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-rw-r--r--src/yuzu/game_list.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index c2e84ef79..9308cfef8 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -341,11 +341,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
- connect(tree_view->header(), &QHeaderView::sectionResized, this,
- &GameList::SaveInterfaceLayout);
- connect(tree_view->header(), &QHeaderView::sectionMoved, this, &GameList::SaveInterfaceLayout);
- connect(tree_view->header(), &QHeaderView::sortIndicatorChanged, this,
- &GameList::SaveInterfaceLayout);
+
// We must register all custom types with the Qt Automoc system so that we are able to use
// it with signals/slots. In this case, QList falls under the umbrells of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");