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-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp44
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.h43
-rw-r--r--src/core/hle/service/vi/display/vi_display.cpp22
-rw-r--r--src/core/hle/service/vi/display/vi_display.h28
-rw-r--r--src/core/hle/service/vi/layer/vi_layer.cpp14
-rw-r--r--src/core/hle/service/vi/layer/vi_layer.h25
6 files changed, 119 insertions, 57 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 3babc3f7c..b5d452db1 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -14,11 +14,12 @@
#include "core/core_timing_util.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/readable_event.h"
-#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "core/hle/service/nvflinger/nvflinger.h"
+#include "core/hle/service/vi/display/vi_display.h"
+#include "core/hle/service/vi/layer/vi_layer.h"
#include "core/perf_stats.h"
#include "video_core/renderer_base.h"
@@ -27,7 +28,9 @@ namespace Service::NVFlinger {
constexpr std::size_t SCREEN_REFRESH_RATE = 60;
constexpr u64 frame_ticks = static_cast<u64>(Core::Timing::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
-NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_timing} {
+NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing)
+ : displays{{0, "Default"}, {1, "External"}, {2, "Edid"}, {3, "Internal"}, {4, "Null"}},
+ core_timing{core_timing} {
// Schedule the screen composition events
composition_event =
core_timing.RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) {
@@ -53,7 +56,7 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
ASSERT(name == "Default");
const auto itr = std::find_if(displays.begin(), displays.end(),
- [&](const Display& display) { return display.name == name; });
+ [&](const VI::Display& display) { return display.name == name; });
if (itr == displays.end()) {
return {};
}
@@ -106,9 +109,10 @@ std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const {
return *itr;
}
-Display* NVFlinger::FindDisplay(u64 display_id) {
- const auto itr = std::find_if(displays.begin(), displays.end(),
- [&](const Display& display) { return display.id == display_id; });
+VI::Display* NVFlinger::FindDisplay(u64 display_id) {
+ const auto itr =
+ std::find_if(displays.begin(), displays.end(),
+ [&](const VI::Display& display) { return display.id == display_id; });
if (itr == displays.end()) {
return nullptr;
@@ -117,9 +121,10 @@ Display* NVFlinger::FindDisplay(u64 display_id) {
return &*itr;
}
-const Display* NVFlinger::FindDisplay(u64 display_id) const {
- const auto itr = std::find_if(displays.begin(), displays.end(),
- [&](const Display& display) { return display.id == display_id; });
+const VI::Display* NVFlinger::FindDisplay(u64 display_id) const {
+ const auto itr =
+ std::find_if(displays.begin(), displays.end(),
+ [&](const VI::Display& display) { return display.id == display_id; });
if (itr == displays.end()) {
return nullptr;
@@ -128,7 +133,7 @@ const Display* NVFlinger::FindDisplay(u64 display_id) const {
return &*itr;
}
-Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
+VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
auto* const display = FindDisplay(display_id);
if (display == nullptr) {
@@ -136,7 +141,7 @@ Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
}
const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
- [&](const Layer& layer) { return layer.id == layer_id; });
+ [&](const VI::Layer& layer) { return layer.id == layer_id; });
if (itr == display->layers.end()) {
return nullptr;
@@ -145,7 +150,7 @@ Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
return &*itr;
}
-const Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
+const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
const auto* const display = FindDisplay(display_id);
if (display == nullptr) {
@@ -153,7 +158,7 @@ const Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
}
const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
- [&](const Layer& layer) { return layer.id == layer_id; });
+ [&](const VI::Layer& layer) { return layer.id == layer_id; });
if (itr == display->layers.end()) {
return nullptr;
@@ -174,7 +179,7 @@ void NVFlinger::Compose() {
// TODO(Subv): Support more than 1 layer.
ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported");
- Layer& layer = display.layers[0];
+ VI::Layer& layer = display.layers[0];
auto& buffer_queue = layer.buffer_queue;
// Search for a queued buffer and acquire it
@@ -207,15 +212,4 @@ void NVFlinger::Compose() {
}
}
-Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
-Layer::~Layer() = default;
-
-Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
- auto& kernel = Core::System::GetInstance().Kernel();
- vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
- fmt::format("Display VSync Event {}", id));
-}
-
-Display::~Display() = default;
-
} // namespace Service::NVFlinger
diff --git a/src/core/hle/service/nvflinger/nvflinger.h b/src/core/hle/service/nvflinger/nvflinger.h
index 437aa592d..2e000af91 100644
--- a/src/core/hle/service/nvflinger/nvflinger.h
+++ b/src/core/hle/service/nvflinger/nvflinger.h
@@ -4,7 +4,6 @@
#pragma once
-#include <array>
#include <memory>
#include <optional>
#include <string>
@@ -26,31 +25,17 @@ class WritableEvent;
namespace Service::Nvidia {
class Module;
-}
+} // namespace Service::Nvidia
+
+namespace Service::VI {
+struct Display;
+struct Layer;
+} // namespace Service::VI
namespace Service::NVFlinger {
class BufferQueue;
-struct Layer {
- Layer(u64 id, std::shared_ptr<BufferQueue> queue);
- ~Layer();
-
- u64 id;
- std::shared_ptr<BufferQueue> buffer_queue;
-};
-
-struct Display {
- Display(u64 id, std::string name);
- ~Display();
-
- u64 id;
- std::string name;
-
- std::vector<Layer> layers;
- Kernel::EventPair vsync_event;
-};
-
class NVFlinger final {
public:
explicit NVFlinger(Core::Timing::CoreTiming& core_timing);
@@ -88,26 +73,20 @@ public:
private:
/// Finds the display identified by the specified ID.
