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authorJames Rowe <jroweboy@gmail.com>2018-09-20 08:28:05 +0200
committerfearlessTobi <thm.frey@gmail.com>2019-03-02 19:09:34 +0100
commit09ac66388c01187ed6a402efcad76984c8af9a2e (patch)
treebeed8a86e7b7e02e0c5526723bbf812920341d12
parentInput: Copy current SDL.h/cpp files to impl (diff)
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Diffstat (limited to '')
-rw-r--r--src/input_common/CMakeLists.txt15
-rw-r--r--src/input_common/main.cpp23
-rw-r--r--src/input_common/main.h2
-rw-r--r--src/input_common/sdl/sdl.cpp636
-rw-r--r--src/input_common/sdl/sdl.h53
-rw-r--r--src/input_common/sdl/sdl_impl.cpp193
-rw-r--r--src/input_common/sdl/sdl_impl.h79
-rw-r--r--src/yuzu/bootmanager.cpp1
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp13
9 files changed, 206 insertions, 809 deletions
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index 1c7db28c0..5b4e032bd 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -7,15 +7,18 @@ add_library(input_common STATIC
main.h
motion_emu.cpp
motion_emu.h
-
- $<$<BOOL:${SDL2_FOUND}>:sdl/sdl.cpp sdl/sdl.h>
+ sdl/sdl.cpp
+ sdl/sdl.h
)
-create_target_directory_groups(input_common)
-
-target_link_libraries(input_common PUBLIC core PRIVATE common)
-
if(SDL2_FOUND)
+ target_sources(input_common PRIVATE
+ sdl/sdl_impl.cpp
+ sdl/sdl_impl.h
+ )
target_link_libraries(input_common PRIVATE SDL2)
target_compile_definitions(input_common PRIVATE HAVE_SDL2)
endif()
+
+create_target_directory_groups(input_common)
+target_link_libraries(input_common PUBLIC core PRIVATE common)
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index 37f572853..8e66c1b15 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -17,10 +17,7 @@ namespace InputCommon {
static std::shared_ptr<Keyboard> keyboard;
static std::shared_ptr<MotionEmu> motion_emu;
-
-#ifdef HAVE_SDL2
-static std::thread poll_thread;
-#endif
+static std::unique_ptr<SDL::State> sdl;
void Init() {
keyboard = std::make_shared<Keyboard>();
@@ -30,15 +27,7 @@ void Init() {
motion_emu = std::make_shared<MotionEmu>();
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
-#ifdef HAVE_SDL2
- SDL::Init();
-#endif
-}
-
-void StartJoystickEventHandler() {
-#ifdef HAVE_SDL2
- poll_thread = std::thread(SDL::PollLoop);
-#endif
+ sdl = SDL::Init();
}
void Shutdown() {
@@ -47,11 +36,7 @@ void Shutdown() {
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
motion_emu.reset();
-
-#ifdef HAVE_SDL2
- SDL::Shutdown();
- poll_thread.join();
-#endif
+ sdl.reset();
}
Keyboard* GetKeyboard() {
@@ -88,7 +73,7 @@ namespace Polling {
std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
#ifdef HAVE_SDL2
- return SDL::Polling::GetPollers(type);
+ return sdl->GetPollers(type);
#else
return {};
#endif
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 9eb13106e..77a0ce90b 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -20,8 +20,6 @@ void Init();
/// Deregisters all built-in input device factories and shuts them down.
void Shutdown();
-void StartJoystickEventHandler();
-
class Keyboard;
/// Gets the keyboard button device factory.
diff --git a/src/input_common/sdl/sdl.cpp b/src/input_common/sdl/sdl.cpp
index faf3c1fa3..644db3448 100644
--- a/src/input_common/sdl/sdl.cpp
+++ b/src/input_common/sdl/sdl.cpp
@@ -1,631 +1,19 @@
-// Copyright 2017 Citra Emulator Project
+// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <algorithm>
-#include <atomic>
-#include <cmath>
-#include <functional>
-#include <iterator>
-#include <mutex>
-#include <string>
-#include <thread>
-#include <tuple>
-#include <unordered_map>
-#include <utility>
-#include <vector>
-#include <SDL.h>
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "common/math_util.h"
-#include "common/param_package.h"
-#include "common/threadsafe_queue.h"
-#include "input_common/main.h"
#include "input_common/sdl/sdl.h"
+#ifdef HAVE_SDL2
+#include "input_common/sdl/sdl_impl.h"
+#endif
-namespace InputCommon {
+namespace InputCommon::SDL {
-namespace SDL {
-
-class SDLJoystick;
-class SDLButtonFactory;
-class SDLAnalogFactory;
-
-/// Map of GUID of a list of corresponding virtual Joysticks
-static std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
-static std::mutex joystick_map_mutex;
-
-static std::shared_ptr<SDLButtonFactory> button_factory;
-static std::shared_ptr<SDLAnalogFactory> analog_factory;
-
-/// Used by the Pollers during config
-static std::atomic<bool> polling;
-static Common::SPSCQueue<SDL_Event> event_queue;
-
-static std::atomic<bool> initialized = false;
-
-static std::string GetGUID(SDL_Joystick* joystick) {
- SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
- char guid_str[33];
- SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
- return guid_str;
-}
-
-class SDLJoystick {
-public:
- SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
- decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose)
- : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {}
-
- void SetButton(int button, bool value) {
- std::lock_guard<std::mutex> lock(mutex);
- state.buttons[button] = value;
- }
-
- bool GetButton(int button) const {
- std::lock_guard<std::mutex> lock(mutex);
- return state.buttons.at(button);
- }
-
- void SetAxis(int axis, Sint16 value) {
- std::lock_guard<std::mutex> lock(mutex);
- state.axes[axis] = value;
- }
-
- float GetAxis(int axis) const {
- std::lock_guard<std::mutex> lock(mutex);
- return state.axes.at(axis) / 32767.0f;
- }
-
- std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const {
- float x = GetAxis(axis_x);
- float y = GetAxis(axis_y);
- y = -y; // 3DS uses an y-axis inverse from SDL
-
- // Make sure the coordinates are in the unit circle,
- // otherwise normalize it.
