diff options
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell')
-rw-r--r-- | src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp | 4 | ||||
-rw-r--r-- | src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp (renamed from src/shader_recompiler/frontend/maxwell/translate/impl/texture_sample.cpp) | 0 | ||||
-rw-r--r-- | src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp | 262 |
3 files changed, 262 insertions, 4 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp index 92da5c7e8..9aa7b836c 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp @@ -553,10 +553,6 @@ void TranslatorVisitor::SYNC(u64) { ThrowNotImplemented(Opcode::SYNC); } -void TranslatorVisitor::TEXS(u64) { - ThrowNotImplemented(Opcode::TEXS); -} - void TranslatorVisitor::TLD(u64) { ThrowNotImplemented(Opcode::TLD); } diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_sample.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp index 98d9f4c64..98d9f4c64 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_sample.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp new file mode 100644 index 000000000..ac1615b00 --- /dev/null +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp @@ -0,0 +1,262 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <utility> + +#include "common/bit_field.h" +#include "common/common_types.h" +#include "shader_recompiler/frontend/ir/modifiers.h" +#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" + +namespace Shader::Maxwell { +namespace { +enum class Precision : u64 { + F16, + F32, +}; + +union Encoding { + u64 raw; + BitField<59, 1, Precision> precision; + BitField<53, 4, u64> encoding; + BitField<49, 1, u64> nodep; + BitField<28, 8, IR::Reg> dest_reg_b; + BitField<0, 8, IR::Reg> dest_reg_a; + BitField<8, 8, IR::Reg> src_reg_a; + BitField<20, 8, IR::Reg> src_reg_b; + BitField<36, 13, u64> cbuf_offset; + BitField<50, 3, u64> swizzle; +}; + +constexpr unsigned R = 1; +constexpr unsigned G = 2; +constexpr unsigned B = 4; +constexpr unsigned A = 8; + +constexpr std::array RG_LUT{ + R, // + G, // + B, // + A, // + R | G, // + R | A, // + G | A, // + B | A, // +}; + +constexpr std::array RGBA_LUT{ + R | G | B, // + R | G | A, // + R | B | A, // + G | B | A, // + R | G | B | A, // +}; + +void CheckAlignment(IR::Reg reg, int alignment) { + if (!IR::IsAligned(reg, alignment)) { + throw NotImplementedException("Unaligned source register {}", reg); + } +} + +template <typename... Args> +IR::Value Composite(TranslatorVisitor& v, Args... regs) { + return v.ir.CompositeConstruct(v.F(regs)...); +} + +IR::F32 ReadArray(TranslatorVisitor& v, const IR::U32& value) { + return v.ir.ConvertUToF(32, v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(16))); +} + +IR::Value Sample(TranslatorVisitor& v, u64 insn) { + const Encoding texs{insn}; + const IR::U32 handle{v.ir.Imm32(static_cast<u32>(texs.cbuf_offset))}; + const IR::F32 zero{v.ir.Imm32(0.0f)}; + const IR::Reg reg_a{texs.src_reg_a}; + const IR::Reg reg_b{texs.src_reg_b}; + IR::TextureInstInfo info{}; + if (texs.precision == Precision::F16) { + info.relaxed_precision.Assign(1); + } + switch (texs.encoding) { + case 0: // 1D.LZ + info.type.Assign(TextureType::Color1D); + return v.ir.ImageSampleExplicitLod(handle, v.F(reg_a), zero, {}, {}, info); + case 1: // 2D + info.type.Assign(TextureType::Color2D); + return v.ir.ImageSampleImplicitLod(handle, Composite(v, reg_a, reg_b), {}, {}, {}, info); + case 2: // 2D.LZ + info.type.Assign(TextureType::Color2D); + return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_b), zero, {}, {}, info); + case 3: // 2D.LL + CheckAlignment(reg_a, 2); + info.type.Assign(TextureType::Color2D); + return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b), {}, + {}, info); + case 4: // 2D.DC + CheckAlignment(reg_a, 2); + info.type.Assign(TextureType::Shadow2D); + return v.ir.ImageSampleDrefImplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b), + {}, {}, {}, info); + case 5: // 2D.LL.DC + CheckAlignment(reg_a, 2); + CheckAlignment(reg_b, 2); + info.type.Assign(TextureType::Shadow2D); + return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1), + v.F(reg_b + 1), v.F(reg_b), {}, {}, info); + case 6: // 2D.LZ.DC + CheckAlignment(reg_a, 2); + info.type.Assign(TextureType::Shadow2D); + return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b), + zero, {}, {}, info); + case 7: // ARRAY_2D + CheckAlignment(reg_a, 