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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2014-08-23 16:48:58 +0200 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2014-08-23 16:48:58 +0200 |
commit | 04d53629db766afc470380db98a66cc0a1502869 (patch) | |
tree | 3c061504a703418a22880c72a9bf051aa7bab57f /externals/glew-1.10.0/doc/install.html | |
parent | Merge pull request #68 from archshift/readfile (diff) | |
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-rw-r--r-- | externals/glew-1.10.0/doc/install.html | 229 |
1 files changed, 0 insertions, 229 deletions
diff --git a/externals/glew-1.10.0/doc/install.html b/externals/glew-1.10.0/doc/install.html deleted file mode 100644 index b47d40fbb..000000000 --- a/externals/glew-1.10.0/doc/install.html +++ /dev/null @@ -1,229 +0,0 @@ -<!-- begin header.html --> -<!-- -The OpenGL Extension Wrangler Library -Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> -Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> -Copyright (C) 2002, Lev Povalahev -All rights reserved. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - -* Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. -* Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. -* The name of the author may be used to endorse or promote products - derived from this software without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -THE POSSIBILITY OF SUCH DAMAGE. ---> -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd"> -<!-- <img src="new.png" height="12" alt="NEW!"> --> -<html> -<head> -<title>GLEW: The OpenGL Extension Wrangler Library</title> -<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII"> -<link href="glew.css" type="text/css" rel="stylesheet"> -</head> -<body bgcolor="#fff0d0"> -<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%"> -<tr> -<td bgcolor="#ffffff" align="left" valign="top" width="200"> -<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left"> -<tr> -<td valign="top"> - -<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left"> -<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr> -<tr><td align="center"><br></td></tr> -<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr> -<tr><td align="center"><br></td></tr> -<tr><td align="center"> -<table border="0" cellpadding="0" cellspacing="0" align="center"> -<tr><td align="center"><a href="index.html">Download</a></td></tr> -<tr><td align="center"><a href="basic.html">Usage</a></td></tr> -<tr><td align="center"><a href="build.html">Building</a></td></tr> -<tr><td align="center">Installation</td></tr> -<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr> -<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr> -<tr><td align="center"><a href="log.html">Change Log</a></td></tr> -<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr> -<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr> -<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr> -</table> -<tr><td align="center"><br></tr> -</table> -</td> -</tr> -<tr> - -<td valign="bottom"> -<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left"> -<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr> -<tr><td align="center"> -<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68" -height="35" border="0" alt="OpenGL Logo"></a> -<a href="http://sourceforge.net"> <img -src="http://sourceforge.net/sflogo.php?group_id=67586&type=1" -width="88" height="31" border="0" alt="SourceForge Logo"></a> -</td> -</tr> -<!--- <tr><td align="center"><a -href="http://sourceforge.net/donate/index.php?group_id=67586"><img -src="http://images.sourceforge.net/images/project-support.jpg" -width="88" height="32" border="0" alt="Support This Project"></a></td></tr> --> -</table> -</td> -</tr> -</table> -</td> - -<td bgcolor="#ffffff" align="left" valign="top"> - -<h1>The OpenGL Extension Wrangler Library</h1> - -<!-- end header.html --> - - -<h2>Installation</h2> - -<p> -To use the shared library version of GLEW, you need to copy the -headers and libraries into their destination directories. On Windows -this typically boils down to copying: -</p> - -<table border="0" cellpadding="0" cellspacing="0" align="center"> <!