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-rw-r--r--akiru.sln20
-rw-r--r--src/akiru/akiru.rcbin3284 -> 3144 bytes
-rw-r--r--src/akiru/akiru.vcxproj44
-rw-r--r--src/akiru/akiru.vcxproj.filters19
-rw-r--r--src/akiru/src/akiru.cpp135
-rw-r--r--src/akiru/src/emuwindow/emu_window_glfw.cpp (renamed from src/akiru/src/emuwindow/emuwindow_glfw.cpp)0
-rw-r--r--src/akiru/src/emuwindow/emu_window_glfw.h (renamed from src/akiru/src/emuwindow/emuwindow_glfw.h)0
-rw-r--r--src/common/src/emu_window.h30
-rw-r--r--src/core/core.vcxproj35
-rw-r--r--vsprops/app.props14
-rw-r--r--vsprops/base.props2
-rw-r--r--vsprops/externals.props6
12 files changed, 143 insertions, 162 deletions
diff --git a/akiru.sln b/akiru.sln
index c8bf30000..325d99f6f 100644
--- a/akiru.sln
+++ b/akiru.sln
@@ -2,6 +2,10 @@ Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "common", "src\common\common.vcxproj", "{DFE335FC-755D-4BAA-8452-94434F8A1EDB}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "akiru", "src\akiru\akiru.vcxproj", "{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core", "src\core\core.vcxproj", "{8AEA7F29-3466-4786-A10D-6A4BD0610977}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -18,6 +22,22 @@ Global
{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|Win32.Build.0 = Release|Win32
{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|x64.ActiveCfg = Release|x64
{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|x64.Build.0 = Release|x64
+ {CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|Win32.ActiveCfg = Debug|Win32
+ {CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|Win32.Build.0 = Debug|Win32
+ {CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|x64.ActiveCfg = Debug|x64
+ {CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|x64.Build.0 = Debug|x64
+ {CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|Win32.ActiveCfg = Release|Win32
+ {CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|Win32.Build.0 = Release|Win32
+ {CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|x64.ActiveCfg = Release|x64
+ {CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|x64.Build.0 = Release|x64
+ {8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|Win32.ActiveCfg = Debug|Win32
+ {8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|Win32.Build.0 = Debug|Win32
+ {8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|x64.ActiveCfg = Debug|x64
+ {8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|x64.Build.0 = Debug|x64
+ {8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|Win32.ActiveCfg = Release|Win32
+ {8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|Win32.Build.0 = Release|Win32
+ {8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|x64.ActiveCfg = Release|x64
+ {8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/src/akiru/akiru.rc b/src/akiru/akiru.rc
index db4fc80b9..dd5241bdf 100644
--- a/src/akiru/akiru.rc
+++ b/src/akiru/akiru.rc
Binary files differ
diff --git a/src/akiru/akiru.vcxproj b/src/akiru/akiru.vcxproj
index f5ab86719..f74948853 100644
--- a/src/akiru/akiru.vcxproj
+++ b/src/akiru/akiru.vcxproj
@@ -46,35 +46,35 @@
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\vsprops\Base.props" />
- <Import Project="..\..\vsprops\CodeGen_Debug.props" />
- <Import Project="..\..\vsprops\App.props" />
- <Import Project="..\..\vsprops\Optimization_Debug.props" />
- <Import Project="..\..\vsprops\Externals.props" />
+ <Import Project="..\..\vsprops\base.props" />
+ <Import Project="..\..\vsprops\code_generation_debug.props" />
+ <Import Project="..\..\vsprops\app.props" />
+ <Import Project="..\..\vsprops\optimization_debug.props" />
+ <Import Project="..\..\vsprops\externals.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\vsprops\Base.props" />
- <Import Project="..\..\vsprops\CodeGen_Debug.props" />
- <Import Project="..\..\vsprops\App.props" />
- <Import Project="..\..\vsprops\Optimization_Debug.props" />
- <Import Project="..\..\vsprops\Externals.props" />
+ <Import Project="..\..\vsprops\base.props" />
+ <Import Project="..\..\vsprops\code_generation_debug.props" />
+ <Import Project="..\..\vsprops\app.props" />
+ <Import Project="..\..\vsprops\optimization_debug.props" />
+ <Import Project="..\..\vsprops\externals.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\vsprops\Base.props" />
- <Import Project="..\..\vsprops\CodeGen_Release.props" />
- <Import Project="..\..\vsprops\App.props" />
- <Import Project="..\..\vsprops\Optimization_Release.props" />
- <Import Project="..\..\vsprops\Externals.props" />
+ <Import Project="..\..\vsprops\base.props" />
+ <Import Project="..\..\vsprops\code_generation_release.props" />
+ <Import Project="..\..\vsprops\app.props" />
+ <Import Project="..\..\vsprops\optimization_release.props" />
+ <Import Project="..\..\vsprops\externals.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\vsprops\Base.props" />
- <Import Project="..\..\vsprops\CodeGen_Release.props" />
- <Import Project="..\..\vsprops\App.props" />
- <Import Project="..\..\vsprops\Optimization_Release.props" />
- <Import Project="..\..\vsprops\Externals.props" />
+ <Import Project="..\..\vsprops\base.props" />
+ <Import Project="..\..\vsprops\code_generation_release.props" />
+ <Import Project="..\..\vsprops\app.props" />
+ <Import Project="..\..\vsprops\optimization_release.props" />
+ <Import Project="..\..\vsprops\externals.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
@@ -190,13 +190,13 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
- <ClCompile Include="src\emuwindow\emuwindow_glfw.cpp" />
<ClCompile Include="src\akiru.cpp" />
+ <ClCompile Include="src\emu_window\emu_window_glfw.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h" />
- <ClInclude Include="src\emuwindow\emuwindow_glfw.h" />
<ClInclude Include="src\akiru.h" />
+ <ClInclude Include="src\emu_window\emu_window_glfw.h" />
<ClInclude Include="src\version.h" />
</ItemGroup>
<ItemGroup>
diff --git a/src/akiru/akiru.vcxproj.filters b/src/akiru/akiru.vcxproj.filters
index 2fc1128af..a0cff2548 100644
--- a/src/akiru/akiru.vcxproj.filters
+++ b/src/akiru/akiru.vcxproj.filters
@@ -2,32 +2,23 @@
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="src\akiru.cpp" />
- <ClCompile Include="src\emuwindow\emuwindow_glfw.cpp">
- <Filter>emuwindow</Filter>
- </ClCompile>
- <ClCompile Include="src\emuwindow\emuwindow_sdl.cpp">
- <Filter>emuwindow</Filter>
+ <ClCompile Include="src\emu_window\emu_window_glfw.cpp">
+ <Filter>emu_window</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h" />
<ClInclude Include="src\version.h" />
- <ClInclude Include="src\emuwindow\emuwindow_glfw.h">
- <Filter>emuwindow</Filter>
- </ClInclude>
<ClInclude Include="src\akiru.h" />
- <ClInclude Include="src\emuwindow\emuwindow_sdl.h">
- <Filter>emuwindow</Filter>
+ <ClInclude Include="src\emu_window\emu_window_glfw.h">
+ <Filter>emu_window</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="akiru.rc" />
</ItemGroup>
<ItemGroup>
- <None Include="res\icon3_48x48.ico" />
- </ItemGroup>
- <ItemGroup>
- <Filter Include="emuwindow">
+ <Filter Include="emu_window">
<UniqueIdentifier>{e3161526-9f53-4670-8dae-2be81ff01bc2}</UniqueIdentifier>
</Filter>
</ItemGroup>
diff --git a/src/akiru/src/akiru.cpp b/src/akiru/src/akiru.cpp
index 0d15c5b20..bb69cf1b1 100644
--- a/src/akiru/src/akiru.cpp
+++ b/src/akiru/src/akiru.cpp
@@ -1,9 +1,9 @@
-/*!
