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m---------externals/dynarmic0
-rw-r--r--src/video_core/gpu.cpp32
-rw-r--r--src/video_core/gpu.h7
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp11
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp72
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h140
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h3
-rw-r--r--src/video_core/textures/decoders.cpp85
-rw-r--r--src/video_core/textures/decoders.h4
-rw-r--r--src/yuzu/debugger/graphics/graphics_surface.cpp6
-rw-r--r--src/yuzu/game_list_p.h25
11 files changed, 154 insertions, 231 deletions
diff --git a/externals/dynarmic b/externals/dynarmic
-Subproject 4f96c63025af34c1490c59f6729497b9866ffa3
+Subproject 0118ee04f90faaff951989f3c2494bc6ffb70cf
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 4ff4d71c5..b90937d17 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -34,19 +34,51 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
switch (format) {
case RenderTargetFormat::RGBA32_FLOAT:
+ case RenderTargetFormat::RGBA32_UINT:
return 16;
case RenderTargetFormat::RGBA16_FLOAT:
case RenderTargetFormat::RG32_FLOAT:
return 8;
case RenderTargetFormat::RGBA8_UNORM:
+ case RenderTargetFormat::RGBA8_SRGB:
case RenderTargetFormat::RGB10_A2_UNORM:
case RenderTargetFormat::BGRA8_UNORM:
+ case RenderTargetFormat::RG16_UNORM:
+ case RenderTargetFormat::RG16_SNORM:
+ case RenderTargetFormat::RG16_UINT:
+ case RenderTargetFormat::RG16_SINT:
+ case RenderTargetFormat::RG16_FLOAT:
case RenderTargetFormat::R32_FLOAT:
case RenderTargetFormat::R11G11B10_FLOAT:
return 4;
+ case RenderTargetFormat::R16_UNORM:
+ case RenderTargetFormat::R16_SNORM:
+ case RenderTargetFormat::R16_UINT:
+ case RenderTargetFormat::R16_SINT:
+ case RenderTargetFormat::R16_FLOAT:
+ return 2;
+ case RenderTargetFormat::R8_UNORM:
+ return 1;
default:
UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));
}
}
+u32 DepthFormatBytesPerPixel(DepthFormat format) {
+ switch (format) {
+ case DepthFormat::Z32_S8_X24_FLOAT:
+ return 8;
+ case DepthFormat::Z32_FLOAT:
+ case DepthFormat::S8_Z24_UNORM:
+ case DepthFormat::Z24_X8_UNORM:
+ case DepthFormat::Z24_S8_UNORM:
+ case DepthFormat::Z24_C8_UNORM:
+ return 4;
+ case DepthFormat::Z16_UNORM:
+ return 2;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented Depth format {}", static_cast<u32>(format));
+ }
+}
+
} // namespace Tegra
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 874eddd78..0164c747a 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -35,6 +35,10 @@ enum class RenderTargetFormat : u32 {
R11G11B10_FLOAT = 0xE0,
R32_FLOAT = 0xE5,
B5G6R5_UNORM = 0xE8,
+ R16_UNORM = 0xEE,
+ R16_SNORM = 0xEF,
+ R16_SINT = 0xF0,
+ R16_UINT = 0xF1,
R16_FLOAT = 0xF2,
R8_UNORM = 0xF3,
};
@@ -52,6 +56,9 @@ enum class DepthFormat : u32 {
/// Returns the number of bytes per pixel of each rendertarget format.
u32 RenderTargetBytesPerPixel(RenderTargetFormat format);
+/// Returns the number of bytes per pixel of each depth format.
