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-rw-r--r--src/common/settings.cpp3
-rw-r--r--src/common/settings.h10
2 files changed, 10 insertions, 3 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 174460c5e..f1ee42ab2 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -61,7 +61,7 @@ void LogSettings() {
log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
- log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
+ log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
@@ -223,7 +223,6 @@ void RestoreGlobalState(bool is_powered_on) {
values.nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
values.async_astc.SetGlobal(true);
- values.use_vsync.SetGlobal(true);
values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 55200c36f..2bf191cef 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -16,6 +16,13 @@
namespace Settings {
+enum class VSyncMode : u32 {
+ Immediate = 0,
+ Mailbox = 1,
+ FIFO = 2,
+ FIFORelaxed = 3,
+};
+
enum class RendererBackend : u32 {
OpenGL = 0,
Vulkan = 1,
@@ -456,7 +463,8 @@ struct Values {
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
SwitchableSetting<bool> async_astc{false, "async_astc"};
- SwitchableSetting<bool> use_vsync{true, "use_vsync"};
+ Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate,
+ VSyncMode::FIFORelaxed, "use_vsync"};
SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};