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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 5c56477bf..0cf31329d 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -29,10 +29,6 @@ std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) {
return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : "";
}
-bool IsOutputArray(Stage stage) {
- return stage == Stage::Geometry || stage == Stage::TessellationControl;
-}
-
std::string OutputVertexIndex(EmitContext& ctx, std::string_view vertex) {
switch (ctx.stage) {
case Stage::Geometry: