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-rw-r--r--src/video_core/swrasterizer/rasterizer.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp
index b108a0f86..5844c401c 100644
--- a/src/video_core/swrasterizer/rasterizer.cpp
+++ b/src/video_core/swrasterizer/rasterizer.cpp
@@ -599,18 +599,6 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
255),
};
- Math::Quaternion<float> normquat{
- {GetInterpolatedAttribute(v0.quat.x, v1.quat.x, v2.quat.x).ToFloat32(),
- GetInterpolatedAttribute(v0.quat.y, v1.quat.y, v2.quat.y).ToFloat32(),
- GetInterpolatedAttribute(v0.quat.z, v1.quat.z, v2.quat.z).ToFloat32()},
- GetInterpolatedAttribute(v0.quat.w, v1.quat.w, v2.quat.w).ToFloat32(),
- };
-
- Math::Vec3<float> fragment_position{
- GetInterpolatedAttribute(v0.view.x, v1.view.x, v2.view.x).ToFloat32(),
- GetInterpolatedAttribute(v0.view.y, v1.view.y, v2.view.y).ToFloat32(),
- GetInterpolatedAttribute(v0.view.z, v1.view.z, v2.view.z).ToFloat32()};
-
Math::Vec2<float24> uv[3];
uv[0].u() = GetInterpolatedAttribute(v0.tc0.u(), v1.tc0.u(), v2.tc0.u());
uv[0].v() = GetInterpolatedAttribute(v0.tc0.v(), v1.tc0.v(), v2.tc0.v());
@@ -729,8 +717,20 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
Math::Vec4<u8> secondary_fragment_color = {0, 0, 0, 0};
if (!g_state.regs.lighting.disable) {
- std::tie(primary_fragment_color, secondary_fragment_color) = ComputeFragmentsColors(
- g_state.regs.lighting, g_state.lighting, normquat, fragment_position);
+ Math::Quaternion<float> normquat{
+ {GetInterpolatedAttribute(v0.quat.x, v1.quat.x, v2.quat.x).ToFloat32(),
+ GetInterpolatedAttribute(v0.quat.y, v1.quat.y, v2.quat.y).ToFloat32(),
+ GetInterpolatedAttribute(v0.quat.z, v1.quat.z, v2.quat.z).ToFloat32()},
+ GetInterpolatedAttribute(v0.quat.w, v1.quat.w, v2.quat.w).ToFloat32(),
+ };
+
+ Math::Vec3<float> view{
+ GetInterpolatedAttribute(v0.view.x, v1.view.x, v2.view.x).ToFloat32(),
+ GetInterpolatedAttribute(v0.view.y, v1.view.y, v2.view.y).ToFloat32(),
+ GetInterpolatedAttribute(v0.view.z, v1.view.z, v2.view.z).ToFloat32(),
+ };
+ std::tie(primary_fragment_color, secondary_fragment_color) =
+ ComputeFragmentsColors(g_state.regs.lighting, g_state.lighting, normquat, view);
}
for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size();