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-rw-r--r--src/video_core/engines/maxwell_3d.cpp67
-rw-r--r--src/video_core/engines/maxwell_3d.h43
-rw-r--r--src/video_core/engines/shader_bytecode.h223
-rw-r--r--src/video_core/gpu.cpp4
-rw-r--r--src/video_core/gpu.h2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp113
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h14
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp96
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h41
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp515
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h58
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp19
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h1
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp13
-rw-r--r--src/video_core/renderer_opengl/gl_state.h6
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h23
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp1
-rw-r--r--src/video_core/textures/decoders.cpp16
-rw-r--r--src/video_core/textures/texture.h89
20 files changed, 1112 insertions, 234 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 23e70cd8a..86e9dc998 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -156,16 +156,15 @@ void Maxwell3D::ProcessQueryGet() {
// TODO(Subv): Support the other query units.
ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
"Units other than CROP are unimplemented");
- ASSERT_MSG(regs.query.query_get.short_query,
- "Writing the entire query result structure is unimplemented");
u32 value = Memory::Read32(*address);
- u32 result = 0;
+ u64 result = 0;
// TODO(Subv): Support the other query variables
switch (regs.query.query_get.select) {
case Regs::QuerySelect::Zero:
- result = 0;
+ // This seems to actually write the query sequence to the query address.
+ result = regs.query.query_sequence;
break;
default:
UNIMPLEMENTED_MSG("Unimplemented query select type {}",
@@ -174,15 +173,31 @@ void Maxwell3D::ProcessQueryGet() {
// TODO(Subv): Research and implement how query sync conditions work.
+ struct LongQueryResult {
+ u64_le value;
+ u64_le timestamp;
+ };
+ static_assert(sizeof(LongQueryResult) == 16, "LongQueryResult has wrong size");
+
switch (regs.query.query_get.mode) {
case Regs::QueryMode::Write:
case Regs::QueryMode::Write2: {
- // Write the current query sequence to the sequence address.
u32 sequence = regs.query.query_sequence;
- Memory::Write32(*address, sequence);
-
- // TODO(Subv): Write the proper query response structure to the address when not using short
- // mode.
+ if (regs.query.query_get.short_query) {
+ // Write the current query sequence to the sequence address.
+ // TODO(Subv): Find out what happens if you use a long query type but mark it as a short
+ // query.
+ Memory::Write32(*address, sequence);
+ } else {
+ // Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast
+ // GPU, this command may actually take a while to complete in real hardware due to GPU
+ // wait queues.
+ LongQueryResult query_result{};
+ query_result.value = result;
+ // TODO(Subv): Generate a real GPU timestamp and write it here instead of 0
+ query_result.timestamp = 0;
+ Memory::WriteBlock(*address, &query_result, sizeof(query_result));
+ }
break;
}
default:
@@ -339,6 +354,40 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
return textures;
}
+Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage, size_t offset) const {
+ auto& shader = state.shader_stages[static_cast<size_t>(stage)];
+ auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
+ ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
+
+ GPUVAddr tex_info_address = tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
+
+ ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
+
+ boost::optional<VAddr> tex_address_cpu = memory_manager.GpuToCpuAddress(tex_info_address);
+ Texture::TextureHandle tex_handle{Memory::Read32(*tex_address_cpu)};
+
+ Texture::FullTextureInfo tex_info{};
+ tex_info.index = static_cast<u32>(offset);
+
+ // Load the TIC data.
+ if (tex_handle.tic_id != 0) {
+ tex_info.enabled = true;
+
+ auto tic_entry = GetTICEntry(tex_handle.tic_id);
+ // TODO(Subv): Workaround for BitField's move constructor being deleted.
+ std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
+ }
+
+ // Load the TSC data
+ if (tex_handle.tsc_id != 0) {
+ auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
+ // TODO(Subv): Workaround for BitField's move constructor being deleted.