-- bgcolor="#f0f0f0" --> -<tr><td align="left"><tt>bin/glew32.dll</tt></td><td> to </td> -<td align="left"><tt>%SystemRoot%/system32</tt></td></tr> -<tr><td align="left"><tt>lib/glew32.lib</tt></td><td> to </td> -<td align="left"><tt>{VC Root}/Lib</tt></td></tr> -<tr><td align="left"><tt>include/GL/glew.h</tt></td><td> to </td> -<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr> -<tr><td align="left"><tt>include/GL/wglew.h</tt></td><td> to </td> -<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr> -</table> -<p> -</p> - -<p> -where <tt>{VC Root}</tt> is the Visual C++ root directory, typically -<tt>C:/Program Files/Microsoft Visual Studio/VC98</tt> for Visual -Studio 6.0 or <tt>C:/Program Files/Microsoft Visual -Studio .NET 2003/Vc7/PlatformSDK</tt> for Visual Studio .NET. -</p> - -<p> -On Unix, typing <tt>make install</tt> will attempt to install GLEW -into <tt>/usr/include/GL</tt> and <tt>/usr/lib</tt>. You can -customize the installation target via the <tt>GLEW_DEST</tt> -environment variable if you do not have write access to these -directories. -</p> - -<h2>Building Your Project with GLEW</h2> -<p> -There are two ways to build your project with GLEW. -</p> -<h3>Including the source files / project file</h3> -<p> -The simpler but less flexible way is to include <tt>glew.h</tt> and -<tt>glew.c</tt> into your project. On Windows, you also need to -define the <tt>GLEW_STATIC</tt> preprocessor token when building a -static library or executable, and the <tt>GLEW_BUILD</tt> preprocessor -token when building a dll. You also need to replace -<tt><GL/gl.h></tt> and <tt><GL/glu.h></tt> with -<tt><glew.h></tt> in your code and set the appropriate include -flag (<tt>-I</tt>) to tell the compiler where to look for it. For -example: -</p> -<p class="pre"> -#include <glew.h><br> -#include <GL/glut.h><br> -<gl, glu, and glut functionality is available here><br> -</p> -<p> -Depending on where you put <tt>glew.h</tt> you may also need to change -the include directives in <tt>glew.c</tt>. Note that if you are using -GLEW together with GLUT, you have to include <tt>glew.h</tt> first. -In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you do not -need to include it separately. -</p> -<p> -On Windows, you also have the option of adding the supplied project -file <tt>glew_static.dsp</tt> to your workspace (solution) and compile -it together with your other projects. In this case you also need to -change the <tt>GLEW_BUILD</tt> preprocessor constant to -<tt>GLEW_STATIC</tt> when building a static library or executable, -otherwise you get build errors. -</p> -<p> -<b>Note that GLEW does not use the C -runtime library, so it does not matter which version (single-threaded, -multi-threaded or multi-threaded DLL) it is linked with (without -debugging information). It is, however, always a good idea to compile all -your projects including GLEW with the same C runtime settings.</b> -</p> - -<h3>Using GLEW as a shared library</h3> - -<p> -Alternatively, you can use the provided project files / makefile to -build a separate shared library you can link your projects with later. -In this case the best practice is to install <tt>glew.h</tt>, -<tt>glew32.lib</tt>, and <tt>glew32.dll</tt> / <tt>libGLEW.so</tt> to -where the OpenGL equivalents <tt>gl.h</tt>, <tt>opengl32.lib</tt>, and -<tt>opengl32.dll</tt> / <tt>libGL.so</tt> are located. Note that you -need administrative privileges to do this. If you do not have -administrator access and your system administrator will not do it for -you, you can install GLEW into your own lib and include subdirectories -and tell the compiler where to find it. Then you can just replace -<tt><GL/gl.h></tt> with <tt><GL/glew.h></tt> in your -program: -</p> - -<p class="pre"> -#include <GL/glew.h><br> -#include <GL/glut.h><br> -<gl, glu, and glut functionality is available here><br> -</p> - -<p> -or: -</p> - -<p class="pre"> -#include <GL/glew.h><br> -<gl and glu functionality is available here><br> -</p> - -<p> -Remember to link your project with <tt>glew32.lib</tt>, -<tt>glu32.lib</tt>, and <tt>opengl32.lib</tt> on Windows and -<tt>libGLEW.so</tt>, <tt>libGLU.so</tt>, and <tt>libGL.so</tt> on -Unix (<tt>-lGLEW -lGLU -lGL</tt>). -</p> - -<p> -It is important to keep in mind that <tt>glew.h</tt> includes neither -<tt>windows.h</tt> nor <tt>gl.h</tt>. Also, GLEW will warn you by -issuing a preprocessor error in case you have included <tt>gl.h</tt>, -<tt>glext.h</tt>, or <tt>glATI.h</tt> before <tt>glew.h</tt>. -</p> - -<!-- begin footer.html --> -</td></tr></table></body> -<!-- end footer.html --> - |