- float r = x * x + y * y;
- if (r > 1.0f) {
- r = std::sqrt(r);
- x /= r;
- y /= r;
- }
-
- return std::make_tuple(x, y);
- }
-
- void SetHat(int hat, Uint8 direction) {
- std::lock_guard<std::mutex> lock(mutex);
- state.hats[hat] = direction;
- }
-
- bool GetHatDirection(int hat, Uint8 direction) const {
- std::lock_guard<std::mutex> lock(mutex);
- return (state.hats.at(hat) & direction) != 0;
- }
- /**
- * The guid of the joystick
- */
- const std::string& GetGUID() const {
- return guid;
- }
-
- /**
- * The number of joystick from the same type that were connected before this joystick
- */
- int GetPort() const {
- return port;
- }
-
- SDL_Joystick* GetSDLJoystick() const {
- return sdl_joystick.get();
- }
-
- void SetSDLJoystick(SDL_Joystick* joystick,
- decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose) {
- sdl_joystick =
- std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)>(joystick, deleter);
- }
-
-private:
- struct State {
- std::unordered_map<int, bool> buttons;
- std::unordered_map<int, Sint16> axes;
- std::unordered_map<int, Uint8> hats;
- } state;
- std::string guid;
- int port;
- std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
- mutable std::mutex mutex;
-};
-
-/**
- * Get the nth joystick with the corresponding GUID
- */
-static std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port) {
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
- const auto it = joystick_map.find(guid);
- if (it != joystick_map.end()) {
- while (it->second.size() <= port) {
- auto joystick = std::make_shared<SDLJoystick>(guid, it->second.size(), nullptr,
- [](SDL_Joystick*) {});
- it->second.emplace_back(std::move(joystick));
- }
- return it->second[port];
- }
- auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, [](SDL_Joystick*) {});
- return joystick_map[guid].emplace_back(std::move(joystick));
-}
-
-/**
- * Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie
- * it to a SDLJoystick with the same guid and that port
- */
-static std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
- auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
- const std::string guid = GetGUID(sdl_joystick);
- auto map_it = joystick_map.find(guid);
- if (map_it != joystick_map.end()) {
- auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
- [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
- return sdl_joystick == joystick->GetSDLJoystick();
- });
- if (vec_it != map_it->second.end()) {
- // This is the common case: There is already an existing SDL_Joystick maped to a
- // SDLJoystick. return the SDLJoystick
- return *vec_it;
- }
- // Search for a SDLJoystick without a mapped SDL_Joystick...
- auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
- [](const std::shared_ptr<SDLJoystick>& joystick) {
- return !joystick->GetSDLJoystick();
- });
- if (nullptr_it != map_it->second.end()) {
- // ... and map it
- (*nullptr_it)->SetSDLJoystick(sdl_joystick);
- return *nullptr_it;
- }
- // There is no SDLJoystick without a mapped SDL_Joystick
- // Create a new SDLJoystick
- auto joystick = std::make_shared<SDLJoystick>(guid, map_it->second.size(), sdl_joystick);
- return map_it->second.emplace_back(std::move(joystick));
- }
- auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
- return joystick_map[guid].emplace_back(std::move(joystick));
-}
-
-void InitJoystick(int joystick_index) {
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
- SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
- if (!sdl_joystick) {
- LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
- return;
- }
- std::string guid = GetGUID(sdl_joystick);
- if (joystick_map.find(guid) == joystick_map.end()) {
- auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
- joystick_map[guid].emplace_back(std::move(joystick));
- return;
- }
- auto& joystick_guid_list = joystick_map[guid];
- const auto it = std::find_if(
- joystick_guid_list.begin(), joystick_guid_list.end(),
- [](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
- if (it != joystick_guid_list.end()) {
- (*it)->SetSDLJoystick(sdl_joystick);
- return;
- }
- auto joystick = std::make_shared<SDLJoystick>(guid, joystick_guid_list.size(), sdl_joystick);
- joystick_guid_list.emplace_back(std::move(joystick));
-}
-
-void CloseJoystick(SDL_Joystick* sdl_joystick) {
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
- std::string guid = GetGUID(sdl_joystick);
- // This call to guid is save since the joystick is guranteed to be in that map
- auto& joystick_guid_list = joystick_map[guid];
- const auto joystick_it =
- std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
- [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
- return joystick->GetSDLJoystick() == sdl_joystick;
- });
- (*joystick_it)->SetSDLJoystick(nullptr, [](SDL_Joystick*) {});
-}
-
-void HandleGameControllerEvent(const SDL_Event& event) {
- switch (event.type) {
- case SDL_JOYBUTTONUP: {
- auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
- if (joystick) {
- joystick->SetButton(event.jbutton.button, false);
- }
- break;
- }
- case SDL_JOYBUTTONDOWN: {
- auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
- if (joystick) {
- joystick->SetButton(event.jbutton.button, true);
- }
- break;
- }
- case SDL_JOYHATMOTION: {
- auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
- if (joystick) {
- joystick->SetHat(event.jhat.hat, event.jhat.value);
- }
- break;
- }
- case SDL_JOYAXISMOTION: {
- auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
- if (joystick) {
- joystick->SetAxis(event.jaxis.axis, event.jaxis.value);
- }
- break;
- }
- case SDL_JOYDEVICEREMOVED:
- LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
- CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
- break;
- case SDL_JOYDEVICEADDED:
- LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
- InitJoystick(event.jdevice.which);
- break;
- }
-}
-
-void CloseSDLJoysticks() {
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
- joystick_map.clear();
-}
-
-void PollLoop() {
- if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
- LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
- return;
- }
-
- SDL_Event event;
- while (initialized) {
- // Wait for 10 ms or until an event happens
- if (SDL_WaitEventTimeout(&event, 10)) {
- // Don't handle the event if we are configuring
- if (polling) {
- event_queue.Push(event);
- } else {
- HandleGameControllerEvent(event);
- }
- }
- }
- CloseSDLJoysticks();
- SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
-}
-
-class SDLButton final : public Input::ButtonDevice {
-public:
- explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
- : joystick(std::move(joystick_)), button(button_) {}
-
- bool GetStatus() const override {
- return joystick->GetButton(button);
- }
-
-private:
- std::shared_ptr<SDLJoystick> joystick;
- int button;
-};
-
-class SDLDirectionButton final : public Input::ButtonDevice {
-public:
- explicit SDLDirectionButton(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
- : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
-
- bool GetStatus() const override {
- return joystick->GetHatDirection(hat, direction);
- }
-
-private:
- std::shared_ptr<SDLJoystick> joystick;
- int hat;
- Uint8 direction;
-};
-
-class SDLAxisButton final : public Input::ButtonDevice {
-public:
- explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
- bool trigger_if_greater_)
- : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
- trigger_if_greater(trigger_if_greater_) {}
-
- bool GetStatus() const override {
- float axis_value = joystick->GetAxis(axis);
- if (trigger_if_greater)
- return axis_value > threshold;
- return axis_value < threshold;
- }
-
-private:
- std::shared_ptr<SDLJoystick> joystick;
- int axis;
- float threshold;
- bool trigger_if_greater;
-};
-
-class SDLAnalog final : public Input::AnalogDevice {
-public:
- SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_)
- : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_) {}
-
- std::tuple<float, float> GetStatus() const override {
- return joystick->GetAnalog(axis_x, axis_y);
- }
-
-private:
- std::shared_ptr<SDLJoystick> joystick;
- int axis_x;
- int axis_y;
-};
-
-/// A button device factory that creates button devices from SDL joystick
-class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
-public:
- /**
- * Creates a button device from a joystick button
- * @param params contains parameters for creating the device:
- * - "guid": the guid of the joystick to bind
- * - "port": the nth joystick of the same type to bind
- * - "button"(optional): the index of the button to bind
- * - "hat"(optional): the index of the hat to bind as direction buttons
- * - "axis"(optional): the index of the axis to bind
- * - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
- * "down", "left" or "right"
- * - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
- * triggered if the axis value crosses
- * - "direction"(only used for axis): "+" means the button is triggered when the axis
- * value is greater than the threshold; "-" means the button is triggered when the axis
- * value is smaller than the threshold
- */
- std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
- const std::string guid = params.Get("guid", "0");
- const int port = params.Get("port", 0);
-
- auto joystick = GetSDLJoystickByGUID(guid, port);
-
- if (params.Has("hat")) {
- const int hat = params.Get("hat", 0);
- const std::string direction_name = params.Get("direction", "");
- Uint8 direction;
- if (direction_name == "up") {
- direction = SDL_HAT_UP;
- } else if (direction_name == "down") {
- direction = SDL_HAT_DOWN;
- } else if (direction_name == "left") {
- direction = SDL_HAT_LEFT;
- } else if (direction_name == "right") {
- direction = SDL_HAT_RIGHT;
- } else {
- direction = 0;
- }
- // This is necessary so accessing GetHat with hat won't crash
- joystick->SetHat(hat, SDL_HAT_CENTERED);
- return std::make_unique<SDLDirectionButton>(joystick, hat, direction);
- }
-
- if (params.Has("axis")) {
- const int axis = params.Get("axis", 0);
- const float threshold = params.Get("threshold", 0.5f);
- const std::string direction_name = params.Get("direction", "");
- bool trigger_if_greater;
- if (direction_name == "+") {
- trigger_if_greater = true;
- } else if (direction_name == "-") {
- trigger_if_greater = false;
- } else {
- trigger_if_greater = true;
- LOG_ERROR(Input, "Unknown direction '{}'", direction_name);
- }
- // This is necessary so accessing GetAxis with axis won't crash
- joystick->SetAxis(axis, 0);
- return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater);
- }
-
- const int button = params.Get("button", 0);
- // This is necessary so accessing GetButton with button won't crash
- joystick->SetButton(button, false);
- return std::make_unique<SDLButton>(joystick, button);
- }
-};
-
-/// An analog device factory that creates analog devices from SDL joystick
-class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
-public:
- /**
- * Creates analog device from joystick axes
- * @param params contains parameters for creating the device:
- * - "guid": the guid of the joystick to bind
- * - "port": the nth joystick of the same type
- * - "axis_x": the index of the axis to be bind as x-axis
- * - "axis_y": the index of the axis to be bind as y-axis
- */
- std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override {
- const std::string guid = params.Get("guid", "0");
- const int port = params.Get("port", 0);
- const int axis_x = params.Get("axis_x", 0);
- const int axis_y = params.Get("axis_y", 1);
-
- auto joystick = GetSDLJoystickByGUID(guid, port);
-
- // This is necessary so accessing GetAxis with axis_x and axis_y won't crash
- joystick->SetAxis(axis_x, 0);
- joystick->SetAxis(axis_y, 0);
- return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y);
- }
-};
-
-void Init() {
- using namespace Input;
- RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>());
- RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>());
- polling = false;
- initialized = true;
-}
-
-void Shutdown() {
- if (initialized) {
- using namespace Input;
- UnregisterFactory<ButtonDevice>("sdl");
- UnregisterFactory<AnalogDevice>("sdl");
- initialized = false;
- }
-}
-
-Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
- Common::ParamPackage params({{"engine", "sdl"}});
- switch (event.type) {
- case SDL_JOYAXISMOTION: {
- auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
- params.Set("port", joystick->GetPort());
- params.Set("guid", joystick->GetGUID());
- params.Set("axis", event.jaxis.axis);
- if (event.jaxis.value > 0) {
- params.Set("direction", "+");
- params.Set("threshold", "0.5");
- } else {
- params.Set("direction", "-");
- params.Set("threshold", "-0.5");
- }
- break;
- }
- case SDL_JOYBUTTONUP: {
- auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
- params.Set("port", joystick->GetPort());
- params.Set("guid", joystick->GetGUID());
- params.Set("button", event.jbutton.button);
- break;
- }
- case SDL_JOYHATMOTION: {
- auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
- params.Set("port", joystick->GetPort());
- params.Set("guid", joystick->GetGUID());
- params.Set("hat", event.jhat.hat);
- switch (event.jhat.value) {
- case SDL_HAT_UP:
- params.Set("direction", "up");
- break;
- case SDL_HAT_DOWN:
- params.Set("direction", "down");
- break;
- case SDL_HAT_LEFT:
- params.Set("direction", "left");
- break;
- case SDL_HAT_RIGHT:
- params.Set("direction", "right");
- break;
- default:
- return {};
- }
- break;
- }
- }
- return params;
-}
-
-namespace Polling {
-
-class SDLPoller : public InputCommon::Polling::DevicePoller {
-public:
- void Start() override {
- event_queue.Clear();
- polling = true;
- }
-
- void Stop() override {
- polling = false;
- }
-};
-
-class SDLButtonPoller final : public SDLPoller {
-public:
- Common::ParamPackage GetNextInput() override {
- SDL_Event event;
- while (event_queue.Pop(event)) {
- switch (event.type) {
- case SDL_JOYAXISMOTION:
- if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
- break;
- }
- case SDL_JOYBUTTONUP:
- case SDL_JOYHATMOTION:
- return SDLEventToButtonParamPackage(event);
- }
- }
- return {};
- }
-};
-
-class SDLAnalogPoller final : public SDLPoller {
-public:
- void Start() override {
- SDLPoller::Start();
-
- // Reset stored axes
- analog_xaxis = -1;
- analog_yaxis = -1;
- analog_axes_joystick = -1;
- }
-
- Common::ParamPackage GetNextInput() override {
- SDL_Event event;
- while (event_queue.Pop(event)) {
- if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
- continue;
- }
- // An analog device needs two axes, so we need to store the axis for later and wait for
- // a second SDL event. The axes also must be from the same joystick.
