diff options
-rw-r--r-- | src/core/core.h | 7 | ||||
-rw-r--r-- | src/core/hle/service/am/am.cpp | 12 | ||||
-rw-r--r-- | src/core/hle/service/am/am.h | 1 | ||||
-rw-r--r-- | src/core/hle/service/pm/pm.cpp | 13 | ||||
-rw-r--r-- | src/core/hle/service/pm/pm.h | 2 | ||||
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 70 | ||||
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 6 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 89 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 3 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 75 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 33 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 53 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 18 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/maxwell_to_gl.h | 24 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 33 |
15 files changed, 339 insertions, 100 deletions
diff --git a/src/core/core.h b/src/core/core.h index 790e23cae..7188dabdc 100644 --- a/src/core/core.h +++ b/src/core/core.h @@ -187,6 +187,13 @@ public: return current_process; } + /// Gets the name of the current game + Loader::ResultStatus GetGameName(std::string& out) const { + if (app_loader == nullptr) + return Loader::ResultStatus::ErrorNotInitialized; + return app_loader->ReadTitle(out); + } + PerfStats perf_stats; FrameLimiter frame_limiter; diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp index 78d551a8a..7e3cf6d58 100644 --- a/src/core/hle/service/am/am.cpp +++ b/src/core/hle/service/am/am.cpp @@ -18,6 +18,7 @@ #include "core/hle/service/apm/apm.h" #include "core/hle/service/filesystem/filesystem.h" #include "core/hle/service/nvflinger/nvflinger.h" +#include "core/hle/service/pm/pm.h" #include "core/hle/service/set/set.h" #include "core/settings.h" @@ -309,7 +310,7 @@ ICommonStateGetter::ICommonStateGetter() : ServiceFramework("ICommonStateGetter" {5, &ICommonStateGetter::GetOperationMode, "GetOperationMode"}, {6, &ICommonStateGetter::GetPerformanceMode, "GetPerformanceMode"}, {7, nullptr, "GetCradleStatus"}, - {8, nullptr, "GetBootMode"}, + {8, &ICommonStateGetter::GetBootMode, "GetBootMode"}, {9, &ICommonStateGetter::GetCurrentFocusState, "GetCurrentFocusState"}, {10, nullptr, "RequestToAcquireSleepLock"}, {11, nullptr, "ReleaseSleepLock"}, @@ -334,6 +335,15 @@ ICommonStateGetter::ICommonStateGetter() : ServiceFramework("ICommonStateGetter" event = Kernel::Event::Create(Kernel::ResetType::OneShot, "ICommonStateGetter:Event"); } +void ICommonStateGetter::GetBootMode(Kernel::HLERequestContext& ctx) { + IPC::ResponseBuilder rb{ctx, 3}; + rb.Push(RESULT_SUCCESS); + + rb.Push<u8>(static_cast<u8>(Service::PM::SystemBootMode::Normal)); // Normal boot mode + + LOG_DEBUG(Service_AM, "called"); +} + void ICommonStateGetter::GetEventHandle(Kernel::HLERequestContext& ctx) { event->Signal(); diff --git a/src/core/hle/service/am/am.h b/src/core/hle/service/am/am.h index b763aff6f..9e8bb4e43 100644 --- a/src/core/hle/service/am/am.h +++ b/src/core/hle/service/am/am.h @@ -116,6 +116,7 @@ private: void GetDefaultDisplayResolutionChangeEvent(Kernel::HLERequestContext& ctx); void GetOperationMode(Kernel::HLERequestContext& ctx); void GetPerformanceMode(Kernel::HLERequestContext& ctx); + void GetBootMode(Kernel::HLERequestContext& ctx); Kernel::SharedPtr<Kernel::Event> event; }; diff --git a/src/core/hle/service/pm/pm.cpp b/src/core/hle/service/pm/pm.cpp index e20a25689..6ec35ca60 100644 --- a/src/core/hle/service/pm/pm.cpp +++ b/src/core/hle/service/pm/pm.cpp @@ -2,6 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include "core/hle/ipc_helpers.h" +#include "core/hle/service/pm/pm.h" #include "core/hle/service/service.h" namespace Service::PM { @@ -10,11 +12,20 @@ class BootMode final : public ServiceFramework<BootMode> { public: explicit BootMode() : ServiceFramework{"pm:bm"} { static const FunctionInfo functions[] = { - {0, nullptr, "GetBootMode"}, + {0, &BootMode::GetBootMode, "GetBootMode"}, {1, nullptr, "SetMaintenanceBoot"}, }; RegisterHandlers(functions); } + +private: + void