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-rw-r--r--src/video_core/engines/maxwell_3d.h22
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp10
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp6
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h9
-rw-r--r--src/video_core/textures/decoders.cpp2
5 files changed, 44 insertions, 5 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 988a6433e..cc1f90de6 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -478,7 +478,9 @@ public:
u32 depth_write_enabled;
- INSERT_PADDING_WORDS(0x8);
+ INSERT_PADDING_WORDS(0x7);
+
+ u32 d3d_cull_mode;
BitField<0, 3, ComparisonOp> depth_test_func;
@@ -498,7 +500,13 @@ public:
u32 enable[NumRenderTargets];
} blend;
- INSERT_PADDING_WORDS(0x2D);
+ INSERT_PADDING_WORDS(0xB);
+
+ union {
+ BitField<4, 1, u32> triangle_rast_flip;
+ } screen_y_control;
+
+ INSERT_PADDING_WORDS(0x21);
u32 vb_element_base;
@@ -528,7 +536,12 @@ public:
}
} tic;
- INSERT_PADDING_WORDS(0x22);
+ INSERT_PADDING_WORDS(0x21);
+
+ union {
+ BitField<2, 1, u32> coord_origin;
+ BitField<3, 10, u32> enable;
+ } point_coord_replace;
struct {
u32 code_address_high;
@@ -818,11 +831,14 @@ ASSERT_REG_POSITION(rt_control, 0x487);
ASSERT_REG_POSITION(depth_test_enable, 0x4B3);
ASSERT_REG_POSITION(independent_blend_enable, 0x4B9);
ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
+ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
ASSERT_REG_POSITION(depth_test_func, 0x4C3);
ASSERT_REG_POSITION(blend, 0x4CF);
+ASSERT_REG_POSITION(screen_y_control, 0x4EB);
ASSERT_REG_POSITION(vb_element_base, 0x50D);
ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(tic, 0x55D);
+ASSERT_REG_POSITION(point_coord_replace, 0x581);
ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(index_array, 0x5F2);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e516eb1ad..3c3657d9d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -771,6 +771,16 @@ void RasterizerOpenGL::SyncCullMode() {
if (state.cull.enabled) {
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
+
+ // If the GPU is configured to flip the rasterized triangles, then we need to flip the
+ // notion of front and back. Note: We flip the triangles when the value of the register is 0
+ // because OpenGL already does it for us.
+ if (regs.screen_y_control.triangle_rast_flip == 0) {
+ if (state.cull.front_face == GL_CCW)
+ state.cull.front_face = GL_CW;
+ else if (state.cull.front_face == GL_CW)
+ state.cull.front_face = GL_CCW;
+ }
}
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 50469c05c..57d7763ff 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -108,7 +108,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
false}, // Z24S8
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
- false}, // S8Z24
+ false}, // S8Z24
+ {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
}};
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
@@ -191,7 +192,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::Z24S8>,
- MortonCopy<true, PixelFormat::S8Z24>,
+ MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
};
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
@@ -213,6 +214,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<false, PixelFormat::ABGR8>,
MortonCopy<false, PixelFormat::Z24S8>,
MortonCopy<false, PixelFormat::S8Z24>,
+ MortonCopy<false, PixelFormat::Z32F>,
};
// Allocate an uninitialized texture of appropriate size and format for the surface
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 8005a81b8..b4d7f8ebe 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -42,6 +42,7 @@ struct SurfaceParams {
// DepthStencil formats
Z24S8 = 13,
S8Z24 = 14,
+ Z32F = 15,
MaxDepthStencilFormat,
@@ -94,6 +95,7 @@ struct SurfaceParams {
4, // ASTC_2D_4X4
1, // Z24S8
1, // S8Z24
+ 1, // Z32F
}};
ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
@@ -120,6 +122,7 @@ struct SurfaceParams {
32, // ASTC_2D_4X4
32, // Z24S8
32, // S8Z24
+ 32, // Z32F
}};
ASSERT(static_cast<size_t>(format) < bpp_table.size());
@@ -135,6 +138,8 @@ struct SurfaceParams {
return PixelFormat::S8Z24;
case Tegra::DepthFormat::Z24_S8_UNORM:
return PixelFormat::Z24S8;
+ case Tegra::DepthFormat::Z32_FLOAT:
+ return PixelFormat::Z32F;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
@@ -235,6 +240,8 @@ struct SurfaceParams {
return Tegra::DepthFormat::S8_Z24_UNORM;
case PixelFormat::Z24S8:
return Tegra::DepthFormat::Z24_S8_UNORM;
+ case PixelFormat::Z32F:
+ return Tegra::DepthFormat::Z32_FLOAT;
default:
UNREACHABLE();
}
@@ -284,6 +291,8 @@ struct SurfaceParams {
case Tegra::DepthFormat::S8_Z24_UNORM:
case Tegra::DepthFormat::Z24_S8_UNORM:
return ComponentType::UNorm;
+ case Tegra::DepthFormat::Z32_FLOAT:
+ return ComponentType::Float;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 7b06fea3e..d5ab4e4f9 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -78,6 +78,7 @@ static u32 DepthBytesPerPixel(DepthFormat format) {
switch (format) {
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_S8_UNORM:
+ case DepthFormat::Z32_FLOAT:
return 4;
default:
UNIMPLEMENTED_MSG("Format not implemented");
@@ -132,6 +133,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
switch (format) {
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_S8_UNORM:
+ case DepthFormat::Z32_FLOAT:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
unswizzled_data.data(), true, block_height);
break;