diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/core_cpu.cpp | 6 | ||||
-rw-r--r-- | src/core/frontend/emu_window.cpp | 6 | ||||
-rw-r--r-- | src/core/hle/kernel/kernel.cpp | 2 | ||||
-rw-r--r-- | src/core/hle/kernel/svc.cpp | 2 | ||||
-rw-r--r-- | src/core/hle/service/nfp/nfp.cpp | 2 | ||||
-rw-r--r-- | src/core/perf_stats.cpp | 10 |
6 files changed, 14 insertions, 14 deletions
diff --git a/src/core/core_cpu.cpp b/src/core/core_cpu.cpp index 1eefed6d0..e75741db0 100644 --- a/src/core/core_cpu.cpp +++ b/src/core/core_cpu.cpp @@ -22,7 +22,7 @@ namespace Core { void CpuBarrier::NotifyEnd() { - std::unique_lock<std::mutex> lock(mutex); + std::unique_lock lock{mutex}; end = true; condition.notify_all(); } @@ -34,7 +34,7 @@ bool CpuBarrier::Rendezvous() { } if (!end) { - std::unique_lock<std::mutex> lock(mutex); + std::unique_lock lock{mutex}; --cores_waiting; if (!cores_waiting) { @@ -131,7 +131,7 @@ void Cpu::Reschedule() { reschedule_pending = false; // Lock the global kernel mutex when we manipulate the HLE state - std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock); + std::lock_guard lock{HLE::g_hle_lock}; scheduler->Reschedule(); } diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index e29afd630..1320bbe77 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -30,7 +30,7 @@ private: explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {} std::tuple<float, float, bool> GetStatus() const override { if (auto state = touch_state.lock()) { - std::lock_guard<std::mutex> guard(state->mutex); + std::lock_guard guard{state->mutex}; return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); } return std::make_tuple(0.0f, 0.0f, false); @@ -81,7 +81,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) return; - std::lock_guard<std::mutex> guard(touch_state->mutex); + std::lock_guard guard{touch_state->mutex}; touch_state->touch_x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) / (framebuffer_layout.screen.right - framebuffer_layout.screen.left); touch_state->touch_y = static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) / @@ -91,7 +91,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { } void EmuWindow::TouchReleased() { - std::lock_guard<std::mutex> guard(touch_state->mutex); + std::lock_guard guard{touch_state->mutex}; touch_state->touch_pressed = false; touch_state->touch_x = 0; touch_state->touch_y = 0; diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index 3b73be67b..6baeb3494 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -34,7 +34,7 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_ const auto& system = Core::System::GetInstance(); // Lock the global kernel mutex when we enter the kernel HLE. - std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock); + std::lock_guard lock{HLE::g_hle_lock}; SharedPtr<Thread> thread = system.Kernel().RetrieveThreadFromWakeupCallbackHandleTable(proper_handle); diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index c408d4e22..76a8b0191 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -2138,7 +2138,7 @@ void CallSVC(u32 immediate) { MICROPROFILE_SCOPE(Kernel_SVC); // Lock the global kernel mutex when we enter the kernel HLE. - std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock); + std::lock_guard lock{HLE::g_hle_lock}; const FunctionDef* info = GetSVCInfo(immediate); if (info) { diff --git a/src/core/hle/service/nfp/nfp.cpp b/src/core/hle/service/nfp/nfp.cpp index 1c4482e47..c6babdd4d 100644 --- a/src/core/hle/service/nfp/nfp.cpp +++ b/src/core/hle/service/nfp/nfp.cpp @@ -335,7 +335,7 @@ void Module::Interface::CreateUserInterface(Kernel::HLERequestContext& ctx) { } bool Module::Interface::LoadAmiibo(const std::vector<u8>& buffer) { - std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock); + std::lock_guard lock{HLE::g_hle_lock}; if (buffer.size() < sizeof(AmiiboFile)) { return false; } diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp index c716a462b..4afd6c8a3 100644 --- a/src/core/perf_stats.cpp +++ b/src/core/perf_stats.cpp @@ -18,13 +18,13 @@ using std::chrono::microseconds; namespace Core { void PerfStats::BeginSystemFrame() { - std::lock_guard<std::mutex> lock(object_mutex); + std::lock_guard lock{object_mutex}; frame_begin = Clock::now(); } void PerfStats::EndSystemFrame() { - std::lock_guard<std::mutex> lock(object_mutex); + std::lock_guard lock{object_mutex}; auto frame_end = Clock::now(); accumulated_frametime += frame_end - frame_begin; @@ -35,13 +35,13 @@ void PerfStats::EndSystemFrame() { } void PerfStats::EndGameFrame() { - std::lock_guard<std::mutex> lock(object_mutex); + std::lock_guard lock{object_mutex}; game_frames += 1; } PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) { - std::lock_guard<std::mutex> lock(object_mutex); + std::lock_guard lock{object_mutex}; const auto now = Clock::now(); // Walltime elapsed since stats were reset @@ -67,7 +67,7 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us } double PerfStats::GetLastFrameTimeScale() { - std::lock_guard<std::mutex> lock(object_mutex); + std::lock_guard lock{object_mutex}; constexpr double FRAME_LENGTH = 1.0 / 60; return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH; |