+ std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
+ }
+
+ return tex_info;
+}
+
u32 Maxwell3D::GetRegisterValue(u32 method) const {
ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
return regs.reg_array[method];
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 5cf62fb01..56b837372 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -354,10 +354,35 @@ public:
f32 scale_x;
f32 scale_y;
f32 scale_z;
- u32 translate_x;
- u32 translate_y;
- u32 translate_z;
+ f32 translate_x;
+ f32 translate_y;
+ f32 translate_z;
INSERT_PADDING_WORDS(2);
+
+ MathUtil::Rectangle<s32> GetRect() const {
+ return {
+ GetX(), // left
+ GetY() + GetHeight(), // top
+ GetX() + GetWidth(), // right
+ GetY() // bottom
+ };
+ };
+
+ s32 GetX() const {
+ return static_cast<s32>(std::max(0.0f, translate_x - std::fabs(scale_x)));
+ }
+
+ s32 GetY() const {
+ return static_cast<s32>(std::max(0.0f, translate_y - std::fabs(scale_y)));
+ }
+
+ s32 GetWidth() const {
+ return static_cast<s32>(translate_x + std::fabs(scale_x)) - GetX();
+ }
+
+ s32 GetHeight() const {
+ return static_cast<s32>(translate_y + std::fabs(scale_y)) - GetY();
+ }
} viewport_transform[NumViewports];
struct {
@@ -371,15 +396,6 @@ public:
};
float depth_range_near;
float depth_range_far;
-
- MathUtil::Rectangle<s32> GetRect() const {
- return {
- static_cast<s32>(x), // left
- static_cast<s32>(y + height), // top
- static_cast<s32>(x + width), // right
- static_cast<s32>(y) // bottom
- };
- };
} viewport[NumViewports];
INSERT_PADDING_WORDS(0x1D);
@@ -648,6 +664,9 @@ public:
/// Returns a list of enabled textures for the specified shader stage.
std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
+ /// Returns the texture information for a specific texture in a specific shader stage.
+ Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, size_t offset) const;
+
/// Returns whether the specified shader stage is enabled or not.
bool IsShaderStageEnabled(Regs::ShaderStage stage) const;
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index d75de85e2..32800392b 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -75,6 +75,10 @@ union Attribute {
enum class Index : u64 {
Position = 7,
Attribute_0 = 8,
+ // This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex
+ // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
+ // shader.
+ TessCoordInstanceIDVertexID = 47,
};
union {
@@ -105,11 +109,6 @@ union Sampler {
u64 value{};
};
-union Uniform {
- BitField<20, 14, u64> offset;
- BitField<34, 5, u64> index;
-};
-
} // namespace Shader
} // namespace Tegra
@@ -152,6 +151,13 @@ enum class PredOperation : u64 {
Xor = 2,
};
+enum class LogicOperation : u64 {
+ And = 0,
+ Or = 1,
+ Xor = 2,
+ PassB = 3,
+};
+
enum class SubOp : u64 {
Cos = 0x0,
Sin = 0x1,
@@ -162,6 +168,31 @@ enum class SubOp : u64 {
Min = 0x8,
};
+enum class F2iRoundingOp : u64 {
+ None = 0,
+ Floor = 1,
+ Ceil = 2,
+ Trunc = 3,
+};
+
+enum class F2fRoundingOp : u64 {
+ None = 0,
+ Pass = 3,
+ Round = 8,
+ Floor = 9,
+ Ceil = 10,
+ Trunc = 11,
+};
+
+enum class UniformType : u64 {
+ UnsignedByte = 0,
+ SignedByte = 1,
+ UnsignedShort = 2,
+ SignedShort = 3,
+ Single = 4,
+ Double = 5,
+};
+
union Instruction {
Instruction& operator=(const Instruction& instr) {
value = instr.value;
@@ -198,6 +229,12 @@ union Instruction {
BitField<42, 1, u64> negate_pred;
} fmnmx;
+ union {
+ BitField<53, 2, LogicOperation> operation;
+ BitField<55, 1, u64> invert_a;
+ BitField<56, 1, u64> invert_b;
+ } lop;
+
float GetImm20_19() const {
float result{};
u32 imm{static_cast<u32>(imm20_19)};
@@ -213,14 +250,43 @@ union Instruction {
std::memcpy(&result, &imm, sizeof(imm));
return result;
}
+
+ s32 GetSignedImm20_20() const {
+ u32 immediate = static_cast<u32>(imm20_19 | (negate_imm << 19));
+ // Sign extend the 20-bit value.