+/**
* Copyright (C) 2013 Akiru Emulator
*
- * @file akiry.cpp
+ * @file akiru.cpp
* @author ShizZy <shizzy247@gmail.com>
- * @date 2012-02-11
+ * @date 2013-09-04
* @brief Main entry point
*
* @section LICENSE
@@ -23,102 +23,73 @@
*/
#include "common.h"
-#include "platform.h"
-#if EMU_PLATFORM == PLATFORM_LINUX
-#include <unistd.h>
-#endif
+//#if EMU_PLATFORM == PLATFORM_LINUX
+//#include <unistd.h>
+//#endif
-#include "config.h"
-#include "xml.h"
-#include "x86_utils.h"
-
-//#include "core.h"
-//#include "dvd/loader.h"
-//#include "powerpc/cpu_core.h"
-//#include "hw/hw.h"
-//#include "video_core.h"
-
-#include "emuwindow/emuwindow_glfw.h"
+#include "emu_window/emu_window_glfw.h"
#include "akiru.h"
-////////////////////////////////////////////////////////////////////////////////////////////////////
-// This is needed to fix SDL in certain build environments
-#ifdef main
-#undef main
-#endif
-
//#define PLAY_FIFO_RECORDING
/// Application entry point
int __cdecl main(int argc, char **argv) {
u32 tight_loop;
- LOG_NOTICE(TMASTER, APP_NAME " starting...\n");
+ printf("akiru starting...\n");
- char program_dir[MAX_PATH];
- _getcwd(program_dir, MAX_PATH-1);
- size_t cwd_len = strlen(program_dir);
- program_dir[cwd_len] = '/';
- program_dir[cwd_len+1] = '\0';
+ //char program_dir[MAX_PATH];
+ //_getcwd(program_dir, MAX_PATH-1);
+ //size_t cwd_len = strlen(program_dir);
+ //program_dir[cwd_len] = '/';
+ //program_dir[cwd_len+1] = '\0';
- common::ConfigManager config_manager;
- config_manager.set_program_dir(program_dir, MAX_PATH);
- config_manager.ReloadConfig(NULL);
- core::SetConfigManager(&config_manager);
+ //common::ConfigManager config_manager;
+ //config_manager.set_program_dir(program_dir, MAX_PATH);
+ //config_manager.ReloadConfig(NULL);
+ //core::SetConfigManager(&config_manager);
EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
- if (E_OK != core::Init(emu_window)) {
- LOG_ERROR(TMASTER, "core initialization failed, exiting...");
- core::Kill();
- exit(1);
- }
-
-#ifndef PLAY_FIFO_RECORDING
- // Load a game or die...
- if (E_OK == dvd::LoadBootableFile(common::g_config->default_boot_file())) {
- if (common::g_config->enable_auto_boot()) {
- core::Start();
- } else {
- LOG_ERROR(TMASTER, "Autoboot required in no-GUI mode... Exiting!\n");
- }
- } else {
- LOG_ERROR(TMASTER, "Failed to load a bootable file... Exiting!\n");
- exit(E_ERR);
- }
- // run the game
- while(core::SYS_DIE != core::g_state) {
- if (core::SYS_RUNNING == core::g_state) {
- if(!(cpu->is_on)) {
- cpu->Start(); // Initialize and start CPU.
- } else {
- for(tight_loop = 0; tight_loop < 10000; ++tight_loop) {
- cpu->execStep();
- }
- }
- } else if (core::SYS_HALTED == core::g_state) {
- core::Stop();
- }
- }
- core::Kill();
-#else
- // load fifo log and replay it
-
- // TODO: Restructure initialization process - Fix Flipper_Open being called from dvd loaders (wtf?)
- Flipper_Open();
- video_core::Start(emu_window);
- core::SetState(core::SYS_RUNNING);
-
- fifo_player::FPFile file;
- fifo_player::Load("/home/tony/20_frames.gff", file);
- fifo_player::PlayFile(file);
+ //if (E_OK != core::Init(emu_window)) {
+ // LOG_ERROR(TMASTER, "core initialization failed, exiting...");
+ // core::Kill();
+ // exit(1);
+ //}
+
+ //// Load a game or die...
+ //if (E_OK == dvd::LoadBootableFile(common::g_config->default_boot_file())) {
+ // if (common::g_config->enable_auto_boot()) {
+ // core::Start();
+ // } else {
+ // LOG_ERROR(TMASTER, "Autoboot required in no-GUI mode... Exiting!\n");
+ // }
+ //} else {
+ // LOG_ERROR(TMASTER, "Failed to load a bootable file... Exiting!\n");
+ // exit(E_ERR);
+ //}
+ //// run the game
+ //while(core::SYS_DIE != core::g_state) {
+ // if (core::SYS_RUNNING == core::g_state) {
+ // if(!(cpu->is_on)) {
+ // cpu->Start(); // Initialize and start CPU.
