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author | bunnei <bunneidev@gmail.com> | 2018-04-17 22:33:05 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-04-17 22:36:44 +0200 |
commit | 1f6fe062ca5891349465fc67b3874500a61b672f (patch) | |
tree | 9f34da284a2e85466e7b63a9f27f029a47d8774a | |
parent | gl_shader_decompiler: Cleanup logging, updating to NGLOG_*. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index bc5b92dfb..6233ee358 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -207,7 +207,8 @@ private: /// Generates code representing a uniform (C buffer) register. std::string GetUniform(const Uniform& reg) { - declr_const_buffers[reg.index].MarkAsUsed(reg.index, reg.offset, stage); + declr_const_buffers[reg.index].MarkAsUsed(static_cast<unsigned>(reg.index), + static_cast<unsigned>(reg.offset), stage); return 'c' + std::to_string(reg.index) + '[' + std::to_string(reg.offset) + ']'; } |