- int axis = event.jaxis.axis;
- if (analog_xaxis == -1) {
- analog_xaxis = axis;
- analog_axes_joystick = event.jaxis.which;
- } else if (analog_yaxis == -1 && analog_xaxis != axis &&
- analog_axes_joystick == event.jaxis.which) {
- analog_yaxis = axis;
- }
- }
- Common::ParamPackage params;
- if (analog_xaxis != -1 && analog_yaxis != -1) {
- auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
- params.Set("engine", "sdl");
- params.Set("port", joystick->GetPort());
- params.Set("guid", joystick->GetGUID());
- params.Set("axis_x", analog_xaxis);
- params.Set("axis_y", analog_yaxis);
- analog_xaxis = -1;
- analog_yaxis = -1;
- analog_axes_joystick = -1;
- return params;
- }
- return params;
- }
-
-private:
- int analog_xaxis = -1;
- int analog_yaxis = -1;
- SDL_JoystickID analog_axes_joystick = -1;
-};
-
-std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
- InputCommon::Polling::DeviceType type) {
- std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> pollers;
- switch (type) {
- case InputCommon::Polling::DeviceType::Analog:
- pollers.push_back(std::make_unique<SDLAnalogPoller>());
- break;
- case InputCommon::Polling::DeviceType::Button:
- pollers.push_back(std::make_unique<SDLButtonPoller>());
- break;
- }
- return pollers;
+std::unique_ptr<State> Init() {
+#ifdef HAVE_SDL2
+ return std::make_unique<SDLState>();
+#else
+ return std::make_unique<NullState>();
+#endif
}
-} // namespace Polling
-} // namespace SDL
-} // namespace InputCommon
+} // namespace InputCommon::SDL
diff --git a/src/input_common/sdl/sdl.h b/src/input_common/sdl/sdl.h
index 0206860d3..02a8d2e2c 100644
--- a/src/input_common/sdl/sdl.h
+++ b/src/input_common/sdl/sdl.h
@@ -1,4 +1,4 @@
-// Copyright 2017 Citra Emulator Project
+// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@@ -7,45 +7,36 @@
#include <memory>
#include <vector>
#include "core/frontend/input.h"
+#include "input_common/main.h"
union SDL_Event;
+
namespace Common {
class ParamPackage;
-}
-namespace InputCommon {
-namespace Polling {
+} // namespace Common
+
+namespace InputCommon::Polling {
class DevicePoller;
enum class DeviceType;
-} // namespace Polling
-} // namespace InputCommon
-
-namespace InputCommon {
-namespace SDL {
-
-/// Initializes and registers SDL device factories
-void Init();
-
-/// Unresisters SDL device factories and shut them down.
-void Shutdown();
-
-/// Needs to be called before SDL_QuitSubSystem.
-void CloseSDLJoysticks();
+} // namespace InputCommon::Polling
-/// Handle SDL_Events for joysticks from SDL_PollEvent
-void HandleGameControllerEvent(const SDL_Event& event);
+namespace InputCommon::SDL {
-/// A Loop that calls HandleGameControllerEvent until Shutdown is called
-void PollLoop();
+class State {
+public:
+ /// Unresisters SDL device factories and shut them down.
+ virtual ~State() = default;
-/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
-Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event);
+ virtual std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
+ InputCommon::Polling::DeviceType type) = 0;
+};
-namespace Polling {
+class NullState : public State {
+public:
+ std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
+ InputCommon::Polling::DeviceType type) override {}
+};
-/// Get all DevicePoller that use the SDL backend for a specific device type
-std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
- InputCommon::Polling::DeviceType type);
+std::unique_ptr<State> Init();
-} // namespace Polling
-} // namespace SDL
-} // namespace InputCommon
+} // namespace InputCommon::SDL
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index 7c1ecc2e0..83fcf354e 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -1,4 +1,4 @@
-// Copyright 2017 Citra Emulator Project
+// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@@ -20,30 +20,13 @@
#include "common/math_util.h"
#include "common/param_package.h"
#include "common/threadsafe_queue.h"
-#include "input_common/main.h"
-#include "input_common/sdl/sdl.h"
+#include "core/frontend/input.h"
+#include "input_common/sdl/sdl_impl.h"
namespace InputCommon {
namespace SDL {
-class SDLJoystick;
-class SDLButtonFactory;
-class SDLAnalogFactory;
-
-/// Map of GUID of a list of corresponding virtual Joysticks
-static std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
-static std::mutex joystick_map_mutex;
-
-static std::shared_ptr<SDLButtonFactory> button_factory;
-static std::shared_ptr<SDLAnalogFactory> analog_factory;
-
-/// Used by the Pollers during config
-static std::atomic<bool> polling;
-static Common::SPSCQueue<SDL_Event> event_queue;
-
-static std::atomic<bool> initialized = false;
-
static std::string GetGUID(SDL_Joystick* joystick) {
SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
char guid_str[33];
@@ -51,6 +34,20 @@ static std::string GetGUID(SDL_Joystick* joystick) {
return guid_str;
}
+/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
+static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
+
+static int SDLEventWatcher(void* userdata, SDL_Event* event) {
+ SDLState* sdl_state = reinterpret_cast<SDLState*>(userdata);
+ // Don't handle the event if we are configuring