- Display* FindDisplay(u64 display_id);
+ VI::Display* FindDisplay(u64 display_id);
/// Finds the display identified by the specified ID.
- const Display* FindDisplay(u64 display_id) const;
+ const VI::Display* FindDisplay(u64 display_id) const;
/// Finds the layer identified by the specified ID in the desired display.
- Layer* FindLayer(u64 display_id, u64 layer_id);
+ VI::Layer* FindLayer(u64 display_id, u64 layer_id);
/// Finds the layer identified by the specified ID in the desired display.
- const Layer* FindLayer(u64 display_id, u64 layer_id) const;
+ const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const;
std::shared_ptr<Nvidia::Module> nvdrv;
- std::array<Display, 5> displays{{
- {0, "Default"},
- {1, "External"},
- {2, "Edid"},
- {3, "Internal"},
- {4, "Null"},
- }};
+ std::vector<VI::Display> displays;
std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
/// Id to use for the next layer that is created, this counter is shared among all displays.
diff --git a/src/core/hle/service/vi/display/vi_display.cpp b/src/core/hle/service/vi/display/vi_display.cpp
new file mode 100644
index 000000000..a108e468f
--- /dev/null
+++ b/src/core/hle/service/vi/display/vi_display.cpp
@@ -0,0 +1,22 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <fmt/format.h>
+
+#include "core/core.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/service/vi/display/vi_display.h"
+#include "core/hle/service/vi/layer/vi_layer.h"
+
+namespace Service::VI {
+
+Display::Display(u64 id, std::string name) : id{id}, name{std::move(name)} {
+ auto& kernel = Core::System::GetInstance().Kernel();
+ vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
+ fmt::format("Display VSync Event {}", id));
+}
+
+Display::~Display() = default;
+
+} // namespace Service::VI
diff --git a/src/core/hle/service/vi/display/vi_display.h b/src/core/hle/service/vi/display/vi_display.h
new file mode 100644
index 000000000..df44db306
--- /dev/null
+++ b/src/core/hle/service/vi/display/vi_display.h
@@ -0,0 +1,28 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+#include <vector>
+
+#include "common/common_types.h"
+#include "core/hle/kernel/writable_event.h"
+
+namespace Service::VI {
+
+struct Layer;
+
+struct Display {
+ Display(u64 id, std::string name);
+ ~Display();
+
+ u64 id;
+ std::string name;
+
+ std::vector<Layer> layers;
+ Kernel::EventPair vsync_event;
+};
+
+} // namespace Service::VI
diff --git a/src/core/hle/service/vi/layer/vi_layer.cpp b/src/core/hle/service/vi/layer/vi_layer.cpp
new file mode 100644
index 000000000..3a83e5b95
--- /dev/null
+++ b/src/core/hle/service/vi/layer/vi_layer.cpp
@@ -0,0 +1,14 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/hle/service/vi/layer/vi_layer.h"
+
+namespace Service::VI {
+
+Layer::Layer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> queue)
+ : id{id}, buffer_queue{std::move(queue)} {}
+
+Layer::~Layer() = default;
+
+} // namespace Service::VI
diff --git a/src/core/hle/service/vi/layer/vi_layer.h b/src/core/hle/service/vi/layer/vi_layer.h
new file mode 100644
index 000000000..df328e09f
--- /dev/null
+++ b/src/core/hle/service/vi/layer/vi_layer.h
@@ -0,0 +1,25 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+
+#include "common/common_types.h"
+
+namespace Service::NVFlinger {
+class BufferQueue;
+}
+
+namespace Service::VI {
+
+struct Layer {
+ Layer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> queue);
+ ~Layer();
+
+ u64 id;
+ std::shared_ptr<NVFlinger::BufferQueue> buffer_queue;
+};
+
+} // namespace Service::VI