPE = HandleType::Process;
HandleType GetHandleType() const override {
return HANDLE_TYPE;
}
/// Gets a reference to the process' page table.
Memory::PageTable& PageTable() {
return *page_table;
}
/// Gets const a reference to the process' page table.
const Memory::PageTable& PageTable() const {
return *page_table;
}
/// Gets a reference to the process' handle table.
HandleTable& GetHandleTable() {
return handle_table;
}
/// Gets a const reference to the process' handle table.
const HandleTable& GetHandleTable() const {
return handle_table;
}
ResultCode SignalToAddress(VAddr address) {
return condition_var.SignalToAddress(address);
}
ResultCode WaitForAddress(Handle handle, VAddr address, u32 tag) {
return condition_var.WaitForAddress(handle, address, tag);
}
void SignalConditionVariable(u64 cv_key, int32_t count) {
return condition_var.Signal(cv_key, count);
}
ResultCode WaitConditionVariable(VAddr address, u64 cv_key, u32 tag, s64 ns) {
return condition_var.Wait(address, cv_key, tag, ns);
}
ResultCode SignalAddressArbiter(VAddr address, Svc::SignalType signal_type, s32 value,
s32 count) {
return address_arbiter.SignalToAddress(address, signal_type, value, count);
}
ResultCode WaitAddressArbiter(VAddr address, Svc::ArbitrationType arb_type, s32 value,
s64 timeout) {
return address_arbiter.WaitForAddress(address, arb_type, value, timeout);
}
/// Gets the address to the process' dedicated TLS region.
VAddr GetTLSRegionAddress() const {
return tls_region_address;
}
/// Gets the current status of the process
ProcessStatus GetStatus() const {
return status;
}
/// Gets the unique ID that identifies this particular process.
u64 GetProcessID() const {
return process_id;
}
/// Gets the title ID corresponding to this process.
u64 GetTitleID() const {
return program_id;
}
/// Gets the resource limit descriptor for this process
std::shared_ptr<ResourceLimit> GetResourceLimit() const;
/// Gets the ideal CPU core ID for this process
u8 GetIdealCoreId() const {
return ideal_core;
}
/// Checks if the specified thread priority is valid.
bool CheckThreadPriority(s32 prio) const {
return ((1ULL << prio) & GetPriorityMask()) != 0;
}
/// Gets the bitmask of allowed cores that this process' threads can run on.
u64 GetCoreMask() const {
return capabilities.GetCoreMask();
}
/// Gets the bitmask of allowed thread priorities.
u64 GetPriorityMask() const {
return capabilities.GetPriorityMask();
}
/// Gets the amount of secure memory to allocate for memory management.
u32 GetSystemResourceSize() const {
return system_resource_size;
}
/// Gets the amount of secure memory currently in use for memory management.
u32 GetSystemResourceUsage() const {
// On hardware, this returns the amount of system resource memory that has
// been used by the kernel. This is problematic for Yuzu to emulate, because
// system resource memory is used for page tables -- and yuzu doesn't really
// have a way to calculate how much memory is required for page tables for
// the current process at any given time.
// TODO: Is this even worth implementing? Games may retrieve this value via
// an SDK function that gets used + available system resource size for debug
// or diagnostic purposes. However, it seems unlikely that a game would make
// decisions based on how much system memory is dedicated to its page tables.