+ u32 mask = 1U << (20 - 1);
+ return static_cast<s32>((immediate ^ mask) - mask);
+ }
} alu;
union {
+ BitField<39, 5, u64> shift_amount;
+ BitField<48, 1, u64> negate_b;
+ BitField<49, 1, u64> negate_a;
+ } iscadd;
+
+ union {
+ BitField<20, 8, u64> shift_position;
+ BitField<28, 8, u64> shift_length;
+ BitField<48, 1, u64> negate_b;
+ BitField<49, 1, u64> negate_a;
+
+ u64 GetLeftShiftValue() const {
+ return 32 - (shift_position + shift_length);
+ }
+ } bfe;
+
+ union {
BitField<48, 1, u64> negate_b;
BitField<49, 1, u64> negate_c;
} ffma;
union {
+ BitField<48, 3, UniformType> type;
+ BitField<44, 2, u64> unknown;
+ } ld_c;
+
+ union {
BitField<0, 3, u64> pred0;
BitField<3, 3, u64> pred3;
BitField<7, 1, u64> abs_a;
@@ -235,34 +301,103 @@ union Instruction {
} fsetp;
union {
+ BitField<0, 3, u64> pred0;
+ BitField<3, 3, u64> pred3;
+ BitField<39, 3, u64> pred39;
+ BitField<42, 1, u64> neg_pred;
+ BitField<45, 2, PredOperation> op;
+ BitField<48, 1, u64> is_signed;
+ BitField<49, 3, PredCondition> cond;
+ } isetp;
+
+ union {
BitField<39, 3, u64> pred39;
BitField<42, 1, u64> neg_pred;
BitField<43, 1, u64> neg_a;
BitField<44, 1, u64> abs_b;
BitField<45, 2, PredOperation> op;
BitField<48, 4, PredCondition> cond;
+ BitField<52, 1, u64> bf;
BitField<53, 1, u64> neg_b;
BitField<54, 1, u64> abs_a;
- BitField<52, 1, u64> bf;
BitField<55, 1, u64> ftz;
BitField<56, 1, u64> neg_imm;
} fset;
union {
BitField<10, 2, Register::Size> size;
- BitField<13, 1, u64> is_signed;
+ BitField<12, 1, u64> is_output_signed;
+ BitField<13, 1, u64> is_input_signed;
BitField<41, 2, u64> selector;
BitField<45, 1, u64> negate_a;
BitField<49, 1, u64> abs_a;
BitField<50, 1, u64> saturate_a;
+
+ union {
+ BitField<39, 2, F2iRoundingOp> rounding;
+ } f2i;
+
+ union {
+ BitField<39, 4, F2fRoundingOp> rounding;
+ } f2f;
} conversion;
+ union {
+ BitField<31, 4, u64> component_mask;
+
+ bool IsComponentEnabled(size_t component) const {
+ return ((1 << component) & component_mask) != 0;
+ }
+ } tex;
+
+ union {
+ BitField<50, 3, u64> component_mask_selector;
+ BitField<28, 8, Register> gpr28;
+
+ bool HasTwoDestinations() const {
+ return gpr28.Value() != Register::ZeroIndex;
+ }
+
+ bool IsComponentEnabled(size_t component) const {
+ static constexpr std::array<size_t, 5> one_dest_mask{0x1, 0x2, 0x4, 0x8, 0x3};
+ static constexpr std::array<size_t, 5> two_dest_mask{0x7, 0xb, 0xd, 0xe, 0xf};
+ const auto& mask{HasTwoDestinations() ? two_dest_mask : one_dest_mask};
+
+ ASSERT(component_mask_selector < mask.size());
+
+ return ((1 << component) & mask[component_mask_selector]) != 0;
+ }
+ } texs;
+
+ union {
+ BitField<20, 24, u64> target;
+ BitField<5, 1, u64> constant_buffer;
+
+ s32 GetBranchTarget() const {
+ // Sign extend the branch target offset
+ u32 mask = 1U << (24 - 1);
+ u32 value = static_cast<u32>(target);
+ // The branch offset is relative to the next instruction and is stored in bytes, so
+ // divide it by the size of an instruction and add 1 to it.
