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-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp32
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h2
2 files changed, 11 insertions, 23 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 65c18aecc..ee9291f8c 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -349,19 +349,15 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
state.Apply();
}
-/**
- * Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD
- * rotation.
- */
-void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y,
- float w, float h) {
+void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w,
+ float h) {
auto& texcoords = screen_info.display_texcoords;
std::array<ScreenRectVertex, 4> vertices = {{
- ScreenRectVertex(x, y, texcoords.bottom, texcoords.left),
- ScreenRectVertex(x + w, y, texcoords.bottom, texcoords.right),
- ScreenRectVertex(x, y + h, texcoords.top, texcoords.left),
- ScreenRectVertex(x + w, y + h, texcoords.top, texcoords.right),
+ ScreenRectVertex(x, y, texcoords.top, texcoords.left),
+ ScreenRectVertex(x + w, y, texcoords.bottom, texcoords.left),
+ ScreenRectVertex(x, y + h, texcoords.top, texcoords.right),
+ ScreenRectVertex(x + w, y + h, texcoords.bottom, texcoords.right),
}};
state.texture_units[0].texture_2d = screen_info.display_texture;
@@ -378,9 +374,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa
* Draws the emulated screens to the emulator window.
*/
void RendererOpenGL::DrawScreens() {
- auto layout = render_window->GetFramebufferLayout();
- const auto& top_screen = layout.top_screen;
- const auto& bottom_screen = layout.bottom_screen;
+ const auto& layout = render_window->GetFramebufferLayout();
+ const auto& screen = layout.screen;
glViewport(0, 0, layout.width, layout.height);
glClear(GL_COLOR_BUFFER_BIT);
@@ -394,15 +389,8 @@ void RendererOpenGL::DrawScreens() {
glActiveTexture(GL_TEXTURE0);
glUniform1i(uniform_color_texture, 0);
- if (layout.top_screen_enabled) {
- DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
- (float)top_screen.GetWidth(), (float)top_screen.GetHeight());
- }
- if (layout.bottom_screen_enabled) {
- DrawSingleScreenRotated(screen_infos[1], (float)bottom_screen.left,
- (float)bottom_screen.top, (float)bottom_screen.GetWidth(),
- (float)bottom_screen.GetHeight());
- }
+ DrawSingleScreen(screen_infos[0], (float)screen.left, (float)screen.top,
+ (float)screen.GetWidth(), (float)screen.GetHeight());
m_current_frame++;
}
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 0b4f69e8f..111b78466 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -57,7 +57,7 @@ private:
void ConfigureFramebufferTexture(TextureInfo& texture,
const GPU::Regs::FramebufferConfig& framebuffer);
void DrawScreens();
- void DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h);
+ void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h);
void UpdateFramerate();
// Loads framebuffer from emulated memory into the display information structure