2); + info.type.Assign(TextureType::ColorArray2D); + return v.ir.ImageSampleImplicitLod( + handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))), + {}, {}, {}, info); + case 8: // ARRAY_2D.LZ + CheckAlignment(reg_a, 2); + info.type.Assign(TextureType::ColorArray2D); + return v.ir.ImageSampleExplicitLod( + handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))), + zero, {}, {}, info); + case 9: // ARRAY_2D.LZ.DC + CheckAlignment(reg_a, 2); + CheckAlignment(reg_b, 2); + info.type.Assign(TextureType::ShadowArray2D); + return v.ir.ImageSampleDrefExplicitLod( + handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))), + v.F(reg_b + 1), zero, {}, {}, info); + case 10: // 3D + CheckAlignment(reg_a, 2); + info.type.Assign(TextureType::Color3D); + return v.ir.ImageSampleImplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), {}, {}, + {}, info); + case 11: // 3D.LZ + CheckAlignment(reg_a, 2); + info.type.Assign(TextureType::Color3D); + return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), zero, {}, + {}, info); + case 12: // CUBE + CheckAlignment(reg_a, 2); + info.type.Assign(TextureType::ColorCube); + return v.ir.ImageSampleImplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), {}, {}, + {}, info); + case 13: // CUBE.LL + CheckAlignment(reg_a, 2); + CheckAlignment(reg_b, 2); + info.type.Assign(TextureType::ColorCube); + return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), + v.F(reg_b + 1), {}, {}, info); + default: + throw NotImplementedException("Illegal encoding {}", texs.encoding.Value()); + } +} + +unsigned Swizzle(u64 insn) { + const Encoding texs{insn}; + const size_t encoding{texs.swizzle}; + if (texs.dest_reg_b == IR::Reg::RZ) { + if (encoding >= RG_LUT.size()) { + throw NotImplementedException("Illegal RG encoding {}", encoding); + } + return RG_LUT[encoding]; + } else { + if (encoding >= RGBA_LUT.size()) { + throw NotImplementedException("Illegal RGBA encoding {}", encoding); + } + return RGBA_LUT[encoding]; + } +} + +IR::F32 Extract(TranslatorVisitor& v, const IR::Value& sample, unsigned component) { + const bool is_shadow{sample.Type() == IR::Type::F32}; + if (is_shadow) { + const bool is_alpha{component == 3}; + return is_alpha ? v.ir.Imm32(1.0f) : IR::F32{sample}; + } else { + return IR::F32{v.ir.CompositeExtract(sample, component)}; + } +} + +IR::Reg RegStoreComponent32(u64 insn, unsigned index) { + const Encoding texs{insn}; + switch (index) { + case 0: + return texs.dest_reg_a; + case 1: + CheckAlignment(texs.dest_reg_a, 2); + return texs.dest_reg_a + 1; + case 2: + return texs.dest_reg_b; + case 3: + CheckAlignment(texs.dest_reg_b, 2); + return texs.dest_reg_b + 1; + } + throw LogicError("Invalid store index {}", index); +} + +void Store32(TranslatorVisitor& v, u64 insn, const IR::Value& sample) { + const unsigned swizzle{Swizzle(insn)}; + unsigned store_index{0}; + for (unsigned component = 0; component < 4; ++component) { + if (((swizzle >> component) & 1) == 0) { + continue; + } + const IR::Reg dest{RegStoreComponent32(insn, store_index)}; + v.F(dest, Extract(v, sample, component)); + ++store_index; + } +} + +IR::U32 Pack(TranslatorVisitor& v, const IR::F32& lhs, const IR::F32& rhs) { + return v.ir.PackHalf2x16(v.ir.CompositeConstruct(lhs, rhs)); +} + +void Store16(TranslatorVisitor& v, u64 insn, const IR::Value& sample) { + const unsigned swizzle{Swizzle(insn)}; + unsigned store_index{0}; + std::array<IR::F32, 4> swizzled; + for (unsigned component = 0; component < 4; ++component) { + if (((swizzle >> component) & 1) == 0) { + continue; + } + swizzled[store_index] = Extract(v, sample, component); + ++store_index; + } + const IR::F32 zero{v.ir.Imm32(0.0f)}; + const Encoding texs{insn}; + switch (store_index) { + case 1: + v.X(texs.dest_reg_a, Pack(v, swizzled[0], zero)); + break; + case 2: + case 3: + case 4: + v.X(texs.dest_reg_a, Pack(v, swizzled[0], swizzled[1])); + switch (store_index) { + case 2: + break; + case 3: + v.X(texs.dest_reg_b, Pack(v, swizzled[2], zero)); + break; + case 4: + v.X(texs.dest_reg_b, Pack(v, swizzled[2], swizzled[3])); + break; + } + break; + } +} +} // Anonymous namespace + +void TranslatorVisitor::TEXS(u64 insn) { + const IR::Value sample{Sample(*this, insn)}; + if (Encoding{insn}.precision == Precision::F32) { + Store32(*this, insn, sample); + } else { + Store16(*this, insn, sample); + } +} + +} // namespace Shader::Maxwell |