+ return static_cast<s32>((value ^ mask) - mask) / sizeof(Instruction) + 1;
+ }
+ } bra;
+
+ union {
+ BitField<20, 14, u64> offset;
+ BitField<34, 5, u64> index;
+ } cbuf34;
+
+ union {
+ BitField<20, 16, s64> offset;
+ BitField<36, 5, u64> index;
+ } cbuf36;
+
BitField<61, 1, u64> is_b_imm;
BitField<60, 1, u64> is_b_gpr;
BitField<59, 1, u64> is_c_gpr;
Attribute attribute;
- Uniform uniform;
Sampler sampler;
u64 value;
@@ -275,8 +410,14 @@ class OpCode {
public:
enum class Id {
KIL,
+ BFE_C,
+ BFE_R,
+ BFE_IMM,
+ BRA,
LD_A,
+ LD_C,
ST_A,
+ TEX,
TEXQ, // Texture Query
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
TLDS, // Texture Load with scalar/non-vec4 source/destinations
@@ -293,8 +434,13 @@ public:
FMUL_R,
FMUL_IMM,
FMUL32_IMM,
- MUFU, // Multi-Function Operator
- RRO, // Range Reduction Operator
+ ISCADD_C, // Scale and Add
+ ISCADD_R,
+ ISCADD_IMM,
+ MUFU, // Multi-Function Operator
+ RRO_C, // Range Reduction Operator
+ RRO_R,
+ RRO_IMM,
F2F_C,
F2F_R,
F2F_IMM,
@@ -312,12 +458,18 @@ public:
MOV_R,
MOV_IMM,
MOV32_IMM,
+ SHL_C,
+ SHL_R,
+ SHL_IMM,
SHR_C,
SHR_R,
SHR_IMM,
FMNMX_C,
FMNMX_R,
FMNMX_IMM,
+ IMNMX_C,
+ IMNMX_R,
+ IMNMX_IMM,
FSETP_C, // Set Predicate
FSETP_R,
FSETP_IMM,
@@ -328,11 +480,19 @@ public:
ISETP_IMM,
ISETP_R,
PSETP,
+ XMAD_IMM,
+ XMAD_CR,
+ XMAD_RC,
+ XMAD_RR,
};
enum class Type {
Trivial,
Arithmetic,
+ Bfe,
+ Logic,
+ Shift,
+ ScaledAdd,
Ffma,
Flow,
Memory,
@@ -436,8 +596,11 @@ private:
std::vector<Matcher> table = {
#define INST(bitstring, op, type, name) Detail::GetMatcher(bitstring, op, type, name)
INST("111000110011----", Id::KIL, Type::Flow, "KIL"),
+ INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
+ INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),
INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
+ INST("1100000000111---", Id::TEX, Type::Memory, "TEX"),
INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
@@ -454,25 +617,39 @@ private:
INST("0101110001101---", Id::FMUL_R, Type::Arithmetic, "FMUL_R"),
INST("0011100-01101---", Id::FMUL_IMM, Type::Arithmetic, "FMUL_IMM"),
INST("00011110--------", Id::FMUL32_IMM, Type::Arithmetic, "FMUL32_IMM"),
+ INST("0100110000011---", Id::ISCADD_C, Type::ScaledAdd, "ISCADD_C"),
+ INST("0101110000011---", Id::ISCADD_R, Type::ScaledAdd, "ISCADD_R"),
+ INST("0011100-00011---", Id::ISCADD_IMM, Type::ScaledAdd, "ISCADD_IMM"),
INST("0101000010000---", Id::MUFU, Type::Arithmetic, "MUFU"),
