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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp90
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp69
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp10
5 files changed, 146 insertions, 27 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 923060386..01403ca17 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -21,10 +21,21 @@ std::string_view InterpDecorator(Interpolation interp) {
throw InvalidArgument("Invalid interpolation {}", interp);
}
-std::string_view ArrayDecorator(Stage stage) {
+std::string_view InputArrayDecorator(Stage stage) {
switch (stage) {
case Stage::Geometry:
- return "[1]";
+ case Stage::TessellationControl:
+ case Stage::TessellationEval:
+ return "[]";
+ default:
+ return "";
+ }
+}
+
+std::string OutputDecorator(Stage stage, u32 size) {
+ switch (stage) {
+ case Stage::TessellationControl:
+ return fmt::format("[{}]", size);
default:
return "";
}
@@ -73,6 +84,30 @@ std::string_view SamplerType(TextureType type, bool is_depth) {
}
}
+std::string_view GetTessMode(TessPrimitive primitive) {
+ switch (primitive) {
+ case TessPrimitive::Triangles:
+ return "triangles";
+ case TessPrimitive::Quads:
+ return "quads";
+ case TessPrimitive::Isolines:
+ return "isolines";
+ }
+ throw InvalidArgument("Invalid tessellation primitive {}", primitive);
+}
+
+std::string_view GetTessSpacing(TessSpacing spacing) {
+ switch (spacing) {
+ case TessSpacing::Equal:
+ return "equal_spacing";
+ case TessSpacing::FractionalOdd:
+ return "fractional_odd_spacing";
+ case TessSpacing::FractionalEven:
+ return "fractional_even_spacing";
+ }
+ throw InvalidArgument("Invalid tessellation spacing {}", spacing);
+}
+
std::string_view InputPrimitive(InputTopology topology) {
switch (topology) {
case InputTopology::Points:
@@ -100,6 +135,23 @@ std::string_view OutputPrimitive(OutputTopology topology) {
}
throw InvalidArgument("Invalid output topology {}", topology);
}
+
+void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) {
+ if (stage != Stage::VertexA && stage != Stage::VertexB && stage != Stage::Geometry) {
+ return;
+ }
+ header += "out gl_PerVertex{";
+ if (info.stores_position) {
+ header += "vec4 gl_Position;";
+ }
+ if (info.stores_point_size) {
+ header += "float gl_PointSize;";
+ }
+ if (info.stores_clip_distance) {
+ header += "float gl_ClipDistance[];";
+ }
+ header += "};";
+}
} // namespace
EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
@@ -111,17 +163,20 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
case Stage::VertexA:
case Stage::VertexB:
stage_name = "vs";
- // TODO: add only what's used by the shader
- header +=
- "out gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];};";
break;
case Stage::TessellationControl:
+ stage_name = "tsc";
+ header += fmt::format("layout(vertices={})out;\n", program.invocations);
+ break;
case Stage::TessellationEval:
- stage_name = "ts";
+ stage_name = "tse";
+ header += fmt::format("layout({},{},{})in;\n", GetTessMode(runtime_info.tess_primitive),
+ GetTessSpacing(runtime_info.tess_spacing),
+ runtime_info.tess_clockwise ? "cw" : "ccw");
break;
case Stage::Geometry:
stage_name = "gs";
- header += fmt::format("layout({})in;layout({}, max_vertices={})out;\n",
+ header += fmt::format("layout({})in;layout({},max_vertices={})out;\n",
InputPrimitive(runtime_info.input_topology),
OutputPrimitive(program.output_topology), program.output_vertices);
break;
@@ -135,12 +190,23 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
program.workgroup_size[2]);
break;
}
+ SetupOutPerVertex(stage, info, header);
for (size_t index = 0; index < info.input_generics.size(); ++index) {
const auto& generic{info.input_generics[index]};
if (generic.used) {
- header +=
- fmt::format("layout(location={}){} in vec4 in_attr{}{};", index,
- InterpDecorator(generic.interpolation), index, ArrayDecorator(stage));
+ header += fmt::format("layout(location={}){} in vec4 in_attr{}{};", index,
+ InterpDecorator(generic.interpolation), index,
+ InputArrayDecorator(stage));
+ }
+ }
+ for (size_t index = 0; index < info.uses_patches.size(); ++index) {
+ if (!info.uses_patches[index]) {
+ continue;
+ }
+ if (stage == Stage::TessellationControl) {
+ header += fmt::format("layout(location={})patch out vec4 patch{};", index, index);
+ } else {
+ header += fmt::format("layout(location={})patch in vec4 patch{};", index, index);
}
}
for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
@@ -151,8 +217,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
}
for (size_t index = 0; index < info.stores_generics.size(); ++index) {
// TODO: Properly resolve attribute issues
- const auto declaration{
- fmt::format("layout(location={}) out vec4 out_attr{};", index, index)};
+ const auto declaration{fmt::format("layout(location={}) out vec4 out_attr{}{};", index,
+ index, OutputDecorator(stage, program.invocations))};
if (info.stores_generics[index] || stage == Stage::VertexA || stage == Stage::VertexB) {
header += declaration;
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 28e89a0a6..5c56477bf 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -25,9 +25,24 @@ bool IsInputArray(Stage stage) {
stage == Stage::TessellationEval;
}
-std::string VertexIndex(EmitContext& ctx, std::string_view vertex) {
+std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) {
return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : "";
