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-rw-r--r--.gitmodules8
m---------externals/opus0
-rw-r--r--externals/opus/CMakeLists.txt250
m---------externals/opus/opus0
-rw-r--r--src/common/multi_level_queue.h7
-rw-r--r--src/core/core.cpp16
-rw-r--r--src/core/core.h10
-rw-r--r--src/core/core_cpu.cpp27
-rw-r--r--src/core/core_cpu.h6
-rw-r--r--src/core/cpu_core_manager.cpp1
-rw-r--r--src/core/file_sys/savedata_factory.cpp12
-rw-r--r--src/core/gdbstub/gdbstub.cpp32
-rw-r--r--src/core/hle/kernel/address_arbiter.cpp46
-rw-r--r--src/core/hle/kernel/kernel.cpp43
-rw-r--r--src/core/hle/kernel/kernel.h7
-rw-r--r--src/core/hle/kernel/mutex.cpp3
-rw-r--r--src/core/hle/kernel/process.cpp5
-rw-r--r--src/core/hle/kernel/scheduler.cpp570
-rw-r--r--src/core/hle/kernel/scheduler.h247
-rw-r--r--src/core/hle/kernel/svc.cpp99
-rw-r--r--src/core/hle/kernel/thread.cpp252
-rw-r--r--src/core/hle/kernel/thread.h74
-rw-r--r--src/core/hle/kernel/wait_object.cpp7
-rw-r--r--src/video_core/engines/kepler_compute.cpp12
-rw-r--r--src/video_core/engines/kepler_compute.h7
-rw-r--r--src/video_core/engines/maxwell_3d.cpp108
-rw-r--r--src/video_core/engines/maxwell_3d.h10
-rw-r--r--src/video_core/morton.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp12
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp1
-rw-r--r--src/video_core/surface.cpp8
-rw-r--r--src/video_core/surface.h16
-rw-r--r--src/video_core/textures/astc.cpp15
-rw-r--r--src/video_core/textures/texture.h1
-rw-r--r--src/yuzu/debugger/wait_tree.cpp5
35 files changed, 1363 insertions, 556 deletions
diff --git a/.gitmodules b/.gitmodules
index 35e0d1240..ee0dc6c19 100644
--- a/.gitmodules
+++ b/.gitmodules
@@ -26,11 +26,11 @@
path = externals/mbedtls
url = https://github.com/DarkLordZach/mbedtls
[submodule "opus"]
- path = externals/opus
- url = https://github.com/ogniK5377/opus.git
+ path = externals/opus/opus
+ url = https://github.com/xiph/opus.git
[submodule "soundtouch"]
- path = externals/soundtouch
- url = https://github.com/citra-emu/ext-soundtouch.git
+ path = externals/soundtouch
+ url = https://github.com/citra-emu/ext-soundtouch.git
[submodule "libressl"]
path = externals/libressl
url = https://github.com/citra-emu/ext-libressl-portable.git
diff --git a/externals/opus b/externals/opus
deleted file mode 160000
-Subproject 562f8ba555c4181e1b57e82e496e4a959b9c019
diff --git a/externals/opus/CMakeLists.txt b/externals/opus/CMakeLists.txt
new file mode 100644
index 000000000..cbb393272
--- /dev/null
+++ b/externals/opus/CMakeLists.txt
@@ -0,0 +1,250 @@
+cmake_minimum_required(VERSION 3.8)
+
+project(opus)
+
+option(OPUS_STACK_PROTECTOR "Use stack protection" OFF)
+option(OPUS_USE_ALLOCA "Use alloca for stack arrays (on non-C99 compilers)" OFF)
+option(OPUS_CUSTOM_MODES "Enable non-Opus modes, e.g. 44.1 kHz & 2^n frames" OFF)
+option(OPUS_FIXED_POINT "Compile as fixed-point (for machines without a fast enough FPU)" OFF)
+option(OPUS_ENABLE_FLOAT_API "Compile with the floating point API (for machines with float library" ON)
+
+include(opus/opus_functions.cmake)
+
+if(OPUS_STACK_PROTECTOR)
+ if(NOT MSVC) # GC on by default on MSVC
+ check_and_set_flag(STACK_PROTECTION_STRONG -fstack-protector-strong)
+ endif()
+else()
+ if(MSVC)
+ check_and_set_flag(BUFFER_SECURITY_CHECK /GS-)
+ endif()
+endif()
+
+add_library(opus STATIC
+ # CELT sources
+ opus/celt/bands.c
+ opus/celt/celt.c
+ opus/celt/celt_decoder.c
+ opus/celt/celt_encoder.c
+ opus/celt/celt_lpc.c
+ opus/celt/cwrs.c
+ opus/celt/entcode.c
+ opus/celt/entdec.c
+ opus/celt/entenc.c
+ opus/celt/kiss_fft.c
+ opus/celt/laplace.c
+ opus/celt/mathops.c
+ opus/celt/mdct.c
+ opus/celt/modes.c
+ opus/celt/pitch.c
+ opus/celt/quant_bands.c
+ opus/celt/rate.c
+ opus/celt/vq.c
+
+ # SILK sources
+ opus/silk/A2NLSF.c
+ opus/silk/CNG.c
+ opus/silk/HP_variable_cutoff.c
+ opus/silk/LPC_analysis_filter.c
+ opus/silk/LPC_fit.c
+ opus/silk/LPC_inv_pred_gain.c
+ opus/silk/LP_variable_cutoff.c
+ opus/silk/NLSF2A.c
+ opus/silk/NLSF_VQ.c
+ opus/silk/NLSF_VQ_weights_laroia.c
+ opus/silk/NLSF_decode.c
+ opus/silk/NLSF_del_dec_quant.c
+ opus/silk/NLSF_encode.c
+ opus/silk/NLSF_stabilize.c
+ opus/silk/NLSF_unpack.c
+ opus/silk/NSQ.c
+ opus/silk/NSQ_del_dec.c
+ opus/silk/PLC.c
+ opus/silk/VAD.c
+ opus/silk/VQ_WMat_EC.c
+ opus/silk/ana_filt_bank_1.c
+ opus/silk/biquad_alt.c
+ opus/silk/bwexpander.c
+ opus/silk/bwexpander_32.c
+ opus/silk/check_control_input.c
+ opus/silk/code_signs.c
+ opus/silk/control_SNR.c
+ opus/silk/control_audio_bandwidth.c
+ opus/silk/control_codec.c
+ opus/silk/dec_API.c
+ opus/silk/decode_core.c
+ opus/silk/decode_frame.c
+ opus/silk/decode_indices.c
+ opus/silk/decode_parameters.c
+ opus/silk/decode_pitch.c
+ opus/silk/decode_pulses.c
+ opus/silk/decoder_set_fs.c
+ opus/silk/enc_API.c
+ opus/silk/encode_indices.c
+ opus/silk/encode_pulses.c
+ opus/silk/gain_quant.c
+ opus/silk/init_decoder.c
+ opus/silk/init_encoder.c
+ opus/silk/inner_prod_aligned.c
+ opus/silk/interpolate.c
+ opus/silk/lin2log.c
+ opus/silk/log2lin.c
+ opus/silk/pitch_est_tables.c
+ opus/silk/process_NLSFs.c
+ opus/silk/quant_LTP_gains.c
+ opus/silk/resampler.c
+ opus/silk/resampler_down2.c
+ opus/silk/resampler_down2_3.c
+ opus/silk/resampler_private_AR2.c
+ opus/silk/resampler_private_IIR_FIR.c
+ opus/silk/resampler_private_down_FIR.c
+ opus/silk/resampler_private_up2_HQ.c
+ opus/silk/resampler_rom.c
+ opus/silk/shell_coder.c
+ opus/silk/sigm_Q15.c
+ opus/silk/sort.c
+ opus/silk/stereo_LR_to_MS.c
+ opus/silk/stereo_MS_to_LR.c
+ opus/silk/stereo_decode_pred.c
+ opus/silk/stereo_encode_pred.c
+ opus/silk/stereo_find_predictor.c
+ opus/silk/stereo_quant_pred.c
+ opus/silk/sum_sqr_shift.c
+ opus/silk/table_LSF_cos.c
+ opus/silk/tables_LTP.c
+ opus/silk/tables_NLSF_CB_NB_MB.c
+ opus/silk/tables_NLSF_CB_WB.c
+ opus/silk/tables_gain.c
+ opus/silk/tables_other.c
+ opus/silk/tables_pitch_lag.c
+ opus/silk/tables_pulses_per_block.c
+
+ # Opus sources
+ opus/src/analysis.c
+ opus/src/mapping_matrix.c
+ opus/src/mlp.c
+ opus/src/mlp_data.c
+ opus/src/opus.c
+ opus/src/opus_decoder.c
+ opus/src/opus_encoder.c
+ opus/src/opus_multistream.c
+ opus/src/opus_multistream_decoder.c
+ opus/src/opus_multistream_encoder.c
+ opus/src/opus_projection_decoder.c
+ opus/src/opus_projection_encoder.c
+ opus/src/repacketizer.c
+)
+
+if (DEBUG)
+ target_sources(opus PRIVATE opus/silk/debug.c)
+endif()
+
+if (OPUS_FIXED_POINT)
+ target_sources(opus PRIVATE
+ opus/silk/fixed/LTP_analysis_filter_FIX.c
+ opus/silk/fixed/LTP_scale_ctrl_FIX.c
+ opus/silk/fixed/apply_sine_window_FIX.c
+ opus/silk/fixed/autocorr_FIX.c
+ opus/silk/fixed/burg_modified_FIX.c
+ opus/silk/fixed/corrMatrix_FIX.c
+ opus/silk/fixed/encode_frame_FIX.c
+ opus/silk/fixed/find_LPC_FIX.c
+ opus/silk/fixed/find_LTP_FIX.c
+ opus/silk/fixed/find_pitch_lags_FIX.c
+ opus/silk/fixed/find_pred_coefs_FIX.c
+ opus/silk/fixed/k2a_FIX.c
+ opus/silk/fixed/k2a_Q16_FIX.c
+ opus/silk/fixed/noise_shape_analysis_FIX.c
+ opus/silk/fixed/pitch_analysis_core_FIX.c
+ opus/silk/fixed/prefilter_FIX.c
+ opus/silk/fixed/process_gains_FIX.c
+ opus/silk/fixed/regularize_correlations_FIX.c
+ opus/silk/fixed/residual_energy16_FIX.c
+ opus/silk/fixed/residual_energy_FIX.c
+ opus/silk/fixed/schur64_FIX.c
+ opus/silk/fixed/schur_FIX.c
+ opus/silk/fixed/solve_LS_FIX.c
+ opus/silk/fixed/vector_ops_FIX.c
+ opus/silk/fixed/warped_autocorrelation_FIX.c
+ )
+else()
+ target_sources(opus PRIVATE
+ opus/silk/float/LPC_analysis_filter_FLP.c
+ opus/silk/float/LPC_inv_pred_gain_FLP.c
+ opus/silk/float/LTP_analysis_filter_FLP.c
+ opus/silk/float/LTP_scale_ctrl_FLP.c
+ opus/silk/float/apply_sine_window_FLP.c
+ opus/silk/float/autocorrelation_FLP.c
+ opus/silk/float/burg_modified_FLP.c
+ opus/silk/float/bwexpander_FLP.c
+ opus/silk/float/corrMatrix_FLP.c
+ opus/silk/float/encode_frame_FLP.c
+ opus/silk/float/energy_FLP.c
+ opus/silk/float/find_LPC_FLP.c
+ opus/silk/float/find_LTP_FLP.c
+ opus/silk/float/find_pitch_lags_FLP.c
+ opus/silk/float/find_pred_coefs_FLP.c
+ opus/silk/float/inner_product_FLP.c
+ opus/silk/float/k2a_FLP.c
+ opus/silk/float/noise_shape_analysis_FLP.c
+ opus/silk/float/pitch_analysis_core_FLP.c
+ opus/silk/float/process_gains_FLP.c
+ opus/silk/float/regularize_correlations_FLP.c
+ opus/silk/float/residual_energy_FLP.c
+ opus/silk/float/scale_copy_vector_FLP.c
+ opus/silk/float/scale_vector_FLP.c
+ opus/silk/float/schur_FLP.c
+ opus/silk/float/sort_FLP.c
+ opus/silk/float/warped_autocorrelation_FLP.c
+ opus/silk/float/wrappers_FLP.c
+ )
+endif()
+
+target_compile_definitions(opus PRIVATE OPUS_BUILD ENABLE_HARDENING)
+
+if(NOT MSVC)
+ target_compile_definitions(opus PRIVATE _FORTIFY_SOURCE=2)
+endif()
+
+# It is strongly recommended to uncomment one of these VAR_ARRAYS: Use C99
+# variable-length arrays for stack allocation USE_ALLOCA: Use alloca() for stack
+# allocation If none is defined, then the fallback is a non-threadsafe global
+# array
+if(OPUS_USE_ALLOCA OR MSVC)
+ target_compile_definitions(opus PRIVATE USE_ALLOCA)
+else()
+ target_compile_definitions(opus PRIVATE VAR_ARRAYS)
+endif()
+
+if(OPUS_CUSTOM_MODES)
+ target_compile_definitions(opus PRIVATE CUSTOM_MODES)
+endif()
+
+if(NOT OPUS_ENABLE_FLOAT_API)
+ target_compile_definitions(opus PRIVATE DISABLE_FLOAT_API)
+endif()
+
+target_compile_definitions(opus
+PUBLIC
+ -DOPUS_VERSION="\\"1.3.1\\""
+
+PRIVATE
+ # Use C99 intrinsics to speed up float-to-int conversion
+ HAVE_LRINTF
+)
+
+if (FIXED_POINT)
+ target_compile_definitions(opus PRIVATE -DFIXED_POINT=1 -DDISABLE_FLOAT_API)
+endif()
+
+target_include_directories(opus
+PUBLIC
+ opus/include
+
+PRIVATE
+ opus/celt
+ opus/silk
+ opus/silk/fixed
+ opus/silk/float
+ opus/src
+)
diff --git a/externals/opus/opus b/externals/opus/opus
new file mode 160000
+Subproject ad8fe90db79b7d2a135e3dfd2ed6631b0c5662a
diff --git a/src/common/multi_level_queue.h b/src/common/multi_level_queue.h
index 9cb448f56..50acfdbf2 100644
--- a/src/common/multi_level_queue.h
+++ b/src/common/multi_level_queue.h
@@ -304,6 +304,13 @@ public:
return levels[priority == Depth ? 63 : priority].back();
}
+ void clear() {
+ used_priorities = 0;
+ for (std::size_t i = 0; i < Depth; i++) {
+ levels[i].clear();
+ }
+ }
+
private:
using const_list_iterator = typename std::list<T>::const_iterator;
diff --git a/src/core/core.cpp b/src/core/core.cpp
index b7b9259ec..eba17218a 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -409,6 +409,12 @@ void System::PrepareReschedule() {
CurrentCpuCore().PrepareReschedule();
}
+void System::PrepareReschedule(const u32 core_index) {
+ if (core_index < GlobalScheduler().CpuCoresCount()) {
+ CpuCore(core_index).PrepareReschedule();
+ }
+}
+
PerfStatsResults System::GetAndResetPerfStats() {
return impl->GetAndResetPerfStats();
}
@@ -449,6 +455,16 @@ const Kernel::Scheduler& System::Scheduler(std::size_t core_index) const {
return CpuCore(core_index).Scheduler();
}
+/// Gets the global scheduler
+Kernel::GlobalScheduler& System::GlobalScheduler() {
