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-rw-r--r--src/core/hle/kernel/event.cpp9
-rw-r--r--src/core/hle/kernel/kernel.cpp6
-rw-r--r--src/core/hle/kernel/kernel.h5
-rw-r--r--src/core/hle/kernel/mutex.cpp9
-rw-r--r--src/core/hle/kernel/semaphore.cpp11
-rw-r--r--src/core/hle/kernel/thread.cpp65
-rw-r--r--src/core/hle/kernel/thread.h41
-rw-r--r--src/core/hle/kernel/timer.cpp9
-rw-r--r--src/core/hle/svc.cpp30
9 files changed, 63 insertions, 122 deletions
diff --git a/src/core/hle/kernel/event.cpp b/src/core/hle/kernel/event.cpp
index ae9b06b84..399730cb1 100644
--- a/src/core/hle/kernel/event.cpp
+++ b/src/core/hle/kernel/event.cpp
@@ -28,13 +28,8 @@ public:
bool signaled; ///< Whether the event has already been signaled
std::string name; ///< Name of event (optional)
- ResultVal<bool> Wait(bool wait_thread) override {
- bool wait = !signaled;
- if (wait && wait_thread) {
- AddWaitingThread(GetCurrentThread());
- Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_EVENT, this);
- }
- return MakeResult<bool>(wait);
+ ResultVal<bool> Wait() override {
+ return MakeResult<bool>(!signaled);
}
ResultVal<bool> Acquire() override {
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index be3495412..57e0e8df7 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -42,13 +42,15 @@ Thread* WaitObject::ReleaseNextThread() {
return next_thread.get();
}
-void WaitObject::ReleaseAllWaitingThreads() {
+void WaitObject::WakeupAllWaitingThreads() {
auto waiting_threads_copy = waiting_threads;
+ // We use a copy because ReleaseWaitObject will remove the thread from this object's
+ // waiting_threads list
for (auto thread : waiting_threads_copy)
thread->ReleaseWaitObject(this);
- waiting_threads.clear();
+ _assert_msg_(Kernel, waiting_threads.empty(), "failed to awaken all waiting threads!");
}
HandleTable::HandleTable() {
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index cfaf0c901..5bf9a2bfc 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -65,11 +65,10 @@ public:
virtual Kernel::HandleType GetHandleType() const = 0;
/**
- * Check if this object is available, (optionally) wait the current thread if not
- * @param wait_thread If true, wait the current thread if this object is unavailable
+ * Check if this object is available
* @return True if the current thread should wait due to this object being unavailable
*/
- virtual ResultVal<bool> Wait(bool wait_thread) {
+ virtual ResultVal<bool> Wait() {
LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
return UnimplementedFunction(ErrorModule::Kernel);
}
diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp
index f97c69a78..4a1eaca37 100644
--- a/src/core/hle/kernel/mutex.cpp
+++ b/src/core/hle/kernel/mutex.cpp
@@ -26,7 +26,7 @@ public:
Handle lock_thread; ///< Handle to thread that currently has mutex
std::string name; ///< Name of mutex (optional)
- ResultVal<bool> Wait(bool wait_thread) override;
+ ResultVal<bool> Wait() override;
ResultVal<bool> Acquire() override;
};
@@ -156,12 +156,7 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
return handle;
}
-ResultVal<bool> Mutex::Wait(bool wait_thread) {
- if (locked && wait_thread) {
- AddWaitingThread(GetCurrentThread());
- Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_MUTEX, this);
- }
-
+ResultVal<bool> Mutex::Wait() {
return MakeResult<bool>(locked);
}
diff --git a/src/core/hle/kernel/semaphore.cpp b/src/core/hle/kernel/semaphore.cpp
index 42b5cf704..6ccdb2a8f 100644
--- a/src/core/hle/kernel/semaphore.cpp
+++ b/src/core/hle/kernel/semaphore.cpp
@@ -32,15 +32,8 @@ public:
return available_count > 0;
}
- ResultVal<bool> Wait(bool wait_thread) override {
- bool wait = !IsAvailable();
-
- if (wait && wait_thread) {
- Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_SEMA, this);
- AddWaitingThread(GetCurrentThread());
- }
-
- return MakeResult<bool>(wait);
+ ResultVal<bool> Wait() override {
+ return MakeResult<bool>(!IsAvailable());
}
ResultVal<bool> Acquire() override {
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 62b85f56a..601e0eb20 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -22,14 +22,8 @@
namespace Kernel {
-ResultVal<bool> Thread::Wait(bool wait_thread) {
- const bool wait = status != THREADSTATUS_DORMANT;
- if (wait && wait_thread) {
- AddWaitingThread(GetCurrentThread());
- WaitCurrentThread_WaitSynchronization(WAITTYPE_THREADEND, this);
- }
-
- return MakeResult<bool>(wait);
+ResultVal<bool> Thread::Wait() {
