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-rw-r--r--src/common/emu_window.cpp55
-rw-r--r--src/common/emu_window.h65
2 files changed, 101 insertions, 19 deletions
diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp
index 6459d2f32..6516fc633 100644
--- a/src/common/emu_window.cpp
+++ b/src/common/emu_window.cpp
@@ -6,18 +6,61 @@
#include "video_core/video_core.h"
void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) {
- Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
-
- Service::HID::PadButtonPress(mapped_key);
+ pad_state.hex |= KeyMap::GetPadKey(key).hex;
}
void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
- Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
+ pad_state.hex &= ~KeyMap::GetPadKey(key).hex;
+}
+
+/**
+ * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
+ * @param layout FramebufferLayout object describing the framebuffer size and screen positions
+ * @param framebuffer_x Framebuffer x-coordinate to check
+ * @param framebuffer_y Framebuffer y-coordinate to check
+ * @return True if the coordinates are within the touchpad, otherwise false
+ */
+static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x,
+ unsigned framebuffer_y) {
+ return (framebuffer_y >= layout.bottom_screen.top &&
+ framebuffer_y < layout.bottom_screen.bottom &&
+ framebuffer_x >= layout.bottom_screen.left &&
+ framebuffer_x < layout.bottom_screen.right);
+}
+
+void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
+ if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
+ return;
+
+ touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) /
+ (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
+ touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) /
+ (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
- Service::HID::PadButtonRelease(mapped_key);
+ touch_pressed = true;
+ pad_state.touch = 1;
}
-EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, unsigned height) {
+void EmuWindow::TouchReleased() {
+ touch_pressed = false;
+ touch_x = 0;
+ touch_y = 0;
+ pad_state.touch = 0;
+}
+
+void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
+ if (!touch_pressed)
+ return;
+
+ if (IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
+ TouchPressed(framebuffer_x, framebuffer_y);
+ else
+ TouchReleased();
+}
+
+EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width,
+ unsigned height) {
+
ASSERT(width > 0);
ASSERT(height > 0);
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index f6099fdb6..2be7517bc 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -71,10 +71,48 @@ public:
virtual void ReloadSetKeymaps() = 0;
/// Signals a key press action to the HID module
- static void KeyPressed(KeyMap::HostDeviceKey key);
+ void KeyPressed(KeyMap::HostDeviceKey key);
/// Signals a key release action to the HID module
- static void KeyReleased(KeyMap::HostDeviceKey key);
+ void KeyReleased(KeyMap::HostDeviceKey key);
+
+ /**
+ * Signal that a touch pressed event has occurred (e.g. mouse click pressed)
+ * @param framebuffer_x Framebuffer x-coordinate that was pressed
+ * @param framebuffer_y Framebuffer y-coordinate that was pressed
+ */
+ void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y);
+
+ /// Signal that a touch released event has occurred (e.g. mouse click released)
+ void TouchReleased();
+
+ /**
+ * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
+ * @param framebuffer_x Framebuffer x-coordinate
+ * @param framebuffer_y Framebuffer y-coordinate
+ */
+ void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y);
+
+ /**
+ * Gets the current pad state (which buttons are pressed and the circle pad direction).
+ * @note This should be called by the core emu thread to get a state set by the window thread.
+ * @todo Fix this function to be thread-safe.
+ * @return PadState object indicating the current pad state
+ */
+ const Service::HID::PadState GetPadState() const {
+ return pad_state;
+ }
+
+ /**
+ * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
+ * @note This should be called by the core emu thread to get a state set by the window thread.
+ * @todo Fix this function to be thread-safe.
+ * @return std::tuple of (x, y, pressed) where `x` and `y` are the touch coordinates and
+ * `pressed` is true if the touch screen is currently being pressed
+ */
+ const std::tuple<u16, u16, bool>& GetTouchState() const {
+ return std::make_tuple(touch_x, touch_y, touch_pressed);
+ }
/**
* Returns currently active configuration.
@@ -100,21 +138,15 @@ public:
return framebuffer_layout;
}
- /**
- * Gets window client area width in logical coordinates.
- * @note For high-DPI systems, this is smaller than the framebuffer size.
- * @note This method is thread-safe
- */
- std::pair<unsigned,unsigned> GetClientAreaSize() const {
- return std::make_pair(client_area_width, client_area_height);
- }
-
protected:
- EmuWindow()
- {
+ EmuWindow() {
// TODO: Find a better place to set this.
config.min_client_area_size = std::make_pair(400u, 480u);
active_config = config;
+ pad_state.hex = 0;
+ touch_x = 0;
+ touch_y = 0;
+ touch_pressed = false;
}
virtual ~EmuWindow() {}
@@ -168,4 +200,11 @@ private:
WindowConfig config; ///< Internal configuration (changes pending for being applied in ProcessConfigurationChanges)
WindowConfig active_config; ///< Internal active configuration
+
+ bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false
+
+ u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
+ u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
+
+ Service::HID::PadState pad_state;
};