+ return impl->kernel.GlobalScheduler();
+}
+
+/// Gets the global scheduler
+const Kernel::GlobalScheduler& System::GlobalScheduler() const {
+ return impl->kernel.GlobalScheduler();
+}
+
Kernel::Process* System::CurrentProcess() {
return impl->kernel.CurrentProcess();
}
diff --git a/src/core/core.h b/src/core/core.h
index 90e7ac607..984074ce3 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -24,6 +24,7 @@ class VfsFilesystem;
} // namespace FileSys
namespace Kernel {
+class GlobalScheduler;
class KernelCore;
class Process;
class Scheduler;
@@ -184,6 +185,9 @@ public:
/// Prepare the core emulation for a reschedule
void PrepareReschedule();
+ /// Prepare the core emulation for a reschedule
+ void PrepareReschedule(u32 core_index);
+
/// Gets and resets core performance statistics
PerfStatsResults GetAndResetPerfStats();
@@ -238,6 +242,12 @@ public:
/// Gets the scheduler for the CPU core with the specified index
const Kernel::Scheduler& Scheduler(std::size_t core_index) const;
+ /// Gets the global scheduler
+ Kernel::GlobalScheduler& GlobalScheduler();
+
+ /// Gets the global scheduler
+ const Kernel::GlobalScheduler& GlobalScheduler() const;
+
/// Provides a pointer to the current process
Kernel::Process* CurrentProcess();
diff --git a/src/core/core_cpu.cpp b/src/core/core_cpu.cpp
index 6bd9639c6..233ea572c 100644
--- a/src/core/core_cpu.cpp
+++ b/src/core/core_cpu.cpp
@@ -52,7 +52,8 @@ bool CpuBarrier::Rendezvous() {
Cpu::Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_barrier,
std::size_t core_index)
- : cpu_barrier{cpu_barrier}, core_timing{system.CoreTiming()}, core_index{core_index} {
+ : cpu_barrier{cpu_barrier}, global_scheduler{system.GlobalScheduler()},
+ core_timing{system.CoreTiming()}, core_index{core_index} {
#ifdef ARCHITECTURE_x86_64
arm_interface = std::make_unique<ARM_Dynarmic>(system, exclusive_monitor, core_index);
#else
@@ -60,7 +61,7 @@ Cpu::Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_ba
LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
#endif
- scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface);
+ scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface, core_index);
}
Cpu::~Cpu() = default;
@@ -81,21 +82,21 @@ void Cpu::RunLoop(bool tight_loop) {
return;
}
+ Reschedule();
+
// If we don't have a currently active thread then don't execute instructions,
// instead advance to the next event and try to yield to the next thread
if (Kernel::GetCurrentThread() == nullptr) {
LOG_TRACE(Core, "Core-{} idling", core_index);
core_timing.Idle();
- core_timing.Advance();
- PrepareReschedule();
} else {
if (tight_loop) {
arm_interface->Run();
} else {
arm_interface->Step();
}
- core_timing.Advance();
}
+ core_timing.Advance();
Reschedule();
}
@@ -106,18 +107,18 @@ void Cpu::SingleStep() {
void Cpu::PrepareReschedule() {
arm_interface->PrepareReschedule();
- reschedule_pending = true;
}
void Cpu::Reschedule() {
- if (!reschedule_pending) {
- return;
- }
-
- reschedule_pending = false;
// Lock the global kernel mutex when we manipulate the HLE state
- std::lock_guard lock{HLE::g_hle_lock};
- scheduler->Reschedule();
+ std::lock_guard lock(HLE::g_hle_lock);
+
+ global_scheduler.SelectThread(core_index);
+ scheduler->TryDoContextSwitch();
+}
+
+void Cpu::Shutdown() {
+ scheduler->Shutdown();
}
} // namespace Core
diff --git a/src/core/core_cpu.h b/src/core/core_cpu.h
index 7589beb8c..cafca8df7 100644
--- a/src/core/core_cpu.h
+++ b/src/core/core_cpu.h
@@ -12,8 +12,9 @@
#include "common/common_types.h"
namespace Kernel {
+class GlobalScheduler;
class Scheduler;
-}
+} // namespace Kernel
namespace Core {
class System;
@@ -83,6 +84,8 @@ public:
return core_index;
}
+ void Shutdown();
+
static std::unique_ptr<ExclusiveMonitor> MakeExclusiveMonitor(std::size_t num_cores);
private:
@@ -90,6 +93,7 @@ private:
std::unique_ptr<ARM_Interface> arm_interface;
CpuBarrier& cpu_barrier;
+ Kernel::GlobalScheduler& global_scheduler;
std::unique_ptr<Kernel::Scheduler> scheduler;
Timing::CoreTiming& core_timing;
diff --git a/src/core/cpu_core_manager.cpp b/src/core/cpu_core_manager.cpp
index 16b384076..8efd410bb 100644
--- a/src/core/cpu_core_manager.cpp
+++ b/src/core/cpu_core_manager.cpp
@@ -58,6 +58,7 @@ void CpuCoreManager::Shutdown() {
thread_to_cpu.clear();
for (auto& cpu_core : cores) {
+ cpu_core->Shutdown();
cpu_core.reset();
}
diff --git a/src/core/file_sys/savedata_factory.cpp b/src/core/file_sys/savedata_factory.cpp
index fc8755c78..e2a7eaf7b 100644
--- a/src/core/file_sys/savedata_factory.cpp
+++ b/src/core/file_sys/savedata_factory.cpp
@@ -16,6 +16,7 @@ namespace FileSys {
constexpr char SAVE_DATA_SIZE_FILENAME[] = ".yuzu_save_size";
namespace {
+
void PrintSaveDataDescriptorWarnings(SaveDataDescriptor meta) {
if (meta.type == SaveDataType::SystemSaveData || meta.type == SaveDataType::SaveData) {
if (meta.zero_1 != 0) {
@@ -52,6 +53,13 @@ void PrintSaveDataDescriptorWarnings(SaveDataDescriptor meta) {
meta.user_id[1], meta.user_id[0]);
}
}
+
+bool ShouldSaveDataBeAutomaticallyCreated(SaveDataSpaceId space, const SaveDataDescriptor& desc) {
+ return desc.type == SaveDataType::CacheStorage || desc.type == SaveDataType::TemporaryStorage ||
+ (space == SaveDataSpaceId::NandUser && ///< Normal Save Data -- Current Title & User
+ desc.type == SaveDataType::SaveData && desc.title_id == 0 && desc.save_id == 0);
+}
+
} // Anonymous namespace
std::string SaveDataDescriptor::DebugInfo() const {
@@ -96,6 +104,10 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space,
auto out = dir->GetDirectoryRelative(save_directory);
+ if (out == nullptr && ShouldSaveDataBeAutomaticallyCreated(space, meta)) {
+ return Create(space, meta);
+ }
+
// Return an error if the save data doesn't actually exist.
if (out == nullptr) {
// TODO(Subv): Find out correct error code.
diff --git a/src/core/gdbstub/gdbstub.cpp b/src/core/gdbstub/gdbstub.cpp
index db51d722f..20bb50868 100644
--- a/src/core/gdbstub/gdbstub.cpp
+++ b/src/core/gdbstub/gdbstub.cpp
@@ -202,13 +202,11 @@ void RegisterModule(std::string name, VAddr beg, VAddr end, bool add_elf_ext) {
}
static Kernel::Thread* FindThreadById(s64 id) {
- for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
- const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
- for (auto& thread : threads) {
- if (thread->GetThreadID() == static_cast<u64>(id)) {
- current_core = core;
- return thread.get();
- }
+ const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
+ for (auto& thread : threads) {
+ if (thread->GetThreadID() == static_cast<u64>(id)) {
+ current_core = thread->GetProcessorID();
+ return thread.get();
}
}
return nullptr;
@@ -647,11 +645,9 @@ static void HandleQuery() {
SendReply(buffer.c_str());
} else if (strncmp(query, "fThreadInfo", strlen("fThreadInfo")) == 0) {
std::string val = "m";
- for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
- const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
- for (const auto& thread : threads) {
- val += fmt::format("{:x},", thread->GetThreadID());
- }
+ const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
+ for (const auto& thread : threads) {
+ val += fmt::format("{:x},", thread->GetThreadID());
}
val.pop_back();
SendReply(val.c_str());
@@ -661,13 +657,11 @@ static void HandleQuery() {
std::string buffer;
buffer += "l<?xml version=\"1.0\"?>";
buffer += "<threads>";
- for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
- const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
- for (const auto& thread : threads) {
- buffer +=
- fmt::format(R"*(<thread id="{:x}" core="{:d}" name="Thread {:x}"></thread>)*",
- thread->GetThreadID(), core, thread->GetThreadID());
- }
+ const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
+ for (const auto& thread : threads) {
+ buffer +=
+ fmt::format(R"*(<thread id="{:x}" core="{:d}" name="Thread {:x}"></thread>)*",
+ thread->GetThreadID(), thread->GetProcessorID(), thread->GetThreadID());
}
buffer += "</threads>";
SendReply(buffer.c_str());
diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp
index c8842410b..de0a9064e 100644
--- a/src/core/hle/kernel/address_arbiter.cpp
+++ b/src/core/hle/kernel/address_arbiter.cpp
@@ -22,6 +22,7 @@ namespace Kernel {
namespace {
// Wake up num_to_wake (or all) threads in a vector.
void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_to_wake) {
+ auto& system = Core::System::GetInstance();
// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
// them all.
std::size_t last = waiting_threads.size();
@@ -35,6 +36,7 @@ void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_
waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
waiting_threads[i]->SetArbiterWaitAddress(0);
waiting_threads[i]->ResumeFromWait();
+ system.PrepareReschedule(waiting_threads[i]->GetProcessorID());
}
}
} // Anonymous namespace
@@ -89,12 +91,20 @@ ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr a
// Determine the modified value depending on the waiting count.
s32 updated_value;
- if (waiting_threads.empty()) {
- updated_value = value + 1;
- } else if (num_to_wake <= 0 || waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
- updated_value = value - 1;
+ if (num_to_wake <= 0) {
+ if (waiting_threads.empty()) {
+ updated_value = value + 1;
+ } else {
+ updated_value = value - 1;
+ }
} else {
- updated_value = value;
+ if (waiting_threads.empty()) {
+ updated_value = value + 1;
+ } else if (waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
+ updated_value = value - 1;
+ } else {
+ updated_value = value;
+ }
}
if (static_cast<s32>(Memory::Read32(address)) != value) {
@@ -169,30 +179,22 @@ ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
current_thread->WakeAfterDelay(timeout);
- system.CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
+ system.PrepareReschedule(current_thread->GetProcessorID());
return RESULT_TIMEOUT;
}
std::vector<SharedPtr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr address) const {
- const auto RetrieveWaitingThreads = [this](std::size_t core_index,
- std::vector<SharedPtr<Thread>>& waiting_threads,
- VAddr arb_addr) {
- const auto& scheduler = system.Scheduler(core_index);
- const auto& thread_list = scheduler.GetThreadList();
-
- for (const auto& thread : thread_list) {
- if (thread->GetArbiterWaitAddress() == arb_addr) {
- waiting_threads.push_back(thread);
- }
- }
- };
// Retrieve all threads that are waiting for this address.
std::vector<SharedPtr<Thread>> threads;
- RetrieveWaitingThreads(0, threads, address);
- RetrieveWaitingThreads(1, threads, address);
- RetrieveWaitingThreads(2, threads, address);
- RetrieveWaitingThreads(3, threads, address);
+ const auto& scheduler = system.GlobalScheduler();
+ const auto& thread_list = scheduler.GetThreadList();
+
+ for (const auto& thread : thread_list) {
+ if (thread->GetArbiterWaitAddress() == address) {
+ threads.push_back(thread);
+ }
+ }
// Sort them by priority, such that the highest priority ones come first.