+ if (sdl_state->polling) {
+ sdl_state->event_queue.Push(*event);
+ } else {
+ sdl_state->HandleGameControllerEvent(*event);
+ }
+ return 0;
+}
+
class SDLJoystick {
public:
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
@@ -142,7 +139,7 @@ private:
/**
* Get the nth joystick with the corresponding GUID
*/
-static std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port) {
+std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
std::lock_guard<std::mutex> lock(joystick_map_mutex);
const auto it = joystick_map.find(guid);
if (it != joystick_map.end()) {
@@ -161,7 +158,7 @@ static std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid
* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie
* it to a SDLJoystick with the same guid and that port
*/
-static std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
+std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
std::lock_guard<std::mutex> lock(joystick_map_mutex);
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
const std::string guid = GetGUID(sdl_joystick);
@@ -195,7 +192,7 @@ static std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id)
return joystick_map[guid].emplace_back(std::move(joystick));
}
-void InitJoystick(int joystick_index) {
+void SDLState::InitJoystick(int joystick_index) {
std::lock_guard<std::mutex> lock(joystick_map_mutex);
SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
if (!sdl_joystick) {
@@ -220,10 +217,10 @@ void InitJoystick(int joystick_index) {
joystick_guid_list.emplace_back(std::move(joystick));
}
-void CloseJoystick(SDL_Joystick* sdl_joystick) {
+void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
std::lock_guard<std::mutex> lock(joystick_map_mutex);
std::string guid = GetGUID(sdl_joystick);
- // This call to guid is save since the joystick is guranteed to be in that map
+ // This call to guid is safe since the joystick is guaranteed to be in the map
auto& joystick_guid_list = joystick_map[guid];
const auto joystick_it =
std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
@@ -233,32 +230,28 @@ void CloseJoystick(SDL_Joystick* sdl_joystick) {
(*joystick_it)->SetSDLJoystick(nullptr, [](SDL_Joystick*) {});
}
-void HandleGameControllerEvent(const SDL_Event& event) {
+void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
switch (event.type) {
case SDL_JOYBUTTONUP: {
- auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
- if (joystick) {
+ if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
joystick->SetButton(event.jbutton.button, false);
}
break;
}
case SDL_JOYBUTTONDOWN: {
- auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
- if (joystick) {
+ if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
joystick->SetButton(event.jbutton.button, true);
}
break;
}
case SDL_JOYHATMOTION: {
- auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
- if (joystick) {
+ if (auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
joystick->SetHat(event.jhat.hat, event.jhat.value);
}
break;
}
case SDL_JOYAXISMOTION: {
- auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
- if (joystick) {
+ if (auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
joystick->SetAxis(event.jaxis.axis, event.jaxis.value);
}
break;
@@ -274,33 +267,11 @@ void HandleGameControllerEvent(const SDL_Event& event) {
}
}
-void CloseSDLJoysticks() {
+void SDLState::CloseJoysticks() {
std::lock_guard<std::mutex> lock(joystick_map_mutex);
joystick_map.clear();
}
-void PollLoop() {
- if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
- LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
- return;
- }
-
- SDL_Event event;
- while (initialized) {
- // Wait for 10 ms or until an event happens
- if (SDL_WaitEventTimeout(&event, 10)) {
- // Don't handle the event if we are configuring
- if (polling) {
- event_queue.Push(event);
- } else {
- HandleGameControllerEvent(event);
- }
- }
- }
- CloseSDLJoysticks();
- SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
-}
-
class SDLButton final : public Input::ButtonDevice {
public:
explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
@@ -369,6 +340,8 @@ private:
/// A button device factory that creates button devices from SDL joystick
class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
public:
+ explicit SDLButtonFactory(SDLState& state_) : state(state_) {}
+
/**
* Creates a button device from a joystick button
* @param params contains parameters for creating the device:
@@ -389,7 +362,7 @@ public:
const std::string guid = params.Get("guid", "0");
const int port = params.Get("port", 0);
- auto joystick = GetSDLJoystickByGUID(guid, port);
+ auto joystick = state.GetSDLJoystickByGUID(guid, port);
if (params.Has("hat")) {
const int hat = params.Get("hat", 0);
@@ -434,11 +407,15 @@ public:
joystick->SetButton(button, false);
return std::make_unique<SDLButton>(joystick, button);
}
+
+private:
+ SDLState& state;
};
/// An analog device factory that creates analog devices from SDL joystick
class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
public:
+ explicit SDLAnalogFactory(SDLState& state_) : state(state_) {}
/**
* Creates analog device from joystick axes
