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+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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+<div class="title">Bug List </div> </div>
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+<div class="textblock"><dl class="reflist">
+<dt><a class="anchor" id="_bug000001"></a>Global <a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfwSetMonitorCallback</a> (GLFWmonitorfun cbfun)</dt>
+<dd><b>X11:</b> This callback is not yet called on monitor configuration changes. </dd>
+<dt><a class="anchor" id="_bug000002"></a>Global <a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a> (GLFWwindow *window, int xpos, int ypos)</dt>
+<dd><b>X11:</b> Some window managers ignore the set position of hidden (i.e. unmapped) windows, instead placing them where it thinks is appropriate once they are shown.</dd>
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