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-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp36
1 files changed, 20 insertions, 16 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 2e8a422a8..68bacd4c5 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -181,30 +181,34 @@ void OpenGLState::Apply() const {
}
// Textures
- for (int i = 0; i < std::size(texture_units); ++i) {
- if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) {
- glActiveTexture(TextureUnits::MaxwellTexture(i).Enum());
- glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d);
+ for (std::size_t i = 0; i < std::size(texture_units); ++i) {
+ const auto& texture_unit = texture_units[i];
+ const auto& cur_state_texture_unit = cur_state.texture_units[i];
+
+ if (texture_unit.texture_2d != cur_state_texture_unit.texture_2d) {
+ glActiveTexture(TextureUnits::MaxwellTexture(static_cast<int>(i)).Enum());
+ glBindTexture(GL_TEXTURE_2D, texture_unit.texture_2d);
}
- if (texture_units[i].sampler != cur_state.texture_units[i].sampler) {
- glBindSampler(static_cast<GLuint>(i), texture_units[i].sampler);
+ if (texture_unit.sampler != cur_state_texture_unit.sampler) {
+ glBindSampler(static_cast<GLuint>(i), texture_unit.sampler);
}
// Update the texture swizzle
- if (texture_units[i].swizzle.r != cur_state.texture_units[i].swizzle.r ||
- texture_units[i].swizzle.g != cur_state.texture_units[i].swizzle.g ||
- texture_units[i].swizzle.b != cur_state.texture_units[i].swizzle.b ||
- texture_units[i].swizzle.a != cur_state.texture_units[i].swizzle.a) {
- std::array<GLint, 4> mask = {texture_units[i].swizzle.r, texture_units[i].swizzle.g,
- texture_units[i].swizzle.b, texture_units[i].swizzle.a};
+ if (texture_unit.swizzle.r != cur_state_texture_unit.swizzle.r ||
+ texture_unit.swizzle.g != cur_state_texture_unit.swizzle.g ||
+ texture_unit.swizzle.b != cur_state_texture_unit.swizzle.b ||
+ texture_unit.swizzle.a != cur_state_texture_unit.swizzle.a) {
+ std::array<GLint, 4> mask = {texture_unit.swizzle.r, texture_unit.swizzle.g,
+ texture_unit.swizzle.b, texture_unit.swizzle.a};
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask.data());
}
}
// Constbuffers
- for (u32 stage = 0; stage < draw.const_buffers.size(); ++stage) {
- for (u32 buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) {
- auto& current = cur_state.draw.const_buffers[stage][buffer_id];
- auto& new_state = draw.const_buffers[stage][buffer_id];
+ for (std::size_t stage = 0; stage < draw.const_buffers.size(); ++stage) {
+ for (std::size_t buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) {
+ const auto& current = cur_state.draw.const_buffers[stage][buffer_id];
+ const auto& new_state = draw.const_buffers[stage][buffer_id];
+
if (current.enabled != new_state.enabled || current.bindpoint != new_state.bindpoint ||
current.ssbo != new_state.ssbo) {
if (new_state.enabled) {