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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-07-26 23:18:52 +0200 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-07-26 23:19:53 +0200 |
commit | 5f9a4817a522934f913096bb336e4b4fc5c3ae1e (patch) | |
tree | 3da9b9345a2ed90762381dcc38b864a2b2c64373 | |
parent | Merge pull request #6724 from lioncash/nodisc-shader (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_stream_buffer.cpp | 168 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_stream_buffer.h | 76 |
2 files changed, 0 insertions, 244 deletions
diff --git a/src/video_core/renderer_vulkan/vk_stream_buffer.cpp b/src/video_core/renderer_vulkan/vk_stream_buffer.cpp deleted file mode 100644 index 7b4875d0e..000000000 --- a/src/video_core/renderer_vulkan/vk_stream_buffer.cpp +++ /dev/null @@ -1,168 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> -#include <limits> -#include <optional> -#include <tuple> -#include <vector> - -#include "common/alignment.h" -#include "common/assert.h" -#include "common/literals.h" -#include "video_core/renderer_vulkan/vk_scheduler.h" -#include "video_core/renderer_vulkan/vk_stream_buffer.h" -#include "video_core/vulkan_common/vulkan_device.h" -#include "video_core/vulkan_common/vulkan_wrapper.h" - -namespace Vulkan { - -namespace { - -using namespace Common::Literals; - -constexpr VkBufferUsageFlags BUFFER_USAGE = - VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT | - VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; - -constexpr u64 WATCHES_INITIAL_RESERVE = 0x4000; -constexpr u64 WATCHES_RESERVE_CHUNK = 0x1000; - -constexpr u64 PREFERRED_STREAM_BUFFER_SIZE = 256_MiB; - -/// Find a memory type with the passed requirements -std::optional<u32> FindMemoryType(const VkPhysicalDeviceMemoryProperties& properties, - VkMemoryPropertyFlags wanted, - u32 filter = std::numeric_limits<u32>::max()) { - for (u32 i = 0; i < properties.memoryTypeCount; ++i) { - const auto flags = properties.memoryTypes[i].propertyFlags; - if ((flags & wanted) == wanted && (filter & (1U << i)) != 0) { - return i; - } - } - return std::nullopt; -} - -/// Get the preferred host visible memory type. -u32 GetMemoryType(const VkPhysicalDeviceMemoryProperties& properties, - u32 filter = std::numeric_limits<u32>::max()) { - // Prefer device local host visible allocations. Both AMD and Nvidia now provide one. - // Otherwise search for a host visible allocation. - static constexpr auto HOST_MEMORY = - VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; - static constexpr auto DYNAMIC_MEMORY = HOST_MEMORY | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; - - std::optional preferred_type = FindMemoryType(properties, DYNAMIC_MEMORY); - if (!preferred_type) { - preferred_type = FindMemoryType(properties, HOST_MEMORY); - ASSERT_MSG(preferred_type, "No host visible and coherent memory type found"); - } - return preferred_type.value_or(0); -} - -} // Anonymous namespace - -VKStreamBuffer::VKStreamBuffer(const Device& device_, VKScheduler& scheduler_) - : device{device_}, scheduler{scheduler_} { - CreateBuffers(); - ReserveWatches(current_watches, WATCHES_INITIAL_RESERVE); - ReserveWatches(previous_watches, WATCHES_INITIAL_RESERVE); -} - -VKStreamBuffer::~VKStreamBuffer() = default; - -std::pair<u8*, u64> VKStreamBuffer::Map(u64 size, u64 alignment) { - ASSERT(size <= stream_buffer_size); - mapped_size = size; - - if (alignment > 0) { - offset = Common::AlignUp(offset, alignment); - } - - WaitPendingOperations(offset); - - if (offset + size > stream_buffer_size) { - // The buffer would overflow, save the amount of used watches and reset the state. - invalidation_mark = current_watch_cursor; - current_watch_cursor = 0; - offset = 0; - - // Swap watches and reset waiting cursors. - std::swap(previous_watches, current_watches); - wait_cursor = 0; - wait_bound = 0; - - // Ensure that we don't wait for uncommitted fences. - scheduler.Flush(); - } - - return std::make_pair(memory.Map(offset, size), offset); -} - -void VKStreamBuffer::Unmap(u64 size) { - ASSERT_MSG(size <= mapped_size, "Reserved size is too small"); - - memory.Unmap(); - - offset += size; - - if (current_watch_cursor + 1 >= current_watches.size()) { - // Ensure that there are enough watches. - ReserveWatches(current_watches, WATCHES_RESERVE_CHUNK); - } - auto& watch = current_watches[current_watch_cursor++]; - watch.upper_bound = offset; - watch.tick = scheduler.CurrentTick(); -} - -void VKStreamBuffer::CreateBuffers() { - const auto memory_properties = device.GetPhysical().GetMemoryProperties(); - const u32 preferred_type = GetMemoryType(memory_properties); - const u32 preferred_heap = memory_properties.memoryTypes[preferred_type].heapIndex; - - // Substract from the preferred heap size some bytes to avoid getting out of memory. - const VkDeviceSize heap_size = memory_properties.memoryHeaps[preferred_heap].size; - // As per DXVK's example, using `heap_size / 2` - const VkDeviceSize allocable_size = heap_size / 2; - buffer = device.GetLogical().CreateBuffer({ - .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, - .pNext = nullptr, - .flags = 0, - .size = std::min(PREFERRED_STREAM_BUFFER_SIZE, allocable_size), - .usage = BUFFER_USAGE, - .sharingMode = VK_SHARING_MODE_EXCLUSIVE, - .queueFamilyIndexCount = 0, - .pQueueFamilyIndices = nullptr, - }); - - const auto requirements = device.GetLogical().GetBufferMemoryRequirements(*buffer); - const u32 required_flags = requirements.memoryTypeBits; - stream_buffer_size = static_cast<u64>(requirements.size); - - memory = device.GetLogical().AllocateMemory({ - .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, - .pNext = nullptr, - .allocationSize = requirements.size, - .memoryTypeIndex = GetMemoryType(memory_properties, required_flags), - }); - buffer.BindMemory(*memory, 0); -} - -void VKStreamBuffer::ReserveWatches(std::vector<Watch>& watches, std::size_t grow_size) { - watches.resize(watches.size() + grow_size); -} - -void VKStreamBuffer::WaitPendingOperations(u64 requested_upper_bound) { - if (!invalidation_mark) { - return; - } - while (requested_upper_bound < wait_bound && wait_cursor < *invalidation_mark) { - auto& watch = previous_watches[wait_cursor]; - wait_bound = watch.upper_bound; - scheduler.Wait(watch.tick); - ++wait_cursor; - } -} - -} // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_stream_buffer.h b/src/video_core/renderer_vulkan/vk_stream_buffer.h deleted file mode 100644 index 2e9c8cb46..000000000 --- a/src/video_core/renderer_vulkan/vk_stream_buffer.h +++ /dev/null @@ -1,76 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <optional> -#include <utility> -#include <vector> - -#include "common/common_types.h" -#include "video_core/vulkan_common/vulkan_wrapper.h" - -namespace Vulkan { - -class Device; -class VKFenceWatch; -class VKScheduler; - -class VKStreamBuffer final { -public: - explicit VKStreamBuffer(const Device& device, VKScheduler& scheduler); - ~VKStreamBuffer(); - - /** - * Reserves a region of memory from the stream buffer. - * @param size Size to reserve. - * @returns A pair of a raw memory pointer (with offset added), and the buffer offset - */ - std::pair<u8*, u64> Map(u64 size, u64 alignment); - - /// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy. - void Unmap(u64 size); - - VkBuffer Handle() const noexcept { - return *buffer; - } - - u64 Address() const noexcept { - return 0; - } - -private: - struct Watch { - u64 tick{}; - u64 upper_bound{}; - }; - - /// Creates Vulkan buffer handles committing the required the required memory. - void CreateBuffers(); - - /// Increases the amount of watches available. - void ReserveWatches(std::vector<Watch>& watches, std::size_t grow_size); - - void WaitPendingOperations(u64 requested_upper_bound); - - const Device& device; ///< Vulkan device manager. - VKScheduler& scheduler; ///< Command scheduler. - - vk::Buffer buffer; ///< Mapped buffer. - vk::DeviceMemory memory; ///< Memory allocation. - u64 stream_buffer_size{}; ///< Stream buffer size. - - u64 offset{}; ///< Buffer iterator. - u64 mapped_size{}; ///< Size reserved for the current copy. - - std::vector<Watch> current_watches; ///< Watches recorded in the current iteration. - std::size_t current_watch_cursor{}; ///< Count of watches, reset on invalidation. - std::optional<std::size_t> invalidation_mark; ///< Number of watches used in the previous cycle. - - std::vector<Watch> previous_watches; ///< Watches used in the previous iteration. - std::size_t wait_cursor{}; ///< Last watch being waited for completion. - u64 wait_bound{}; ///< Highest offset being watched for completion. -}; - -} // namespace Vulkan |