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-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp48
-rw-r--r--src/video_core/video_core.cpp3
-rw-r--r--src/video_core/video_core.h1
3 files changed, 9 insertions, 43 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index db7538ddd..95ab96340 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -254,28 +254,26 @@ void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x
* Draws the emulated screens to the emulator window.
*/
void RendererOpenGL::DrawScreens() {
- auto viewport_extent = GetViewportExtent();
- glViewport(viewport_extent.left, viewport_extent.top, viewport_extent.GetWidth(), viewport_extent.GetHeight()); // TODO: Or bottom?
+ auto layout = render_window->GetFramebufferLayout();
+
+ glViewport(0, 0, layout.width, layout.height);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(program_id);
// Set projection matrix
- std::array<GLfloat, 3*2> ortho_matrix = MakeOrthographicMatrix((float)resolution_width, (float)resolution_height);
+ std::array<GLfloat, 3 * 2> ortho_matrix = MakeOrthographicMatrix((float)layout.width,
+ (float)layout.height);
glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data());
// Bind texture in Texture Unit 0
glActiveTexture(GL_TEXTURE0);
glUniform1i(uniform_color_texture, 0);
- const float max_width = std::max((float)VideoCore::kScreenTopWidth, (float)VideoCore::kScreenBottomWidth);
- const float top_x = 0.5f * (max_width - VideoCore::kScreenTopWidth);
- const float bottom_x = 0.5f * (max_width - VideoCore::kScreenBottomWidth);
-
- DrawSingleScreenRotated(textures[0], top_x, 0,
- (float)VideoCore::kScreenTopWidth, (float)VideoCore::kScreenTopHeight);
- DrawSingleScreenRotated(textures[1], bottom_x, (float)VideoCore::kScreenTopHeight,
- (float)VideoCore::kScreenBottomWidth, (float)VideoCore::kScreenBottomHeight);
+ DrawSingleScreenRotated(textures[0], (float)layout.top_screen.left, (float)layout.top_screen.top,
+ (float)layout.top_screen.GetWidth(), (float)layout.top_screen.GetHeight());
+ DrawSingleScreenRotated(textures[1], (float)layout.bottom_screen.left,(float)layout.bottom_screen.top,
+ (float)layout.bottom_screen.GetWidth(), (float)layout.bottom_screen.GetHeight());
m_current_frame++;
}
@@ -292,34 +290,6 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
render_window = window;
}
-MathUtil::Rectangle<unsigned> RendererOpenGL::GetViewportExtent() {
- unsigned framebuffer_width;
- unsigned framebuffer_height;
- std::tie(framebuffer_width, framebuffer_height) = render_window->GetFramebufferSize();
-
- float window_aspect_ratio = static_cast<float>(framebuffer_height) / framebuffer_width;
- float emulation_aspect_ratio = static_cast<float>(resolution_height) / resolution_width;
-
- MathUtil::Rectangle<unsigned> viewport_extent;
- if (window_aspect_ratio > emulation_aspect_ratio) {
- // Window is narrower than the emulation content => apply borders to the top and bottom
- unsigned viewport_height = static_cast<unsigned>(std::round(emulation_aspect_ratio * framebuffer_width));
- viewport_extent.left = 0;
- viewport_extent.top = (framebuffer_height - viewport_height) / 2;
- viewport_extent.right = viewport_extent.left + framebuffer_width;
- viewport_extent.bottom = viewport_extent.top + viewport_height;
- } else {
- // Otherwise, apply borders to the left and right sides of the window.
- unsigned viewport_width = static_cast<unsigned>(std::round(framebuffer_height / emulation_aspect_ratio));
- viewport_extent.left = (framebuffer_width - viewport_width) / 2;
- viewport_extent.top = 0;
- viewport_extent.right = viewport_extent.left + viewport_width;
- viewport_extent.bottom = viewport_extent.top + framebuffer_height;
- }
-
- return viewport_extent;
-}
-
/// Initialize the renderer
void RendererOpenGL::Init() {
render_window->MakeCurrent();
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index 0a236595c..b9d4ede3a 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -18,7 +18,6 @@ namespace VideoCore {
EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
RendererBase* g_renderer = nullptr; ///< Renderer plugin
-int g_current_frame = 0;
/// Initialize the video core
void Init(EmuWindow* emu_window) {
@@ -27,8 +26,6 @@ void Init(EmuWindow* emu_window) {
g_renderer->SetWindow(g_emu_window);
g_renderer->Init();
- g_current_frame = 0;
-
LOG_DEBUG(Render, "initialized OK");
}
diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h
index b782f17bd..1b51d39bf 100644
--- a/src/video_core/video_core.h
+++ b/src/video_core/video_core.h
@@ -30,7 +30,6 @@ static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
// ---------------------
extern RendererBase* g_renderer; ///< Renderer plugin
-extern int g_current_frame; ///< Current frame
extern EmuWindow* g_emu_window; ///< Emu window
/// Start the video core