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-rw-r--r--src/video_core/engines/maxwell_3d.h5
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp6
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h3
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp1
4 files changed, 13 insertions, 2 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index c8d1b6478..c8af1c6b6 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -448,7 +448,10 @@ public:
BitField<8, 3, u32> block_depth;
BitField<12, 1, InvMemoryLayout> type;
} memory_layout;
- u32 array_mode;
+ union {
+ BitField<0, 16, u32> array_mode;
+ BitField<16, 1, u32> volume;
+ };
u32 layer_stride;
u32 base_layer;
INSERT_PADDING_WORDS(7);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 1cb77aaf2..9c8925383 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -155,6 +155,7 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
params.rt.index = static_cast<u32>(index);
params.rt.array_mode = config.array_mode;
params.rt.layer_stride = config.layer_stride;
+ params.rt.volume = config.volume;
params.rt.base_layer = config.base_layer;
params.InitCacheParameters(config.Address());
@@ -1122,8 +1123,8 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
} else if (preserve_contents) {
// If surface parameters changed and we care about keeping the previous data, recreate
// the surface from the old one
- Unregister(surface);
Surface new_surface{RecreateSurface(surface, params)};
+ Unregister(surface);
Register(new_surface);
return new_surface;
} else {
@@ -1220,6 +1221,9 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
CopySurface(old_surface, new_surface, copy_pbo.handle);
}
break;
+ case SurfaceParams::SurfaceTarget::Texture3D:
+ AccurateCopySurface(old_surface, new_surface);
+ break;
case SurfaceParams::SurfaceTarget::TextureCubemap: {
if (old_params.rt.array_mode != 1) {
// TODO(bunnei): This is used by Breath of the Wild, I'm not sure how to implement this
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 7c1cb72d0..0dd0d90a3 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -132,6 +132,8 @@ struct SurfaceParams {
case Tegra::Texture::TextureType::Texture2D:
case Tegra::Texture::TextureType::Texture2DNoMipmap:
return SurfaceTarget::Texture2D;
+ case Tegra::Texture::TextureType::Texture3D:
+ return SurfaceTarget::Texture3D;
case Tegra::Texture::TextureType::TextureCubemap:
return SurfaceTarget::TextureCubemap;
case Tegra::Texture::TextureType::Texture1DArray:
@@ -791,6 +793,7 @@ struct SurfaceParams {
struct {
u32 index;
u32 array_mode;
+ u32 volume;
u32 layer_stride;
u32 base_layer;
} rt;
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 55c33c3a9..f4340a017 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1142,6 +1142,7 @@ private:
case Tegra::Shader::TextureType::Texture2D: {
return 2;
}
+ case Tegra::Shader::TextureType::Texture3D:
case Tegra::Shader::TextureType::TextureCube: {
return 3;
}