+ // } else {
+ // for(tight_loop = 0; tight_loop < 10000; ++tight_loop) {
+ // cpu->execStep();
+ // }
+ // }
+ // } else if (core::SYS_HALTED == core::g_state) {
+ // core::Stop();
+ // }
+ //}
+ //core::Kill();
+
+ while (1) {
+ }
- // TODO: Wait for video core to finish - PlayFile should handle this
- while (1);
-#endif
delete emu_window;
- return E_OK;
+ return 0;
}
diff --git a/src/akiru/src/emuwindow/emuwindow_glfw.cpp b/src/akiru/src/emuwindow/emu_window_glfw.cpp
index 884c10ad0..884c10ad0 100644
--- a/src/akiru/src/emuwindow/emuwindow_glfw.cpp
+++ b/src/akiru/src/emuwindow/emu_window_glfw.cpp
diff --git a/src/akiru/src/emuwindow/emuwindow_glfw.h b/src/akiru/src/emuwindow/emu_window_glfw.h
index 1256cabe4..1256cabe4 100644
--- a/src/akiru/src/emuwindow/emuwindow_glfw.h
+++ b/src/akiru/src/emuwindow/emu_window_glfw.h
diff --git a/src/common/src/emu_window.h b/src/common/src/emu_window.h
index 08f7d4766..56ff94819 100644
--- a/src/common/src/emu_window.h
+++ b/src/common/src/emu_window.h
@@ -1,7 +1,7 @@
/**
* Copyright (C) 2005-2012 Gekko Emulator
*
- * @file emuwindow.h
+ * @file emu_window.h
* @author Neobrain
* @date 2012-06-01
* @brief Interface for implementing an emulator window manager
@@ -26,12 +26,11 @@
#define CORE_EMUWINDOW_H_
#include "common.h"
-#include "config.h"
-namespace input_common
-{
-class KeyboardInput;
-}
+//namespace input_common
+//{
+//class KeyboardInput;
+//}
// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
// QGLWidget, GLFW, etc...)
@@ -62,10 +61,10 @@ public:
* @brief Called from KeyboardInput constructor to notify EmuWindow about its presence
* @param controller_interface Pointer to a running KeyboardInput interface
*/
- void set_controller_interface(input_common::KeyboardInput* controller_interface) {
- controller_interface_ = controller_interface;
- }
- input_common::KeyboardInput* controller_interface() { return controller_interface_; }
+ //void set_controller_interface(input_common::KeyboardInput* controller_interface) {
+ // controller_interface_ = controller_interface;
+ //}
+ //input_common::KeyboardInput* controller_interface() { return controller_interface_; }
Config config() { return config_; }
void set_config(Config val) { config_ = val; }
@@ -80,11 +79,11 @@ public:
void set_window_title(std::string val) { window_title_ = val; }
protected:
- EmuWindow() : controller_interface_(NULL), client_area_width_(640), client_area_height_(480) {
+ EmuWindow() : client_area_width_(640), client_area_height_(480) {
char window_title[255];
- sprintf(window_title, "gekko [%s|%s] - %s",
- common::g_config->CPUCoreTypeToString(common::g_config->powerpc_core()).c_str(),
- common::g_config->RenderTypeToString(common::g_config->current_renderer()).c_str(),
+ sprintf(window_title, "akiru [%s|%s] - %s",
+ "null-cpu",
+ "null-renderer",
__DATE__);
window_title_ = window_title;
}
@@ -98,9 +97,6 @@ protected:
private:
Config config_; ///< Internal configuration
- input_common::KeyboardInput* controller_interface_;
-
- DISALLOW_COPY_AND_ASSIGN(EmuWindow);
};
#endif // CORE_EMUWINDOW_H_
diff --git a/src/core/core.vcxproj b/src/core/core.vcxproj
index c976d292e..22fc96fe2 100644
--- a/src/core/core.vcxproj
+++ b/src/core/core.vcxproj
@@ -44,31 +44,31 @@
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\vsprops\Base.props" />
- <Import Project="..\..\vsprops\CodeGen_Debug.props" />
- <Import Project="..\..\vsprops\Optimization_Debug.props" />
- <Import Project="..\..\vsprops\Externals.props" />
+ <Import Project="..\..\vsprops\base.props" />
+ <Import Project="..\..\vsprops\code_generation_debug.props" />
+ <Import Project="..\..\vsprops\optimization_debug.props" />
+ <Import Project="..\..\vsprops\externals.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\vsprops\Base.props" />
- <Import Project="..\..\vsprops\CodeGen_Debug.props" />
- <Import Project="..\..\vsprops\Optimization_Debug.props" />
- <Import Project="..\..\vsprops\Externals.props" />
+ <Import Project="..\..\vsprops\base.props" />
+ <Import Project="..\..\vsprops\code_generation_debug.props" />
+ <Import Project="..\..\vsprops\optimization_debug.props" />
+ <Import Project="..\..\vsprops\externals.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\vsprops\Base.props" />
