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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp90
1 files changed, 78 insertions, 12 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 923060386..01403ca17 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -21,10 +21,21 @@ std::string_view InterpDecorator(Interpolation interp) {
throw InvalidArgument("Invalid interpolation {}", interp);
}
-std::string_view ArrayDecorator(Stage stage) {
+std::string_view InputArrayDecorator(Stage stage) {
switch (stage) {
case Stage::Geometry:
- return "[1]";
+ case Stage::TessellationControl:
+ case Stage::TessellationEval:
+ return "[]";
+ default:
+ return "";
+ }
+}
+
+std::string OutputDecorator(Stage stage, u32 size) {
+ switch (stage) {
+ case Stage::TessellationControl:
+ return fmt::format("[{}]", size);
default:
return "";
}
@@ -73,6 +84,30 @@ std::string_view SamplerType(TextureType type, bool is_depth) {
}
}
+std::string_view GetTessMode(TessPrimitive primitive) {
+ switch (primitive) {
+ case TessPrimitive::Triangles:
+ return "triangles";
+ case TessPrimitive::Quads:
+ return "quads";
+ case TessPrimitive::Isolines:
+ return "isolines";
+ }
+ throw InvalidArgument("Invalid tessellation primitive {}", primitive);
+}
+
+std::string_view GetTessSpacing(TessSpacing spacing) {
+ switch (spacing) {
+ case TessSpacing::Equal:
+ return "equal_spacing";
+ case TessSpacing::FractionalOdd:
+ return "fractional_odd_spacing";
+ case TessSpacing::FractionalEven:
+ return "fractional_even_spacing";
+ }
+ throw InvalidArgument("Invalid tessellation spacing {}", spacing);
+}
+
std::string_view InputPrimitive(InputTopology topology) {
switch (topology) {
case InputTopology::Points:
@@ -100,6 +135,23 @@ std::string_view OutputPrimitive(OutputTopology topology) {
}
throw InvalidArgument("Invalid output topology {}", topology);
}
+
+void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) {
+ if (stage != Stage::VertexA && stage != Stage::VertexB && stage != Stage::Geometry) {
+ return;
+ }
+ header += "out gl_PerVertex{";
+ if (info.stores_position) {
+ header += "vec4 gl_Position;";
+ }
+ if (info.stores_point_size) {
+ header += "float gl_PointSize;";
+ }
+ if (info.stores_clip_distance) {
+ header += "float gl_ClipDistance[];";
+ }
+ header += "};";
+}
} // namespace
EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
@@ -111,17 +163,20 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
case Stage::VertexA:
case Stage::VertexB:
stage_name = "vs";
- // TODO: add only what's used by the shader
- header +=
- "out gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];};";
break;
case Stage::TessellationControl:
+ stage_name = "tsc";
+ header += fmt::format("layout(vertices={})out;\n", program.invocations);
+ break;
case Stage::TessellationEval:
- stage_name = "ts";
+ stage_name = "tse";
+ header += fmt::format("layout({},{},{})in;\n", GetTessMode(runtime_info.tess_primitive),
+ GetTessSpacing(runtime_info.tess_spacing),
+ runtime_info.tess_clockwise ? "cw" : "ccw");
break;
case Stage::Geometry:
stage_name = "gs";
- header += fmt::format("layout({})in;layout({}, max_vertices={})out;\n",
+ header += fmt::format("layout({})in;layout({},max_vertices={})out;\n",
InputPrimitive(runtime_info.input_topology),
OutputPrimitive(program.output_topology), program.output_vertices);
break;
@@ -135,12 +190,23 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
program.workgroup_size[2]);
break;
}
+ SetupOutPerVertex(stage, info, header);
for (size_t index = 0; index < info.input_generics.size(); ++index) {
const auto& generic{info.input_generics[index]};
if (generic.used) {
- header +=
- fmt::format("layout(location={}){} in vec4 in_attr{}{};", index,
- InterpDecorator(generic.interpolation), index, ArrayDecorator(stage));
+ header += fmt::format("layout(location={}){} in vec4 in_attr{}{};", index,
+ InterpDecorator(generic.interpolation), index,
+ InputArrayDecorator(stage));
+ }
+ }
+ for (size_t index = 0; index < info.uses_patches.size(); ++index) {
+ if (!info.uses_patches[index]) {
+ continue;
+ }
+ if (stage == Stage::TessellationControl) {
+ header += fmt::format("layout(location={})patch out vec4 patch{};", index, index);
+ } else {
+ header += fmt::format("layout(location={})patch in vec4 patch{};", index, index);
}
}
for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
@@ -151,8 +217,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
}
for (size_t index = 0; index < info.stores_generics.size(); ++index) {
// TODO: Properly resolve attribute issues
- const auto declaration{
- fmt::format("layout(location={}) out vec4 out_attr{};", index, index)};
+ const auto declaration{fmt::format("layout(location={}) out vec4 out_attr{}{};", index,
+ index, OutputDecorator(stage, program.invocations))};
if (info.stores_generics[index] || stage == Stage::VertexA || stage == Stage::VertexB) {
header += declaration;
}