GetBootMode(Kernel::HLERequestContext& ctx) { + IPC::ResponseBuilder rb{ctx, 3}; + rb.Push(RESULT_SUCCESS); + rb.Push<u32>(static_cast<u32>(SystemBootMode::Normal)); // Normal boot mode + + LOG_DEBUG(Service_PM, "called"); + } }; class DebugMonitor final : public ServiceFramework<DebugMonitor> { diff --git a/src/core/hle/service/pm/pm.h b/src/core/hle/service/pm/pm.h index 9fc19fed6..370f2ed72 100644 --- a/src/core/hle/service/pm/pm.h +++ b/src/core/hle/service/pm/pm.h @@ -9,7 +9,7 @@ class ServiceManager; } namespace Service::PM { - +enum class SystemBootMode : u32 { Normal = 0, Maintenance = 1 }; /// Registers all PM services with the specified service manager. void InstallInterfaces(SM::ServiceManager& service_manager); diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index d03bc1c0c..92bfda053 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -330,6 +330,17 @@ public: Set = 0x150F, }; + enum class StencilOp : u32 { + Keep = 1, + Zero = 2, + Replace = 3, + Incr = 4, + Decr = 5, + Invert = 6, + IncrWrap = 7, + DecrWrap = 8, + }; + struct Cull { enum class FrontFace : u32 { ClockWise = 0x0900, @@ -508,8 +519,16 @@ public: float clear_color[4]; float clear_depth; + INSERT_PADDING_WORDS(0x3); + s32 clear_stencil; + + INSERT_PADDING_WORDS(0x6C); + + s32 stencil_back_func_ref; + u32 stencil_back_mask; + u32 stencil_back_func_mask; - INSERT_PADDING_WORDS(0x93); + INSERT_PADDING_WORDS(0x20); struct { u32 address_high; @@ -573,16 +592,14 @@ public: u32 enable[NumRenderTargets]; } blend; - struct { - u32 enable; - u32 front_op_fail; - u32 front_op_zfail; - u32 front_op_zpass; - u32 front_func_func; - u32 front_func_ref; - u32 front_func_mask; - u32 front_mask; - } stencil; + u32 stencil_enable; + StencilOp stencil_front_op_fail; + StencilOp stencil_front_op_zfail; + StencilOp stencil_front_op_zpass; + ComparisonOp stencil_front_func_func; + s32 stencil_front_func_ref; + u32 stencil_front_func_mask; + u32 stencil_front_mask; INSERT_PADDING_WORDS(0x3); @@ -626,13 +643,11 @@ public: INSERT_PADDING_WORDS(0x5); - struct { - u32 enable; - u32 back_op_fail; - u32 back_op_zfail; - u32 back_op_zpass; - u32 back_func_func; - } stencil_two_side; + u32 stencil_two_side_enable; + StencilOp stencil_back_op_fail; + StencilOp stencil_back_op_zfail; + StencilOp stencil_back_op_zpass; + ComparisonOp stencil_back_func_func; INSERT_PADDING_WORDS(0x17); @@ -944,6 +959,10 @@ ASSERT_REG_POSITION(viewport, 0x300); ASSERT_REG_POSITION(vertex_buffer, 0x35D); ASSERT_REG_POSITION(clear_color[0], 0x360); ASSERT_REG_POSITION(clear_depth, 0x364); +ASSERT_REG_POSITION(clear_stencil, 0x368); +ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5); +ASSERT_REG_POSITION(stencil_back_mask, 0x3D6); +ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7); ASSERT_REG_POSITION(zeta, 0x3F8); ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458); ASSERT_REG_POSITION(rt_control, 0x487); @@ -955,13 +974,24 @@ ASSERT_REG_POSITION(depth_write_enabled, 0x4BA); ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2); ASSERT_REG_POSITION(depth_test_func, 0x4C3); ASSERT_REG_POSITION(blend, 0x4CF); -ASSERT_REG_POSITION(stencil, 0x4E0); +ASSERT_REG_POSITION(stencil_enable, 0x4E0); +ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1); +ASSERT_REG_POSITION(stencil_front_op_zfail, 0x4E2); +ASSERT_REG_POSITION(stencil_front_op_zpass, 0x4E3); +ASSERT_REG_POSITION(stencil_front_func_func, 0x4E4); +ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5); +ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6); +ASSERT_REG_POSITION(stencil_front_mask, 0x4E7); ASSERT_REG_POSITION(screen_y_control, 0x4EB); ASSERT_REG_POSITION(vb_element_base, 0x50D); ASSERT_REG_POSITION(zeta_enable, 0x54E); ASSERT_REG_POSITION(tsc, 0x557); ASSERT_REG_POSITION(tic, 0x55D); -ASSERT_REG_POSITION(stencil_two_side, 0x565); +ASSERT_REG_POSITION(stencil_two_side_enable, 0x565); +ASSERT_REG_POSITION(stencil_back_op_fail, 0x566); +ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567); +ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568); +ASSERT_REG_POSITION(stencil_back_func_func, 0x569); ASSERT_REG_POSITION(point_coord_replace, 0x581); ASSERT_REG_POSITION(code_address, 0x582); ASSERT_REG_POSITION(draw, 0x585); diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index a36df65f9..7fd622159 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -636,6 +636,9 @@ public: IADD_C, IADD_R, IADD_IMM, + IADD3_C, + IADD3_R, + IADD3_IMM, IADD32I, ISCADD_C, // Scale and Add ISCADD_R, @@ -854,6 +857,9 @@ private: INST("0100110000010---", Id::IADD_C, Type::ArithmeticInteger, "IADD_C"), INST("0101110000010---", Id::IADD_R, Type::ArithmeticInteger, "IADD_R"), INST("0011100-00010---", Id::IADD_IMM, Type::ArithmeticInteger, "IADD_IMM"), + INST("010011001100----", Id::IADD3_C, Type::ArithmeticInteger, "IADD3_C"), + INST("010111001100----", Id::IADD3_R, Type::ArithmeticInteger, "IADD3_R"), + INST("0011100-1100----", Id::IADD3_IMM, Type::ArithmeticInteger, "IADD3_IMM"), INST("0001110---------", Id::IADD32I, Type::ArithmeticIntegerImmediate, "IADD32I"), INST("0100110000011---", Id::ISCADD_C, Type::ArithmeticInteger, "ISCADD_C"), INST("0101110000011---", Id::ISCADD_R, Type::ArithmeticInteger, "ISCADD_R"), diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 516e1b50f..8bfa75b84 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -14,6 +14,7 @@ #include "common/logging/log.h" #include "common/math_util.h" #include "common/microprofile.h" +#include "common/scope_exit.h" #include "core/core.h" #include "core/frontend/emu_window.h" #include "core/hle/kernel/process.h" @@ -315,16 +316,14 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c using_color_fb = false; } - // TODO(bunnei): Implement this - const bool has_stencil = false; - + const bool has_stencil = regs.stencil_enable; const bool write_color_fb = state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE || state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE; const bool write_depth_fb = (state.depth.test_enabled && state.depth.write_mask == GL_TRUE) || - (has_stencil && state.stencil.test_enabled && state.stencil.write_mask != 0); + (has_stencil && (state.stencil.front.write_mask || state.stencil.back.write_mask)); Surface color_surface; Surface depth_surface; @@ -364,41 +363,70 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c } void RasterizerOpenGL::Clear() { - const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + const auto prev_state{state}; + SCOPE_EXIT({ prev_state.Apply(); }); + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; bool use_color_fb = false; bool use_depth_fb = false; - GLbitfield clear_mask = 0; - if (regs.clear_buffers.R && regs.clear_buffers.G && regs.clear_buffers.B && + OpenGLState clear_state; + clear_state.draw.draw_framebuffer = state.draw.draw_framebuffer; + clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE; + clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE; + clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE; + clear_state.color_mask.alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE; + + GLbitfield clear_mask{}; + if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B || regs.clear_buffers.A) { - clear_mask |= GL_COLOR_BUFFER_BIT; - use_color_fb = true; + if (regs.clear_buffers.RT == 0) { + // We only support clearing the first color attachment for now + clear_mask |= GL_COLOR_BUFFER_BIT; + use_color_fb = true; + } else { + // TODO(subv): Add support for the other color attachments + LOG_CRITICAL(HW_GPU, "Clear unimplemented for RT {}", regs.clear_buffers.RT); + } } if (regs.clear_buffers.Z) { + ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!"); + use_depth_fb = true; clear_mask |= GL_DEPTH_BUFFER_BIT; - use_depth_fb = regs.zeta_enable != 0; // Always enable the depth write when clearing the depth buffer. The depth write mask is // ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to true. - state.depth.test_enabled = true; - state.depth.write_mask = GL_TRUE; - state.depth.test_func = GL_ALWAYS; - state.Apply(); + clear_state.depth.test_enabled = true; + clear_state.depth.test_func = GL_ALWAYS; + } + if (regs.clear_buffers.S) { + ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!"); + use_depth_fb = true; + clear_mask |= GL_STENCIL_BUFFER_BIT; + clear_state.stencil.test_enabled = true; } - if (clear_mask == 0) + if (!use_color_fb && !use_depth_fb) { + // No color surface nor depth/stencil surface are enabled return; + } + + if (clear_mask == 0) { + // No clear mask is enabled + return; + } ScopeAcquireGLContext acquire_context{emu_window}; auto [dirty_color_surface, dirty_depth_surface] = ConfigureFramebuffers(use_color_fb, use_depth_fb, false); - // TODO(Subv): Support clearing only partial colors. + clear_state.Apply(); + glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2], regs.clear_color[3]); glClearDepth(regs.clear_depth); + glClearStencil(regs.clear_stencil); glClear(clear_mask); @@ -451,6 +479,7 @@ void RasterizerOpenGL::DrawArrays() { ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true); SyncDepthTestState(); + SyncStencilTestState(); SyncBlendState(); SyncLogicOpState(); SyncCullMode(); @@ -841,6 +870,34 @@ void RasterizerOpenGL::SyncDepthTestState() { state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func); } +void RasterizerOpenGL::SyncStencilTestState() { + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + state.stencil.test_enabled = regs.stencil_enable != 0; + + if (!regs.stencil_enable) { + return; + } + + // TODO(bunnei): Verify behavior when this is not set + ASSERT(regs.stencil_two_side_enable); + + state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func); + state.stencil.front.test_ref = regs.stencil_front_func_ref; + state.stencil.front.test_mask = regs.stencil_front_func_mask; + state.stencil.front.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_fail); + state.stencil.front.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_zfail); + state.stencil.front.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_front_op_zpass); + state.stencil.front.write_mask = regs.stencil_front_mask; + + state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func); + state.stencil.back.test_ref = regs.stencil_back_func_ref; + state.stencil.back.test_mask = regs.stencil_back_func_mask; + state.stencil.back.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_fail); + state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail); + state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass); + state.stencil.back.write_mask = regs.stencil_back_mask; +} + void RasterizerOpenGL::SyncBlendState() { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 59b727de0..531b04046 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -141,6 +141,9 @@ private: /// Syncs the depth test state to match the guest state void SyncDepthTestState(); + /// Syncs the stencil test state to match the guest state + void SyncStencilTestState(); + /// Syncs the blend state to match the guest state void SyncBlendState(); diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index b1769c99b..83d8d3d94 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -780,17 +780,30 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres } else if (preserve_contents) { // If surface parameters changed and we care about keeping the previous data, recreate // the surface from the old one - return RecreateSurface(surface, params); + UnregisterSurface(surface); + Surface new_surface{RecreateSurface(surface, params)}; + RegisterSurface(new_surface); + return new_surface; } else { // Delete the old surface before creating a new one to prevent collisions. UnregisterSurface(surface); } } + // Try to get a previously reserved surface + surface = TryGetReservedSurface(params); + // No surface found - create a new one - surface = std::make_shared<CachedSurface>(params); - RegisterSurface(surface); - LoadSurface(surface); + if (!surface) { + surface = std::make_shared<CachedSurface>(params); + ReserveSurface(surface); + RegisterSurface(surface); + } + + // Only load surface from memory if we care about the contents + if (preserve_contents) { + LoadSurface(surface); + } return surface; } @@ -799,13 +812,18 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, const