* @param params contains parameters for creating the device:
@@ -453,37 +430,71 @@ public:
const int axis_x = params.Get("axis_x", 0);
const int axis_y = params.Get("axis_y", 1);
- auto joystick = GetSDLJoystickByGUID(guid, port);
+ auto joystick = state.GetSDLJoystickByGUID(guid, port);
// This is necessary so accessing GetAxis with axis_x and axis_y won't crash
joystick->SetAxis(axis_x, 0);
joystick->SetAxis(axis_y, 0);
return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y);
}
+
+private:
+ SDLState& state;
};
-void Init() {
+SDLState::SDLState() {
using namespace Input;
- RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>());
- RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>());
- polling = false;
+ RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>(*this));
+ RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>(*this));
+
+ // If the frontend is going to manage the event loop, then we dont start one here
+ start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK);
+ if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) {
+ LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
+ return;
+ }
+
+ SDL_AddEventWatch(&SDLEventWatcher, this);
+
initialized = true;
+ if (start_thread) {
+ poll_thread = std::thread([&] {
+ using namespace std::chrono_literals;
+ SDL_Event event;
+ while (initialized) {
+ SDL_PumpEvents();
+ std::this_thread::sleep_for(std::chrono::duration(10ms));
+ }
+ });
+ }
+ // Because the events for joystick connection happens before we have our event watcher added, we
+ // can just open all the joysticks right here
+ for (int i = 0; i < SDL_NumJoysticks(); ++i) {
+ InitJoystick(i);
+ }
}
-void Shutdown() {
- if (initialized) {
- using namespace Input;
- UnregisterFactory<ButtonDevice>("sdl");
- UnregisterFactory<AnalogDevice>("sdl");
- initialized = false;
+SDLState::~SDLState() {
+ using namespace Input;
+ UnregisterFactory<ButtonDevice>("sdl");
+ UnregisterFactory<AnalogDevice>("sdl");
+
+ CloseJoysticks();
+ SDL_DelEventWatch(&SDLEventWatcher, this);
+
+ initialized = false;
+ if (start_thread) {
+ poll_thread.join();
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
}
-Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
+Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
Common::ParamPackage params({{"engine", "sdl"}});
+
switch (event.type) {
case SDL_JOYAXISMOTION: {
- auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
+ auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
params.Set("port", joystick->GetPort());
params.Set("guid", joystick->GetGUID());
params.Set("axis", event.jaxis.axis);
@@ -497,14 +508,14 @@ Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
break;
}
case SDL_JOYBUTTONUP: {
- auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
+ auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
params.Set("port", joystick->GetPort());
params.Set("guid", joystick->GetGUID());
params.Set("button", event.jbutton.button);
break;
}
case SDL_JOYHATMOTION: {
- auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
+ auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
params.Set("port", joystick->GetPort());
params.Set("guid", joystick->GetGUID());
params.Set("hat", event.jhat.hat);
@@ -534,21 +545,28 @@ namespace Polling {
class SDLPoller : public InputCommon::Polling::DevicePoller {
public:
+ explicit SDLPoller(SDLState& state_) : state(state_) {}
+
void Start() override {
- event_queue.Clear();
- polling = true;
+ state.event_queue.Clear();
+ state.polling = true;
}
void Stop() override {
- polling = false;
+ state.polling = false;
}
+
+protected:
+ SDLState& state;
};
class SDLButtonPoller final : public SDLPoller {
public:
+ explicit SDLButtonPoller(SDLState& state_) : SDLPoller(state_) {}
+
Common::ParamPackage GetNextInput() override {
SDL_Event event;
- while (event_queue.Pop(event)) {
+ while (state.event_queue.Pop(event)) {
switch (event.type) {
case SDL_JOYAXISMOTION:
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
@@ -556,7 +574,7 @@ public:
}
case SDL_JOYBUTTONUP:
case SDL_JOYHATMOTION:
- return SDLEventToButtonParamPackage(event);
+ return SDLEventToButtonParamPackage(state, event);
}
}
return {};
@@ -565,6 +583,8 @@ public:
class SDLAnalogPoller final : public SDLPoller {
public:
+ explicit SDLAnalogPoller(SDLState& state_) : SDLPoller(state_) {}
+
void Start() override {
SDLPoller::Start();
@@ -576,7 +596,7 @@ public:
Common::ParamPackage GetNextInput() override {
SDL_Event event;
- while (event_queue.Pop(event)) {
+ while (state.event_queue.Pop(event)) {
if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
continue;
}
@@ -593,7 +613,7 @@ public:
}
Common::ParamPackage params;
if (analog_xaxis != -1 && analog_yaxis != -1) {
- auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
+ auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
params.Set("engine", "sdl");
params.Set("port", joystick->GetPort());
params.Set("guid", joystick->GetGUID());
@@ -612,18 +632,21 @@ private:
int analog_yaxis = -1;
SDL_JoystickID analog_axes_joystick = -1;
};
+} // namespace Polling
-void GetPollers(InputCommon::Polling::DeviceType type,