// Is returning a value other than zero wise?
return 0;
}
/// Whether this process is an AArch64 or AArch32 process.
bool Is64BitProcess() const {
return is_64bit_process;
}
[[nodiscard]] bool IsSuspended() const {
return is_suspended;
}
void SetSuspended(bool suspended) {
is_suspended = suspended;
}
/// Gets the total running time of the process instance in ticks.
u64 GetCPUTimeTicks() const {
return total_process_running_time_ticks;
}
/// Updates the total running time, adding the given ticks to it.
void UpdateCPUTimeTicks(u64 ticks) {
total_process_running_time_ticks += ticks;
}
/// Gets the process schedule count, used for thread yelding
s64 GetScheduledCount() const {
return schedule_count;
}
/// Increments the process schedule count, used for thread yielding.
void IncrementScheduledCount() {
++schedule_count;
}
void IncrementThreadCount();
void DecrementThreadCount();
void SetRunningThread(s32 core, KThread* thread, u64 idle_count) {
running_threads[core] = thread;
running_thread_idle_counts[core] = idle_count;
}
void ClearRunningThread(KThread* thread) {
for (size_t i = 0; i < running_threads.size(); ++i) {
if (running_threads[i] == thread) {
running_threads[i] = nullptr;
}
}
}
[[nodiscard]] KThread* GetRunningThread(s32 core) const {
return running_threads[core];
}
bool ReleaseUserException(KThread* thread);
[[nodiscard]] KThread* GetPinnedThread(s32 core_id) const {
ASSERT(0 <= core_id && core_id < static_cast<s32>(Core::Hardware::NUM_CPU_CORES));
return pinned_threads[core_id];
}
/// Gets 8 bytes of random data for svcGetInfo RandomEntropy
u64 GetRandomEntropy(std::size_t index) const {
return random_entropy.at(index);
}
/// Retrieves the total physical memory available to this process in bytes.
u64 GetTotalPhysicalMemoryAvailable() const;
/// Retrieves the total physical memory available to this process in bytes,
/// without the size of the personal system resource heap added to it.
u64 GetTotalPhysicalMemoryAvailableWithoutSystemResource() const;
/// Retrieves the total physical memory used by this process in bytes.
u64 GetTotalPhysicalMemoryUsed() const;
/// Retrieves the total physical memory used by this process in bytes,
/// without the size of the personal system resource heap added to it.
u64 GetTotalPhysicalMemoryUsedWithoutSystemResource() const;
/// Gets the list of all threads created with this process as their owner.
const std::list<const KThread*>& GetThreadList() const {
return thread_list;
}
/// Registers a thread as being created under this process,
/// adding it to this process' thread list.
void RegisterThread(const KThread* thread);
/// Unregisters a thread from this process, removing it
/// from this process' thread list.
void UnregisterThread(const KThread* thread);
/// Clears the signaled state of the process if and only if it's signaled.
///
/// @pre The process must not be already terminated. If this is called on a
/// terminated process, then ERR_INVALID_STATE will be returned.
///
/// @pre The process must be in a signaled state. If this is called on a
/// process instance that is not signaled, ERR_INVALID_STATE will be
/// returned.
ResultCode ClearSignalState();
/**
* Loads process-specifics configuration info with metadata provided
* by an executable.
*
* @param metadata The provided metadata to load process specific info from.
*
* @returns RESULT_SUCCESS if all relevant metadata was able to be
* loaded and parsed. Otherwise, an error code is returned.
*/
ResultCode LoadFromMetadata(const FileSys::ProgramMetadata& metadata, std::size_t code_size);
/**
* Starts the main application thread for this process.
*
* @param main_thread_priority The priority for the main thread.
* @param stack_size The stack size for the main thread in bytes.
*/
void Run(s32 main_thread_priority, u64 stack_size);
/**
* Prepares a process for termination by stopping all of its threads
* and clearing any other resources.
*/
void PrepareForTermination();
void LoadModule(CodeSet code_set, VAddr base_addr);
bool IsSignaled() const override;
void Finalize() override {}
void PinCurrentThread();
void UnpinCurrentThread();
KLightLock& GetStateLock() {
return state_lock;
}
///////////////////////////////////////////////////////////////////////////////////////////////
// Thread-local storage management
// Marks the next available region as used and returns the address of the slot.
