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author | LC <mathew1800@gmail.com> | 2021-02-16 01:35:56 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-16 01:35:56 +0100 |
commit | df1a9d09a93c3997fd6c0ffe18eb7150829089ca (patch) | |
tree | 764d50392de1acf27fc6bf087f96ca32e6b60a6f /src | |
parent | Merge pull request #3603 from FearlessTobi/port-5123 (diff) | |
parent | vk_rasterizer: Fix loading shader addresses twice (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_rasterizer.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 394a1c4e9..dfd38f575 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -277,7 +277,6 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) { const auto shaders = pipeline_cache.GetShaders(); graphics_key.shaders = GetShaderAddresses(shaders); - graphics_key.shaders = GetShaderAddresses(shaders); SetupShaderDescriptors(shaders, is_indexed); const Framebuffer* const framebuffer = texture_cache.GetFramebuffer(); |