SurfaceParams& new_params) { // Verify surface is compatible for blitting const auto& params{surface->GetSurfaceParams()}; - ASSERT(params.type == new_params.type); - ASSERT_MSG(params.GetCompressionFactor(params.pixel_format) == 1, - "Compressed texture reinterpretation is not supported"); // Create a new surface with the new parameters, and blit the previous surface to it Surface new_surface{std::make_shared<CachedSurface>(new_params)}; + // If format is unchanged, we can do a faster blit without reinterpreting pixel data + if (params.pixel_format == new_params.pixel_format) { + BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle, + new_surface->GetSurfaceParams().GetRect(), params.type, + read_framebuffer.handle, draw_framebuffer.handle); + return new_surface; + } + auto source_format = GetFormatTuple(params.pixel_format, params.component_type); auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type); @@ -818,9 +836,13 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle); glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB); - glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type, - params.SizeInBytes(), nullptr); - + if (source_format.compressed) { + glGetCompressedTextureImage(surface->Texture().handle, 0, + static_cast<GLsizei>(params.SizeInBytes()), nullptr); + } else { + glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type, + static_cast<GLsizei>(params.SizeInBytes()), nullptr); + } // If the new texture is bigger than the previous one, we need to fill in the rest with data // from the CPU. if (params.SizeInBytes() < new_params.SizeInBytes()) { @@ -846,17 +868,21 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, const auto& dest_rect{new_params.GetRect()}; glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle); - glTextureSubImage2D( - new_surface->Texture().handle, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()), - static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, dest_format.type, nullptr); + if (dest_format.compressed) { + glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, + static_cast<GLsizei>(dest_rect.GetWidth()), + static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, + static_cast<GLsizei>(new_params.SizeInBytes()), nullptr); + } else { + glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0, + static_cast<GLsizei>(dest_rect.GetWidth()), + static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, + dest_format.type, nullptr); + } glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); pbo.Release(); - // Update cache accordingly - UnregisterSurface(surface); - RegisterSurface(new_surface); - return new_surface; } @@ -931,6 +957,21 @@ void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) { surface_cache.erase(search); } +void RasterizerCacheOpenGL::ReserveSurface(const Surface& surface) { + const auto& surface_reserve_key{SurfaceReserveKey::Create(surface->GetSurfaceParams())}; + surface_reserve[surface_reserve_key] = surface; +} + +Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params) { + const auto& surface_reserve_key{SurfaceReserveKey::Create(params)}; + auto search{surface_reserve.find(surface_reserve_key)}; + if (search != surface_reserve.end()) { + RegisterSurface(search->second); + return search->second; + } + return {}; +} + template <typename Map, typename Interval> constexpr auto RangeFromInterval(Map& map, const Interval& interval) { return boost::make_iterator_range(map.equal_range(interval)); diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index f273152a2..c8c615df2 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -11,6 +11,7 @@ #include <boost/icl/interval_map.hpp> #include "common/common_types.h" +#include "common/hash.h" #include "common/math_util.