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-rw-r--r--src/akiru/src/emu_window/emu_window_glfw.cpp96
-rw-r--r--src/akiru/src/emu_window/emu_window_glfw.h56
-rw-r--r--src/core/src/core.cpp2
3 files changed, 154 insertions, 0 deletions
diff --git a/src/akiru/src/emu_window/emu_window_glfw.cpp b/src/akiru/src/emu_window/emu_window_glfw.cpp
new file mode 100644
index 000000000..01e5992e5
--- /dev/null
+++ b/src/akiru/src/emu_window/emu_window_glfw.cpp
@@ -0,0 +1,96 @@
+/**
+ * Copyright (C) 2013 Akiru Emulator
+ *
+ * @file emu_window_glfw.cpp
+ * @author ShizZy <shizzy@6bit.net>
+ * @date 2013-09-04
+ * @brief Implementation implementation of EmuWindow class for GLFW
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#include "common.h"
+#include "emu_window_glfw.h"
+
+static void OnKeyEvent(GLFWwindow* win, int key, int action) {
+ // EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
+ //input_common::GCController::GCButtonState state;
+
+ //if (action == GLFW_PRESS) {
+ // state = input_common::GCController::PRESSED;
+ //} else {
+ // state = input_common::GCController::RELEASED;
+ //}
+ // for (int channel = 0; channel < 4 && emuwin->controller_interface(); ++channel) {
+ // emuwin->controller_interface()->SetControllerStatus(channel, key, state);
+ // }
+}
+
+static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
+ EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
+ emuwin->set_client_area_width(width);
+ emuwin->set_client_area_height(height);
+}
+
+/// EmuWindow_GLFW constructor
+EmuWindow_GLFW::EmuWindow_GLFW() {
+ // Initialize the window
+ if(glfwInit() != GL_TRUE) {
+ printf("Failed to initialize GLFW! Exiting...");
+ exit(1);
+ }
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
+ render_window_ = glfwCreateWindow(640, 480, "akiru", NULL, NULL);
+
+ // Setup callbacks
+ glfwSetWindowUserPointer(render_window_, this);
+ //glfwSetKeyCallback(render_window_, OnKeyEvent);
+ //glfwSetWindowSizeCallback(render_window_, OnWindowSizeEvent);
+
+ DoneCurrent();
+}
+
+/// EmuWindow_GLFW destructor
+EmuWindow_GLFW::~EmuWindow_GLFW() {
+ glfwTerminate();
+}
+
+/// Swap buffers to display the next frame
+void EmuWindow_GLFW::SwapBuffers() {
+ glfwSwapBuffers(render_window_);
+}
+
+/// Polls window events
+void EmuWindow_GLFW::PollEvents() {
+ // TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
+ // from the main thread, but this should probably be in an event handler...
+ static char title[128];
+ sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(), 0.0f);
+ glfwSetWindowTitle(render_window_, title);
+
+ glfwPollEvents();
+}
+
+/// Makes the GLFW OpenGL context current for the caller thread
+void EmuWindow_GLFW::MakeCurrent() {
+ glfwMakeContextCurrent(render_window_);
+}
+
+/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
+void EmuWindow_GLFW::DoneCurrent() {
+ glfwMakeContextCurrent(NULL);
+}
diff --git a/src/akiru/src/emu_window/emu_window_glfw.h b/src/akiru/src/emu_window/emu_window_glfw.h
new file mode 100644
index 000000000..927d726b8
--- /dev/null
+++ b/src/akiru/src/emu_window/emu_window_glfw.h
@@ -0,0 +1,56 @@
+/**
+ * Copyright (C) 2013 Akiru Emulator
+ *
+ * @file emu_window_glfw.h
+ * @author ShizZy <shizzy@6bit.net>
+ * @date 2013-09-04
+ * @brief Implementation implementation of EmuWindow class for GLFW
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef AKIRU_EMUWINDOW_GLFW_
+#define AKIRU_EMUWINDOW_GLFW_
+
+#include <GL/glew.h>
+#include <GLFW/glfw3.h>
+
+#include "emu_window.h"
+
+class EmuWindow_GLFW : public EmuWindow {
+public:
+ EmuWindow_GLFW();
+ ~EmuWindow_GLFW();
+
+ /// Swap buffers to display the next frame
+ void SwapBuffers();
+
+ /// Polls window events
+ void PollEvents();
+
+ /// Makes the graphics context current for the caller thread
+ void MakeCurrent();
+
+ /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
+ void DoneCurrent();
+
+ GLFWwindow* render_window_; ///< Internal GLFW render window
+
+private:
+
+};
+
+#endif // AKIRU_EMUWINDOW_GLFW_
diff --git a/src/core/src/core.cpp b/src/core/src/core.cpp
new file mode 100644
index 000000000..b5ac85648
--- /dev/null
+++ b/src/core/src/core.cpp
@@ -0,0 +1,2 @@
+void null() {
+} \ No newline at end of file