+u32 DepthFormatBytesPerPixel(DepthFormat format);
+
class DebugContext;
/**
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 546e86532..8360feb5d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -332,8 +332,6 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
// TODO(bunnei): Implement this
const bool has_stencil = false;
- const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
-
const bool write_color_fb =
state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE;
@@ -346,9 +344,10 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
Surface depth_surface;
MathUtil::Rectangle<u32> surfaces_rect;
std::tie(color_surface, depth_surface, surfaces_rect) =
- res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect);
+ res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb);
- MathUtil::Rectangle<u32> draw_rect{
+ const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
+ const MathUtil::Rectangle<u32> draw_rect{
static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.left,
surfaces_rect.left, surfaces_rect.right)), // Left
static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.top,
@@ -812,9 +811,7 @@ void RasterizerOpenGL::SyncClipCoef() {
void RasterizerOpenGL::SyncCullMode() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- // TODO(bunnei): Enable the below once more things work - until then, this may hide regressions
- // state.cull.enabled = regs.cull.enabled != 0;
- state.cull.enabled = false;
+ state.cull.enabled = regs.cull.enabled != 0;
if (state.cull.enabled) {
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index f6efce818..15a33ed9b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -122,6 +122,9 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
{GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
{GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16UNORM
+ {GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false}, // R16S
+ {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI
+ {GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false}, // R16I
{GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16
{GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F
{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
@@ -183,36 +186,49 @@ MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {
return {0, actual_height, width, 0};
}
+/// Returns true if the specified PixelFormat is a BCn format, e.g. DXT or DXN
+static bool IsFormatBCn(PixelFormat format) {
+ switch (format) {
+ case PixelFormat::DXT1:
+ case PixelFormat::DXT23:
+ case PixelFormat::DXT45:
+ case PixelFormat::DXN1:
+ case PixelFormat::DXN2SNORM:
+ case PixelFormat::DXN2UNORM:
+ case PixelFormat::BC7U:
+ return true;
+ }
+ return false;
+}
+
template <bool morton_to_gl, PixelFormat format>
-void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::GPUVAddr addr) {
+void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer,
+ Tegra::GPUVAddr addr) {
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
const auto& gpu = Core::System::GetInstance().GPU();
if (morton_to_gl) {
- if (SurfaceParams::GetFormatType(format) == SurfaceType::ColorTexture) {
- auto data = Tegra::Texture::UnswizzleTexture(
- *gpu.memory_manager->GpuToCpuAddress(addr),
- SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
- std::memcpy(gl_buffer, data.data(), data.size());
- } else {
- auto data = Tegra::Texture::UnswizzleDepthTexture(
- *gpu.memory_manager->GpuToCpuAddress(addr),
- SurfaceParams::DepthFormatFromPixelFormat(format), stride, height, block_height);
- std::memcpy(gl_buffer, data.data(), data.size());
- }
+ // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
+ // pixel values.
+ const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
+ const std::vector<u8> data =
+ Tegra::Texture::UnswizzleTexture(*gpu.memory_manager->GpuToCpuAddress(addr), tile_size,
+ bytes_per_pixel, stride, height, block_height);
+ const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
+ gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
} else {
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
// check the configuration for this and perform more generic un/swizzle
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
VideoCore::MortonCopyPixels128(
stride, height, bytes_per_pixel, gl_bytes_per_pixel,
- Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(addr)), gl_buffer,
+ Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(addr)), gl_buffer.data(),
morton_to_gl);
}
}
-static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
+static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = {
MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
@@ -226,16 +242,17 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
- MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::RG16>,
- MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>,
- MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>,
- MortonCopy<true, PixelFormat::RGB32F>, MortonCopy<true, PixelFormat::SRGBA8>,
- MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
- MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
- MortonCopy<true, PixelFormat::Z32FS8>,
+ MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::R16S>,
+ MortonCopy<true, PixelFormat::R16UI>, MortonCopy<true, PixelFormat::R16I>,
+ MortonCopy<true, PixelFormat::RG16>, MortonCopy<true, PixelFormat::RG16F>,
+ MortonCopy<true, PixelFormat::RG16UI>, MortonCopy<true, PixelFormat::RG16I>,
+ MortonCopy<true, PixelFormat::RG16S>, MortonCopy<true, PixelFormat::RGB32F>,
+ MortonCopy<true, PixelFormat::SRGBA8>, MortonCopy<true, PixelFormat::Z24S8>,
+ MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
+ MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
};
-static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
+static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat>
gl_to_morton_fns = {
MortonCopy<false, PixelFormat::ABGR8>,
@@ -263,6 +280,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<false, PixelFormat::R32F>,
MortonCopy<false, PixelFormat::R16F>,
MortonCopy<false, PixelFormat::R16UNORM>,
+ MortonCopy<false, PixelFormat::R16S>,
+ MortonCopy<false, PixelFormat::R16UI>,
+ MortonCopy<false, PixelFormat::R16I>,
MortonCopy<false, PixelFormat::RG16>,
MortonCopy<false, PixelFormat::RG16F>,
MortonCopy<false, PixelFormat::RG16UI>,
@@ -467,7 +487,7 @@ void CachedSurface::LoadGLBuffer() {
gl_buffer.resize(copy_size);
morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
- params.width, params.block_height, params.height, gl_buffer.data(), params.addr);
+ params.width, params.block_height, params.height, gl_buffer, params.addr);
} else {
const u8* const texture_src_data_end = texture_src_data + copy_size;
@@ -494,7 +514,7 @@ void CachedSurface::FlushGLBuffer() {
std::memcpy(dst_buffer, gl_buffer.data(), params.size_in_bytes);
} else {
gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
- params.width, params.block_height, params.height, gl_buffer.data(), params.addr);
+ params.width, params.block_height, params.height, gl_buffer, params.addr);
}
}
@@ -609,8 +629,8 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
return GetSurface(SurfaceParams::CreateForTexture(config));
}
-SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
- bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport) {
+SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb,
+ bool using_depth_fb) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(bunnei): This is hard corded to use just the first render buffer
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 26e2ee203..e24ba8cfe 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -46,22 +46,25 @@ struct SurfaceParams {
R32F = 20,
R16F = 21,
R16UNORM = 22,
- RG16 = 23,
- RG16F = 24,
- RG16UI = 25,
- RG16I = 26,
- RG16S = 27,
- RGB32F = 28,
- SRGBA8 = 29,
+ R16S = 23,
+ R16UI = 24,
+ R16I = 25,
+ RG16 = 26,
+ RG16F = 27,
+ RG16UI = 28,
+ RG16I = 29,
+ RG16S = 30,
+ RGB32F = 31,
+ SRGBA8 = 32,
MaxColorFormat,
// DepthStencil formats
- Z24S8 = 30,
- S8Z24 = 31,
- Z32F = 32,
- Z16 = 33,
- Z32FS8 = 34,
+ Z24S8 = 33,
+ S8Z24 = 34,
+ Z32F = 35,
+ Z16 = 36,
+ Z32FS8 = 37,
MaxDepthStencilFormat,
@@ -122,6 +125,9 @@ struct SurfaceParams {
1, // R32F
1, // R16F
1, // R16UNORM
+ 1, // R16S
+ 1, // R16UI
+ 1, // R16I
1, // RG16
1, // RG16F
1, // RG16UI
@@ -168,6 +174,9 @@ struct SurfaceParams {
32, // R32F
16, // R16F
16, // R16UNORM
+ 16, // R16S
+ 16, // R16UI
+ 16, // R16I
32, // RG16
32, // RG16F
32, // RG16UI
@@ -245,6 +254,14 @@ struct SurfaceParams {
return PixelFormat::RG16S;
case Tegra::RenderTargetFormat::R16_FLOAT:
return PixelFormat::R16F;
+ case Tegra::RenderTargetFormat::R16_UNORM:
+ return PixelFormat::R16UNORM;
+ case Tegra::RenderTargetFormat::R16_SNORM:
+ return PixelFormat::R16S;
+ case Tegra::RenderTargetFormat::R16_UINT:
+ return PixelFormat::R16UI;
+ case Tegra::RenderTargetFormat::R16_SINT:
+ return PixelFormat::R16I;
case Tegra::RenderTargetFormat::R32_FLOAT:
return PixelFormat::R32F;
default:
@@ -293,6 +310,12 @@ struct SurfaceParams {
return PixelFormat::R16F;
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::R16UNORM;
+ case Tegra::Texture::ComponentType::SNORM:
+ return PixelFormat::R16S;
+ case Tegra::Texture::ComponentType::UINT:
+ return PixelFormat::R16UI;
+ case Tegra::Texture::ComponentType::SINT:
+ return PixelFormat::R16I;
}
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
static_cast<u32>(component_type));
@@ -348,92 +371,6 @@ struct SurfaceParams {
}
}
- static Tegra::Texture::TextureFormat TextureFormatFromPixelFormat(PixelFormat format) {
- // TODO(Subv): Properly implement this
- switch (format) {
- case PixelFormat::ABGR8:
- case PixelFormat::SRGBA8:
- return Tegra::Texture::TextureFormat::A8R8G8B8;
- case PixelFormat::B5G6R5:
- return Tegra::Texture::TextureFormat::B5G6R5;
- case PixelFormat::A2B10G10R10:
- return Tegra::Texture::TextureFormat::A2B10G10R10;
- case PixelFormat::A1B5G5R5:
- return Tegra::Texture::TextureFormat::A1B5G5R5;
- case PixelFormat::R8:
- return Tegra::Texture::TextureFormat::R8;
- case PixelFormat::G8R8:
- return Tegra::Texture::TextureFormat::G8R8;
- case PixelFormat::RGBA16F:
- return Tegra::Texture::TextureFormat::R16_G16_B16_A16;
- case PixelFormat::R11FG11FB10F:
- return Tegra::Texture::TextureFormat::BF10GF11RF11;
- case PixelFormat::RGBA32UI:
- return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
- case PixelFormat::DXT1:
- return Tegra::Texture::TextureFormat::DXT1;
- case PixelFormat::DXT23:
- return Tegra::Texture::TextureFormat::DXT23;
- case PixelFormat::DXT45:
- return Tegra::Texture::TextureFormat::DXT45;
- case PixelFormat::DXN1:
- return Tegra::Texture::TextureFormat::DXN1;
- case PixelFormat::DXN2UNORM:
- case PixelFormat::DXN2SNORM:
- return Tegra::Texture::TextureFormat::DXN2;
- case PixelFormat::BC7U:
- return Tegra::Texture::TextureFormat::BC7U;
- case PixelFormat::ASTC_2D_4X4:
- return Tegra::Texture::TextureFormat::ASTC_2D_4X4;
- case PixelFormat::BGRA8:
- // TODO(bunnei): This is fine for unswizzling (since we just need the right component
- // sizes), but could be a bug if we used this function in different ways.
- return Tegra::Texture::TextureFormat::A8R8G8B8;
- case PixelFormat::RGBA32F:
- return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
- case PixelFormat::RGB32F:
- return Tegra::Texture::TextureFormat::R32_G32_B32;
- case PixelFormat::RG32F:
- return Tegra::Texture::TextureFormat::R32_G32;
- case PixelFormat::R32F:
- return Tegra::Texture::TextureFormat::R32;
- case PixelFormat::R16F:
- case PixelFormat::R16UNORM:
- return Tegra::Texture::TextureFormat::R16;
- case PixelFormat::Z32F:
- return Tegra::Texture::TextureFormat::ZF32;
- case PixelFormat::Z24S8:
- return Tegra::Texture::TextureFormat::Z24S8;
- case PixelFormat::RG16F:
- case PixelFormat::RG16:
- case PixelFormat::RG16UI:
- case PixelFormat::RG16I:
- case PixelFormat::RG16S:
- return Tegra::Texture::TextureFormat::R16_G16;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
- UNREACHABLE();
- }
- }
-
- static Tegra::DepthFormat DepthFormatFromPixelFormat(PixelFormat format) {
- switch (format) {
- case PixelFormat::S8Z24:
- return Tegra::DepthFormat::S8_Z24_UNORM;
- case PixelFormat::Z24S8:
- return Tegra::DepthFormat::Z24_S8_UNORM;
- case PixelFormat::Z32F:
- return Tegra::DepthFormat::Z32_FLOAT;
- case PixelFormat::Z16:
- return Tegra::DepthFormat::Z16_UNORM;
- case PixelFormat::Z32FS8:
- return Tegra::DepthFormat::Z32_S8_X24_FLOAT;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
- UNREACHABLE();
- }
- }
-
static ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
// TODO(Subv): Implement more component types
switch (type) {
@@ -462,9 +399,11 @@ struct SurfaceParams {
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
case Tegra::RenderTargetFormat::R8_UNORM:
case Tegra::RenderTargetFormat::RG16_UNORM:
+ case Tegra::RenderTargetFormat::R16_UNORM:
case Tegra::RenderTargetFormat::B5G6R5_UNORM:
return ComponentType::UNorm;
case Tegra::RenderTargetFormat::RG16_SNORM:
+ case Tegra::RenderTargetFormat::R16_SNORM:
return ComponentType::SNorm;
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
@@ -476,8 +415,10 @@ struct SurfaceParams {
return ComponentType::Float;
case Tegra::RenderTargetFormat::RGBA32_UINT:
case Tegra::RenderTargetFormat::RG16_UINT:
+ case Tegra::RenderTargetFormat::R16_UINT:
return ComponentType::UInt;
case Tegra::RenderTargetFormat::RG16_SINT:
+ case Tegra::RenderTargetFormat::R16_SINT:
return ComponentType::SInt;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
@@ -634,8 +575,7 @@ public:
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);
/// Get the color and depth surfaces based on the framebuffer configuration
- SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
- const MathUtil::Rectangle<s32>& viewport);
+ SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb);
/// Flushes the surface to Switch memory
void FlushSurface(const Surface& surface);
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 43be69dd1..c439446b1 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -45,6 +45,9 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
case Maxwell::VertexAttribute::Type::SignedNorm: {
switch (attrib.size) {
+ case Maxwell::VertexAttribute::Size::Size_32_32_32:
+ return GL_INT;
+ case Maxwell::VertexAttribute::Size::Size_8_8:
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_BYTE;
case Maxwell::VertexAttribute::Size::Size_16_16:
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 7ea66584c..70746a34e 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -86,88 +86,11 @@ u32 BytesPerPixel(TextureFormat format) {
}
}
-static u32 DepthBytesPerPixel(DepthFormat format) {
- switch (format) {
- case DepthFormat::Z16_UNORM:
- return 2;
- case DepthFormat::S8_Z24_UNORM:
- case DepthFormat::Z24_S8_UNORM:
- case DepthFormat::Z32_FLOAT:
- return 4;
- case DepthFormat::Z32_S8_X24_FLOAT:
- return 8;
- default:
- UNIMPLEMENTED_MSG("Format not implemented");
- break;
- }
-}
-
-std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
- u32 block_height) {
- u8* data = Memory::GetPointer(address);
- u32 bytes_per_pixel = BytesPerPixel(format);
-
- std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
-
- switch (format) {
- case TextureFormat::DXT1:
- case TextureFormat::DXT23:
- case TextureFormat::DXT45:
- case TextureFormat::DXN1:
- case TextureFormat::DXN2:
- case TextureFormat::BC7U:
- // In the DXT and DXN formats, each 4x4 tile is swizzled instead of just individual pixel
- // values.
- CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
- unswizzled_data.data(), true, block_height);
- break;
- case TextureFormat::A8R8G8B8:
- case TextureFormat::A2B10G10R10:
- case TextureFormat::A1B5G5R5:
- case TextureFormat::B5G6R5:
- case TextureFormat::R8:
- case TextureFormat::G8R8:
- case TextureFormat::R16_G16_B16_A16:
- case TextureFormat::R32_G32_B32_A32:
- case TextureFormat::R32_G32:
- case TextureFormat::R32:
- case TextureFormat::R16:
- case TextureFormat::R16_G16:
- case TextureFormat::BF10GF11RF11:
- case TextureFormat::ASTC_2D_4X4:
- case TextureFormat::R32_G32_B32:
- CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
- unswizzled_data.data(), true, block_height);
- break;
- default:
- UNIMPLEMENTED_MSG("Format not implemented");
- break;
- }
-
- return unswizzled_data;
-}
-
-std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height,
- u32 block_height) {
- u8* data = Memory::GetPointer(address);
- u32 bytes_per_pixel = DepthBytesPerPixel(format);
-
+std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
+ u32 height, u32 block_height) {
std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
-
- switch (format) {
- case DepthFormat::Z16_UNORM:
- case DepthFormat::S8_Z24_UNORM:
- case DepthFormat::Z24_S8_UNORM:
- case DepthFormat::Z32_FLOAT:
- case DepthFormat::Z32_S8_X24_FLOAT:
- CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
- unswizzled_data.data(), true, block_height);
- break;
- default:
- UNIMPLEMENTED_MSG("Format not implemented");
- break;
- }
-
+ CopySwizzledData(width / tile_size, height / tile_size, bytes_per_pixel, bytes_per_pixel,
+ Memory::GetPointer(address), unswizzled_data.data(), true, block_height);
return unswizzled_data;
}
diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h
index 73a4924d1..1f7b731be 100644
--- a/src/video_core/textures/decoders.h
+++ b/src/video_core/textures/decoders.h
@@ -13,8 +13,8 @@ namespace Tegra::Texture {
/**
* Unswizzles a swizzled texture without changing its format.
*/
-std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
- u32 block_height = TICEntry::DefaultBlockHeight);
+std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
+ u32 height, u32 block_height = TICEntry::DefaultBlockHeight);
/**
* Unswizzles a swizzled depth texture without changing its format.
diff --git a/src/yuzu/debugger/graphics/graphics_surface.cpp b/src/yuzu/debugger/graphics/graphics_surface.cpp
index 3f7103ab9..e037223c2 100644
--- a/src/yuzu/debugger/graphics/graphics_surface.cpp
+++ b/src/yuzu/debugger/graphics/graphics_surface.cpp
@@ -383,8 +383,10 @@ void GraphicsSurfaceWidget::OnUpdate() {
QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32);
boost::optional<VAddr> address = gpu.memory_manager->GpuToCpuAddress(surface_address);
- auto unswizzled_data =
- Tegra::Texture::UnswizzleTexture(*address, surface_format, surface_width, surface_height);
+ // TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
+ // Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
+ auto unswizzled_data = Tegra::Texture::UnswizzleTexture(
+ *address, 1, Tegra::Texture::BytesPerPixel(surface_format), surface_width, surface_height);
auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
surface_width, surface_height);
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index 114a0fc7f..8fe5e8b80 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -4,6 +4,7 @@
#pragma once
+#include <array>
#include <atomic>
#include <utility>
#include <QImage>
@@ -39,7 +40,6 @@ public:
* If this class receives valid SMDH data, it will also display game icons and titles.
*/
class GameListItemPath : public GameListItem {
-
public:
static const int FullPathRole = Qt::UserRole + 1;
static const int TitleRole = Qt::UserRole + 2;
@@ -48,18 +48,18 @@ public:
GameListItemPath() = default;
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
- const QString& game_name, const QString& game_type, u64 program_id)
- : GameListItem() {
+ const QString& game_name, const QString& game_type, u64 program_id) {
setData(game_path, FullPathRole);
setData(game_name, TitleRole);
setData(qulonglong(program_id), ProgramIdRole);
setData(game_type, FileTypeRole);
+ const u32 size = UISettings::values.icon_size;
+
QPixmap picture;
- u32 size = UISettings::values.icon_size;
- if (!picture.loadFromData(picture_data.data(), picture_data.size()))
+ if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
picture = GetDefaultIcon(size);
-
+ }
picture = picture.scaled(size, size);
setData(picture, Qt::DecorationRole);
@@ -70,17 +70,16 @@ public:
std::string filename;
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
nullptr);
- QString title = data(TitleRole).toString();
- std::vector<QString> row_data{
+ const std::array<QString, 4> row_data{{
QString::fromStdString(filename),
data(FileTypeRole).toString(),
QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
data(TitleRole).toString(),
- };
+ }};
- auto row1 = row_data.at(UISettings::values.row_1_text_id);
- auto row2 = row_data.at(UISettings::values.row_2_text_id);
+ const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
+ const auto& row2 = row_data.at(UISettings::values.row_2_text_id);
if (row1.isEmpty() || row1 == row2)
return row2;
@@ -88,9 +87,9 @@ public:
return row1;
return row1 + "\n " + row2;
- } else {
- return GameListItem::data(role);
}
+
+ return GameListItem::data(role);
}
};