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-rw-r--r--src/core/hle/service/audio/audin_u.cpp197
-rw-r--r--src/core/hle/service/audio/audio_in.cpp131
-rw-r--r--src/core/hle/service/audio/audio_in.h48
3 files changed, 180 insertions, 196 deletions
diff --git a/src/core/hle/service/audio/audin_u.cpp b/src/core/hle/service/audio/audin_u.cpp
index de2aa6906..0937d6d12 100644
--- a/src/core/hle/service/audio/audin_u.cpp
+++ b/src/core/hle/service/audio/audin_u.cpp
@@ -1,209 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include "audio_core/in/audio_in_system.h"
-#include "audio_core/renderer/audio_device.h"
-#include "common/common_funcs.h"
-#include "common/logging/log.h"
-#include "common/scratch_buffer.h"
#include "common/string_util.h"
-#include "core/core.h"
-#include "core/hle/kernel/k_event.h"
#include "core/hle/service/audio/audin_u.h"
+#include "core/hle/service/audio/audio_in.h"
#include "core/hle/service/ipc_helpers.h"
namespace Service::Audio {
using namespace AudioCore::AudioIn;
-class IAudioIn final : public ServiceFramework<IAudioIn> {
-public:
- explicit IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
- const std::string& device_name, const AudioInParameter& in_params,
- Kernel::KProcess* handle, u64 applet_resource_user_id)
- : ServiceFramework{system_, "IAudioIn"},
- service_context{system_, "IAudioIn"}, event{service_context.CreateEvent("AudioInEvent")},
- process{handle}, impl{std::make_shared<In>(system_, manager, event, session_id)} {
- // clang-format off
- static const FunctionInfo functions[] = {
- {0, &IAudioIn::GetAudioInState, "GetAudioInState"},
- {1, &IAudioIn::Start, "Start"},
- {2, &IAudioIn::Stop, "Stop"},
- {3, &IAudioIn::AppendAudioInBuffer, "AppendAudioInBuffer"},
- {4, &IAudioIn::RegisterBufferEvent, "RegisterBufferEvent"},
- {5, &IAudioIn::GetReleasedAudioInBuffer, "GetReleasedAudioInBuffer"},
- {6, &IAudioIn::ContainsAudioInBuffer, "ContainsAudioInBuffer"},
- {7, &IAudioIn::AppendAudioInBuffer, "AppendUacInBuffer"},
- {8, &IAudioIn::AppendAudioInBuffer, "AppendAudioInBufferAuto"},
- {9, &IAudioIn::GetReleasedAudioInBuffer, "GetReleasedAudioInBuffersAuto"},
- {10, &IAudioIn::AppendAudioInBuffer, "AppendUacInBufferAuto"},
- {11, &IAudioIn::GetAudioInBufferCount, "GetAudioInBufferCount"},
- {12, &IAudioIn::SetDeviceGain, "SetDeviceGain"},
- {13, &IAudioIn::GetDeviceGain, "GetDeviceGain"},
- {14, &IAudioIn::FlushAudioInBuffers, "FlushAudioInBuffers"},
- };
- // clang-format on
-
- RegisterHandlers(functions);
-
- process->Open();
-
- if (impl->GetSystem()
- .Initialize(device_name, in_params, handle, applet_resource_user_id)
- .IsError()) {
- LOG_ERROR(Service_Audio, "Failed to initialize the AudioIn System!");
- }
- }
-
- ~IAudioIn() override {
- impl->Free();
- service_context.CloseEvent(event);
- process->Close();
- }
-
- [[nodiscard]] std::shared_ptr<In> GetImpl() {
- return impl;
- }
-
-private:
- void GetAudioInState(HLERequestContext& ctx) {
- const auto state = static_cast<u32>(impl->GetState());
-
- LOG_DEBUG(Service_Audio, "called. State={}", state);
-
- IPC::ResponseBuilder rb{ctx, 3};
- rb.Push(ResultSuccess);
- rb.Push(state);
- }
-
- void Start(HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
-
- auto result = impl->StartSystem();
-
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(result);