}
+
+bool IsOutputArray(Stage stage) {
+ return stage == Stage::Geometry || stage == Stage::TessellationControl;
+}
+
+std::string OutputVertexIndex(EmitContext& ctx, std::string_view vertex) {
+ switch (ctx.stage) {
+ case Stage::Geometry:
+ return fmt::format("[{}]", vertex);
+ case Stage::TessellationControl:
+ return "[gl_InvocationID]";
+ default:
+ return "";
+ }
+}
} // namespace
void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -132,12 +147,12 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
}
void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
- [[maybe_unused]] std::string_view vertex) {
+ std::string_view vertex) {
const u32 element{static_cast<u32>(attr) % 4};
const char swizzle{"xyzw"[element]};
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
- ctx.AddF32("{}=in_attr{}{}.{};", inst, index, VertexIndex(ctx, vertex), swizzle);
+ ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle);
return;
}
switch (attr) {
@@ -150,6 +165,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
case Stage::VertexB:
ctx.AddF32("{}=gl_Position.{};", inst, swizzle);
break;
+ case Stage::TessellationEval:
+ ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle);
+ break;
+ case Stage::TessellationControl:
case Stage::Geometry:
ctx.AddF32("{}=gl_in[{}].gl_Position.{};", inst, vertex, swizzle);
break;
@@ -173,6 +192,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
case IR::Attribute::FrontFace:
ctx.AddF32("{}=intBitsToFloat(gl_FrontFacing?-1:0);", inst);
break;
+ case IR::Attribute::TessellationEvaluationPointU:
+ case IR::Attribute::TessellationEvaluationPointV:
+ ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle);
+ break;
default:
fmt::print("Get attribute {}", attr);
throw NotImplementedException("Get attribute {}", attr);
@@ -185,7 +208,7 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
const char swizzle{"xyzw"[element]};
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
- ctx.Add("out_attr{}.{}={};", index, swizzle, value);
+ ctx.Add("out_attr{}{}.{}={};", index, OutputVertexIndex(ctx, vertex), swizzle, value);
return;
}
switch (attr) {
@@ -219,6 +242,44 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
}
}
+void EmitGetPatch([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
+ [[maybe_unused]] IR::Patch patch) {
+ if (!IR::IsGeneric(patch)) {
+ throw NotImplementedException("Non-generic patch load");
+ }
+ const u32 index{IR::GenericPatchIndex(patch)};
+ const u32 element{IR::GenericPatchElement(patch)};
+ const char swizzle{"xyzw"[element]};
+ ctx.AddF32("{}=patch{}.{};", inst, index, swizzle);
+}
+
+void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value) {
+ if (IR::IsGeneric(patch)) {
+ const u32 index{IR::GenericPatchIndex(patch)};
+ const u32 element{IR::GenericPatchElement(patch)};
+ ctx.Add("patch{}.{}={};", index, "xyzw"[element], value);
+ return;
+ }
+ switch (patch) {
+ case IR::Patch::TessellationLodLeft:
+ case IR::Patch::TessellationLodRight:
+ case IR::Patch::TessellationLodTop:
+ case IR::Patch::TessellationLodBottom: {
+ const u32 index{static_cast<u32>(patch) - u32(IR::Patch::TessellationLodLeft)};
+ ctx.Add("gl_TessLevelOuter[{}]={};", index, value);
+ break;
+ }
+ case IR::Patch::TessellationLodInteriorU:
+ ctx.Add("gl_TessLevelInner[0]={};", value);
+ break;
+ case IR::Patch::TessellationLodInteriorV:
+ ctx.Add("gl_TessLevelInner[1]={};", value);
+ break;
+ default:
+ throw NotImplementedException("Patch {}", patch);
+ }
+}
+
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value) {
const char swizzle{"xyzw"[component]};
ctx.Add("frag_color{}.{}={};", index, swizzle, value);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
index 49ab182ea..f4b81407a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -161,7 +161,7 @@ void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
- ctx.AddF32("{}=(1.0f)/sqrt({});", inst, value);
+ ctx.AddF32("{}=inversesqrt({});", inst, value);
}
void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index e7009d8e9..89ded3614 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -75,7 +75,7 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
void EmitGetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view vertex);
void EmitSetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view value,
std::string_view vertex);
-void EmitGetPatch(EmitContext& ctx, IR::Patch patch);
+void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch);
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value);
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value);
void EmitSetSampleMask(EmitContext& ctx, std::string_view value);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index 3ed4e04d3..cf7b2a51e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -151,14 +151,6 @@ void EmitSetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::str
NotImplemented();
}
-void EmitGetPatch(EmitContext& ctx, IR::Patch patch) {
- NotImplemented();
-}
-
-void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value) {
- NotImplemented();
-}
-
void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
NotImplemented();
}
@@ -204,7 +196,7 @@ void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
}
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
- NotImplemented();
+ ctx.AddU32("{}=uint(gl_InvocationID);", inst);
}
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {