diff options
Diffstat (limited to 'src/core/hle/svc.cpp')
-rw-r--r-- | src/core/hle/svc.cpp | 147 |
1 files changed, 102 insertions, 45 deletions
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp index a487f757c..2d922046e 100644 --- a/src/core/hle/svc.cpp +++ b/src/core/hle/svc.cpp @@ -29,6 +29,9 @@ using Kernel::SharedPtr; namespace SVC { +/// An invalid result code that is meant to be overwritten when a thread resumes from waiting +const ResultCode RESULT_INVALID(0xDEADC0DE); + enum ControlMemoryOperation { MEMORY_OPERATION_HEAP = 0x00000003, MEMORY_OPERATION_GSP_HEAP = 0x00010003, @@ -103,12 +106,7 @@ static Result SendSyncRequest(Handle handle) { LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s)", handle, session->GetName().c_str()); - ResultVal<bool> wait = session->SyncRequest(); - if (wait.Succeeded() && *wait) { - Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct? - } - - return wait.Code().raw; + return session->SyncRequest().Code().raw; } /// Close a handle @@ -120,64 +118,122 @@ static Result CloseHandle(Handle handle) { /// Wait for a handle to synchronize, timeout after the specified nanoseconds static Result WaitSynchronization1(Handle handle, s64 nano_seconds) { - SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handle); + auto object = Kernel::g_handle_table.GetWaitObject(handle); if (object == nullptr) return InvalidHandle(ErrorModule::Kernel).raw; LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle, object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds); - ResultVal<bool> wait = object->WaitSynchronization(); - // Check for next thread to schedule - if (wait.Succeeded() && *wait) { + if (object->ShouldWait()) { + + object->AddWaitingThread(Kernel::GetCurrentThread()); + Kernel::WaitCurrentThread_WaitSynchronization(object, false, false); + // Create an event to wake the thread up after the specified nanosecond delay has passed Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds); + HLE::Reschedule(__func__); + + // NOTE: output of this SVC will be set later depending on how the thread resumes + return RESULT_INVALID.raw; } - return wait.Code().raw; + object->Acquire(); + + return RESULT_SUCCESS.raw; } /// Wait for the given handles to synchronize, timeout after the specified nanoseconds -static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all, - s64 nano_seconds) { - - // TODO(bunnei): Do something with nano_seconds, currently ignoring this - bool unlock_all = true; - bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated - - LOG_TRACE(Kernel_SVC, "called handle_count=%d, wait_all=%s, nanoseconds=%lld", - handle_count, (wait_all ? "true" : "false"), nano_seconds); - - // Iterate through each handle, synchronize kernel object - for (s32 i = 0; i < handle_count; i++) { - SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[i]); - if (object == nullptr) - return InvalidHandle(ErrorModule::Kernel).raw; - - LOG_TRACE(Kernel_SVC, "\thandle[%d] = 0x%08X(%s:%s)", i, handles[i], - object->GetTypeName().c_str(), object->GetName().c_str()); - - // TODO(yuriks): Verify how the real function behaves when an error happens here - ResultVal<bool> wait_result = object->WaitSynchronization(); - bool wait = wait_result.Succeeded() && *wait_result; - - if (!wait && !wait_all) { - *out = i; - return RESULT_SUCCESS.raw; - } else { - unlock_all = false; +static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all, s64 nano_seconds) { + bool wait_thread = !wait_all; + int handle_index = 0; + + // Check if 'handles' is invalid + if (handles == nullptr) + return ResultCode(ErrorDescription::InvalidPointer, ErrorModule::Kernel, ErrorSummary::InvalidArgument, ErrorLevel::Permanent).raw; + + // NOTE: on real hardware, there is no nullptr check for 'out' (tested with firmware 4.4). If + // this happens, the running application will crash. + _assert_msg_(Kernel, out != nullptr, "invalid output pointer specified!"); + + // Check if 'handle_count' is invalid + if (handle_count < 0) + return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS, ErrorSummary::InvalidArgument, ErrorLevel::Usage).raw; + + // If 'handle_count' is non-zero, iterate through each handle and wait the current thread if + // necessary + if (handle_count != 0) { + bool selected = false; // True once an object has been selected + for (int i = 0; i < handle_count; ++i) { + auto object = Kernel::g_handle_table.GetWaitObject(handles[i]); + if (object == nullptr) + return InvalidHandle(ErrorModule::Kernel).raw; + + // Check if the current thread should wait on this object... + if (object->ShouldWait()) { + + // Check we are waiting on all objects... + if (wait_all) + // Wait the thread + wait_thread = true; + } else { + // Do not wait on this object, check if this object should be selected... + if (!wait_all && !selected) { + // Do not wait the thread + wait_thread = false; + handle_index = i; + selected = true; + } + } + } + } else { + // If no handles were passed in, put the thread to sleep only when 'wait_all' is false + // NOTE: This should deadlock the current thread if no timeout was specified + if (!wait_all) { + wait_thread = true; + Kernel::WaitCurrentThread_WaitSynchronization(nullptr, true, wait_all); + } + } + + // If thread should wait, then set its state to waiting and then reschedule... + if (wait_thread) { + + // Actually wait the current thread on each object if we decided to wait... + for (int i = 0; i < handle_count; ++i) { + auto object = Kernel::g_handle_table.GetWaitObject(handles[i]); + object->AddWaitingThread(Kernel::GetCurrentThread()); + Kernel::WaitCurrentThread_WaitSynchronization(object, true, wait_all); } + + // Create an event to wake the thread up after the specified nanosecond delay has passed + Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds); + + HLE::Reschedule(__func__); + + // NOTE: output of this SVC will be set later depending on how the thread resumes + return RESULT_INVALID.raw; } - if (wait_all && unlock_all) { - *out = handle_count; - return RESULT_SUCCESS.raw; + // Acquire objects if we did not wait... + for (int i = 0; i < handle_count; ++i) { + auto object = Kernel::g_handle_table.GetWaitObject(handles[i]); + + // Acquire the object if it is not waiting... + if (!object->ShouldWait()) { + object->Acquire(); + + // If this was the first non-waiting object and 'wait_all' is false, don't acquire + // any other objects + if (!wait_all) + break; + } } - // Check for next thread to schedule - HLE::Reschedule(__func__); + // TODO(bunnei): If 'wait_all' is true, this is probably wrong. However, real hardware does + // not seem to set it to any meaningful value. + *out = wait_all ? 0 : handle_index; return RESULT_SUCCESS.raw; } @@ -351,6 +407,7 @@ static Result DuplicateHandle(Handle* out, Handle handle) { /// Signals an event static Result SignalEvent(Handle evt) { LOG_TRACE(Kernel_SVC, "called event=0x%08X", evt); + HLE::Reschedule(__func__); return Kernel::SignalEvent(evt).raw; } @@ -391,7 +448,7 @@ static void SleepThread(s64 nanoseconds) { LOG_TRACE(Kernel_SVC, "called nanoseconds=%lld", nanoseconds); // Sleep current thread and check for next thread to schedule - Kernel::WaitCurrentThread(WAITTYPE_SLEEP); + Kernel::WaitCurrentThread_Sleep(); // Create an event to wake the thread up after the specified nanosecond delay has passed Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nanoseconds); |