- std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>>& pollers) {
+std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> SDLState::GetPollers(
+ InputCommon::Polling::DeviceType type) {
+ std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> pollers;
switch (type) {
case InputCommon::Polling::DeviceType::Analog:
- pollers.emplace_back(std::make_unique<SDLAnalogPoller>());
+ pollers.emplace_back(std::make_unique<Polling::SDLAnalogPoller>(*this));
break;
case InputCommon::Polling::DeviceType::Button:
- pollers.emplace_back(std::make_unique<SDLButtonPoller>());
+ pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this));
break;
+ return pollers;
}
}
-} // namespace Polling
+
} // namespace SDL
} // namespace InputCommon
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h
index c152fa747..fec82fbe6 100644
--- a/src/input_common/sdl/sdl_impl.h
+++ b/src/input_common/sdl/sdl_impl.h
@@ -1,51 +1,64 @@
-// Copyright 2017 Citra Emulator Project
+// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
+#include <atomic>
#include <memory>
-#include <vector>
-#include "core/frontend/input.h"
+#include <thread>
+#include "common/threadsafe_queue.h"
+#include "input_common/sdl/sdl.h"
union SDL_Event;
-namespace Common {
-class ParamPackage;
-}
-namespace InputCommon {
-namespace Polling {
-class DevicePoller;
-enum class DeviceType;
-} // namespace Polling
-} // namespace InputCommon
+using SDL_Joystick = struct _SDL_Joystick;
+using SDL_JoystickID = s32;
-namespace InputCommon {
-namespace SDL {
+namespace InputCommon::SDL {
-/// Initializes and registers SDL device factories
-void Init();
+class SDLJoystick;
+class SDLButtonFactory;
+class SDLAnalogFactory;
-/// Unresisters SDL device factories and shut them down.
-void Shutdown();
+class SDLState : public State {
+public:
+ /// Initializes and registers SDL device factories
+ SDLState();
-/// Needs to be called before SDL_QuitSubSystem.
-void CloseSDLJoysticks();
+ /// Unresisters SDL device factories and shut them down.
+ ~SDLState() override;
-/// Handle SDL_Events for joysticks from SDL_PollEvent
-void HandleGameControllerEvent(const SDL_Event& event);
+ /// Handle SDL_Events for joysticks from SDL_PollEvent
+ void HandleGameControllerEvent(const SDL_Event& event);
-/// A Loop that calls HandleGameControllerEvent until Shutdown is called
-void PollLoop();
+ std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
+ std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
-/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
-Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event);
+ /// Get all DevicePoller that use the SDL backend for a specific device type
+ std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
+ InputCommon::Polling::DeviceType type) override;
-namespace Polling {
+ /// Used by the Pollers during config
+ std::atomic<bool> polling = false;
+ Common::SPSCQueue<SDL_Event> event_queue;
-/// Get all DevicePoller that use the SDL backend for a specific device type
-void GetPollers(InputCommon::Polling::DeviceType type,
- std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>>& pollers);
+private:
+ void InitJoystick(int joystick_index);
+ void CloseJoystick(SDL_Joystick* sdl_joystick);
-} // namespace Polling
-} // namespace SDL
-} // namespace InputCommon
+ /// Needs to be called before SDL_QuitSubSystem.
+ void CloseJoysticks();
+
+ /// Map of GUID of a list of corresponding virtual Joysticks
+ std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
+ std::mutex joystick_map_mutex;
+
+ std::shared_ptr<SDLButtonFactory> button_factory;
+ std::shared_ptr<SDLAnalogFactory> analog_factory;
+
+ bool start_thread = false;
+ std::atomic<bool> initialized = false;
+
+ std::thread poll_thread;
+};
+} // namespace InputCommon::SDL
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 73b04b749..b2a087aa5 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -121,7 +121,6 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
setAttribute(Qt::WA_AcceptTouchEvents);
InputCommon::Init();
- InputCommon::StartJoystickEventHandler();
connect(this, &GRenderWindow::FirstFrameDisplayed, static_cast<GMainWindow*>(parent),
&GMainWindow::OnLoadComplete);
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 7df8eff53..de7a26e14 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -135,16 +135,16 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
}
EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
- InputCommon::Init();
-
- SDL_SetMainReady();
-
// Initialize the window
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
exit(1);
}
+ InputCommon::Init();
+
+ SDL_SetMainReady();
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
@@ -201,11 +201,9 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
}
EmuWindow_SDL2::~EmuWindow_SDL2() {
- InputCommon::SDL::CloseSDLJoysticks();
+ InputCommon::Shutdown();
SDL_GL_DeleteContext(gl_context);
SDL_Quit();
-
- InputCommon::Shutdown();
}
void EmuWindow_SDL2::SwapBuffers() {
@@ -262,7 +260,6 @@ void EmuWindow_SDL2::PollEvents() {
is_open = false;
break;
default:
- InputCommon::SDL::HandleGameControllerEvent(event);
break;
}
}