- }
-
- void Stop(HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
-
- auto result = impl->StopSystem();
-
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(result);
- }
-
- void AppendAudioInBuffer(HLERequestContext& ctx) {
- IPC::RequestParser rp{ctx};
- u64 tag = rp.PopRaw<u64>();
-
- const auto in_buffer_size{ctx.GetReadBufferSize()};
- if (in_buffer_size < sizeof(AudioInBuffer)) {
- LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioInBuffer!");
- }
-
- const auto& in_buffer = ctx.ReadBuffer();
- AudioInBuffer buffer{};
- std::memcpy(&buffer, in_buffer.data(), sizeof(AudioInBuffer));
-
- [[maybe_unused]] auto sessionid{impl->GetSystem().GetSessionId()};
- LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}", sessionid, tag);
-
- auto result = impl->AppendBuffer(buffer, tag);
-
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(result);
- }
-
- void RegisterBufferEvent(HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
-
- auto& buffer_event = impl->GetBufferEvent();
-
- IPC::ResponseBuilder rb{ctx, 2, 1};
- rb.Push(ResultSuccess);
- rb.PushCopyObjects(buffer_event);
- }
-
- void GetReleasedAudioInBuffer(HLERequestContext& ctx) {
- const auto write_buffer_size = ctx.GetWriteBufferNumElements<u64>();
- released_buffer.resize_destructive(write_buffer_size);
- released_buffer[0] = 0;
-
- const auto count = impl->GetReleasedBuffers(released_buffer);
-
- LOG_TRACE(Service_Audio, "called. Session {} released {} buffers",
- impl->GetSystem().GetSessionId(), count);
-
- ctx.WriteBuffer(released_buffer);
-
- IPC::ResponseBuilder rb{ctx, 3};
- rb.Push(ResultSuccess);
- rb.Push(count);
- }
-
- void ContainsAudioInBuffer(HLERequestContext& ctx) {
- IPC::RequestParser rp{ctx};
-
- const u64 tag{rp.Pop<u64>()};
- const auto buffer_queued{impl->ContainsAudioBuffer(tag)};
-
- LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", tag, buffer_queued);
-
- IPC::ResponseBuilder rb{ctx, 3};
- rb.Push(ResultSuccess);
- rb.Push(buffer_queued);
- }
-
- void GetAudioInBufferCount(HLERequestContext& ctx) {
- const auto buffer_count = impl->GetBufferCount();
-
- LOG_DEBUG(Service_Audio, "called. Buffer count={}", buffer_count);
-
- IPC::ResponseBuilder rb{ctx, 3};
- rb.Push(ResultSuccess);
- rb.Push(buffer_count);
- }
-
- void SetDeviceGain(HLERequestContext& ctx) {
- IPC::RequestParser rp{ctx};
-
- const auto volume{rp.Pop<f32>()};
- LOG_DEBUG(Service_Audio, "called. Gain {}", volume);
-
- impl->SetVolume(volume);
-
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
- }
-
- void GetDeviceGain(HLERequestContext& ctx) {
- auto volume{impl->GetVolume()};
-
- LOG_DEBUG(Service_Audio, "called. Gain {}", volume);
-
- IPC::ResponseBuilder rb{ctx, 3};
- rb.Push(ResultSuccess);
- rb.Push(volume);
- }
-
- void FlushAudioInBuffers(HLERequestContext& ctx) {
- bool flushed{impl->FlushAudioInBuffers()};
-
- LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", flushed);
-
- IPC::ResponseBuilder rb{ctx, 3};
- rb.Push(ResultSuccess);
- rb.Push(flushed);
- }
-
- KernelHelpers::ServiceContext service_context;
- Kernel::KEvent* event;
- Kernel::KProcess* process;
- std::shared_ptr<AudioCore::AudioIn::In> impl;
- Common::ScratchBuffer<u64> released_buffer;
-};
-
AudInU::AudInU(Core::System& system_)
: ServiceFramework{system_, "audin:u"}, service_context{system_, "AudInU"},
impl{std::make_unique<AudioCore::AudioIn::Manager>(system_)} {
diff --git a/src/core/hle/service/audio/audio_in.cpp b/src/core/hle/service/audio/audio_in.cpp
new file mode 100644
index 000000000..d847e0fc8
--- /dev/null
+++ b/src/core/hle/service/audio/audio_in.cpp
@@ -0,0 +1,131 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "core/hle/service/audio/audio_in.h"
+#include "core/hle/service/cmif_serialization.h"
+#include "core/hle/service/ipc_helpers.h"
+
+namespace Service::Audio {
+using namespace AudioCore::AudioIn;
+
+IAudioIn::IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
+ const std::string& device_name, const AudioInParameter& in_params,
+ Kernel::KProcess* handle, u64 applet_resource_user_id)
+ : ServiceFramework{system_, "IAudioIn"}, process{handle}, service_context{system_, "IAudioIn"},
+ event{service_context.CreateEvent("AudioInEvent")},
+ impl{std::make_shared<In>(system_, manager, event, session_id)} {
+ // clang-format off
+ static const FunctionInfo functions[] = {
+ {0, C<&IAudioIn::GetAudioInState>, "GetAudioInState"},
+ {1, C<&IAudioIn::Start>, "Start"},
+ {2, C<&IAudioIn::Stop>, "Stop"},
+ {3, C<&IAudioIn::AppendAudioInBuffer>, "AppendAudioInBuffer"},
+ {4, C<&IAudioIn::RegisterBufferEvent>, "RegisterBufferEvent"},
+ {5, C<&IAudioIn::GetReleasedAudioInBuffer>, "GetReleasedAudioInBuffer"},
+ {6, C<&IAudioIn::ContainsAudioInBuffer>, "ContainsAudioInBuffer"},
+ {7, C<&IAudioIn::AppendAudioInBuffer>, "AppendUacInBuffer"},
+ {8, C<&IAudioIn::AppendAudioInBuffer>, "AppendAudioInBufferAuto"},
+ {9, C<&IAudioIn::GetReleasedAudioInBuffer>, "GetReleasedAudioInBuffersAuto"},
+ {10, C<&IAudioIn::AppendAudioInBuffer>, "AppendUacInBufferAuto"},
+ {11, C<&IAudioIn::GetAudioInBufferCount>, "GetAudioInBufferCount"},
+ {12, C<&IAudioIn::SetDeviceGain>, "SetDeviceGain"},
+ {13, C<&IAudioIn::GetDeviceGain>, "GetDeviceGain"},
+ {14, C<&IAudioIn::FlushAudioInBuffers>, "FlushAudioInBuffers"},
+ };
+ // clang-format on
+
+ RegisterHandlers(functions);
+
+ process->Open();
+
+ if (impl->GetSystem()
+ .Initialize(device_name, in_params, handle, applet_resource_user_id)
+ .IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to initialize the AudioIn System!");
+ }
+}
+
+IAudioIn::~IAudioIn() {
+ impl->Free();
+ service_context.CloseEvent(event);
+ process->Close();
+}
+
+Result IAudioIn::GetAudioInState(Out<u32> out_state) {
+ *out_state = static_cast<u32>(impl->GetState());
+ LOG_DEBUG(Service_Audio, "called. state={}", *out_state);
+ R_SUCCEED();
+}
+
+Result IAudioIn::Start() {
+ LOG_DEBUG(Service_Audio, "called");
+ R_RETURN(impl->StartSystem());
+}
+
+Result IAudioIn::Stop() {
+ LOG_DEBUG(Service_Audio, "called");
+ R_RETURN(impl->StopSystem());
+}
+
+Result IAudioIn::AppendAudioInBuffer(InArray<AudioInBuffer, BufferAttr_HipcMapAlias> buffer,
+ u64 buffer_client_ptr) {
+ if (buffer.empty()) {
+ LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioInBuffer!");
+ R_THROW(Audio::ResultInsufficientBuffer);
+ }
+
+ [[maybe_unused]] const auto session_id{impl->GetSystem().GetSessionId()};
+ LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}", session_id,
+ buffer_client_ptr);
+
+ R_RETURN(impl->AppendBuffer(buffer[0], buffer_client_ptr));
+}
+
+Result IAudioIn::RegisterBufferEvent(OutCopyHandle<Kernel::KReadableEvent> out_event) {