+ return MakeResult<bool>(status != THREADSTATUS_DORMANT);
}
ResultVal<bool> Thread::Acquire() {
@@ -68,7 +62,7 @@ static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
if (t->current_priority < lowest_priority) {
t->current_priority = t->initial_priority;
}
- t->wait_type = WAITTYPE_NONE;
+
t->wait_objects.clear();
t->wait_address = 0;
}
@@ -89,23 +83,18 @@ static void ChangeReadyState(Thread* t, bool ready) {
}
}
-/// Check if a thread is blocking on a specified wait type
-static bool CheckWaitType(const Thread* thread, WaitType type) {
- return (type == thread->wait_type) && (thread->IsWaiting());
-}
-
-/// Check if a thread is blocking on a specified wait type with a specified handle
-static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
+/// Check if a thread is blocking on a the specified object
+static bool CheckWaitType(const Thread* thread, Object* wait_object) {
for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) {
if (*itr == wait_object)
- return CheckWaitType(thread, type);
+ return (thread->IsWaiting());
}
return false;
}
-/// Check if a thread is blocking on a specified wait type with a specified handle and address
-static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object, VAddr wait_address) {
- return CheckWaitType(thread, type, wait_object) && (wait_address == thread->wait_address);
+/// Check if a thread is blocking on a the specified object and an address
+static bool CheckWaitType(const Thread* thread, Object* wait_object, VAddr wait_address) {
+ return CheckWaitType(thread, wait_object) && (wait_address == thread->wait_address);
}
/// Stops the current thread
@@ -118,7 +107,6 @@ void Thread::Stop(const char* reason) {
ReleaseAllWaitingThreads();
// Stopped threads are never waiting.
- wait_type = WAITTYPE_NONE;
wait_objects.clear();
wait_address = 0;
}
@@ -130,12 +118,6 @@ static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
}
ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
t->status = new_status;
-
- if (new_status == THREADSTATUS_WAIT) {
- if (t->wait_type == WAITTYPE_NONE) {
- LOG_ERROR(Kernel, "Waittype none not allowed");
- }
- }
}
/// Arbitrate the highest priority thread that is waiting
@@ -145,7 +127,7 @@ Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address) {
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
for (auto& thread : thread_list) {
- if (!CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address))
+ if (!CheckWaitType(thread.get(), arbiter, address))
continue;
if (thread == nullptr)
@@ -170,7 +152,7 @@ void ArbitrateAllThreads(WaitObject* arbiter, u32 address) {
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
for (auto& thread : thread_list) {
- if (CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address))
+ if (CheckWaitType(thread.get(), arbiter, address))
thread->ReleaseFromWait(arbiter);
}
}
@@ -178,9 +160,6 @@ void ArbitrateAllThreads(WaitObject* arbiter, u32 address) {
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
static void CallThread(Thread* t) {
// Stop waiting
- if (t->wait_type != WAITTYPE_NONE) {
- t->wait_type = WAITTYPE_NONE;
- }
ChangeThreadState(t, THREADSTATUS_READY);
}
@@ -201,7 +180,6 @@ static void SwitchContext(Thread* t) {
current_thread = t;
ChangeReadyState(t, false);
t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
- t->wait_type = WAITTYPE_NONE;
Core::g_app_core->LoadContext(t->context);
} else {
current_thread = nullptr;
@@ -224,23 +202,20 @@ static Thread* NextThread() {
return next;
}
-void WaitCurrentThread(WaitType wait_type) {
+void WaitCurrentThread() {
Thread* thread = GetCurrentThread();
- thread->wait_type = wait_type;
ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
}
-void WaitCurrentThread_WaitSynchronization(WaitType wait_type, WaitObject* wait_object, unsigned index) {
+void WaitCurrentThread_WaitSynchronization(WaitObject* wait_object, bool wait_all) {
Thread* thread = GetCurrentThread();
- thread->wait_type = wait_type;
-
+ thread->wait_all = wait_all;
thread->wait_objects.push_back(wait_object);
-
ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
}
void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address) {
- WaitCurrentThread_WaitSynchronization(WaitType::WAITTYPE_ARB, wait_object, 0);
+ WaitCurrentThread_WaitSynchronization(wait_object);
GetCurrentThread()->wait_address = wait_address;
}
@@ -287,7 +262,7 @@ void Thread::ReleaseFromWait(WaitObject* wait_object) {
// Iterate through all waiting objects to check availability...