[[nodiscard]] VAddr CreateTLSRegion();
// Frees a used TLS slot identified by the given address
void FreeTLSRegion(VAddr tls_address);
private:
void PinThread(s32 core_id, KThread* thread) {
ASSERT(0 <= core_id && core_id < static_cast<s32>(Core::Hardware::NUM_CPU_CORES));
ASSERT(thread != nullptr);
ASSERT(pinned_threads[core_id] == nullptr);
pinned_threads[core_id] = thread;
}
void UnpinThread(s32 core_id, KThread* thread) {
ASSERT(0 <= core_id && core_id < static_cast<s32>(Core::Hardware::NUM_CPU_CORES));
ASSERT(thread != nullptr);
ASSERT(pinned_threads[core_id] == thread);
pinned_threads[core_id] = nullptr;
}
/// Changes the process status. If the status is different
/// from the current process status, then this will trigger
/// a process signal.
void ChangeStatus(ProcessStatus new_status);
/// Allocates the main thread stack for the process, given the stack size in bytes.
ResultCode AllocateMainThreadStack(std::size_t stack_size);
/// Memory manager for this process
std::unique_ptr<Memory::PageTable> page_table;
/// Current status of the process
ProcessStatus status{};
/// The ID of this process
u64 process_id = 0;
/// Title ID corresponding to the process
u64 program_id = 0;
/// Specifies additional memory to be reserved for the process's memory management by the
/// system. When this is non-zero, secure memory is allocated and used for page table allocation
/// instead of using the normal global page tables/memory block management.
u32 system_resource_size = 0;
/// Resource limit descriptor for this process
std::shared_ptr<ResourceLimit> resource_limit;
/// The ideal CPU core for this process, threads are scheduled on this core by default.
u8 ideal_core = 0;
/// The Thread Local Storage area is allocated as processes create threads,
/// each TLS area is 0x200 bytes, so one page (0x1000) is split up in 8 parts, and each part
/// holds the TLS for a specific thread. This vector contains which parts are in use for each
/// page as a bitmask.
/// This vector will grow as more pages are allocated for new threads.
std::vector<TLSPage> tls_pages;
/// Contains the parsed process capability descriptors.
ProcessCapabilities capabilities;
/// Whether or not this process is AArch64, or AArch32.
/// By default, we currently assume this is true, unless otherwise
/// specified by metadata provided to the process during loading.
bool is_64bit_process = true;
/// Total running time for the process in ticks.
u64 total_process_running_time_ticks = 0;
/// Per-process handle table for storing created object handles in.
HandleTable handle_table;
/// Per-process address arbiter.
KAddressArbiter address_arbiter;
/// The per-process mutex lock instance used for handling various
/// forms of services, such as lock arbitration, and condition
/// variable related facilities.
KConditionVariable condition_var;
/// Address indicating the location of the process' dedicated TLS region.
VAddr tls_region_address = 0;
/// Random values for svcGetInfo RandomEntropy
std::array<u64, RANDOM_ENTROPY_SIZE> random_entropy{};
/// List of threads that are running with this process as their owner.
std::list<const KThread*> thread_list;
/// Address of the top of the main thread's stack
VAddr main_thread_stack_top{};
/// Size of the main thread's stack
std::size_t main_thread_stack_size{};
/// Memory usage capacity for the process
std::size_t memory_usage_capacity{};
/// Process total image size
std::size_t image_size{};
/// Name of this process
std::string name;
/// Schedule count of this process
s64 schedule_count{};
bool is_signaled{};
bool is_suspended{};
std::atomic<s32> num_created_threads{};
std::atomic<u16> num_threads{};
u16 peak_num_threads{};
std::array<KThread*, Core::Hardware::NUM_CPU_CORES> running_threads{};
std::array<u64, Core::Hardware::NUM_CPU_CORES> running_thread_idle_counts{};
std::array<KThread*, Core::Hardware::NUM_CPU_CORES> pinned_threads{};
KThread* exception_thread{};
KLightLock state_lock;
/// System context
Core::System& system;
};
} // namespace Kernel