std::sort(threads.begin(), threads.end(),
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 799e5e0d8..f94ac150d 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -12,12 +12,15 @@
#include "core/core.h"
#include "core/core_timing.h"
+#include "core/core_timing_util.h"
#include "core/hle/kernel/address_arbiter.h"
#include "core/hle/kernel/client_port.h"
+#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
+#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/lock.h"
#include "core/hle/result.h"
@@ -58,12 +61,8 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
if (thread->HasWakeupCallback()) {
resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Timeout, thread, nullptr, 0);
}
- }
-
- if (thread->GetMutexWaitAddress() != 0 || thread->GetCondVarWaitAddress() != 0 ||
- thread->GetWaitHandle() != 0) {
- ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex ||
- thread->GetStatus() == ThreadStatus::WaitCondVar);
+ } else if (thread->GetStatus() == ThreadStatus::WaitMutex ||
+ thread->GetStatus() == ThreadStatus::WaitCondVar) {
thread->SetMutexWaitAddress(0);
thread->SetCondVarWaitAddress(0);
thread->SetWaitHandle(0);
@@ -83,18 +82,23 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
}
if (resume) {
+ if (thread->GetStatus() == ThreadStatus::WaitCondVar ||
+ thread->GetStatus() == ThreadStatus::WaitArb) {
+ thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
+ }
thread->ResumeFromWait();
}
}
struct KernelCore::Impl {
- explicit Impl(Core::System& system) : system{system} {}
+ explicit Impl(Core::System& system) : system{system}, global_scheduler{system} {}
void Initialize(KernelCore& kernel) {
Shutdown();
InitializeSystemResourceLimit(kernel);
InitializeThreads();
+ InitializePreemption();
}
void Shutdown() {
@@ -110,6 +114,9 @@ struct KernelCore::Impl {
thread_wakeup_callback_handle_table.Clear();
thread_wakeup_event_type = nullptr;
+ preemption_event = nullptr;
+
+ global_scheduler.Shutdown();
named_ports.clear();
}
@@ -132,6 +139,18 @@ struct KernelCore::Impl {
system.CoreTiming().RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
}
+ void InitializePreemption() {
+ preemption_event = system.CoreTiming().RegisterEvent(
+ "PreemptionCallback", [this](u64 userdata, s64 cycles_late) {
+ global_scheduler.PreemptThreads();
+ s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
+ system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
+ });
+
+ s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
+ system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
+ }
+
std::atomic<u32> next_object_id{0};
std::atomic<u64> next_kernel_process_id{Process::InitialKIPIDMin};
std::atomic<u64> next_user_process_id{Process::ProcessIDMin};
@@ -140,10 +159,12 @@ struct KernelCore::Impl {
// Lists all processes that exist in the current session.
std::vector<SharedPtr<Process>> process_list;
Process* current_process = nullptr;
+ Kernel::GlobalScheduler global_scheduler;
SharedPtr<ResourceLimit> system_resource_limit;
Core::Timing::EventType* thread_wakeup_event_type = nullptr;
+ Core::Timing::EventType* preemption_event = nullptr;
// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future,
// allowing us to simply use a pool index or similar.
Kernel::HandleTable thread_wakeup_callback_handle_table;
@@ -203,6 +224,14 @@ const std::vector<SharedPtr<Process>>& KernelCore::GetProcessList() const {
return impl->process_list;
}
+Kernel::GlobalScheduler& KernelCore::GlobalScheduler() {
+ return impl->global_scheduler;
+}
+
+const Kernel::GlobalScheduler& KernelCore::GlobalScheduler() const {
+ return impl->global_scheduler;
+}
+
void KernelCore::AddNamedPort(std::string name, SharedPtr<ClientPort> port) {
impl->named_ports.emplace(std::move(name), std::move(port));
}
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 0cc44ee76..c4397fc77 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -21,6 +21,7 @@ namespace Kernel {
class AddressArbiter;
class ClientPort;
+class GlobalScheduler;
class HandleTable;
class Process;
class ResourceLimit;
@@ -75,6 +76,12 @@ public:
/// Retrieves the list of processes.
const std::vector<SharedPtr<Process>>& GetProcessList() const;
+ /// Gets the sole instance of the global scheduler
+ Kernel::GlobalScheduler& GlobalScheduler();
+
+ /// Gets the sole instance of the global scheduler
+ const Kernel::GlobalScheduler& GlobalScheduler() const;
+
/// Adds a port to the named port table
void AddNamedPort(std::string name, SharedPtr<ClientPort> port);
diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp
index 98e87313b..663d0f4b6 100644
--- a/src/core/hle/kernel/mutex.cpp
+++ b/src/core/hle/kernel/mutex.cpp
@@ -139,6 +139,9 @@ ResultCode Mutex::Release(VAddr address) {
thread->SetCondVarWaitAddress(0);
thread->SetMutexWaitAddress(0);
thread->SetWaitHandle(0);
+ thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
+
+ system.PrepareReschedule();
return RESULT_SUCCESS;
}
diff --git a/src/core/hle/kernel/process.cpp b/src/core/hle/kernel/process.cpp
index e80a12ac3..12a900bcc 100644
--- a/src/core/hle/kernel/process.cpp
+++ b/src/core/hle/kernel/process.cpp
@@ -213,10 +213,7 @@ void Process::PrepareForTermination() {
}
};
- stop_threads(system.Scheduler(0).GetThreadList());
- stop_threads(system.Scheduler(1).GetThreadList());
- stop_threads(system.Scheduler(2).GetThreadList());
- stop_threads(system.Scheduler(3).GetThreadList());
+ stop_threads(system.GlobalScheduler().GetThreadList());
FreeTLSRegion(tls_region_address);
tls_region_address = 0;
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index e8447b69a..e6dcb9639 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -1,8 +1,13 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+//
+// SelectThreads, Yield functions originally by TuxSH.
+// licensed under GPLv2 or later under exception provided by the author.
#include <algorithm>
+#include <set>
+#include <unordered_set>
#include <utility>
#include "common/assert.h"
@@ -17,56 +22,434 @@
namespace Kernel {
-std::mutex Scheduler::scheduler_mutex;
+GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {
+ is_reselection_pending = false;
+}
+
+void GlobalScheduler::AddThread(SharedPtr<Thread> thread) {
+ thread_list.push_back(std::move(thread));
+}
+
+void GlobalScheduler::RemoveThread(const Thread* thread) {
+ thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
+ thread_list.end());
+}
+
+/*
+ * UnloadThread selects a core and forces it to unload its current thread's context
+ */
+void GlobalScheduler::UnloadThread(s32 core) {
+ Scheduler& sched = system.Scheduler(core);
+ sched.UnloadThread();
+}
+
+/*
+ * SelectThread takes care of selecting the new scheduled thread.
+ * It does it in 3 steps:
+ * - First a thread is selected from the top of the priority queue. If no thread
+ * is obtained then we move to step two, else we are done.
+ * - Second we try to get a suggested thread that's not assigned to any core or
+ * that is not the top thread in that core.
+ * - Third is no suggested thread is found, we do a second pass and pick a running
+ * thread in another core and swap it with its current thread.
+ */
+void GlobalScheduler::SelectThread(u32 core) {
+ const auto update_thread = [](Thread* thread, Scheduler& sched) {
+ if (thread != sched.selected_thread) {
+ if (thread == nullptr) {
+ ++sched.idle_selection_count;
+ }
+ sched.selected_thread = thread;
+ }
+ sched.is_context_switch_pending = sched.selected_thread != sched.current_thread;
+ std::atomic_thread_fence(std::memory_order_seq_cst);
+ };
+ Scheduler& sched = system.Scheduler(core);
+ Thread* current_thread = nullptr;
+ // Step 1: Get top thread in schedule queue.
+ current_thread = scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front();
+ if (current_thread) {
+ update_thread(current_thread, sched);
+ return;
+ }
+ // Step 2: Try selecting a suggested thread.
+ Thread* winner = nullptr;
+ std::set<s32> sug_cores;
+ for (auto thread : suggested_queue[core]) {
+ s32 this_core = thread->GetProcessorID();
+ Thread* thread_on_core = nullptr;
+ if (this_core >= 0) {
+ thread_on_core = scheduled_queue[this_core].front();
+ }
+ if (this_core < 0 || thread != thread_on_core) {
+ winner = thread;
+ break;
+ }
+ sug_cores.insert(this_core);
+ }
+ // if we got a suggested thread, select it, else do a second pass.
+ if (winner && winner->GetPriority() > 2) {
+ if (winner->IsRunning()) {
+ UnloadThread(winner->GetProcessorID());
+ }
+ TransferToCore(winner->GetPriority(), core, winner);
+ update_thread(winner, sched);
+ return;
+ }
+ // Step 3: Select a suggested thread from another core
+ for (auto& src_core : sug_cores) {
+ auto it = scheduled_queue[src_core].begin();
+ it++;
+ if (it != scheduled_queue[src_core].end()) {
+ Thread* thread_on_core = scheduled_queue[src_core].front();
+ Thread* to_change = *it;
+ if (thread_on_core->IsRunning() || to_change->IsRunning()) {
+ UnloadThread(src_core);
+ }
+ TransferToCore(thread_on_core->GetPriority(), core, thread_on_core);
+ current_thread = thread_on_core;
+ break;
+ }
+ }
+ update_thread(current_thread, sched);
+}
+
+/*
+ * YieldThread takes a thread and moves it to the back of the it's priority list
+ * This operation can be redundant and no scheduling is changed if marked as so.
+ */
+bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
+ // Note: caller should use critical section, etc.
+ const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
+ const u32 priority = yielding_thread->GetPriority();
+
+ // Yield the thread
+ ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
+ "Thread yielding without being in front");
+ scheduled_queue[core_id].yield(priority);
+
+ Thread* winner = scheduled_queue[core_id].front(priority);
+ return AskForReselectionOrMarkRedundant(yielding_thread, winner);
+}
+
+/*
+ * YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
+ * Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
+ * a better priority than the next thread in the core.
+ * This operation can be redundant and no scheduling is changed if marked as so.
+ */
+bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
+ // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
+ // etc.
+ const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
+ const u32 priority = yielding_thread->GetPriority();
+
+ // Yield the thread
+ ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
+ "Thread yielding without being in front");
+ scheduled_queue[core_id].yield(priority);
+
+ std::array<Thread*, NUM_CPU_CORES> current_threads;
+ for (u32 i = 0; i < NUM_CPU_CORES; i++) {
+ current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
+ }
+
+ Thread* next_thread = scheduled_queue[core_id].front(priority);
+ Thread* winner = nullptr;
+ for (auto& thread : suggested_queue[core_id]) {
+ const s32 source_core = thread->GetProcessorID();
+ if (source_core >= 0) {
+ if (current_threads[source_core] != nullptr) {
+ if (thread == current_threads[source_core] ||
+ current_threads[source_core]->GetPriority() < min_regular_priority) {
+ continue;
+ }
+ }
+ }
+ if (next_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks() ||
+ next_thread->GetPriority() < thread->GetPriority()) {
+ if (thread->GetPriority() <= priority) {
+ winner = thread;
+ break;
+ }
+ }
+ }
+
+ if (winner != nullptr) {
+ if (winner != yielding_thread) {
+ if (winner->IsRunning()) {
+ UnloadThread(winner->GetProcessorID());
+ }
+ TransferToCore(winner->GetPriority(), core_id, winner);
+ }
+ } else {
+ winner = next_thread;
+ }
+
+ return AskForReselectionOrMarkRedundant(yielding_thread, winner);
+}
+
+/*
+ * YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
+ * and into the suggested queue. If no thread can be squeduled afterwards in that core,
+ * a suggested thread is obtained instead.
+ * This operation can be redundant and no scheduling is changed if marked as so.
+ */
+bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) {
+ // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
+ // etc.
+ Thread* winner = nullptr;
+ const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
+
+ // Remove the thread from its scheduled mlq, put it on the corresponding "suggested" one instead
+ TransferToCore(yielding_thread->GetPriority(), -1, yielding_thread);
+
+ // If the core is idle, perform load balancing, excluding the threads that have just used this
+ // function...