- <Import Project="..\..\vsprops\CodeGen_Release.props" />
- <Import Project="..\..\vsprops\Optimization_Release.props" />
- <Import Project="..\..\vsprops\Externals.props" />
+ <Import Project="..\..\vsprops\base.props" />
+ <Import Project="..\..\vsprops\code_generation_release.props" />
+ <Import Project="..\..\vsprops\optimization_release.props" />
+ <Import Project="..\..\vsprops\externals.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\vsprops\Base.props" />
- <Import Project="..\..\vsprops\CodeGen_Release.props" />
- <Import Project="..\..\vsprops\Optimization_Release.props" />
- <Import Project="..\..\vsprops\Externals.props" />
+ <Import Project="..\..\vsprops\base.props" />
+ <Import Project="..\..\vsprops\code_generation_release.props" />
+ <Import Project="..\..\vsprops\optimization_release.props" />
+ <Import Project="..\..\vsprops\externals.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
@@ -180,6 +180,9 @@
<Project>{dfe335fc-755d-4baa-8452-94434f8a1edb}</Project>
</ProjectReference>
</ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="src\core.cpp" />
+ </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
diff --git a/vsprops/app.props b/vsprops/app.props
index 0b45648e4..6a152b304 100644
--- a/vsprops/app.props
+++ b/vsprops/app.props
@@ -2,22 +2,22 @@
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
- <GekkoBinDir>$(SolutionDir)bin\$(PlatformName)\</GekkoBinDir>
+ <AkiruBinDir>$(SolutionDir)bin\$(PlatformName)\</AkiruBinDir>
</PropertyGroup>
<PropertyGroup>
- <OutDir>$(GekkoBinDir)</OutDir>
+ <OutDir>$(AkiruBinDir)</OutDir>
<TargetName>$(ProjectName)$(Configuration)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
<PostBuildEvent>
- <Command>xcopy "$(SolutionDir)data" "$(GekkoBinDir)" /Y /S /D
-xcopy "$(ExternalsDir)glew-1.6.0\bin$(PlatformArchitecture)\glew32.dll" "$(GekkoBinDir)" /Y /S /D
-xcopy "$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName)\SDL.dll" "$(GekkoBinDir)" /Y /S /D</Command>
+ <Command>xcopy "$(SolutionDir)data" "$(AkiruBinDir)" /Y /S /D
+xcopy "$(ExternalsDir)glew-1.10.0\bin\Release\$(PlatformName)\glew32.dll" "$(AkiruBinDir)" /Y /S /D
+xcopy "$(ExternalsDir)glfw-3.0.2\lib-msvc100\glfw3.dll" "$(AkiruBinDir)" /Y /S /D</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
- <BuildMacro Include="GekkoBinDir">
- <Value>$(GekkoBinDir)</Value>
+ <BuildMacro Include="AkiruBinDir">
+ <Value>$(AkiruBinDir)</Value>
</BuildMacro>
</ItemGroup>
</Project> \ No newline at end of file
diff --git a/vsprops/base.props b/vsprops/base.props
index d127e15da..2eb647e98 100644
--- a/vsprops/base.props
+++ b/vsprops/base.props
@@ -13,7 +13,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalIncludeDirectories>$(SolutionDir)src\common\src;$(SolutionDir)src\core\src;$(SolutionDir)src\akiru\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES=1;_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES_COUNT =1</PreprocessorDefinitions>
+ <PreprocessorDefinitions>_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES=1;_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES_COUNT=1</PreprocessorDefinitions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<Link>
diff --git a/vsprops/externals.props b/vsprops/externals.props
index 1a578c5e4..c49a095ec 100644
--- a/vsprops/externals.props
+++ b/vsprops/externals.props
@@ -5,7 +5,7 @@
<ExternalsDir>$(SolutionDir)externals\</ExternalsDir>
</PropertyGroup>
<PropertyGroup>
- <_PropertySheetDisplayName>Externals</_PropertySheetDisplayName>
+ <_PropertySheetDisplayName>externals</_PropertySheetDisplayName>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
@@ -15,8 +15,8 @@
</ClCompile>
<Lib />
<Link>
- <AdditionalLibraryDirectories>$(ExternalsDir)glew-1.6.0\lib$(PlatformArchitecture);$(ExternalsDir)glfw-3.0\lib$(PlatformArchitecture)\$(Configuration);$(ExternalsDir)libjpeg;$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>libjpeg.lib;glfw3.lib;opengl32.lib;glew32.lib;glu32.lib;SDL.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalLibraryDirectories>$(ExternalsDir)glew-1.10.0\lib\Release\$(PlatformName);$(ExternalsDir)glfw-3.0.2\lib-msvc100;$(ExternalsDir)libjpeg;$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>glfw3dll.lib;opengl32.lib;glew32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
</Link>