diff options
-rw-r--r-- | src/core/settings.cpp | 1 | ||||
-rw-r--r-- | src/core/settings.h | 1 | ||||
-rw-r--r-- | src/core/telemetry_session.cpp | 1 | ||||
-rw-r--r-- | src/yuzu/configuration/config.cpp | 4 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 6 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.ui | 10 | ||||
-rw-r--r-- | src/yuzu_cmd/config.cpp | 2 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 |
8 files changed, 29 insertions, 0 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index da53cde05..4edff9cd8 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -112,6 +112,7 @@ void LogSettings() { LogSetting("Renderer_UseAsynchronousGpuEmulation", Settings::values.use_asynchronous_gpu_emulation); LogSetting("Renderer_UseVsync", Settings::values.use_vsync); + LogSetting("Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders); LogSetting("Renderer_AnisotropicFilteringLevel", Settings::values.max_anisotropy); LogSetting("Audio_OutputEngine", Settings::values.sink_id); LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching); diff --git a/src/core/settings.h b/src/core/settings.h index c1266b341..78eb33737 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -446,6 +446,7 @@ struct Values { GPUAccuracy gpu_accuracy; bool use_asynchronous_gpu_emulation; bool use_vsync; + bool use_assembly_shaders; bool force_30fps_mode; bool use_fast_gpu_time; diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index 1c3b03a1c..c781b3cfc 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -201,6 +201,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) { AddField(field_type, "Renderer_UseAsynchronousGpuEmulation", Settings::values.use_asynchronous_gpu_emulation); AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync); + AddField(field_type, "Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders); AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode); } diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 27775701d..b08b87426 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -643,6 +643,8 @@ void Config::ReadRendererValues() { Settings::values.use_asynchronous_gpu_emulation = ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool(); Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool(); + Settings::values.use_assembly_shaders = + ReadSetting(QStringLiteral("use_assembly_shaders"), false).toBool(); Settings::values.use_fast_gpu_time = ReadSetting(QStringLiteral("use_fast_gpu_time"), true).toBool(); Settings::values.force_30fps_mode = @@ -1090,6 +1092,8 @@ void Config::SaveRendererValues() { WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"), Settings::values.use_asynchronous_gpu_emulation, false); WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); + WriteSetting(QStringLiteral("use_assembly_shaders"), Settings::values.use_assembly_shaders, + false); WriteSetting(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, true); WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false); diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index 5bb2ae555..37aadf7f8 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -12,6 +12,9 @@ ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent) ui->setupUi(this); + // TODO: Remove this after assembly shaders are fully integrated + ui->use_assembly_shaders->setVisible(false); + SetConfiguration(); } @@ -22,6 +25,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->gpu_accuracy->setCurrentIndex(static_cast<int>(Settings::values.gpu_accuracy)); ui->use_vsync->setEnabled(runtime_lock); ui->use_vsync->setChecked(Settings::values.use_vsync); + ui->use_assembly_shaders->setEnabled(runtime_lock); + ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time); ui->force_30fps_mode->setEnabled(runtime_lock); ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode); @@ -33,6 +38,7 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(ui->gpu_accuracy->currentIndex()); Settings::values.gpu_accuracy = gpu_accuracy; Settings::values.use_vsync = ui->use_vsync->isChecked(); + Settings::values.use_assembly_shaders = ui->use_assembly_shaders->isChecked(); Settings::values.use_fast_gpu_time = ui->use_fast_gpu_time->isChecked(); Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked(); Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex(); diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index 770b80c50..0021607ac 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -63,6 +63,16 @@ </widget> </item> <item> + <widget class="QCheckBox" name="use_assembly_shaders"> + <property name="toolTip"> + <string>Enabling this reduces shader stutter. Enables OpenGL assembly shaders on supported Nvidia devices (NV_gpu_program5 is required). This feature is experimental.</string> + </property> + <property name="text"> + <string>Use assembly shaders (experimental, Nvidia OpenGL only)</string> + </property> + </widget> + </item> + <item> <widget class="QCheckBox" name="force_30fps_mode"> <property name="text"> <string>Force 30 FPS mode</string> diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 2348e6e0d..c20d48c42 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -397,6 +397,8 @@ void Config::ReadValues() { sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false); Settings::values.use_vsync = static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)); + Settings::values.use_assembly_shaders = + sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false); Settings::values.use_fast_gpu_time = sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index ae94b51c4..abc6e6e65 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -134,6 +134,10 @@ max_anisotropy = # 0 (default): Off, 1: On use_vsync = +# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required. +# 0 (default): Off, 1: On +use_assembly_shaders = + # Turns on the frame limiter, which will limit frames output to the target game speed # 0: Off, 1: On (default) use_frame_limit = |