for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) {
- auto res = (*itr)->Wait(false);
+ auto res = (*itr)->Wait();
if (*res && res.Succeeded())
wait_all_failed = true;
@@ -322,9 +297,8 @@ void Thread::ResumeFromWait() {
wait_object->RemoveWaitingThread(this);
wait_objects.clear();
-
- wait_type = WAITTYPE_NONE;
wait_all = false;
+
if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
ChangeReadyState(this, true);
}
@@ -390,7 +364,6 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
thread->stack_size = stack_size;
thread->initial_priority = thread->current_priority = priority;
thread->processor_id = processor_id;
- thread->wait_type = WAITTYPE_NONE;
thread->wait_all = false;
thread->wait_objects.clear();
thread->wait_address = 0;
@@ -476,8 +449,8 @@ void Reschedule() {
LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
for (auto& thread : thread_list) {
- LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X",
- thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type);
+ LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X", thread->GetHandle(),
+ thread->current_priority, thread->status);
}
}
}
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index dff6bbaec..cb48fcadc 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -38,18 +38,6 @@ enum ThreadStatus {
THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
};
-enum WaitType {
- WAITTYPE_NONE,
- WAITTYPE_SLEEP,
- WAITTYPE_SEMA,
- WAITTYPE_EVENT,
- WAITTYPE_THREADEND,
- WAITTYPE_MUTEX,
- WAITTYPE_SYNCH,
- WAITTYPE_ARB,
- WAITTYPE_TIMER,
-};
-
namespace Kernel {
class Thread : public WaitObject {
@@ -70,7 +58,7 @@ public:
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
inline bool IsIdle() const { return idle; }
- ResultVal<bool> Wait(bool wait_thread) override;
+ ResultVal<bool> Wait() override;
ResultVal<bool> Acquire() override;
s32 GetPriority() const { return current_priority; }
@@ -90,12 +78,6 @@ public:
void ResumeFromWait();
/**
- * Sets the waiting mode of the thread
- * @param wait_all If true, wait for all objects, otherwise just wait for the first one
- */
- void SetWaitAll(bool wait_all) { this->wait_all = wait_all; }
-
- /**
* Sets the output values after the thread awakens from WaitSynchronization
* @param return_val Value returned
* @param out_val Value to set to the output parameter
@@ -116,9 +98,10 @@ public:
s32 processor_id;
- WaitType wait_type;
- std::vector<SharedPtr<WaitObject>> wait_objects;
- VAddr wait_address;
+ std::vector<SharedPtr<WaitObject>> wait_objects; ///< Objects that the thread is waiting on
+
+ VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
+ bool wait_all; ///< True if the thread is waiting on all objects before resuming
std::string name;
@@ -126,7 +109,6 @@ public:
bool idle = false;
private:
- bool wait_all = false;
Thread() = default;
};
@@ -146,19 +128,15 @@ void ArbitrateAllThreads(WaitObject* arbiter, u32 address);
/// Gets the current thread
Thread* GetCurrentThread();
-/**
- * Waits the current thread for the given type
- * @param wait_type Type of wait
- */
-void WaitCurrentThread(WaitType wait_type);
+/// Waits the current thread
+void WaitCurrentThread();
/**
* Waits the current thread from a WaitSynchronization call
- * @param wait_type Type of wait
* @param wait_object Kernel object that we are waiting on
- * @param index Index of calling object (for WaitSynchronizationN only)
+ * @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only)
*/
-void WaitCurrentThread_WaitSynchronization(WaitType wait_type, WaitObject* wait_object, unsigned index=0);
+void WaitCurrentThread_WaitSynchronization(WaitObject* wait_object, bool wait_all=false);
/**
* Waits the current thread from an ArbitrateAddress call
@@ -181,6 +159,7 @@ void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds);
* @returns The handle of the idle thread
*/
Handle SetupIdleThread();
+
/// Initialize threading
void ThreadingInit();
diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp
index 9f0fbafe2..62bdf07c7 100644
--- a/src/core/hle/kernel/timer.cpp