+ LOG_DEBUG(Service_Audio, "called");
+ *out_event = &impl->GetBufferEvent();
+ R_SUCCEED();
+}
+
+Result IAudioIn::GetReleasedAudioInBuffer(OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer,
+ Out<u32> out_count) {
+ *out_count = impl->GetReleasedBuffers(out_audio_buffer);
+
+ LOG_TRACE(Service_Audio, "called. Session {} released {} buffers",
+ impl->GetSystem().GetSessionId(), *out_count);
+ R_SUCCEED();
+}
+
+Result IAudioIn::ContainsAudioInBuffer(Out<bool> out_contains_buffer, u64 buffer_client_ptr) {
+ *out_contains_buffer = impl->ContainsAudioBuffer(buffer_client_ptr);
+
+ LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", buffer_client_ptr,
+ *out_contains_buffer);
+ R_SUCCEED();
+}
+
+Result IAudioIn::GetAudioInBufferCount(Out<u32> out_buffer_count) {
+ *out_buffer_count = impl->GetBufferCount();
+ LOG_DEBUG(Service_Audio, "called. Buffer count={}", *out_buffer_count);
+ R_SUCCEED();
+}
+
+Result IAudioIn::SetDeviceGain(f32 device_gain) {
+ impl->SetVolume(device_gain);
+ LOG_DEBUG(Service_Audio, "called. Gain {}", device_gain);
+ R_SUCCEED();
+}
+
+Result IAudioIn::GetDeviceGain(Out<f32> out_device_gain) {
+ *out_device_gain = impl->GetVolume();
+ LOG_DEBUG(Service_Audio, "called. Gain {}", *out_device_gain);
+ R_SUCCEED();
+}
+
+Result IAudioIn::FlushAudioInBuffers(Out<bool> out_flushed) {
+ *out_flushed = impl->FlushAudioInBuffers();
+ LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", *out_flushed);
+ R_SUCCEED();
+}
+
+} // namespace Service::Audio
diff --git a/src/core/hle/service/audio/audio_in.h b/src/core/hle/service/audio/audio_in.h
new file mode 100644
index 000000000..8d6398ef6
--- /dev/null
+++ b/src/core/hle/service/audio/audio_in.h
@@ -0,0 +1,48 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/in/audio_in.h"
+#include "core/hle/service/cmif_types.h"
+#include "core/hle/service/kernel_helpers.h"
+#include "core/hle/service/service.h"
+
+namespace Service::Audio {
+
+class IAudioIn final : public ServiceFramework<IAudioIn> {
+public:
+ explicit IAudioIn(Core::System& system_, AudioCore::AudioIn::Manager& manager,
+ size_t session_id, const std::string& device_name,
+ const AudioCore::AudioIn::AudioInParameter& in_params,
+ Kernel::KProcess* handle, u64 applet_resource_user_id);
+ ~IAudioIn() override;
+
+ std::shared_ptr<AudioCore::AudioIn::In> GetImpl() {
+ return impl;
+ }
+
+ Result GetAudioInState(Out<u32> out_state);
+ Result Start();
+ Result Stop();
+ Result AppendAudioInBuffer(
+ InArray<AudioCore::AudioIn::AudioInBuffer, BufferAttr_HipcMapAlias> buffer,
+ u64 buffer_client_ptr);
+ Result RegisterBufferEvent(OutCopyHandle<Kernel::KReadableEvent> out_event);
+ Result GetReleasedAudioInBuffer(OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer,
+ Out<u32> out_count);
+ Result ContainsAudioInBuffer(Out<bool> out_contains_buffer, u64 buffer_client_ptr);
+ Result GetAudioInBufferCount(Out<u32> out_buffer_count);
+ Result SetDeviceGain(f32 device_gain);
+ Result GetDeviceGain(Out<f32> out_device_gain);
+ Result FlushAudioInBuffers(Out<bool> out_flushed);
+
+private:
+ Kernel::KProcess* process;
+ KernelHelpers::ServiceContext service_context;
+ Kernel::KEvent* event;
+ std::shared_ptr<AudioCore::AudioIn::In> impl;
+ Common::ScratchBuffer<u64> released_buffer;
+};
+
+} // namespace Service::Audio