- INST("0101110010010---", Id::RRO, Type::Arithmetic, "RRO"),
- INST("0100110010101---", Id::F2F_C, Type::Arithmetic, "F2F_C"),
- INST("0101110010101---", Id::F2F_R, Type::Arithmetic, "F2F_R"),
- INST("0011100-10101---", Id::F2F_IMM, Type::Arithmetic, "F2F_IMM"),
- INST("0100110010110---", Id::F2I_C, Type::Arithmetic, "F2I_C"),
- INST("0101110010110---", Id::F2I_R, Type::Arithmetic, "F2I_R"),
- INST("0011100-10110---", Id::F2I_IMM, Type::Arithmetic, "F2I_IMM"),
- INST("000001----------", Id::LOP32I, Type::Arithmetic, "LOP32I"),
+ INST("0100110010010---", Id::RRO_C, Type::Arithmetic, "RRO_C"),
+ INST("0101110010010---", Id::RRO_R, Type::Arithmetic, "RRO_R"),
+ INST("0011100-10010---", Id::RRO_IMM, Type::Arithmetic, "RRO_IMM"),
+ INST("0100110010101---", Id::F2F_C, Type::Conversion, "F2F_C"),
+ INST("0101110010101---", Id::F2F_R, Type::Conversion, "F2F_R"),
+ INST("0011100-10101---", Id::F2F_IMM, Type::Conversion, "F2F_IMM"),
+ INST("0100110010110---", Id::F2I_C, Type::Conversion, "F2I_C"),
+ INST("0101110010110---", Id::F2I_R, Type::Conversion, "F2I_R"),
+ INST("0011100-10110---", Id::F2I_IMM, Type::Conversion, "F2I_IMM"),
INST("0100110010011---", Id::MOV_C, Type::Arithmetic, "MOV_C"),
INST("0101110010011---", Id::MOV_R, Type::Arithmetic, "MOV_R"),
INST("0011100-10011---", Id::MOV_IMM, Type::Arithmetic, "MOV_IMM"),
INST("000000010000----", Id::MOV32_IMM, Type::Arithmetic, "MOV32_IMM"),
- INST("0100110000101---", Id::SHR_C, Type::Arithmetic, "SHR_C"),
- INST("0101110000101---", Id::SHR_R, Type::Arithmetic, "SHR_R"),
- INST("0011100-00101---", Id::SHR_IMM, Type::Arithmetic, "SHR_IMM"),
INST("0100110001100---", Id::FMNMX_C, Type::Arithmetic, "FMNMX_C"),
INST("0101110001100---", Id::FMNMX_R, Type::Arithmetic, "FMNMX_R"),
INST("0011100-01100---", Id::FMNMX_IMM, Type::Arithmetic, "FMNMX_IMM"),
+ INST("0100110000100---", Id::IMNMX_C, Type::Arithmetic, "FMNMX_IMM"),
+ INST("0101110000100---", Id::IMNMX_R, Type::Arithmetic, "FMNMX_IMM"),
+ INST("0011100-00100---", Id::IMNMX_IMM, Type::Arithmetic, "FMNMX_IMM"),
+ INST("0100110000000---", Id::BFE_C, Type::Bfe, "BFE_C"),
+ INST("0101110000000---", Id::BFE_R, Type::Bfe, "BFE_R"),
+ INST("0011100-00000---", Id::BFE_IMM, Type::Bfe, "BFE_IMM"),
+ INST("000001----------", Id::LOP32I, Type::Logic, "LOP32I"),
+ INST("0100110001001---", Id::SHL_C, Type::Shift, "SHL_C"),
+ INST("0101110001001---", Id::SHL_R, Type::Shift, "SHL_R"),