+++ b/src/core/hle/kernel/timer.cpp
@@ -29,13 +29,8 @@ public:
u64 initial_delay; ///< The delay until the timer fires for the first time
u64 interval_delay; ///< The delay until the timer fires after the first time
- ResultVal<bool> Wait(bool wait_thread) override {
- bool wait = !signaled;
- if (wait && wait_thread) {
- AddWaitingThread(GetCurrentThread());
- Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_TIMER, this);
- }
- return MakeResult<bool>(wait);
+ ResultVal<bool> Wait() override {
+ return MakeResult<bool>(!signaled);
}
ResultVal<bool> Acquire() override {
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index 01b536084..2d5f41af6 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -105,7 +105,7 @@ static Result SendSyncRequest(Handle handle) {
ResultVal<bool> wait = session->SyncRequest();
if (wait.Succeeded() && *wait) {
- Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
+ Kernel::WaitCurrentThread(); // TODO(bunnei): Is this correct?
}
return wait.Code().raw;
@@ -120,22 +120,24 @@ static Result CloseHandle(Handle handle) {
/// Wait for a handle to synchronize, timeout after the specified nanoseconds
static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
- SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handle);
+ Kernel::WaitObject* object = static_cast<Kernel::WaitObject*>(Kernel::g_handle_table.GetGeneric(handle).get());
if (object == nullptr)
return InvalidHandle(ErrorModule::Kernel).raw;
LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
- ResultVal<bool> wait = object->Wait(true);
+ ResultVal<bool> wait = object->Wait();
// Check for next thread to schedule
if (wait.Succeeded() && *wait) {
+
+ object->AddWaitingThread(Kernel::GetCurrentThread());
+ Kernel::WaitCurrentThread_WaitSynchronization(object);
+
// Create an event to wake the thread up after the specified nanosecond delay has passed
Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
- Kernel::GetCurrentThread()->SetWaitAll(false);
-
HLE::Reschedule(__func__);
} else {
object->Acquire();
@@ -166,14 +168,15 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
if (handle_count != 0) {
bool selected = false; // True once an object has been selected
for (int i = 0; i < handle_count; ++i) {
- SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[i]);
+ Kernel::WaitObject* object = static_cast<Kernel::WaitObject*>(Kernel::g_handle_table.GetGeneric(handles[i]).get());
if (object == nullptr)
return InvalidHandle(ErrorModule::Kernel).raw;
- ResultVal<bool> wait = object->Wait(true);
+ ResultVal<bool> wait = object->Wait();
// Check if the current thread should wait on this object...
if (wait.Succeeded() && *wait) {
+
// Check we are waiting on all objects...
if (wait_all)
// Wait the thread
@@ -193,15 +196,22 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
// NOTE: This should deadlock the current thread if no timeout was specified
if (!wait_all) {
wait_thread = true;
- Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
+ Kernel::WaitCurrentThread();
}
}
// If thread should wait, then set its state to waiting and then reschedule...
if (wait_thread) {
+
+ // Actually wait the current thread on each object if we decided to wait...
+ for (int i = 0; i < handle_count; ++i) {
+ auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
+ object->AddWaitingThread(Kernel::GetCurrentThread());
+ Kernel::WaitCurrentThread_WaitSynchronization(object, wait_all);
+ }
+
// Create an event to wake the thread up after the specified nanosecond delay has passed
Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
- Kernel::GetCurrentThread()->SetWaitAll(wait_all);
HLE::Reschedule(__func__);
@@ -440,7 +450,7 @@ static void SleepThread(s64 nanoseconds) {
LOG_TRACE(Kernel_SVC, "called nanoseconds=%lld", nanoseconds);
// Sleep current thread and check for next thread to schedule
- Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
+ Kernel::WaitCurrentThread();
// Create an event to wake the thread up after the specified nanosecond delay has passed
Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nanoseconds);