diff options
Diffstat (limited to 'src/common/settings.h')
-rw-r--r-- | src/common/settings.h | 877 |
1 files changed, 403 insertions, 474 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 59e96e74f..98ab0ec2e 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -6,95 +6,21 @@ #include <algorithm> #include <array> #include <map> -#include <optional> +#include <memory> +#include <stdexcept> #include <string> #include <utility> #include <vector> #include "common/common_types.h" +#include "common/settings_common.h" +#include "common/settings_enums.h" #include "common/settings_input.h" +#include "common/settings_setting.h" namespace Settings { -enum class VSyncMode : u32 { - Immediate = 0, - Mailbox = 1, - FIFO = 2, - FIFORelaxed = 3, -}; - -enum class RendererBackend : u32 { - OpenGL = 0, - Vulkan = 1, - Null = 2, -}; - -enum class ShaderBackend : u32 { - GLSL = 0, - GLASM = 1, - SPIRV = 2, -}; - -enum class GPUAccuracy : u32 { - Normal = 0, - High = 1, - Extreme = 2, -}; - -enum class CPUAccuracy : u32 { - Auto = 0, - Accurate = 1, - Unsafe = 2, - Paranoid = 3, -}; - -enum class FullscreenMode : u32 { - Borderless = 0, - Exclusive = 1, -}; - -enum class NvdecEmulation : u32 { - Off = 0, - CPU = 1, - GPU = 2, -}; - -enum class ResolutionSetup : u32 { - Res1_2X = 0, - Res3_4X = 1, - Res1X = 2, - Res3_2X = 3, - Res2X = 4, - Res3X = 5, - Res4X = 6, - Res5X = 7, - Res6X = 8, - Res7X = 9, - Res8X = 10, -}; - -enum class ScalingFilter : u32 { - NearestNeighbor = 0, - Bilinear = 1, - Bicubic = 2, - Gaussian = 3, - ScaleForce = 4, - Fsr = 5, - LastFilter = Fsr, -}; - -enum class AntiAliasing : u32 { - None = 0, - Fxaa = 1, - Smaa = 2, - LastAA = Smaa, -}; - -enum class AstcRecompression : u32 { - Uncompressed = 0, - Bc1 = 1, - Bc3 = 2, -}; +const char* TranslateCategory(Settings::Category category); struct ResolutionScalingInfo { u32 up_scale{1}; @@ -119,239 +45,47 @@ struct ResolutionScalingInfo { } }; -/** The Setting class is a simple resource manager. It defines a label and default value alongside - * the actual value of the setting for simpler and less-error prone use with frontend - * configurations. Specifying a default value and label is required. A minimum and maximum range can - * be specified for sanitization. - */ -template <typename Type, bool ranged = false> -class Setting { -protected: - Setting() = default; - - /** - * Only sets the setting to the given initializer, leaving the other members to their default - * initializers. - * - * @param global_val Initial value of the setting - */ - explicit Setting(const Type& val) : value{val} {} - -public: - /** - * Sets a default value, label, and setting value. - * - * @param default_val Initial value of the setting, and default value of the setting - * @param name Label for the setting - */ - explicit Setting(const Type& default_val, const std::string& name) - requires(!ranged) - : value{default_val}, default_value{default_val}, label{name} {} - virtual ~Setting() = default; - - /** - * Sets a default value, minimum value, maximum value, and label. - * - * @param default_val Initial value of the setting, and default value of the setting - * @param min_val Sets the minimum allowed value of the setting - * @param max_val Sets the maximum allowed value of the setting - * @param name Label for the setting - */ - explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) - requires(ranged) - : value{default_val}, - default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {} - - /** - * Returns a reference to the setting's value. - * - * @returns A reference to the setting - */ - [[nodiscard]] virtual const Type& GetValue() const { - return value; - } - - /** - * Sets the setting to the given value. - * - * @param val The desired value - */ - virtual void SetValue(const Type& val) { - Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; - std::swap(value, temp); - } - - /** - * Returns the value that this setting was created with. - * - * @returns A reference to the default value - */ - [[nodiscard]] const Type& GetDefault() const { - return default_value; - } - - /** - * Returns the label this setting was created with. - * - * @returns A reference to the label - */ - [[nodiscard]] const std::string& GetLabel() const { - return label; - } - - /** - * Assigns a value to the setting. - * - * @param val The desired setting value - * - * @returns A reference to the setting - */ - virtual const Type& operator=(const Type& val) { - Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; - std::swap(value, temp); - return value; - } - - /** - * Returns a reference to the setting. - * - * @returns A reference to the setting - */ - explicit virtual operator const Type&() const { - return value; - } - -protected: - Type value{}; ///< The setting - const Type default_value{}; ///< The default value - const Type maximum{}; ///< Maximum allowed value of the setting - const Type minimum{}; ///< Minimum allowed value of the setting - const std::string label{}; ///< The setting's label -}; - -/** - * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a - * custom setting to switch to when a guest application specifically requires it. The effect is that - * other components of the emulator can access the setting's intended value without any need for the - * component to ask whether the custom or global setting is needed at the moment. - * - * By default, the global setting is used. - */ -template <typename Type, bool ranged = false> -class SwitchableSetting : virtual public Setting<Type, ranged> { -public: - /** - * Sets a default value, label, and setting value. - * - * @param default_val Initial value of the setting, and default value of the setting - * @param name Label for the setting - */ - explicit SwitchableSetting(const Type& default_val, const std::string& name) - requires(!ranged) - : Setting<Type>{default_val, name} {} - virtual ~SwitchableSetting() = default; - - /** - * Sets a default value, minimum value, maximum value, and label. - * - * @param default_val Initial value of the setting, and default value of the setting - * @param min_val Sets the minimum allowed value of the setting - * @param max_val Sets the maximum allowed value of the setting - * @param name Label for the setting - */ - explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) - requires(ranged) - : Setting<Type, true>{default_val, min_val, max_val, name} {} - - /** - * Tells this setting to represent either the global or custom setting when other member - * functions are used. - * - * @param to_global Whether to use the global or custom setting. - */ - void SetGlobal(bool to_global) { - use_global = to_global; - } - - /** - * Returns whether this setting is using the global setting or not. - * - * @returns The global state - */ - [[nodiscard]] bool UsingGlobal() const { - return use_global; - } - - /** - * Returns either the global or custom setting depending on the values of this setting's global - * state or if the global value was specifically requested. - * - * @param need_global Request global value regardless of setting's state; defaults to false - * - * @returns The required value of the setting - */ - [[nodiscard]] virtual const Type& GetValue() const override { - if (use_global) { - return this->value; - } - return custom; - } - [[nodiscard]] virtual const Type& GetValue(bool need_global) const { - if (use_global || need_global) { - return this->value; - } - return custom; - } - - /** - * Sets the current setting value depending on the global state. - * - * @param val The new value - */ - void SetValue(const Type& val) override { - Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; - if (use_global) { - std::swap(this->value, temp); - } else { - std::swap(custom, temp); - } - } - - /** - * Assigns the current setting value depending on the global state. - * - * @param val The new value - * - * @returns A reference to the current setting value - */ - const Type& operator=(const Type& val) override { - Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; - if (use_global) { - std::swap(this->value, temp); - return this->value; - } - std::swap(custom, temp); - return custom; - } - - /** - * Returns the current setting value depending on the global state. - * - * @returns A reference to the current setting value - */ - virtual explicit operator const Type&() const override { - if (use_global) { - return this->value; - } - return custom; - } - -protected: - bool use_global{true}; ///< The setting's global state - Type custom{}; ///< The custom value of the setting -}; +#ifndef CANNOT_EXPLICITLY_INSTANTIATE +// Instantiate the classes elsewhere (settings.cpp) to reduce compiler/linker work +#define SETTING(TYPE, RANGED) extern template class Setting<TYPE, RANGED> +#define SWITCHABLE(TYPE, RANGED) extern template class SwitchableSetting<TYPE, RANGED> + +SETTING(AudioEngine, false); +SETTING(bool, false); +SETTING(int, false); +SETTING(s32, false); +SETTING(std::string, false); +SETTING(std::string, false); +SETTING(u16, false); +SWITCHABLE(AnisotropyMode, true); +SWITCHABLE(AntiAliasing, false); +SWITCHABLE(AspectRatio, true); +SWITCHABLE(AstcDecodeMode, true); +SWITCHABLE(AstcRecompression, true); +SWITCHABLE(AudioMode, true); +SWITCHABLE(CpuAccuracy, true); +SWITCHABLE(FullscreenMode, true); +SWITCHABLE(GpuAccuracy, true); +SWITCHABLE(Language, true); +SWITCHABLE(NvdecEmulation, false); +SWITCHABLE(Region, true); +SWITCHABLE(RendererBackend, true); +SWITCHABLE(ScalingFilter, false); +SWITCHABLE(ShaderBackend, true); +SWITCHABLE(TimeZone, true); +SETTING(VSyncMode, true); +SWITCHABLE(bool, false); +SWITCHABLE(int, false); +SWITCHABLE(int, true); +SWITCHABLE(s64, false); +SWITCHABLE(u16, true); +SWITCHABLE(u32, false); +SWITCHABLE(u8, false); +SWITCHABLE(u8, true); + +#undef SETTING +#undef SWITCHABLE +#endif /** * The InputSetting class allows for getting a reference to either the global or custom members. @@ -391,208 +125,399 @@ struct TouchFromButtonMap { }; struct Values { + Linkage linkage{}; + // Audio - Setting<std::string> sink_id{"auto", "output_engine"}; - Setting<std::string> audio_output_device_id{"auto", "output_device"}; - Setting<std::string> audio_input_device_id{"auto", "input_device"}; - Setting<bool> audio_muted{false, "audio_muted"}; - SwitchableSetting<u8, true> volume{100, 0, 200, "volume"}; - Setting<bool> dump_audio_commands{false, "dump_audio_commands"}; + Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio, + Specialization::RuntimeList}; + Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio, + Specialization::RuntimeList}; + Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio, + Specialization::RuntimeList}; + SwitchableSetting<AudioMode, true> sound_index{ + linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround, + "sound_index", Category::SystemAudio, Specialization::Default, true, + true}; + SwitchableSetting<u8, true> volume{linkage, + 100, + 0, + 200, + "volume", + Category::Audio, + Specialization::Scalar | Specialization::Percentage, + true, + true}; + Setting<bool, false> audio_muted{ + linkage, false, "audio_muted", Category::Audio, Specialization::Default, false, true}; + Setting<bool, false> dump_audio_commands{ + linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false}; // Core - SwitchableSetting<bool> use_multi_core{true, "use_multi_core"}; - SwitchableSetting<bool> use_unsafe_extended_memory_layout{false, - "use_unsafe_extended_memory_layout"}; + SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core}; + SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage, + MemoryLayout::Memory_4Gb, + MemoryLayout::Memory_4Gb, + MemoryLayout::Memory_8Gb, + "memory_layout_mode", + Category::Core}; + SwitchableSetting<bool> use_speed_limit{ + linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, false, true}; + SwitchableSetting<u16, true> speed_limit{linkage, + 100, + 0, + 9999, + "speed_limit", + Category::Core, + Specialization::Countable | Specialization::Percentage, + true, + true, + &use_speed_limit}; // Cpu - SwitchableSetting<CPUAccuracy, true> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, - CPUAccuracy::Paranoid, "cpu_accuracy"}; - // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021 - Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; - Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"}; - - Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"}; - Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"}; - Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; - Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; - Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"}; - Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"}; - Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"}; - Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; - Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"}; - Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"}; - Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"}; - Setting<bool> cpuopt_ignore_memory_aborts{true, "cpuopt_ignore_memory_aborts"}; - - SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; - SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; + SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto, + CpuAccuracy::Auto, CpuAccuracy::Paranoid, + "cpu_accuracy", Category::Cpu}; + Setting<bool> cpu_debug_mode{linkage, false, "cpu_debug_mode", Category::CpuDebug}; + + Setting<bool> cpuopt_page_tables{linkage, true, "cpuopt_page_tables", Category::CpuDebug}; + Setting<bool> cpuopt_block_linking{linkage, true, "cpuopt_block_linking", Category::CpuDebug}; + Setting<bool> cpuopt_return_stack_buffer{linkage, true, "cpuopt_return_stack_buffer", + Category::CpuDebug}; + Setting<bool> cpuopt_fast_dispatcher{linkage, true, "cpuopt_fast_dispatcher", + Category::CpuDebug}; + Setting<bool> cpuopt_context_elimination{linkage, true, "cpuopt_context_elimination", + Category::CpuDebug}; + Setting<bool> cpuopt_const_prop{linkage, true, "cpuopt_const_prop", Category::CpuDebug}; + Setting<bool> cpuopt_misc_ir{linkage, true, "cpuopt_misc_ir", Category::CpuDebug}; + Setting<bool> cpuopt_reduce_misalign_checks{linkage, true, "cpuopt_reduce_misalign_checks", + Category::CpuDebug}; + Setting<bool> cpuopt_fastmem{linkage, true, "cpuopt_fastmem", Category::CpuDebug}; + Setting<bool> cpuopt_fastmem_exclusives{linkage, true, "cpuopt_fastmem_exclusives", + Category::CpuDebug}; + Setting<bool> cpuopt_recompile_exclusives{linkage, true, "cpuopt_recompile_exclusives", + Category::CpuDebug}; + Setting<bool> cpuopt_ignore_memory_aborts{linkage, true, "cpuopt_ignore_memory_aborts", + Category::CpuDebug}; + + SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma", + Category::CpuUnsafe}; + SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{ + linkage, true, "cpuopt_unsafe_reduce_fp_error", Category::CpuUnsafe}; SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{ - true, "cpuopt_unsafe_ignore_standard_fpcr"}; - SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; - SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; + linkage, true, "cpuopt_unsafe_ignore_standard_fpcr", Category::CpuUnsafe}; + SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{ + linkage, true, "cpuopt_unsafe_inaccurate_nan", Category::CpuUnsafe}; + SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{ + linkage, true, "cpuopt_unsafe_fastmem_check", Category::CpuUnsafe}; SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{ - true, "cpuopt_unsafe_ignore_global_monitor"}; + linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::CpuUnsafe}; // Renderer SwitchableSetting<RendererBackend, true> renderer_backend{ - RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"}; - SwitchableSetting<bool> async_presentation{false, "async_presentation"}; - SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"}; - Setting<bool> renderer_debug{false, "debug"}; - Setting<bool> renderer_shader_feedback{false, "shader_feedback"}; - Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; - Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"}; - SwitchableSetting<int> vulkan_device{0, "vulkan_device"}; - - ResolutionScalingInfo resolution_info{}; - SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; - SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; - SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"}; - SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; + linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, + "backend", Category::Renderer}; + SwitchableSetting<ShaderBackend, true> shader_backend{ + linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV, + "shader_backend", Category::Renderer, Specialization::RuntimeList}; + SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, + Specialization::RuntimeList}; + + SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache", + Category::Renderer}; + SwitchableSetting<bool> use_asynchronous_gpu_emulation{ + linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer}; + SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage, + AstcDecodeMode::Gpu, + AstcDecodeMode::Cpu, + AstcDecodeMode::CpuAsynchronous, + "accelerate_astc", + Category::Renderer}; + Setting<VSyncMode, true> vsync_mode{ + linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed, + "use_vsync", Category::Renderer, Specialization::RuntimeList, true, + true}; + SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu, + "nvdec_emulation", Category::Renderer}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. - SwitchableSetting<FullscreenMode, true> fullscreen_mode{ + SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage, #ifdef _WIN32 - FullscreenMode::Borderless, + FullscreenMode::Borderless, #else - FullscreenMode::Exclusive, + FullscreenMode::Exclusive, #endif - FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"}; - SwitchableSetting<int, true> aspect_ratio{0, 0, 4, "aspect_ratio"}; - SwitchableSetting<int, true> max_anisotropy{0, 0, 5, "max_anisotropy"}; - SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"}; - SwitchableSetting<u16, true> speed_limit{100, 0, 9999, "speed_limit"}; - SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; - SwitchableSetting<GPUAccuracy, true> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, - GPUAccuracy::Extreme, "gpu_accuracy"}; - SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; - SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; - SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; - SwitchableSetting<bool> async_astc{false, "async_astc"}; - Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, - VSyncMode::FIFORelaxed, "use_vsync"}; - SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"}; - SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, - ShaderBackend::SPIRV, "shader_backend"}; - SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; - SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; - SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true, - "use_vulkan_driver_pipeline_cache"}; - SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"}; - SwitchableSetting<AstcRecompression, true> astc_recompression{ - AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3, - "astc_recompression"}; - SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"}; - SwitchableSetting<bool> barrier_feedback_loops{true, "barrier_feedback_loops"}; - - SwitchableSetting<u8> bg_red{0, "bg_red"}; - SwitchableSetting<u8> bg_green{0, "bg_green"}; - SwitchableSetting<u8> bg_blue{0, "bg_blue"}; + FullscreenMode::Borderless, + FullscreenMode::Exclusive, + "fullscreen_mode", + Category::Renderer, + Specialization::Default, + true, + true}; + SwitchableSetting<AspectRatio, true> aspect_ratio{linkage, + AspectRatio::R16_9, + AspectRatio::R16_9, + AspectRatio::Stretch, + "aspect_ratio", + Category::Renderer, + Specialization::Default, + true, + true}; + + ResolutionScalingInfo resolution_info{}; + SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X, + "resolution_setup", Category::Renderer}; + SwitchableSetting<ScalingFilter> scaling_filter{linkage, + ScalingFilter::Bilinear, + "scaling_filter", + Category::Renderer, + Specialization::Default, + true, + true}; + SwitchableSetting<AntiAliasing> anti_aliasing{linkage, + AntiAliasing::None, + "anti_aliasing", + Category::Renderer, + Specialization::Default, + true, + true}; + SwitchableSetting<int, true> fsr_sharpening_slider{linkage, + 25, + 0, + 200, + "fsr_sharpening_slider", + Category::Renderer, + Specialization::Scalar | + Specialization::Percentage, + true, + true}; + + SwitchableSetting<u8, false> bg_red{ + linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true}; + SwitchableSetting<u8, false> bg_green{ + linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true}; + SwitchableSetting<u8, false> bg_blue{ + linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true}; + + SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage, + GpuAccuracy::High, + GpuAccuracy::Normal, + GpuAccuracy::Extreme, + "gpu_accuracy", + Category::RendererAdvanced, + Specialization::Default, + true, + true}; + GpuAccuracy current_gpu_accuracy{GpuAccuracy::High}; + SwitchableSetting<AnisotropyMode, true> max_anisotropy{ + linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16, + "max_anisotropy", Category::RendererAdvanced}; + SwitchableSetting<AstcRecompression, true> astc_recompression{linkage, + AstcRecompression::Uncompressed, + AstcRecompression::Uncompressed, + AstcRecompression::Bc3, + "astc_recompression", + Category::RendererAdvanced}; + SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation", + Category::RendererAdvanced}; + SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock", + Category::RendererAdvanced}; + SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing", + Category::RendererAdvanced}; + SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", + Category::RendererAdvanced}; + SwitchableSetting<bool> use_fast_gpu_time{ + linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, Specialization::Default, + true, true}; + SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{linkage, + true, + "use_vulkan_driver_pipeline_cache", + Category::RendererAdvanced, + Specialization::Default, + true, + true}; + SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines", + Category::RendererAdvanced}; + SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate", + Category::RendererAdvanced}; + SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops", + Category::RendererAdvanced}; + + Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug}; + Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback", + Category::RendererDebug}; + Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath", + Category::RendererDebug}; + Setting<bool> disable_shader_loop_safety_checks{ + linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug}; + Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey", + Category::RendererDebug}; + // TODO: remove this once AMDVLK supports VK_EXT_depth_bias_control + bool renderer_amdvlk_depth_bias_workaround{}; // System - SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"}; - Setting<std::string> device_name{"Yuzu", "device_name"}; + SwitchableSetting<Language, true> language_index{linkage, + Language::EnglishAmerican, + Language::Japanese, + Language::PortugueseBrazilian, + "language_index", + Category::System}; + SwitchableSetting<Region, true> region_index{linkage, Region::Usa, Region::Japan, + Region::Taiwan, "region_index", Category::System}; + SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto, + TimeZone::Auto, TimeZone::Zulu, + "time_zone_index", Category::System}; // Measured in seconds since epoch - std::optional<s64> custom_rtc; + SwitchableSetting<bool> custom_rtc_enabled{ + linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true}; + SwitchableSetting<s64> custom_rtc{ + linkage, 0, "custom_rtc", Category::System, Specialization::Time, + true, true, &custom_rtc_enabled}; // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` s64 custom_rtc_differential; - - Setting<s32> current_user{0, "current_user"}; - SwitchableSetting<s32, true> language_index{1, 0, 17, "language_index"}; - SwitchableSetting<s32, true> region_index{1, 0, 6, "region_index"}; - SwitchableSetting<s32, true> time_zone_index{0, 0, 45, "time_zone_index"}; - SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"}; + SwitchableSetting<bool> rng_seed_enabled{ + linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true}; + SwitchableSetting<u32> rng_seed{ + linkage, 0, "rng_seed", Category::System, Specialization::Hex, + true, true, &rng_seed_enabled}; + Setting<std::string> device_name{ + linkage, "yuzu", "device_name", Category::System, Specialization::Default, true, true}; + + Setting<s32> current_user{linkage, 0, "current_user", Category::System}; + + SwitchableSetting<ConsoleMode> use_docked_mode{linkage, + ConsoleMode::Docked, + "use_docked_mode", + Category::System, + Specialization::Radio, + true, + true}; // Controls InputSetting<std::array<PlayerInput, 10>> players; - SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"}; - - Setting<bool> enable_raw_input{false, "enable_raw_input"}; - Setting<bool> controller_navigation{true, "controller_navigation"}; - Setting<bool> enable_joycon_driver{true, "enable_joycon_driver"}; - Setting<bool> enable_procon_driver{false, "enable_procon_driver"}; - - SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"}; - SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; - - SwitchableSetting<bool> motion_enabled{true, "motion_enabled"}; - Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; - Setting<bool> enable_udp_controller{false, "enable_udp_controller"}; - - Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"}; - Setting<bool> tas_enable{false, "tas_enable"}; - Setting<bool> tas_loop{false, "tas_loop"}; - - Setting<bool> mouse_panning{false, "mouse_panning"}; - Setting<u8, true> mouse_panning_x_sensitivity{50, 1, 100, "mouse_panning_x_sensitivity"}; - Setting<u8, true> mouse_panning_y_sensitivity{50, 1, 100, "mouse_panning_y_sensitivity"}; - Setting<u8, true> mouse_panning_deadzone_counterweight{20, 0, 100, - "mouse_panning_deadzone_counterweight"}; - Setting<u8, true> mouse_panning_decay_strength{18, 0, 100, "mouse_panning_decay_strength"}; - Setting<u8, true> mouse_panning_min_decay{6, 0, 100, "mouse_panning_min_decay"}; - - Setting<bool> mouse_enabled{false, "mouse_enabled"}; - Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; - Setting<bool> keyboard_enabled{false, "keyboard_enabled"}; - - Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"}; + Setting<bool> enable_raw_input{ + linkage, false, "enable_raw_input", Category::Controls, Specialization::Default, +// Only read/write enable_raw_input on Windows platforms +#ifdef _WIN32 + true +#else + false +#endif + }; + Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls}; + Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls}; + Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls}; + + SwitchableSetting<bool> vibration_enabled{linkage, true, "vibration_enabled", + Category::Controls}; + SwitchableSetting<bool> enable_accurate_vibrations{linkage, false, "enable_accurate_vibrations", + Category::Controls}; + + SwitchableSetting<bool> motion_enabled{linkage, true, "motion_enabled", Category::Controls}; + Setting<std::string> udp_input_servers{linkage, "127.0.0.1:26760", "udp_input_servers", + Category::Controls}; + Setting<bool> enable_udp_controller{linkage, false, "enable_udp_controller", + Category::Controls}; + + Setting<bool> pause_tas_on_load{linkage, true, "pause_tas_on_load", Category::Controls}; + Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls}; + Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls}; + + Setting<bool> mouse_panning{ + linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false}; + Setting<u8, true> mouse_panning_sensitivity{ + linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls}; + Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls}; + + Setting<u8, true> mouse_panning_x_sensitivity{ + linkage, 50, 1, 100, "mouse_panning_x_sensitivity", Category::Controls}; + Setting<u8, true> mouse_panning_y_sensitivity{ + linkage, 50, 1, 100, "mouse_panning_y_sensitivity", Category::Controls}; + Setting<u8, true> mouse_panning_deadzone_counterweight{ + linkage, 20, 0, 100, "mouse_panning_deadzone_counterweight", Category::Controls}; + Setting<u8, true> mouse_panning_decay_strength{ + linkage, 18, 0, 100, "mouse_panning_decay_strength", Category::Controls}; + Setting<u8, true> mouse_panning_min_decay{ + linkage, 6, 0, 100, "mouse_panning_min_decay", Category::Controls}; + + Setting<bool> emulate_analog_keyboard{linkage, false, "emulate_analog_keyboard", + Category::Controls}; + Setting<bool> keyboard_enabled{linkage, false, "keyboard_enabled", Category::Controls}; + + Setting<bool> debug_pad_enabled{linkage, false, "debug_pad_enabled", Category::Controls}; ButtonsRaw debug_pad_buttons; AnalogsRaw debug_pad_analogs; TouchscreenInput touchscreen; - Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"}; - Setting<int> touch_from_button_map_index{0, "touch_from_button_map"}; + Setting<std::string> touch_device{linkage, "min_x:100,min_y:50,max_x:1800,max_y:850", + "touch_device", Category::Controls}; + Setting<int> touch_from_button_map_index{linkage, 0, "touch_from_button_map", + Category::Controls}; std::vector<TouchFromButtonMap> touch_from_button_maps; - Setting<bool> enable_ring_controller{true, "enable_ring_controller"}; + Setting<bool> enable_ring_controller{linkage, true, "enable_ring_controller", + Category::Controls}; RingconRaw ringcon_analogs; - Setting<bool> enable_ir_sensor{false, "enable_ir_sensor"}; - Setting<std::string> ir_sensor_device{"auto", "ir_sensor_device"}; + Setting<bool> enable_ir_sensor{linkage, false, "enable_ir_sensor", Category::Controls}; + Setting<std::string> ir_sensor_device{linkage, "auto", "ir_sensor_device", Category::Controls}; - Setting<bool> random_amiibo_id{false, "random_amiibo_id"}; + Setting<bool> random_amiibo_id{linkage, false, "random_amiibo_id", Category::Controls}; // Data Storage - Setting<bool> use_virtual_sd{true, "use_virtual_sd"}; - Setting<bool> gamecard_inserted{false, "gamecard_inserted"}; - Setting<bool> gamecard_current_game{false, "gamecard_current_game"}; - Setting<std::string> gamecard_path{std::string(), "gamecard_path"}; + Setting<bool> use_virtual_sd{linkage, true, "use_virtual_sd", Category::DataStorage}; + Setting<bool> gamecard_inserted{linkage, false, "gamecard_inserted", Category::DataStorage}; + Setting<bool> gamecard_current_game{linkage, false, "gamecard_current_game", + Category::DataStorage}; + Setting<std::string> gamecard_path{linkage, std::string(), "gamecard_path", + Category::DataStorage}; // Debugging bool record_frame_times; - Setting<bool> use_gdbstub{false, "use_gdbstub"}; - Setting<u16> gdbstub_port{6543, "gdbstub_port"}; - Setting<std::string> program_args{std::string(), "program_args"}; - Setting<bool> dump_exefs{false, "dump_exefs"}; - Setting<bool> dump_nso{false, "dump_nso"}; - Setting<bool> dump_shaders{false, "dump_shaders"}; - Setting<bool> dump_macros{false, "dump_macros"}; - Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"}; - Setting<bool> reporting_services{false, "reporting_services"}; - Setting<bool> quest_flag{false, "quest_flag"}; - Setting<bool> disable_macro_jit{false, "disable_macro_jit"}; - Setting<bool> disable_macro_hle{false, "disable_macro_hle"}; - Setting<bool> extended_logging{false, "extended_logging"}; - Setting<bool> use_debug_asserts{false, "use_debug_asserts"}; - Setting<bool> use_auto_stub{false, "use_auto_stub"}; - Setting<bool> enable_all_controllers{false, "enable_all_controllers"}; - Setting<bool> create_crash_dumps{false, "create_crash_dumps"}; - Setting<bool> perform_vulkan_check{true, "perform_vulkan_check"}; + Setting<bool> use_gdbstub{linkage, false, "use_gdbstub", Category::Debugging}; + Setting<u16> gdbstub_port{linkage, 6543, "gdbstub_port", Category::Debugging}; + Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging}; + Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging}; + Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging}; + Setting<bool> dump_shaders{ + linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default, + false}; + Setting<bool> dump_macros{ + linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false}; + Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging}; + Setting<bool> reporting_services{ + linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false}; + Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging}; + Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit", + Category::DebuggingGraphics}; + Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle", + Category::DebuggingGraphics}; + Setting<bool> extended_logging{ + linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false}; + Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging}; + Setting<bool> use_auto_stub{ + linkage, false, "use_auto_stub", Category::Debugging, Specialization::Default, false}; + Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers", + Category::Debugging}; + Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging}; + Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging}; // Miscellaneous - Setting<std::string> log_filter{"*:Info", "log_filter"}; - Setting<bool> use_dev_keys{false, "use_dev_keys"}; + Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous}; + Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous}; // Network - Setting<std::string> network_interface{std::string(), "network_interface"}; + Setting<std::string> network_interface{linkage, std::string(), "network_interface", + Category::Network}; // WebService - Setting<bool> enable_telemetry{true, "enable_telemetry"}; - Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; - Setting<std::string> yuzu_username{std::string(), "yuzu_username"}; - Setting<std::string> yuzu_token{std::string(), "yuzu_token"}; + Setting<bool> enable_telemetry{linkage, true, "enable_telemetry", Category::WebService}; + Setting<std::string> web_api_url{linkage, "https://api.yuzu-emu.org", "web_api_url", + Category::WebService}; + Setting<std::string> yuzu_username{linkage, std::string(), "yuzu_username", + Category::WebService}; + Setting<std::string> yuzu_token{linkage, std::string(), "yuzu_token", Category::WebService}; // Add-Ons std::map<u64, std::vector<std::string>> disabled_addons; @@ -600,23 +525,27 @@ struct Values { extern Values values; -bool IsConfiguringGlobal(); -void SetConfiguringGlobal(bool is_global); - +void UpdateGPUAccuracy(); bool IsGPULevelExtreme(); bool IsGPULevelHigh(); bool IsFastmemEnabled(); +bool IsDockedMode(); + float Volume(); -std::string GetTimeZoneString(); +std::string GetTimeZoneString(TimeZone time_zone); void LogSettings(); +void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info); void UpdateRescalingInfo(); // Restore the global state of all applicable settings in the Values struct void RestoreGlobalState(bool is_powered_on); +bool IsConfiguringGlobal(); +void SetConfiguringGlobal(bool is_global); + } // namespace Settings |