diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/hle/service/hid/hid.cpp | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index ebb8d13e6..b0f4a384e 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -75,7 +75,7 @@ private: // Set up controllers as neon red+blue Joy-Con attached to console ControllerHeader& controller_header = mem.controllers[Controller_Handheld].header; - controller_header.type = ControllerType_Handheld | ControllerType_JoyconPair; + controller_header.type = ControllerType_Handheld; controller_header.single_colors_descriptor = ColorDesc_ColorsNonexistent; controller_header.right_color_body = JOYCON_BODY_NEON_RED; controller_header.right_color_buttons = JOYCON_BUTTONS_NEON_RED; @@ -84,23 +84,21 @@ private: for (size_t controller = 0; controller < mem.controllers.size(); controller++) { for (int index = 0; index < HID_NUM_LAYOUTS; index++) { - // TODO(DarkLordZach): Is this layout/controller config actually invalid? - if (controller == Controller_Handheld && index == Layout_Single) - continue; - ControllerLayout& layout = mem.controllers[controller].layouts[index]; layout.header.num_entries = HID_NUM_ENTRIES; layout.header.max_entry_index = HID_NUM_ENTRIES - 1; // HID shared memory stores the state of the past 17 samples in a circlular buffer, // each with a timestamp in number of samples since boot. + const ControllerInputEntry& last_entry = layout.entries[layout.header.latest_entry]; + layout.header.timestamp_ticks = CoreTiming::GetTicks(); layout.header.latest_entry = (layout.header.latest_entry + 1) % HID_NUM_ENTRIES; ControllerInputEntry& entry = layout.entries[layout.header.latest_entry]; - entry.timestamp++; + entry.timestamp = last_entry.timestamp + 1; // TODO(shinyquagsire23): Is this always identical to timestamp? - entry.timestamp_2++; + entry.timestamp_2 = entry.timestamp; // TODO(shinyquagsire23): More than just handheld input if (controller != Controller_Handheld) |