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_resource_manager.h" @@ -682,6 +683,27 @@ struct SurfaceParams { u32 cache_height; }; +}; // namespace OpenGL + +/// Hashable variation of SurfaceParams, used for a key in the surface cache +struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> { + static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) { + SurfaceReserveKey res; + res.state = params; + return res; + } +}; +namespace std { +template <> +struct hash<SurfaceReserveKey> { + size_t operator()(const SurfaceReserveKey& k) const { + return k.Hash(); + } +}; +} // namespace std + +namespace OpenGL { + class CachedSurface final { public: CachedSurface(const SurfaceParams& params); @@ -752,12 +774,23 @@ private: /// Remove surface from the cache void UnregisterSurface(const Surface& surface); + /// Reserves a unique surface that can be reused later + void ReserveSurface(const Surface& surface); + + /// Tries to get a reserved surface for the specified parameters + Surface TryGetReservedSurface(const SurfaceParams& params); + /// Increase/decrease the number of surface in pages touching the specified region void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta); std::unordered_map<Tegra::GPUVAddr, Surface> surface_cache; PageMap cached_pages; + /// The surface reserve is a "backup" cache, this is where we put unique surfaces that have + /// previously been used. This is to prevent surfaces from being constantly created and + /// destroyed when used with different surface parameters. + std::unordered_map<SurfaceReserveKey, Surface> surface_reserve; + OGLFramebuffer read_framebuffer; OGLFramebuffer draw_framebuffer; }; diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index e1a887d67..60a4defd1 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -27,13 +27,17 @@ OpenGLState::OpenGLState() { color_mask.alpha_enabled = GL_TRUE; stencil.test_enabled = false; - stencil.test_func = GL_ALWAYS; - stencil.test_ref = 0; - stencil.test_mask = 0xFF; - stencil.write_mask = 0xFF; - stencil.action_depth_fail = GL_KEEP; - stencil.action_depth_pass = GL_KEEP; - stencil.action_stencil_fail = GL_KEEP; + auto reset_stencil = [](auto& config) { + config.test_func = GL_ALWAYS; + config.test_ref = 0; + config.test_mask = 0xFFFFFFFF; + config.write_mask = 0xFFFFFFFF; + config.action_depth_fail = GL_KEEP; + config.action_depth_pass = GL_KEEP; + config.action_stencil_fail = GL_KEEP; + }; + reset_stencil(stencil.front); + reset_stencil(stencil.back); blend.enabled = true; blend.rgb_equation = GL_FUNC_ADD; @@ -129,24 +133,23 @@ void OpenGLState::Apply() const { glDisable(GL_STENCIL_TEST); } } - - if (stencil.test_func != cur_state.stencil.test_func || - stencil.test_ref != cur_state.stencil.test_ref || - stencil.test_mask != cur_state.stencil.test_mask) { - glStencilFunc(stencil.test_func, stencil.test_ref, stencil.test_mask); - } - - if (stencil.action_depth_fail != cur_state.stencil.action_depth_fail || - stencil.action_depth_pass != cur_state.stencil.action_depth_pass || - stencil.action_stencil_fail != cur_state.stencil.action_stencil_fail) { - glStencilOp(stencil.action_stencil_fail, stencil.action_depth_fail, - stencil.action_depth_pass); - } - - // Stencil mask - if (stencil.write_mask != cur_state.stencil.write_mask) { - glStencilMask(stencil.write_mask); - } + auto config_stencil = [](GLenum face, const auto& config, const auto& prev_config) { + if (config.test_func != prev_config.test_func || config.test_ref != prev_config.test_ref || + config.test_mask != prev_config.test_mask) { + glStencilFuncSeparate(face, config.test_func, config.test_ref, config.test_mask); + } + if (config.action_depth_fail != prev_config.action_depth_fail || + config.action_depth_pass != prev_config.action_depth_pass || + config.action_stencil_fail != prev_config.action_stencil_fail) { + glStencilOpSeparate(face, config.action_stencil_fail, config.action_depth_fail, + config.action_depth_pass); + } + if (config.write_mask != prev_config.write_mask) { + glStencilMaskSeparate(face, config.write_mask); + } + }; + config_stencil(GL_FRONT, stencil.front, cur_state.stencil.front); + config_stencil(GL_BACK, stencil.back, cur_state.stencil.back); // Blending if (blend.enabled != cur_state.blend.enabled) { diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 22b0b1e41..46e96a97d 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -58,14 +58,16 @@ public: } color_mask; // GL_COLOR_WRITEMASK struct { - bool test_enabled; // GL_STENCIL_TEST - GLenum test_func; // GL_STENCIL_FUNC - GLint test_ref; // GL_STENCIL_REF - GLuint test_mask; // GL_STENCIL_VALUE_MASK - GLuint write_mask; // GL_STENCIL_WRITEMASK - GLenum action_stencil_fail; // GL_STENCIL_FAIL - GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL - GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS + bool test_enabled; // GL_STENCIL_TEST + struct { + GLenum test_func; // GL_STENCIL_FUNC + GLint test_ref; // GL_STENCIL_REF + GLuint test_mask; // GL_STENCIL_VALUE_MASK + GLuint write_mask; // GL_STENCIL_WRITEMASK + GLenum action_stencil_fail; // GL_STENCIL_FAIL + GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL + GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS + } front, back; } stencil; struct { diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 0343759a6..67273e164 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -295,6 +295,30 @@ inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) { return {}; } +inline GLenum StencilOp(Maxwell::StencilOp stencil) { + switch (stencil) { + case Maxwell::StencilOp::Keep: + return GL_KEEP; + case Maxwell::StencilOp::Zero: + return GL_ZERO; + case Maxwell::StencilOp::Replace: + return GL_REPLACE; + case Maxwell::StencilOp::Incr: + return GL_INCR; + case Maxwell::StencilOp::Decr: + return GL_DECR; + case Maxwell::StencilOp::Invert: + return GL_INVERT; + case Maxwell::StencilOp::IncrWrap: + return GL_INCR_WRAP; + case Maxwell::StencilOp::DecrWrap: + return GL_DECR_WRAP; + } + LOG_CRITICAL(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil)); + UNREACHABLE(); + return {}; +} + inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) { switch (front_face) { case Maxwell::Cull::FrontFace::ClockWise: diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index bbd1feb85..9ca1626d1 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -91,9 +91,20 @@ void GMainWindow::ShowCallouts() {} const int GMainWindow::max_recent_files_item; +static void InitializeLogging() { + Log::Filter log_filter; + log_filter.ParseFilterString(Settings::values.log_filter); + Log::SetGlobalFilter(log_filter); + + const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir); + FileUtil::CreateFullPath(log_dir); + Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE)); +} + GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr), vfs(std::make_shared<FileSys::RealVfsFilesystem>()) { + InitializeLogging(); debug_context = Tegra::DebugContext::Construct(); @@ -544,6 +555,15 @@ void GMainWindow::BootGame(const QString& filename) { } status_bar_update_timer.start(2000); + std::string title_name; + const auto res = Core::System::GetInstance().GetGameName(title_name); + if (res != Loader::ResultStatus::Success) + title_name = FileUtil::GetFilename(filename.toStdString()); + + setWindowTitle(QString("yuzu %1| %4 | %2-%3") + .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc, + QString::fromStdString(title_name))); + render_window->show(); render_window->setFocus(); @@ -575,6 +595,8 @@ void GMainWindow::ShutdownGame() { render_window->hide(); game_list->show(); game_list->setFilterFocus(); + setWindowTitle(QString("yuzu %1| %2-%3") + .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc)); // Disable status bar updates status_bar_update_timer.stop(); @@ -1172,16 +1194,6 @@ void GMainWindow::UpdateUITheme() { #undef main #endif -static void InitializeLogging() { - Log::Filter log_filter; - log_filter.ParseFilterString(Settings::values.log_filter); - Log::SetGlobalFilter(log_filter); - - const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir); - FileUtil::CreateFullPath(log_dir); - Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE)); -} - int main(int argc, char* argv[]) { MicroProfileOnThreadCreate("Frontend"); SCOPE_EXIT({ MicroProfileShutdown(); }); @@ -1199,7 +1211,6 @@ int main(int argc, char* argv[]) { GMainWindow main_window; // After settings have been loaded by GMainWindow, apply the filter - InitializeLogging(); main_window.show(); return app.exec(); } |