+ if (scheduled_queue[core_id].empty()) {
+ // Here, "current_threads" is calculated after the ""yield"", unlike yield -1
+ std::array<Thread*, NUM_CPU_CORES> current_threads;
+ for (u32 i = 0; i < NUM_CPU_CORES; i++) {
+ current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
+ }
+ for (auto& thread : suggested_queue[core_id]) {
+ const s32 source_core = thread->GetProcessorID();
+ if (source_core < 0 || thread == current_threads[source_core]) {
+ continue;
+ }
+ if (current_threads[source_core] == nullptr ||
+ current_threads[source_core]->GetPriority() >= min_regular_priority) {
+ winner = thread;
+ }
+ break;
+ }
+ if (winner != nullptr) {
+ if (winner != yielding_thread) {
+ if (winner->IsRunning()) {
+ UnloadThread(winner->GetProcessorID());
+ }
+ TransferToCore(winner->GetPriority(), core_id, winner);
+ }
+ } else {
+ winner = yielding_thread;
+ }
+ }
+
+ return AskForReselectionOrMarkRedundant(yielding_thread, winner);
+}
+
+void GlobalScheduler::PreemptThreads() {
+ for (std::size_t core_id = 0; core_id < NUM_CPU_CORES; core_id++) {
+ const u32 priority = preemption_priorities[core_id];
+
+ if (scheduled_queue[core_id].size(priority) > 0) {
+ scheduled_queue[core_id].front(priority)->IncrementYieldCount();
+ scheduled_queue[core_id].yield(priority);
+ if (scheduled_queue[core_id].size(priority) > 1) {
+ scheduled_queue[core_id].front(priority)->IncrementYieldCount();
+ }
+ }
+
+ Thread* current_thread =
+ scheduled_queue[core_id].empty() ? nullptr : scheduled_queue[core_id].front();
+ Thread* winner = nullptr;
+ for (auto& thread : suggested_queue[core_id]) {
+ const s32 source_core = thread->GetProcessorID();
+ if (thread->GetPriority() != priority) {
+ continue;
+ }
+ if (source_core >= 0) {
+ Thread* next_thread = scheduled_queue[source_core].empty()
+ ? nullptr
+ : scheduled_queue[source_core].front();
+ if (next_thread != nullptr && next_thread->GetPriority() < 2) {
+ break;
+ }
+ if (next_thread == thread) {
+ continue;
+ }
+ }
+ if (current_thread != nullptr &&
+ current_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks()) {
+ winner = thread;
+ break;
+ }
+ }
+
+ if (winner != nullptr) {
+ if (winner->IsRunning()) {
+ UnloadThread(winner->GetProcessorID());
+ }
+ TransferToCore(winner->GetPriority(), core_id, winner);
+ current_thread =
+ winner->GetPriority() <= current_thread->GetPriority() ? winner : current_thread;
+ }
+
+ if (current_thread != nullptr && current_thread->GetPriority() > priority) {
+ for (auto& thread : suggested_queue[core_id]) {
+ const s32 source_core = thread->GetProcessorID();
+ if (thread->GetPriority() < priority) {
+ continue;
+ }
+ if (source_core >= 0) {
+ Thread* next_thread = scheduled_queue[source_core].empty()
+ ? nullptr
+ : scheduled_queue[source_core].front();
+ if (next_thread != nullptr && next_thread->GetPriority() < 2) {
+ break;
+ }
+ if (next_thread == thread) {
+ continue;
+ }
+ }
+ if (current_thread != nullptr &&
+ current_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks()) {
+ winner = thread;
+ break;
+ }
+ }
+
+ if (winner != nullptr) {
+ if (winner->IsRunning()) {
+ UnloadThread(winner->GetProcessorID());
+ }
+ TransferToCore(winner->GetPriority(), core_id, winner);
+ current_thread = winner;
+ }
+ }
+
+ is_reselection_pending.store(true, std::memory_order_release);
+ }
+}
+
+void GlobalScheduler::Suggest(u32 priority, u32 core, Thread* thread) {
+ suggested_queue[core].add(thread, priority);
+}
+
+void GlobalScheduler::Unsuggest(u32 priority, u32 core, Thread* thread) {
+ suggested_queue[core].remove(thread, priority);
+}
+
+void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
+ ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
+ scheduled_queue[core].add(thread, priority);
+}
+
+void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) {
+ ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
+ scheduled_queue[core].add(thread, priority, false);
+}
+
+void GlobalScheduler::Reschedule(u32 priority, u32 core, Thread* thread) {
+ scheduled_queue[core].remove(thread, priority);
+ scheduled_queue[core].add(thread, priority);
+}
+
+void GlobalScheduler::Unschedule(u32 priority, u32 core, Thread* thread) {
+ scheduled_queue[core].remove(thread, priority);
+}
+
+void GlobalScheduler::TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
+ const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
+ const s32 source_core = thread->GetProcessorID();
+ if (source_core == destination_core || !schedulable) {
+ return;
+ }
+ thread->SetProcessorID(destination_core);
+ if (source_core >= 0) {
+ Unschedule(priority, source_core, thread);
+ }
+ if (destination_core >= 0) {
+ Unsuggest(priority, destination_core, thread);
+ Schedule(priority, destination_core, thread);
+ }
+ if (source_core >= 0) {
+ Suggest(priority, source_core, thread);
+ }
+}
-Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core)
- : cpu_core{cpu_core}, system{system} {}
+bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner) {
+ if (current_thread == winner) {
+ current_thread->IncrementYieldCount();
+ return true;
+ } else {
+ is_reselection_pending.store(true, std::memory_order_release);
+ return false;
+ }
+}
-Scheduler::~Scheduler() {
- for (auto& thread : thread_list) {
- thread->Stop();
+void GlobalScheduler::Shutdown() {
+ for (std::size_t core = 0; core < NUM_CPU_CORES; core++) {
+ scheduled_queue[core].clear();
+ suggested_queue[core].clear();
}
+ thread_list.clear();
}
+GlobalScheduler::~GlobalScheduler() = default;
+
+Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id)
+ : system(system), cpu_core(cpu_core), core_id(core_id) {}
+
+Scheduler::~Scheduler() = default;
+
bool Scheduler::HaveReadyThreads() const {
- std::lock_guard lock{scheduler_mutex};
- return !ready_queue.empty();
+ return system.GlobalScheduler().HaveReadyThreads(core_id);
}
Thread* Scheduler::GetCurrentThread() const {
return current_thread.get();
}
+Thread* Scheduler::GetSelectedThread() const {
+ return selected_thread.get();
+}
+
+void Scheduler::SelectThreads() {
+ system.GlobalScheduler().SelectThread(core_id);
+}
+
u64 Scheduler::GetLastContextSwitchTicks() const {
return last_context_switch_time;
}
-Thread* Scheduler::PopNextReadyThread() {
- Thread* next = nullptr;
- Thread* thread = GetCurrentThread();
+void Scheduler::TryDoContextSwitch() {
+ if (is_context_switch_pending) {
+ SwitchContext();
+ }
+}
- if (thread && thread->GetStatus() == ThreadStatus::Running) {
- if (ready_queue.empty()) {
- return thread;
- }
- // We have to do better than the current thread.
- // This call returns null when that's not possible.
- next = ready_queue.front();
- if (next == nullptr || next->GetPriority() >= thread->GetPriority()) {
- next = thread;
- }
- } else {
- if (ready_queue.empty()) {
- return nullptr;
+void Scheduler::UnloadThread() {
+ Thread* const previous_thread = GetCurrentThread();
+ Process* const previous_process = system.Kernel().CurrentProcess();
+
+ UpdateLastContextSwitchTime(previous_thread, previous_process);
+
+ // Save context for previous thread
+ if (previous_thread) {
+ cpu_core.SaveContext(previous_thread->GetContext());
+ // Save the TPIDR_EL0 system register in case it was modified.
+ previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
+
+ if (previous_thread->GetStatus() == ThreadStatus::Running) {
+ // This is only the case when a reschedule is triggered without the current thread
+ // yielding execution (i.e. an event triggered, system core time-sliced, etc)
+ previous_thread->SetStatus(ThreadStatus::Ready);
}
- next = ready_queue.front();
+ previous_thread->SetIsRunning(false);
}
-
- return next;
+ current_thread = nullptr;
}
-void Scheduler::SwitchContext(Thread* new_thread) {
- Thread* previous_thread = GetCurrentThread();
+void Scheduler::SwitchContext() {
+ Thread* const previous_thread = GetCurrentThread();
+ Thread* const new_thread = GetSelectedThread();
+
+ is_context_switch_pending = false;
+ if (new_thread == previous_thread) {
+ return;
+ }
+
Process* const previous_process = system.Kernel().CurrentProcess();
UpdateLastContextSwitchTime(previous_thread, previous_process);
@@ -80,23 +463,23 @@ void Scheduler::SwitchContext(Thread* new_thread) {
if (previous_thread->GetStatus() == ThreadStatus::Running) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
- ready_queue.add(previous_thread, previous_thread->GetPriority(), false);
previous_thread->SetStatus(ThreadStatus::Ready);
}
+ previous_thread->SetIsRunning(false);
}
// Load context of new thread
if (new_thread) {
+ ASSERT_MSG(new_thread->GetProcessorID() == this->core_id,
+ "Thread must be assigned to this core.");
ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
"Thread must be ready to become running.");
// Cancel any outstanding wakeup events for this thread
new_thread->CancelWakeupTimer();
-
current_thread = new_thread;
-
- ready_queue.remove(new_thread, new_thread->GetPriority());
new_thread->SetStatus(ThreadStatus::Running);
+ new_thread->SetIsRunning(true);
auto* const thread_owner_process = current_thread->GetOwnerProcess();
if (previous_process != thread_owner_process) {
@@ -130,124 +513,9 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
last_context_switch_time = most_recent_switch_ticks;
}
-void Scheduler::Reschedule() {
- std::lock_guard lock{scheduler_mutex};
-
- Thread* cur = GetCurrentThread();
- Thread* next = PopNextReadyThread();
-
- if (cur && next) {
- LOG_TRACE(Kernel, "context switch {} -> {}", cur->GetObjectId(), next->GetObjectId());
- } else if (cur) {
- LOG_TRACE(Kernel, "context switch {} -> idle", cur->GetObjectId());
- } else if (next) {
- LOG_TRACE(Kernel, "context switch idle -> {}", next->GetObjectId());
- }
-
- SwitchContext(next);
-}
-
-void Scheduler::AddThread(SharedPtr<Thread> thread) {
- std::lock_guard lock{scheduler_mutex};
-
- thread_list.push_back(std::move(thread));
-}
-
-void Scheduler::RemoveThread(Thread* thread) {
- std::lock_guard lock{scheduler_mutex};
-
- thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
- thread_list.end());
-}
-
-void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
- std::lock_guard lock{scheduler_mutex};
-
- ASSERT(thread->GetStatus() == ThreadStatus::Ready);
- ready_queue.add(thread, priority);
-}
-
-void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
- std::lock_guard lock{scheduler_mutex};
-
- ASSERT(thread->GetStatus() == ThreadStatus::Ready);
- ready_queue.remove(thread, priority);
-}
-
-void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
- std::lock_guard lock{scheduler_mutex};
- if (thread->GetPriority() == priority) {
- return;
- }
-
- // If thread was ready, adjust queues
- if (thread->GetStatus() == ThreadStatus::Ready)
- ready_queue.adjust(thread, thread->GetPriority(), priority);
-}
-
-Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
- std::lock_guard lock{scheduler_mutex};
-
- const u32 mask = 1U << core;
- for (auto* thread : ready_queue) {
- if ((thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority) {
- return thread;
- }
- }
- return nullptr;
-}
-
-void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
- ASSERT(thread != nullptr);
- // Avoid yielding if the thread isn't even running.
- ASSERT(thread->GetStatus() == ThreadStatus::Running);
-
- // Sanity check that the priority is valid
- ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
-
- // Yield this thread -- sleep for zero time and force reschedule to different thread
- GetCurrentThread()->Sleep(0);
-}
-
-void Scheduler::YieldWithLoadBalancing(Thread* thread) {
- ASSERT(thread != nullptr);
- const auto priority = thread->GetPriority();
- const auto core = static_cast<u32>(thread->GetProcessorID());
-
- // Avoid yielding if the thread isn't even running.
- ASSERT(thread->GetStatus() == ThreadStatus::Running);
-
- // Sanity check that the priority is valid
- ASSERT(priority < THREADPRIO_COUNT);
-
- // Sleep for zero time to be able to force reschedule to different thread
- GetCurrentThread()->Sleep(0);
-
- Thread* suggested_thread = nullptr;
-
- // Search through all of the cpu cores (except this one) for a suggested thread.
- // Take the first non-nullptr one
- for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
- const auto res =
- system.CpuCore(cur_core).Scheduler().GetNextSuggestedThread(core, priority);
-
- // If scheduler provides a suggested thread
- if (res != nullptr) {
- // And its better than the current suggested thread (or is the first valid one)
- if (suggested_thread == nullptr ||
- suggested_thread->GetPriority() > res->GetPriority()) {
- suggested_thread = res;
- }
- }
- }
-
- // If a suggested thread was found, queue that for this core
- if (suggested_thread != nullptr)
- suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
-}
-
-void Scheduler::YieldAndWaitForLoadBalancing(Thread* thread) {
- UNIMPLEMENTED_MSG("Wait for load balancing thread yield type is not implemented!");
+void Scheduler::Shutdown() {
+ current_thread = nullptr;
+ selected_thread = nullptr;
}
} // namespace Kernel
diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h
index b29bf7be8..fcae28e0a 100644
--- a/src/core/hle/kernel/scheduler.h
+++ b/src/core/hle/kernel/scheduler.h
@@ -20,124 +20,172 @@ namespace Kernel {
class Process;
-class Scheduler final {
+class GlobalScheduler final {
public:
- explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core);
- ~Scheduler();
+ static constexpr u32 NUM_CPU_CORES = 4;
- /// Returns whether there are any threads that are ready to run.
- bool HaveReadyThreads() const;
+ explicit GlobalScheduler(Core::System& system);
+ ~GlobalScheduler();
+ /// Adds a new thread to the scheduler
+ void AddThread(SharedPtr<Thread> thread);
- /// Reschedules to the next available thread (call after current thread is suspended)
- void Reschedule();
+ /// Removes a thread from the scheduler
+ void RemoveThread(const Thread* thread);
- /// Gets the current running thread
- Thread* GetCurrentThread() const;
+ /// Returns a list of all threads managed by the scheduler
+ const std::vector<SharedPtr<Thread>>& GetThreadList() const {
+ return thread_list;
+ }
- /// Gets the timestamp for the last context switch in ticks.
- u64 GetLastContextSwitchTicks() const;
+ // Add a thread to the suggested queue of a cpu core. Suggested threads may be
+ // picked if no thread is scheduled to run on the core.
+ void Suggest(u32 priority, u32 core, Thread* thread);
- /// Adds a new thread to the scheduler
- void AddThread(SharedPtr<Thread> thread);
+ // Remove a thread to the suggested queue of a cpu core. Suggested threads may be
+ // picked if no thread is scheduled to run on the core.
+ void Unsuggest(u32 priority, u32 core, Thread* thread);
- /// Removes a thread from the scheduler
- void RemoveThread(Thread* thread);
+ // Add a thread to the scheduling queue of a cpu core. The thread is added at the
+ // back the queue in its priority level
+ void Schedule(u32 priority, u32 core, Thread* thread);
- /// Schedules a thread that has become "ready"
- void ScheduleThread(Thread* thread, u32 priority);
+ // Add a thread to the scheduling queue of a cpu core. The thread is added at the
+ // front the queue in its priority level
+ void SchedulePrepend(u32 priority, u32 core, Thread* thread);
- /// Unschedules a thread that was already scheduled
- void UnscheduleThread(Thread* thread, u32 priority);
+ // Reschedule an already scheduled thread based on a new priority
+ void Reschedule(u32 priority, u32 core, Thread* thread);
- /// Sets the priority of a thread in the scheduler
- void SetThreadPriority(Thread* thread, u32 priority);
+ // Unschedule a thread.
+ void Unschedule(u32 priority, u32 core, Thread* thread);
- /// Gets the next suggested thread for load balancing
- Thread* GetNextSuggestedThread(u32 core, u32 minimum_priority) const;
+ // Transfers a thread into an specific core. If the destination_core is -1
+ // it will be unscheduled from its source code and added into its suggested
+ // queue.
+ void TransferToCore(u32 priority, s32 destination_core, Thread* thread);
- /**
- * YieldWithoutLoadBalancing -- analogous to normal yield on a system
- * Moves the thread to the end of the ready queue for its priority, and then reschedules the
- * system to the new head of the queue.
- *
- * Example (Single Core -- but can be extrapolated to multi):
- * ready_queue[prio=0]: ThreadA, ThreadB, ThreadC (->exec order->)
- * Currently Running: ThreadR
- *
- * ThreadR calls YieldWithoutLoadBalancing
- *
- * ThreadR is moved to the end of ready_queue[prio=0]:
- * ready_queue[prio=0]: ThreadA, ThreadB, ThreadC, ThreadR (->exec order->)
- * Currently Running: Nothing
- *
- * System is rescheduled (ThreadA is popped off of queue):
- * ready_queue[prio=0]: ThreadB, ThreadC, ThreadR (->exec order->)
- * Currently Running: ThreadA
- *
- * If the queue is empty at time of call, no yielding occurs. This does not cross between cores
- * or priorities at all.
+ /*
+ * UnloadThread selects a core and forces it to unload its current thread's context
*/
- void YieldWithoutLoadBalancing(Thread* thread);
+ void UnloadThread(s32 core);
+
+ /*
+ * SelectThread takes care of selecting the new scheduled thread.
+ * It does it in 3 steps:
+ * - First a thread is selected from the top of the priority queue. If no thread
+ * is obtained then we move to step two, else we are done.
+ * - Second we try to get a suggested thread that's not assigned to any core or
+ * that is not the top thread in that core.
+ * - Third is no suggested thread is found, we do a second pass and pick a running
+ * thread in another core and swap it with its current thread.
+ */
+ void SelectThread(u32 core);
- /**
- * YieldWithLoadBalancing -- yield but with better selection of the new running thread
- * Moves the current thread to the end of the ready queue for its priority, then selects a
- * 'suggested thread' (a thread on a different core that could run on this core) from the
- * scheduler, changes its core, and reschedules the current core to that thread.
- *
- * Example (Dual Core -- can be extrapolated to Quad Core, this is just normal yield if it were
- * single core):
- * ready_queue[core=0][prio=0]: ThreadA, ThreadB (affinities not pictured as irrelevant
- * ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
- * Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
- *
- * ThreadQ calls YieldWithLoadBalancing
- *
- * ThreadQ is moved to the end of ready_queue[core=0][prio=0]:
- * ready_queue[core=0][prio=0]: ThreadA, ThreadB
- * ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
- * Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
- *
- * A list of suggested threads for each core is compiled
- * Suggested Threads: {ThreadC on Core 1}
- * If this were quad core (as the switch is), there could be between 0 and 3 threads in this
- * list. If there are more than one, the thread is selected by highest prio.
- *
- * ThreadC is core changed to Core 0:
- * ready_queue[core=0][prio=0]: ThreadC, ThreadA, ThreadB, ThreadQ
- * ready_queue[core=1][prio=0]: ThreadD
- * Currently Running: None on Core 0 || ThreadP on Core 1
- *
- * System is rescheduled (ThreadC is popped off of queue):
- * ready_queue[core=0][prio=0]: ThreadA, ThreadB, ThreadQ
- * ready_queue[core=1][prio=0]: ThreadD
- * Currently Running: ThreadC on Core 0 || ThreadP on Core 1
- *
- * If no suggested threads can be found this will behave just as normal yield. If there are
- * multiple candidates for the suggested thread on a core, the highest prio is taken.
+ bool HaveReadyThreads(u32 core_id) const {
+ return !scheduled_queue[core_id].empty();
+ }
+
+ /*
+ * YieldThread takes a thread and moves it to the back of the it's priority list
+ * This operation can be redundant and no scheduling is changed if marked as so.
*/
- void YieldWithLoadBalancing(Thread* thread);
+ bool YieldThread(Thread* thread);
- /// Currently unknown -- asserts as unimplemented on call
- void YieldAndWaitForLoadBalancing(Thread* thread);
+ /*
+ * YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
+ * Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
+ * a better priority than the next thread in the core.
+ * This operation can be redundant and no scheduling is changed if marked as so.
+ */
+ bool YieldThreadAndBalanceLoad(Thread* thread);
- /// Returns a list of all threads managed by the scheduler
- const std::vector<SharedPtr<Thread>>& GetThreadList() const {
- return thread_list;
+ /*
+ * YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
+ * and into the suggested queue. If no thread can be squeduled afterwards in that core,
+ * a suggested thread is obtained instead.
+ * This operation can be redundant and no scheduling is changed if marked as so.
+ */
+ bool YieldThreadAndWaitForLoadBalancing(Thread* thread);
+
+ /*
+ * PreemptThreads this operation rotates the scheduling queues of threads at
+ * a preemption priority and then does some core rebalancing. Preemption priorities
+ * can be found in the array 'preemption_priorities'. This operation happens
+ * every 10ms.
+ */
+ void PreemptThreads();
+
+ u32 CpuCoresCount() const {
+ return NUM_CPU_CORES;
+ }
+
+ void SetReselectionPending() {
+ is_reselection_pending.store(true, std::memory_order_release);
}
+ bool IsReselectionPending() const {
+ return is_reselection_pending.load(std::memory_order_acquire);
+ }
+
+ void Shutdown();
+
private:
- /**
- * Pops and returns the next thread from the thread queue
- * @return A pointer to the next ready thread
- */
- Thread* PopNextReadyThread();
+ bool AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner);
+
+ static constexpr u32 min_regular_priority = 2;
+ std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
+ std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
+ std::atomic<bool> is_reselection_pending;
+
+ // `preemption_priorities` are the priority levels at which the global scheduler
+ // preempts threads every 10 ms. They are ordered from Core 0 to Core 3
+ std::array<u32, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
+
+ /// Lists all thread ids that aren't deleted/etc.
+ std::vector<SharedPtr<Thread>> thread_list;
+ Core::System& system;
+};
+
+class Scheduler final {
+public:
+ explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id);
+ ~Scheduler();
+
+ /// Returns whether there are any threads that are ready to run.
+ bool HaveReadyThreads() const;
+ /// Reschedules to the next available thread (call after current thread is suspended)
+ void TryDoContextSwitch();
+
+ /// Unloads currently running thread
+ void UnloadThread();
+
+ /// Select the threads in top of the scheduling multilist.
+ void SelectThreads();
+
+ /// Gets the current running thread
+ Thread* GetCurrentThread() const;
+
+ /// Gets the currently selected thread from the top of the multilevel queue
+ Thread* GetSelectedThread() const;
+
+ /// Gets the timestamp for the last context switch in ticks.
+ u64 GetLastContextSwitchTicks() const;
+
+ bool ContextSwitchPending() const {
+ return is_context_switch_pending;
+ }
+
+ /// Shutdowns the scheduler.
+ void Shutdown();
+
+private:
+ friend class GlobalScheduler;
/**
* Switches the CPU's active thread context to that of the specified thread
* @param new_thread The thread to switch to
*/
- void SwitchContext(Thread* new_thread);
+ void SwitchContext();
/**
* Called on every context switch to update the internal timestamp
@@ -152,19 +200,16 @@ private:
*/
void UpdateLastContextSwitchTime(Thread* thread, Process* process);
- /// Lists all thread ids that aren't deleted/etc.
- std::vector<SharedPtr<Thread>> thread_list;
-
- /// Lists only ready thread ids.
- Common::MultiLevelQueue<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
-
SharedPtr<Thread> current_thread = nullptr;
+ SharedPtr<Thread> selected_thread = nullptr;
+ Core::System& system;
Core::ARM_Interface& cpu_core;
u64 last_context_switch_time = 0;
+ u64 idle_selection_count = 0;
+ const u32 core_id;
- Core::System& system;
- static std::mutex scheduler_mutex;
+ bool is_context_switch_pending = false;
};
} // namespace Kernel
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 1fd1a732a..f64236be1 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -516,7 +516,7 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
thread->WakeAfterDelay(nano_seconds);
thread->SetWakeupCallback(DefaultThreadWakeupCallback);
- system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
+ system.PrepareReschedule(thread->GetProcessorID());
return RESULT_TIMEOUT;
}
@@ -534,6 +534,7 @@ static ResultCode CancelSynchronization(Core::System& system, Handle thread_hand
}
thread->CancelWait();
+ system.PrepareReschedule(thread->GetProcessorID());
return RESULT_SUCCESS;
}
@@ -1066,6 +1067,8 @@ static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 act
}
thread->SetActivity(static_cast<ThreadActivity>(activity));
+
+ system.PrepareReschedule(thread->GetProcessorID());
return RESULT_SUCCESS;
}
@@ -1147,7 +1150,7 @@ static ResultCode SetThreadPriority(Core::System& system, Handle handle, u32 pri
thread->SetPriority(priority);
- system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
+ system.PrepareReschedule(thread->GetProcessorID());
return RESULT_SUCCESS;
}
@@ -1503,7 +1506,7 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e
thread->SetName(
fmt::format("thread[entry_point={:X}, handle={:X}]", entry_point, *new_thread_handle));
- system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
+ system.PrepareReschedule(thread->GetProcessorID());
return RESULT_SUCCESS;
}
@@ -1525,7 +1528,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
thread->ResumeFromWait();
if (thread->GetStatus() == ThreadStatus::Ready) {
- system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
+ system.PrepareReschedule(thread->GetProcessorID());
}
return RESULT_SUCCESS;
@@ -1537,7 +1540,7 @@ static void ExitThread(Core::System& system) {
auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
current_thread->Stop();
- system.CurrentScheduler().RemoveThread(current_thread);
+ system.GlobalScheduler().RemoveThread(current_thread);
system.PrepareReschedule();
}
@@ -1553,17 +1556,18 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
auto& scheduler = system.CurrentScheduler();
auto* const current_thread = scheduler.GetCurrentThread();
+ bool is_redundant = false;
if (nanoseconds <= 0) {
switch (static_cast<SleepType>(nanoseconds)) {
case SleepType::YieldWithoutLoadBalancing:
- scheduler.YieldWithoutLoadBalancing(current_thread);
+ is_redundant = current_thread->YieldSimple();
break;
case SleepType::YieldWithLoadBalancing:
- scheduler.YieldWithLoadBalancing(current_thread);
+ is_redundant = current_thread->YieldAndBalanceLoad();
break;
case SleepType::YieldAndWaitForLoadBalancing:
- scheduler.YieldAndWaitForLoadBalancing(current_thread);
+ is_redundant = current_thread->YieldAndWaitForLoadBalancing();
break;
default:
UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
@@ -1572,10 +1576,13 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
current_thread->Sleep(nanoseconds);
}
- // Reschedule all CPU cores
- for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i) {
- system.CpuCore(i).PrepareReschedule();
+ if (is_redundant) {
+ // If it's redundant, the core is pretty much idle. Some games keep idling
+ // a core while it's doing nothing, we advance timing to avoid costly continuous
+ // calls.
+ system.CoreTiming().AddTicks(2000);
}
+ system.PrepareReschedule(current_thread->GetProcessorID());
}
/// Wait process wide key atomic
@@ -1601,6 +1608,8 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
return ERR_INVALID_ADDRESS;
}
+ ASSERT(condition_variable_addr == Common::AlignDown(condition_variable_addr, 4));
+
auto* const current_process = system.Kernel().CurrentProcess();
const auto& handle_table = current_process->GetHandleTable();
SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
@@ -1622,7 +1631,7 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
// Note: Deliberately don't attempt to inherit the lock owner's priority.
- system.CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
+ system.PrepareReschedule(current_thread->GetProcessorID());
return RESULT_SUCCESS;
}
@@ -1632,24 +1641,19 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
LOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
condition_variable_addr, target);
- const auto RetrieveWaitingThreads = [&system](std::size_t core_index,
- std::vector<SharedPtr<Thread>>& waiting_threads,
- VAddr condvar_addr) {
- const auto& scheduler = system.Scheduler(core_index);
- const auto& thread_list = scheduler.GetThreadList();
-
- for (const auto& thread : thread_list) {
- if (thread->GetCondVarWaitAddress() == condvar_addr)
- waiting_threads.push_back(thread);
- }
- };
+ ASSERT(condition_variable_addr == Common::AlignDown(condition_variable_addr, 4));
// Retrieve a list of all threads that are waiting for this condition variable.
std::vector<SharedPtr<Thread>> waiting_threads;
- RetrieveWaitingThreads(0, waiting_threads, condition_variable_addr);
- RetrieveWaitingThreads(1, waiting_threads, condition_variable_addr);
- RetrieveWaitingThreads(2, waiting_threads, condition_variable_addr);
- RetrieveWaitingThreads(3, waiting_threads, condition_variable_addr);
+ const auto& scheduler = system.GlobalScheduler();
+ const auto& thread_list = scheduler.GetThreadList();
+
+ for (const auto& thread : thread_list) {
+ if (thread->GetCondVarWaitAddress() == condition_variable_addr) {
+ waiting_threads.push_back(thread);
+ }
+ }
+
// Sort them by priority, such that the highest priority ones come first.
std::sort(waiting_threads.begin(), waiting_threads.end(),
[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
@@ -1679,18 +1683,20 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
// Atomically read the value of the mutex.
u32 mutex_val = 0;
+ u32 update_val = 0;
+ const VAddr mutex_address = thread->GetMutexWaitAddress();
do {
- monitor.SetExclusive(current_core, thread->GetMutexWaitAddress());
+ monitor.SetExclusive(current_core, mutex_address);
// If the mutex is not yet acquired, acquire it.
- mutex_val = Memory::Read32(thread->GetMutexWaitAddress());
+ mutex_val = Memory::Read32(mutex_address);
if (mutex_val != 0) {
- monitor.ClearExclusive();
- break;
+ update_val = mutex_val | Mutex::MutexHasWaitersFlag;
+ } else {
+ update_val = thread->GetWaitHandle();
}
- } while (!monitor.ExclusiveWrite32(current_core, thread->GetMutexWaitAddress(),
- thread->GetWaitHandle()));
+ } while (!monitor.ExclusiveWrite32(current_core, mutex_address, update_val));
if (mutex_val == 0) {
// We were able to acquire the mutex, resume this thread.
ASSERT(thread->GetStatus() == ThreadStatus::WaitCondVar);
@@ -1704,20 +1710,9 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
thread->SetLockOwner(nullptr);
thread->SetMutexWaitAddress(0);
thread->SetWaitHandle(0);
- system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
+ thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
+ system.PrepareReschedule(thread->GetProcessorID());
} else {
- // Atomically signal that the mutex now has a waiting thread.
- do {
- monitor.SetExclusive(current_core, thread->GetMutexWaitAddress());
-
- // Ensure that the mutex value is still what we expect.
- u32 value = Memory::Read32(thread->GetMutexWaitAddress());
- // TODO(Subv): When this happens, the kernel just clears the exclusive state and
- // retries the initial read for this thread.
- ASSERT_MSG(mutex_val == value, "Unhandled synchronization primitive case");
- } while (!monitor.ExclusiveWrite32(current_core, thread->GetMutexWaitAddress(),
- mutex_val | Mutex::MutexHasWaitersFlag));
-
// The mutex is already owned by some other thread, make this thread wait on it.
const Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
@@ -1728,6 +1723,7 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
thread->SetStatus(ThreadStatus::WaitMutex);
owner->AddMutexWaiter(thread);
+ system.PrepareReschedule(thread->GetProcessorID());
}
}
@@ -1754,7 +1750,12 @@ static ResultCode WaitForAddress(Core::System& system, VAddr address, u32 type,
const auto arbitration_type = static_cast<AddressArbiter::ArbitrationType>(type);
auto& address_arbiter = system.Kernel().CurrentProcess()->GetAddressArbiter();
- return address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
+ const ResultCode result =
+ address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
+ if (result == RESULT_SUCCESS) {
+ system.PrepareReschedule();
+ }
+ return result;
}
// Signals to an address (via Address Arbiter)
@@ -2040,7 +2041,10 @@ static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle,
return ERR_INVALID_HANDLE;
}
+ system.PrepareReschedule(thread->GetProcessorID());
thread->ChangeCore(core, affinity_mask);
+ system.PrepareReschedule(thread->GetProcessorID());
+
return RESULT_SUCCESS;
}
@@ -2151,6 +2155,7 @@ static ResultCode SignalEvent(Core::System& system, Handle handle) {
}
writable_event->Signal();
+ system.PrepareReschedule();
return RESULT_SUCCESS;
}
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index ec529e7f2..962530d2d 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -45,15 +45,7 @@ void Thread::Stop() {
callback_handle);
kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
callback_handle = 0;
-
- // Clean up thread from ready queue
- // This is only needed when the thread is terminated forcefully (SVC TerminateProcess)
- if (status == ThreadStatus::Ready || status == ThreadStatus::Paused) {
- scheduler->UnscheduleThread(this, current_priority);
- }
-
- status = ThreadStatus::Dead;
-
+ SetStatus(ThreadStatus::Dead);
WakeupAllWaitingThreads();
// Clean up any dangling references in objects that this thread was waiting for
@@ -132,17 +124,16 @@ void Thread::ResumeFromWait() {
wakeup_callback = nullptr;
if (activity == ThreadActivity::Paused) {
- status = ThreadStatus::Paused;
+ SetStatus(ThreadStatus::Paused);
return;
}
- status = ThreadStatus::Ready;
-
- ChangeScheduler();
+ SetStatus(ThreadStatus::Ready);
}
void Thread::CancelWait() {
ASSERT(GetStatus() == ThreadStatus::WaitSynch);
+ ClearWaitObjects();
SetWaitSynchronizationResult(ERR_SYNCHRONIZATION_CANCELED);
ResumeFromWait();
}
@@ -205,9 +196,9 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
thread->name = std::move(name);
thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap();
thread->owner_process = &owner_process;
+ auto& scheduler = kernel.GlobalScheduler();
+ scheduler.AddThread(thread);
thread->tls_address = thread->owner_process->CreateTLSRegion();
- thread->scheduler = &system.Scheduler(processor_id);
- thread->scheduler->AddThread(thread);
thread->owner_process->RegisterThread(thread.get());
@@ -250,6 +241,22 @@ void Thread::SetStatus(ThreadStatus new_status) {
return;
}
+ switch (new_status) {
+ case ThreadStatus::Ready:
+ case ThreadStatus::Running:
+ SetSchedulingStatus(ThreadSchedStatus::Runnable);
+ break;
+ case ThreadStatus::Dormant:
+ SetSchedulingStatus(ThreadSchedStatus::None);
+ break;
+ case ThreadStatus::Dead:
+ SetSchedulingStatus(ThreadSchedStatus::Exited);
+ break;
+ default:
+ SetSchedulingStatus(ThreadSchedStatus::Paused);
+ break;
+ }
+
if (status == ThreadStatus::Running) {
last_running_ticks = Core::System::GetInstance().CoreTiming().GetTicks();
}
@@ -311,8 +318,7 @@ void Thread::UpdatePriority() {
return;
}
- scheduler->SetThreadPriority(this, new_priority);
- current_priority = new_priority;
+ SetCurrentPriority(new_priority);
if (!lock_owner) {
return;
@@ -328,47 +334,7 @@ void Thread::UpdatePriority() {
}
void Thread::ChangeCore(u32 core, u64 mask) {
- ideal_core = core;
- affinity_mask = mask;
- ChangeScheduler();
-}
-
-void Thread::ChangeScheduler() {
- if (status != ThreadStatus::Ready) {
- return;
- }
-
- auto& system = Core::System::GetInstance();
- std::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
-
- if (!new_processor_id) {
- new_processor_id = processor_id;
- }
- if (ideal_core != -1 && system.Scheduler(ideal_core).GetCurrentThread() == nullptr) {
- new_processor_id = ideal_core;
- }
-
- ASSERT(*new_processor_id < 4);
-
- // Add thread to new core's scheduler
- auto& next_scheduler = system.Scheduler(*new_processor_id);
-
- if (*new_processor_id != processor_id) {
- // Remove thread from previous core's scheduler
- scheduler->RemoveThread(this);
- next_scheduler.AddThread(this);
- }
-
- processor_id = *new_processor_id;
-
- // If the thread was ready, unschedule from the previous core and schedule on the new core
- scheduler->UnscheduleThread(this, current_priority);
- next_scheduler.ScheduleThread(this, current_priority);
-
- // Change thread's scheduler
- scheduler = &next_scheduler;
-
- system.CpuCore(processor_id).PrepareReschedule();
+ SetCoreAndAffinityMask(core, mask);
}
bool Thread::AllWaitObjectsReady() const {
@@ -388,10 +354,8 @@ void Thread::SetActivity(ThreadActivity value) {
if (value == ThreadActivity::Paused) {
// Set status if not waiting
- if (status == ThreadStatus::Ready) {
- status = ThreadStatus::Paused;
- } else if (status == ThreadStatus::Running) {
- status = ThreadStatus::Paused;
+ if (status == ThreadStatus::Ready || status == ThreadStatus::Running) {
+ SetStatus(ThreadStatus::Paused);
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
}
} else if (status == ThreadStatus::Paused) {
@@ -408,6 +372,170 @@ void Thread::Sleep(s64 nanoseconds) {
WakeAfterDelay(nanoseconds);
}
+bool Thread::YieldSimple() {
+ auto& scheduler = kernel.GlobalScheduler();
+ return scheduler.YieldThread(this);
+}
+
+bool Thread::YieldAndBalanceLoad() {
+ auto& scheduler = kernel.GlobalScheduler();
+ return scheduler.YieldThreadAndBalanceLoad(this);
+}
+
+bool Thread::YieldAndWaitForLoadBalancing() {
+ auto& scheduler = kernel.GlobalScheduler();
+ return scheduler.YieldThreadAndWaitForLoadBalancing(this);
+}
+
+void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
+ const u32 old_flags = scheduling_state;
+ scheduling_state = (scheduling_state & static_cast<u32>(ThreadSchedMasks::HighMask)) |
+ static_cast<u32>(new_status);
+ AdjustSchedulingOnStatus(old_flags);
+}
+
+void Thread::SetCurrentPriority(u32 new_priority) {
+ const u32 old_priority = std::exchange(current_priority, new_priority);
+ AdjustSchedulingOnPriority(old_priority);
+}
+
+ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
+ const auto HighestSetCore = [](u64 mask, u32 max_cores) {
+ for (s32 core = max_cores - 1; core >= 0; core--) {
+ if (((mask >> core) & 1) != 0) {
+ return core;
+ }
+ }
+ return -1;
+ };
+
+ const bool use_override = affinity_override_count != 0;
+ if (new_core == THREADPROCESSORID_DONT_UPDATE) {
+ new_core = use_override ? ideal_core_override : ideal_core;
+ if ((new_affinity_mask & (1ULL << new_core)) == 0) {
+ return ERR_INVALID_COMBINATION;
+ }
+ }
+ if (use_override) {
+ ideal_core_override = new_core;
+ affinity_mask_override = new_affinity_mask;
+ } else {
+ const u64 old_affinity_mask = std::exchange(affinity_mask, new_affinity_mask);
+ ideal_core = new_core;
+ if (old_affinity_mask != new_affinity_mask) {
+ const s32 old_core = processor_id;
+ if (processor_id >= 0 && ((affinity_mask >> processor_id) & 1) == 0) {
+ if (ideal_core < 0) {
+ processor_id = HighestSetCore(affinity_mask, GlobalScheduler::NUM_CPU_CORES);
+ } else {
+ processor_id = ideal_core;
+ }
+ }
+ AdjustSchedulingOnAffinity(old_affinity_mask, old_core);
+ }
+ }
+ return RESULT_SUCCESS;
+}
+
+void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
+ if (old_flags == scheduling_state) {
+ return;
+ }
+
+ auto& scheduler = kernel.GlobalScheduler();
+ if (static_cast<ThreadSchedStatus>(old_flags & static_cast<u32>(ThreadSchedMasks::LowMask)) ==
+ ThreadSchedStatus::Runnable) {
+ // In this case the thread was running, now it's pausing/exitting
+ if (processor_id >= 0) {
+ scheduler.Unschedule(current_priority, processor_id, this);
+ }
+
+ for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
+ if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
+ scheduler.Unsuggest(current_priority, static_cast<u32>(core), this);
+ }
+ }
+ } else if (GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
+ // The thread is now set to running from being stopped
+ if (processor_id >= 0) {
+ scheduler.Schedule(current_priority, processor_id, this);
+ }
+
+ for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
+ if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
+ scheduler.Suggest(current_priority, static_cast<u32>(core), this);
+ }
+ }
+ }
+
+ scheduler.SetReselectionPending();
+}
+
+void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
+ if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
+ return;
+ }
+ auto& scheduler = Core::System::GetInstance().GlobalScheduler();
+ if (processor_id >= 0) {
+ scheduler.Unschedule(old_priority, processor_id, this);
+ }
+
+ for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
+ if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
+ scheduler.Unsuggest(old_priority, core, this);
+ }
+ }
+
+ // Add thread to the new priority queues.
+ Thread* current_thread = GetCurrentThread();
+
+ if (processor_id >= 0) {
+ if (current_thread == this) {
+ scheduler.SchedulePrepend(current_priority, processor_id, this);
+ } else {
+ scheduler.Schedule(current_priority, processor_id, this);
+ }
+ }
+
+ for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
+ if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
+ scheduler.Suggest(current_priority, core, this);
+ }
+ }
+
+ scheduler.SetReselectionPending();
+}
+
+void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
+ auto& scheduler = Core::System::GetInstance().GlobalScheduler();
+ if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
+ current_priority >= THREADPRIO_COUNT) {
+ return;
+ }
+
+ for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
+ if (((old_affinity_mask >> core) & 1) != 0) {
+ if (core == old_core) {
+ scheduler.Unschedule(current_priority, core, this);
+ } else {
+ scheduler.Unsuggest(current_priority, core, this);
+ }
+ }
+ }
+
+ for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
+ if (((affinity_mask >> core) & 1) != 0) {
+ if (core == processor_id) {
+ scheduler.Schedule(current_priority, core, this);
+ } else {
+ scheduler.Suggest(current_priority, core, this);
+ }
+ }
+ }
+
+ scheduler.SetReselectionPending();
+}
+
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 07e989637..c9870873d 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -75,6 +75,26 @@ enum class ThreadActivity : u32 {
Paused = 1,
};
+enum class ThreadSchedStatus : u32 {
+ None = 0,
+ Paused = 1,
+ Runnable = 2,
+ Exited = 3,
+};
+
+enum class ThreadSchedFlags : u32 {
+ ProcessPauseFlag = 1 << 4,
+ ThreadPauseFlag = 1 << 5,
+ ProcessDebugPauseFlag = 1 << 6,
+ KernelInitPauseFlag = 1 << 8,
+};
+
+enum class ThreadSchedMasks : u32 {
+ LowMask = 0x000f,
+ HighMask = 0xfff0,
+ ForcePauseMask = 0x0070,
+};
+
class Thread final : public WaitObject {
public:
using MutexWaitingThreads = std::vector<SharedPtr<Thread>>;
@@ -278,6 +298,10 @@ public:
return processor_id;
}
+ void SetProcessorID(s32 new_core) {
+ processor_id = new_core;
+ }
+
Process* GetOwnerProcess() {
return owner_process;
}
@@ -295,6 +319,9 @@ public:
}
void ClearWaitObjects() {
+ for (const auto& waiting_object : wait_objects) {
+ waiting_object->RemoveWaitingThread(this);
+ }
wait_objects.clear();
}
@@ -383,11 +410,47 @@ public:
/// Sleeps this thread for the given amount of nanoseconds.
void Sleep(s64 nanoseconds);
+ /// Yields this thread without rebalancing loads.
+ bool YieldSimple();
+
+ /// Yields this thread and does a load rebalancing.
+ bool YieldAndBalanceLoad();
+
+ /// Yields this thread and if the core is left idle, loads are rebalanced
+ bool YieldAndWaitForLoadBalancing();
+
+ void IncrementYieldCount() {
+ yield_count++;
+ }
+
+ u64 GetYieldCount() const {
+ return yield_count;
+ }
+
+ ThreadSchedStatus GetSchedulingStatus() const {
+ return static_cast<ThreadSchedStatus>(scheduling_state &
+ static_cast<u32>(ThreadSchedMasks::LowMask));
+ }
+
+ bool IsRunning() const {
+ return is_running;
+ }
+
+ void SetIsRunning(bool value) {
+ is_running = value;
+ }
+
private:
explicit Thread(KernelCore& kernel);
~Thread() override;
- void ChangeScheduler();
+ void SetSchedulingStatus(ThreadSchedStatus new_status);
+ void SetCurrentPriority(u32 new_priority);
+ ResultCode SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask);
+
+ void AdjustSchedulingOnStatus(u32 old_flags);
+ void AdjustSchedulingOnPriority(u32 old_priority);
+ void AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core);
Core::ARM_Interface::ThreadContext context{};
@@ -409,6 +472,8 @@ private:
u64 total_cpu_time_ticks = 0; ///< Total CPU running ticks.
u64 last_running_ticks = 0; ///< CPU tick when thread was last running
+ u64 yield_count = 0; ///< Number of redundant yields carried by this thread.
+ ///< a redundant yield is one where no scheduling is changed
s32 processor_id = 0;
@@ -453,6 +518,13 @@ private:
ThreadActivity activity = ThreadActivity::Normal;
+ s32 ideal_core_override = -1;
+ u64 affinity_mask_override = 0x1;
+ u32 affinity_override_count = 0;
+
+ u32 scheduling_state = 0;
+ bool is_running = false;
+
std::string name;
};
diff --git a/src/core/hle/kernel/wait_object.cpp b/src/core/hle/kernel/wait_object.cpp
index 0e96ba872..c00cef062 100644
--- a/src/core/hle/kernel/wait_object.cpp
+++ b/src/core/hle/kernel/wait_object.cpp
@@ -6,6 +6,9 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
+#include "core/core.h"
+#include "core/core_cpu.h"
+#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/thread.h"
@@ -82,9 +85,6 @@ void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
const std::size_t index = thread->GetWaitObjectIndex(this);
- for (const auto& object : thread->GetWaitObjects()) {
- object->RemoveWaitingThread(thread.get());
- }
thread->ClearWaitObjects();
thread->CancelWakeupTimer();
@@ -95,6 +95,7 @@ void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
}
if (resume) {
thread->ResumeFromWait();
+ Core::System::GetInstance().PrepareReschedule(thread->GetProcessorID());
}
}
diff --git a/src/video_core/engines/kepler_compute.cpp b/src/video_core/engines/kepler_compute.cpp
index 91adef360..3a39aeabe 100644
--- a/src/video_core/engines/kepler_compute.cpp
+++ b/src/video_core/engines/kepler_compute.cpp
@@ -50,7 +50,7 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
}
}
-Tegra::Texture::FullTextureInfo KeplerCompute::GetTexture(std::size_t offset) const {
+Texture::FullTextureInfo KeplerCompute::GetTexture(std::size_t offset) const {
const std::bitset<8> cbuf_mask = launch_description.const_buffer_enable_mask.Value();
ASSERT(cbuf_mask[regs.tex_cb_index]);
@@ -61,13 +61,11 @@ Tegra::Texture::FullTextureInfo KeplerCompute::GetTexture(std::size_t offset) co
ASSERT(address < texinfo.Address() + texinfo.size);
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(address)};
- return GetTextureInfo(tex_handle, offset);
+ return GetTextureInfo(tex_handle);
}
-Texture::FullTextureInfo KeplerCompute::GetTextureInfo(const Texture::TextureHandle tex_handle,
- std::size_t offset) const {
- return Texture::FullTextureInfo{static_cast<u32>(offset), GetTICEntry(tex_handle.tic_id),
- GetTSCEntry(tex_handle.tsc_id)};
+Texture::FullTextureInfo KeplerCompute::GetTextureInfo(Texture::TextureHandle tex_handle) const {
+ return Texture::FullTextureInfo{GetTICEntry(tex_handle.tic_id), GetTSCEntry(tex_handle.tsc_id)};
}
u32 KeplerCompute::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
@@ -89,7 +87,7 @@ SamplerDescriptor KeplerCompute::AccessBindlessSampler(ShaderType stage, u64 con
const GPUVAddr tex_info_address = tex_info_buffer.Address() + offset;
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
- const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle, offset);
+ const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle);
SamplerDescriptor result = SamplerDescriptor::FromTicTexture(tex_info.tic.texture_type.Value());
result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
return result;
diff --git a/src/video_core/engines/kepler_compute.h b/src/video_core/engines/kepler_compute.h
index 8e7182727..b185c98c7 100644
--- a/src/video_core/engines/kepler_compute.h
+++ b/src/video_core/engines/kepler_compute.h
@@ -196,11 +196,10 @@ public:
/// Write the value to the register identified by method.
void CallMethod(const GPU::MethodCall& method_call);
- Tegra::Texture::FullTextureInfo GetTexture(std::size_t offset) const;
+ Texture::FullTextureInfo GetTexture(std::size_t offset) const;
- /// Given a Texture Handle, returns the TSC and TIC entries.
- Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
- std::size_t offset) const;
+ /// Given a texture handle, returns the TSC and TIC entries.
+ Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const;
u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 558955451..2bed6cb38 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -98,11 +98,10 @@ void Maxwell3D::InitializeRegisterDefaults() {
mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
}
-#define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))
+#define DIRTY_REGS_POS(field_name) static_cast<u8>(offsetof(Maxwell3D::DirtyRegs, field_name))
void Maxwell3D::InitDirtySettings() {
- const auto set_block = [this](const std::size_t start, const std::size_t range,
- const u8 position) {
+ const auto set_block = [this](std::size_t start, std::size_t range, u8 position) {
const auto start_itr = dirty_pointers.begin() + start;
const auto end_itr = start_itr + range;
std::fill(start_itr, end_itr, position);
@@ -113,10 +112,10 @@ void Maxwell3D::InitDirtySettings() {
constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
constexpr u32 rt_start_reg = MAXWELL3D_REG_INDEX(rt);
constexpr u32 rt_end_reg = rt_start_reg + registers_per_rt * 8;
- u32 rt_dirty_reg = DIRTY_REGS_POS(render_target);
+ u8 rt_dirty_reg = DIRTY_REGS_POS(render_target);
for (u32 rt_reg = rt_start_reg; rt_reg < rt_end_reg; rt_reg += registers_per_rt) {
set_block(rt_reg, registers_per_rt, rt_dirty_reg);
- rt_dirty_reg++;
+ ++rt_dirty_reg;
}
constexpr u32 depth_buffer_flag = DIRTY_REGS_POS(depth_buffer);
dirty_pointers[MAXWELL3D_REG_INDEX(zeta_enable)] = depth_buffer_flag;
@@ -130,35 +129,35 @@ void Maxwell3D::InitDirtySettings() {
constexpr u32 vertex_array_start = MAXWELL3D_REG_INDEX(vertex_array);
constexpr u32 vertex_array_size = sizeof(regs.vertex_array[0]) / sizeof(u32);
constexpr u32 vertex_array_end = vertex_array_start + vertex_array_size * Regs::NumVertexArrays;
- u32 va_reg = DIRTY_REGS_POS(vertex_array);
- u32 vi_reg = DIRTY_REGS_POS(vertex_instance);
+ u8 va_dirty_reg = DIRTY_REGS_POS(vertex_array);
+ u8 vi_dirty_reg = DIRTY_REGS_POS(vertex_instance);
for (u32 vertex_reg = vertex_array_start; vertex_reg < vertex_array_end;
vertex_reg += vertex_array_size) {
- set_block(vertex_reg, 3, va_reg);
+ set_block(vertex_reg, 3, va_dirty_reg);
// The divisor concerns vertex array instances
- dirty_pointers[vertex_reg + 3] = vi_reg;
- va_reg++;
- vi_reg++;
+ dirty_pointers[static_cast<std::size_t>(vertex_reg) + 3] = vi_dirty_reg;
+ ++va_dirty_reg;
+ ++vi_dirty_reg;
}
constexpr u32 vertex_limit_start = MAXWELL3D_REG_INDEX(vertex_array_limit);
constexpr u32 vertex_limit_size = sizeof(regs.vertex_array_limit[0]) / sizeof(u32);
constexpr u32 vertex_limit_end = vertex_limit_start + vertex_limit_size * Regs::NumVertexArrays;
- va_reg = DIRTY_REGS_POS(vertex_array);
+ va_dirty_reg = DIRTY_REGS_POS(vertex_array);
for (u32 vertex_reg = vertex_limit_start; vertex_reg < vertex_limit_end;
vertex_reg += vertex_limit_size) {
- set_block(vertex_reg, vertex_limit_size, va_reg);
- va_reg++;
+ set_block(vertex_reg, vertex_limit_size, va_dirty_reg);
+ va_dirty_reg++;
}
constexpr u32 vertex_instance_start = MAXWELL3D_REG_INDEX(instanced_arrays);
constexpr u32 vertex_instance_size =
sizeof(regs.instanced_arrays.is_instanced[0]) / sizeof(u32);
constexpr u32 vertex_instance_end =
vertex_instance_start + vertex_instance_size * Regs::NumVertexArrays;
- vi_reg = DIRTY_REGS_POS(vertex_instance);
+ vi_dirty_reg = DIRTY_REGS_POS(vertex_instance);
for (u32 vertex_reg = vertex_instance_start; vertex_reg < vertex_instance_end;
vertex_reg += vertex_instance_size) {
- set_block(vertex_reg, vertex_instance_size, vi_reg);
- vi_reg++;
+ set_block(vertex_reg, vertex_instance_size, vi_dirty_reg);
+ vi_dirty_reg++;
}
set_block(MAXWELL3D_REG_INDEX(vertex_attrib_format), regs.vertex_attrib_format.size(),
DIRTY_REGS_POS(vertex_attrib_format));
@@ -172,7 +171,7 @@ void Maxwell3D::InitDirtySettings() {
// State
// Viewport
- constexpr u32 viewport_dirty_reg = DIRTY_REGS_POS(viewport);
+ constexpr u8 viewport_dirty_reg = DIRTY_REGS_POS(viewport);
constexpr u32 viewport_start = MAXWELL3D_REG_INDEX(viewports);
constexpr u32 viewport_size = sizeof(regs.viewports) / sizeof(u32);
set_block(viewport_start, viewport_size, viewport_dirty_reg);
@@ -199,7 +198,7 @@ void Maxwell3D::InitDirtySettings() {
set_block(primitive_restart_start, primitive_restart_size, DIRTY_REGS_POS(primitive_restart));
// Depth Test
- constexpr u32 depth_test_dirty_reg = DIRTY_REGS_POS(depth_test);
+ constexpr u8 depth_test_dirty_reg = DIRTY_REGS_POS(depth_test);
dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_enable)] = depth_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(depth_write_enabled)] = depth_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_func)] = depth_test_dirty_reg;
@@ -224,12 +223,12 @@ void Maxwell3D::InitDirtySettings() {
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_mask)] = stencil_test_dirty_reg;
// Color Mask
- constexpr u32 color_mask_dirty_reg = DIRTY_REGS_POS(color_mask);
+ constexpr u8 color_mask_dirty_reg = DIRTY_REGS_POS(color_mask);
dirty_pointers[MAXWELL3D_REG_INDEX(color_mask_common)] = color_mask_dirty_reg;
set_block(MAXWELL3D_REG_INDEX(color_mask), sizeof(regs.color_mask) / sizeof(u32),
color_mask_dirty_reg);
// Blend State
- constexpr u32 blend_state_dirty_reg = DIRTY_REGS_POS(blend_state);
+ constexpr u8 blend_state_dirty_reg = DIRTY_REGS_POS(blend_state);
set_block(MAXWELL3D_REG_INDEX(blend_color), sizeof(regs.blend_color) / sizeof(u32),
blend_state_dirty_reg);
dirty_pointers[MAXWELL3D_REG_INDEX(independent_blend_enable)] = blend_state_dirty_reg;
@@ -238,12 +237,12 @@ void Maxwell3D::InitDirtySettings() {
blend_state_dirty_reg);
// Scissor State
- constexpr u32 scissor_test_dirty_reg = DIRTY_REGS_POS(scissor_test);
+ constexpr u8 scissor_test_dirty_reg = DIRTY_REGS_POS(scissor_test);
set_block(MAXWELL3D_REG_INDEX(scissor_test), sizeof(regs.scissor_test) / sizeof(u32),
scissor_test_dirty_reg);
// Polygon Offset
- constexpr u32 polygon_offset_dirty_reg = DIRTY_REGS_POS(polygon_offset);
+ constexpr u8 polygon_offset_dirty_reg = DIRTY_REGS_POS(polygon_offset);
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_fill_enable)] = polygon_offset_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_line_enable)] = polygon_offset_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_point_enable)] = polygon_offset_dirty_reg;
@@ -252,7 +251,7 @@ void Maxwell3D::InitDirtySettings() {
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_clamp)] = polygon_offset_dirty_reg;
// Depth bounds
- constexpr u32 depth_bounds_values_dirty_reg = DIRTY_REGS_POS(depth_bounds_values);
+ constexpr u8 depth_bounds_values_dirty_reg = DIRTY_REGS_POS(depth_bounds_values);
dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[0])] = depth_bounds_values_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[1])] = depth_bounds_values_dirty_reg;
}
@@ -761,61 +760,8 @@ Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
return tsc_entry;
}
-std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderStage stage) const {
- std::vector<Texture::FullTextureInfo> textures;
-
- auto& fragment_shader = state.shader_stages[static_cast<std::size_t>(stage)];
- auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
- ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
-
- GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
-
- // Offset into the texture constbuffer where the texture info begins.
- static constexpr std::size_t TextureInfoOffset = 0x20;
-
- for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
- current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
-
- const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(current_texture)};
-
- Texture::FullTextureInfo tex_info{};
- // TODO(Subv): Use the shader to determine which textures are actually accessed.
- tex_info.index =
- static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) /
- sizeof(Texture::TextureHandle);
-
- // Load the TIC data.
- auto tic_entry = GetTICEntry(tex_handle.tic_id);
- // TODO(Subv): Workaround for BitField's move constructor being deleted.
- std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
-
- // Load the TSC data
- auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
- // TODO(Subv): Workaround for BitField's move constructor being deleted.
- std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
-
- textures.push_back(tex_info);
- }
-
- return textures;
-}
-
-Texture::FullTextureInfo Maxwell3D::GetTextureInfo(const Texture::TextureHandle tex_handle,
- std::size_t offset) const {
- Texture::FullTextureInfo tex_info{};
- tex_info.index = static_cast<u32>(offset);
-
- // Load the TIC data.
- auto tic_entry = GetTICEntry(tex_handle.tic_id);
- // TODO(Subv): Workaround for BitField's move constructor being deleted.
- std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
-
- // Load the TSC data
- auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
- // TODO(Subv): Workaround for BitField's move constructor being deleted.
- std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
-
- return tex_info;
+Texture::FullTextureInfo Maxwell3D::GetTextureInfo(Texture::TextureHandle tex_handle) const {
+ return Texture::FullTextureInfo{GetTICEntry(tex_handle.tic_id), GetTSCEntry(tex_handle.tsc_id)};
}
Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
@@ -831,7 +777,7 @@ Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
- return GetTextureInfo(tex_handle, offset);
+ return GetTextureInfo(tex_handle);
}
u32 Maxwell3D::GetRegisterValue(u32 method) const {
@@ -868,7 +814,7 @@ SamplerDescriptor Maxwell3D::AccessBindlessSampler(ShaderType stage, u64 const_b
const GPUVAddr tex_info_address = tex_info_buffer.address + offset;
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
- const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle, offset);
+ const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle);
SamplerDescriptor result = SamplerDescriptor::FromTicTexture(tex_info.tic.texture_type.Value());
result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
return result;
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index fa846a621..8cc842684 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -1166,6 +1166,8 @@ public:
struct DirtyRegs {
static constexpr std::size_t NUM_REGS = 256;
+ static_assert(NUM_REGS - 1 <= std::numeric_limits<u8>::max());
+
union {
struct {
bool null_dirty;
@@ -1248,12 +1250,8 @@ public:
void FlushMMEInlineDraw();
- /// Given a Texture Handle, returns the TSC and TIC entries.
- Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
- std::size_t offset) const;
-
- /// Returns a list of enabled textures for the specified shader stage.
- std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
+ /// Given a texture handle, returns the TSC and TIC entries.
+ Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const;
/// Returns the texture information for a specific texture in a specific shader stage.
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
diff --git a/src/video_core/morton.cpp b/src/video_core/morton.cpp
index fe5f08ace..2f2fe6859 100644
--- a/src/video_core/morton.cpp
+++ b/src/video_core/morton.cpp
@@ -112,6 +112,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
MortonCopy<true, PixelFormat::ASTC_2D_8X6_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_6X5>,
MortonCopy<true, PixelFormat::ASTC_2D_6X5_SRGB>,
+ MortonCopy<true, PixelFormat::E5B9G9R9F>,
MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z24S8>,
@@ -192,6 +193,7 @@ static constexpr ConversionArray linear_to_morton_fns = {
nullptr,
nullptr,
nullptr,
+ MortonCopy<false, PixelFormat::E5B9G9R9F>,
MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>,
MortonCopy<false, PixelFormat::Z24S8>,
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index ce0d757f9..63cf4216b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -933,7 +933,7 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint];
- const auto texture = [&]() {
+ const auto texture = [&] {
if (!entry.IsBindless()) {
return maxwell3d.GetStageTexture(stage, entry.GetOffset());
}
@@ -941,7 +941,7 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
Tegra::Texture::TextureHandle tex_handle;
Tegra::Engines::ShaderType shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
tex_handle.raw = maxwell3d.AccessConstBuffer32(shader_type, cbuf.first, cbuf.second);
- return maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
+ return maxwell3d.GetTextureInfo(tex_handle);
}();
if (SetupTexture(base_bindings.sampler + bindpoint, texture, entry)) {
@@ -964,7 +964,7 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint];
- const auto texture = [&]() {
+ const auto texture = [&] {
if (!entry.IsBindless()) {
return compute.GetTexture(entry.GetOffset());
}
@@ -972,7 +972,7 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
Tegra::Texture::TextureHandle tex_handle;
tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
cbuf.first, cbuf.second);
- return compute.GetTextureInfo(tex_handle, entry.GetOffset());
+ return compute.GetTextureInfo(tex_handle);
}();
if (SetupTexture(bindpoint, texture, entry)) {
@@ -1010,7 +1010,7 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
const auto& entries = shader->GetShaderEntries().images;
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint];
- const auto tic = [&]() {
+ const auto tic = [&] {
if (!entry.IsBindless()) {
return compute.GetTexture(entry.GetOffset()).tic;
}
@@ -1018,7 +1018,7 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
Tegra::Texture::TextureHandle tex_handle;
tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
cbuf.first, cbuf.second);
- return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic;
+ return compute.GetTextureInfo(tex_handle).tic;
}();
SetupImage(bindpoint, tic, entry);
}
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 2f9bfd7e4..55b3e58b2 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -131,6 +131,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5_SRGB
+ {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, ComponentType::Float, false}, // E5B9G9R9F
// Depth formats
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp
index 9a3c05288..621136b6e 100644
--- a/src/video_core/surface.cpp
+++ b/src/video_core/surface.cpp
@@ -315,6 +315,14 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
break;
}
break;
+ case Tegra::Texture::TextureFormat::E5B9G9R9_SHAREDEXP:
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::FLOAT:
+ return PixelFormat::E5B9G9R9F;
+ default:
+ break;
+ }
+ break;
case Tegra::Texture::TextureFormat::ZF32:
return PixelFormat::Z32F;
case Tegra::Texture::TextureFormat::Z16:
diff --git a/src/video_core/surface.h b/src/video_core/surface.h
index 97668f802..d3bcd38c5 100644
--- a/src/video_core/surface.h
+++ b/src/video_core/surface.h
@@ -86,19 +86,20 @@ enum class PixelFormat {
ASTC_2D_8X6_SRGB = 68,
ASTC_2D_6X5 = 69,
ASTC_2D_6X5_SRGB = 70,
+ E5B9G9R9F = 71,
MaxColorFormat,
// Depth formats
- Z32F = 71,
- Z16 = 72,
+ Z32F = 72,
+ Z16 = 73,
MaxDepthFormat,
// DepthStencil formats
- Z24S8 = 73,
- S8Z24 = 74,
- Z32FS8 = 75,
+ Z24S8 = 74,
+ S8Z24 = 75,
+ Z32FS8 = 76,
MaxDepthStencilFormat,
@@ -207,6 +208,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
2, // ASTC_2D_8X6_SRGB
2, // ASTC_2D_6X5
2, // ASTC_2D_6X5_SRGB
+ 0, // E5B9G9R9F
0, // Z32F
0, // Z16
0, // Z24S8
@@ -302,6 +304,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
8, // ASTC_2D_8X6_SRGB
6, // ASTC_2D_6X5
6, // ASTC_2D_6X5_SRGB
+ 1, // E5B9G9R9F
1, // Z32F
1, // Z16
1, // Z24S8
@@ -389,6 +392,7 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
6, // ASTC_2D_8X6_SRGB
5, // ASTC_2D_6X5
5, // ASTC_2D_6X5_SRGB
+ 1, // E5B9G9R9F
1, // Z32F
1, // Z16
1, // Z24S8
@@ -476,6 +480,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
128, // ASTC_2D_8X6_SRGB
128, // ASTC_2D_6X5
128, // ASTC_2D_6X5_SRGB
+ 32, // E5B9G9R9F
32, // Z32F
16, // Z16
32, // Z24S8
@@ -578,6 +583,7 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
SurfaceCompression::Converted, // ASTC_2D_8X6_SRGB
SurfaceCompression::Converted, // ASTC_2D_6X5
SurfaceCompression::Converted, // ASTC_2D_6X5_SRGB
+ SurfaceCompression::None, // E5B9G9R9F
SurfaceCompression::None, // Z32F
SurfaceCompression::None, // Z16
SurfaceCompression::None, // Z24S8
diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp
index a9b8f69af..58b608a36 100644
--- a/src/video_core/textures/astc.cpp
+++ b/src/video_core/textures/astc.cpp
@@ -422,7 +422,7 @@ static TexelWeightParams DecodeBlockInfo(InputBitStream& strm) {
TexelWeightParams params;
// Read the entire block mode all at once
- uint16_t modeBits = strm.ReadBits(11);
+ uint16_t modeBits = static_cast<uint16_t>(strm.ReadBits(11));
// Does this match the void extent block mode?
if ((modeBits & 0x01FF) == 0x1FC) {
@@ -625,10 +625,10 @@ static void FillVoidExtentLDR(InputBitStream& strm, uint32_t* const outBuf, uint
}
// Decode the RGBA components and renormalize them to the range [0, 255]
- uint16_t r = strm.ReadBits(16);
- uint16_t g = strm.ReadBits(16);
- uint16_t b = strm.ReadBits(16);
- uint16_t a = strm.ReadBits(16);
+ uint16_t r = static_cast<uint16_t>(strm.ReadBits(16));
+ uint16_t g = static_cast<uint16_t>(strm.ReadBits(16));
+ uint16_t b = static_cast<uint16_t>(strm.ReadBits(16));
+ uint16_t a = static_cast<uint16_t>(strm.ReadBits(16));
uint32_t rgba = (r >> 8) | (g & 0xFF00) | (static_cast<uint32_t>(b) & 0xFF00) << 8 |
(static_cast<uint32_t>(a) & 0xFF00) << 16;
@@ -681,9 +681,10 @@ protected:
public:
Pixel() = default;
- Pixel(ChannelType a, ChannelType r, ChannelType g, ChannelType b, unsigned bitDepth = 8)
+ Pixel(uint32_t a, uint32_t r, uint32_t g, uint32_t b, unsigned bitDepth = 8)
: m_BitDepth{uint8_t(bitDepth), uint8_t(bitDepth), uint8_t(bitDepth), uint8_t(bitDepth)},
- color{a, r, g, b} {}
+ color{static_cast<ChannelType>(a), static_cast<ChannelType>(r),
+ static_cast<ChannelType>(g), static_cast<ChannelType>(b)} {}
// Changes the depth of each pixel. This scales the values to
// the appropriate bit depth by either truncating the least
diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h
index e36bc2c04..0429af9c1 100644
--- a/src/video_core/textures/texture.h
+++ b/src/video_core/textures/texture.h
@@ -354,7 +354,6 @@ struct TSCEntry {
static_assert(sizeof(TSCEntry) == 0x20, "TSCEntry has wrong size");
struct FullTextureInfo {
- u32 index;
TICEntry tic;
TSCEntry tsc;
};
diff --git a/src/yuzu/debugger/wait_tree.cpp b/src/yuzu/debugger/wait_tree.cpp
index cd8180f8b..c5b9aa08f 100644
--- a/src/yuzu/debugger/wait_tree.cpp
+++ b/src/yuzu/debugger/wait_tree.cpp
@@ -66,10 +66,7 @@ std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList()
};
const auto& system = Core::System::GetInstance();
- add_threads(system.Scheduler(0).GetThreadList());
- add_threads(system.Scheduler(1).GetThreadList());
- add_threads(system.Scheduler(2).GetThreadList());
- add_threads(system.Scheduler(3).GetThreadList());
+ add_threads(system.GlobalScheduler().GetThreadList());
return item_list;
}