diff options
Diffstat (limited to 'src/shader_recompiler/backend')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_context.cpp | 29 | ||||
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp | 29 |
2 files changed, 46 insertions, 12 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index 4d5dabcbf..a8ca33c1d 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -76,6 +76,8 @@ Id GetAttributeType(EmitContext& ctx, AttributeType type) { return ctx.TypeVector(ctx.TypeInt(32, true), 4); case AttributeType::UnsignedInt: return ctx.U32[4]; + case AttributeType::Disabled: + break; } throw InvalidArgument("Invalid attribute type {}", type); } @@ -305,15 +307,36 @@ void EmitContext::DefineInputs(const Info& info) { if (info.loads_front_face) { front_face = DefineInput(*this, U1, spv::BuiltIn::FrontFacing); } - for (size_t index = 0; index < info.loads_generics.size(); ++index) { - if (!info.loads_generics[index]) { + for (size_t index = 0; index < info.input_generics.size(); ++index) { + const InputVarying generic{info.input_generics[index]}; + if (!generic.used) { continue; } - const Id type{GetAttributeType(*this, profile.generic_input_types[index])}; + const AttributeType input_type{profile.generic_input_types[index]}; + if (input_type == AttributeType::Disabled) { + continue; + } + const Id type{GetAttributeType(*this, input_type)}; const Id id{DefineInput(*this, type)}; Decorate(id, spv::Decoration::Location, static_cast<u32>(index)); Name(id, fmt::format("in_attr{}", index)); input_generics[index] = id; + + if (stage != Stage::Fragment) { + continue; + } + switch (generic.interpolation) { + case Interpolation::Smooth: + // Default + // Decorate(id, spv::Decoration::Smooth); + break; + case Interpolation::NoPerspective: + Decorate(id, spv::Decoration::NoPerspective); + break; + case Interpolation::Flat: + Decorate(id, spv::Decoration::Flat); + break; + } } } diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index 6fa16eb80..4cbc2aec1 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -10,16 +10,23 @@ namespace Shader::Backend::SPIRV { namespace { -std::tuple<Id, Id, bool> AttrTypes(EmitContext& ctx, u32 index) { - const bool is_first_reader{ctx.stage == Stage::VertexB}; +struct AttrInfo { + Id pointer; + Id id; + bool needs_cast; +}; + +std::optional<AttrInfo> AttrTypes(EmitContext& ctx, u32 index) { const AttributeType type{ctx.profile.generic_input_types.at(index)}; switch (type) { case AttributeType::Float: - return {ctx.input_f32, ctx.F32[1], false}; + return AttrInfo{ctx.input_f32, ctx.F32[1], false}; case AttributeType::UnsignedInt: - return {ctx.input_u32, ctx.U32[1], true}; + return AttrInfo{ctx.input_u32, ctx.U32[1], true}; case AttributeType::SignedInt: - return {ctx.input_s32, ctx.TypeInt(32, true), true}; + return AttrInfo{ctx.input_s32, ctx.TypeInt(32, true), true}; + case AttributeType::Disabled: + return std::nullopt; } throw InvalidArgument("Invalid attribute type {}", type); } @@ -129,11 +136,15 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) { const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }}; if (IR::IsGeneric(attr)) { const u32 index{IR::GenericAttributeIndex(attr)}; - const auto [pointer_type, type, needs_cast]{AttrTypes(ctx, index)}; + const std::optional<AttrInfo> type{AttrTypes(ctx, index)}; + if (!type) { + // Attribute is disabled + return ctx.Constant(ctx.F32[1], 0.0f); + } const Id generic_id{ctx.input_generics.at(index)}; - const Id pointer{ctx.OpAccessChain(pointer_type, generic_id, element_id())}; - const Id value{ctx.OpLoad(type, pointer)}; - return needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value; + const Id pointer{ctx.OpAccessChain(type->pointer, generic_id, element_id())}; + const Id value{ctx.OpLoad(type->id, pointer)}; + return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value; } switch (attr) { case IR::Attribute::PositionX: |