+ INST("0011100-01001---", Id::SHL_IMM, Type::Shift, "SHL_IMM"),
+ INST("0100110000101---", Id::SHR_C, Type::Shift, "SHR_C"),
+ INST("0101110000101---", Id::SHR_R, Type::Shift, "SHR_R"),
+ INST("0011100-00101---", Id::SHR_IMM, Type::Shift, "SHR_IMM"),
INST("0100110011100---", Id::I2I_C, Type::Conversion, "I2I_C"),
INST("0101110011100---", Id::I2I_R, Type::Conversion, "I2I_R"),
INST("01110001-1000---", Id::I2I_IMM, Type::Conversion, "I2I_IMM"),
@@ -489,6 +666,10 @@ private:
INST("010110110110----", Id::ISETP_R, Type::IntegerSetPredicate, "ISETP_R"),
INST("0011011-0110----", Id::ISETP_IMM, Type::IntegerSetPredicate, "ISETP_IMM"),
INST("0101000010010---", Id::PSETP, Type::PredicateSetPredicate, "PSETP"),
+ INST("0011011-00------", Id::XMAD_IMM, Type::Arithmetic, "XMAD_IMM"),
+ INST("0100111---------", Id::XMAD_CR, Type::Arithmetic, "XMAD_CR"),
+ INST("010100010-------", Id::XMAD_RC, Type::Arithmetic, "XMAD_RC"),
+ INST("0101101100------", Id::XMAD_RR, Type::Arithmetic, "XMAD_RR"),
};
#undef INST
std::stable_sort(table.begin(), table.end(), [](const auto& a, const auto& b) {
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 756518ee7..66351fe6e 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -26,6 +26,10 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
ASSERT(format != RenderTargetFormat::NONE);
switch (format) {
+ case RenderTargetFormat::RGBA32_FLOAT:
+ return 16;
+ case RenderTargetFormat::RGBA16_FLOAT:
+ return 8;
case RenderTargetFormat::RGBA8_UNORM:
case RenderTargetFormat::RGB10_A2_UNORM:
return 4;
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index f168a5171..5852b9619 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -15,10 +15,12 @@ namespace Tegra {
enum class RenderTargetFormat : u32 {
NONE = 0x0,
+ RGBA32_FLOAT = 0xC0,
RGBA16_FLOAT = 0xCA,
RGB10_A2_UNORM = 0xD1,
RGBA8_UNORM = 0xD5,
RGBA8_SRGB = 0xD6,
+ R11G11B10_FLOAT = 0xE0,
};
/// Returns the number of bytes per pixel of each rendertarget format.
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 35c1b1890..0bd235218 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -196,8 +196,10 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
ASSERT_MSG(!gpu.regs.shader_config[0].enable, "VertexA is unsupported!");
- // Next available bindpoint to use when uploading the const buffers to the GLSL shaders.
+ // Next available bindpoints to use when uploading the const buffers and textures to the GLSL
+ // shaders.
u32 current_constbuffer_bindpoint = 0;
+ u32 current_texture_bindpoint = 0;
for (unsigned index = 1; index < Maxwell::MaxShaderProgram; ++index) {
auto& shader_config = gpu.regs.shader_config[index];
@@ -212,13 +214,14 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
continue;
}
+ GLShader::MaxwellUniformData ubo{};
+ ubo.SetFromRegs(gpu.state.shader_stages[stage]);
+ std::memcpy(buffer_ptr, &ubo, sizeof(ubo));
+
// Upload uniform data as one UBO per stage
const GLintptr ubo_offset = buffer_offset;
copy_buffer(uniform_buffers[stage].handle, ubo_offset,
sizeof(GLShader::MaxwellUniformData));
- GLShader::MaxwellUniformData* ub_ptr =
- reinterpret_cast<GLShader::MaxwellUniformData*>(buffer_ptr);
- ub_ptr->SetFromRegs(gpu.state.shader_stages[stage]);
buffer_ptr += sizeof(GLShader::MaxwellUniformData);
buffer_offset += sizeof(GLShader::MaxwellUniformData);
@@ -258,6 +261,11 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
current_constbuffer_bindpoint =
SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
current_constbuffer_bindpoint, shader_resources.const_buffer_entries);
+
+ // Configure the textures for this shader stage.
+ current_texture_bindpoint =
+ SetupTextures(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
+ current_texture_bindpoint, shader_resources.texture_samplers);
}
shader_program_manager->UseTrivialGeometryShader();
@@ -298,7 +306,7 @@ void RasterizerOpenGL::DrawArrays() {
const bool has_stencil = false;
const bool using_color_fb = true;
const bool using_depth_fb = false;
- const MathUtil::Rectangle<s32> viewport_rect{regs.viewport[0].GetRect()};
+ const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
const bool write_color_fb =
state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
@@ -341,9 +349,6 @@ void RasterizerOpenGL::DrawArrays() {
// TODO(bunnei): Sync framebuffer_scale uniform here
// TODO(bunnei): Sync scissorbox uniform(s) here
- // Sync and bind the texture surfaces
- BindTextures();
-
// Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
// scissor test to prevent drawing outside of the framebuffer region
state.scissor.enabled = true;
@@ -447,39 +452,6 @@ void RasterizerOpenGL::DrawArrays() {
}
}
-void RasterizerOpenGL::BindTextures() {
- using Regs = Tegra::Engines::Maxwell3D::Regs;
- auto& maxwell3d = Core::System::GetInstance().GPU().Get3DEngine();
-
- // Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a
- // certain number in OpenGL. We try to only use the minimum amount of host textures by not
- // keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8
- // can be host texture id 0 if it's the only texture used in the guest shader program.
- u32 host_texture_index = 0;
- for (u32 stage = 0; stage < Regs::MaxShaderStage; ++stage) {
- ASSERT(host_texture_index < texture_samplers.size());
- const auto textures = maxwell3d.GetStageTextures(static_cast<Regs::ShaderStage>(stage));
- for (unsigned texture_index = 0; texture_index < textures.size(); ++texture_index) {
- const auto& texture = textures[texture_index];
-
- if (texture.enabled) {
- texture_samplers[host_texture_index].SyncWithConfig(texture.tsc);
- Surface surface = res_cache.GetTextureSurface(texture);
- if (surface != nullptr) {
- state.texture_units[host_texture_index].texture_2d = surface->texture.handle;
- } else {
- // Can occur when texture addr is null or its memory is unmapped/invalid
- state.texture_units[texture_index].texture_2d = 0;
- }
-
- ++host_texture_index;
- } else {
- state.texture_units[texture_index].texture_2d = 0;
- }
- }
- }
-}
-
void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
switch (method) {
@@ -654,7 +626,16 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
buffer_draw_state.bindpoint = current_bindpoint + bindpoint;
boost::optional<VAddr> addr = gpu.memory_manager->GpuToCpuAddress(buffer.address);
- std::vector<u8> data(used_buffer.GetSize() * sizeof(float));
+
+ std::vector<u8> data;
+ if (used_buffer.IsIndirect()) {
+ // Buffer is accessed indirectly, so upload the entire thing
+ data.resize(buffer.size * sizeof(float));
+ } else {
+ // Buffer is accessed directly, upload just what we use
+ data.resize(used_buffer.GetSize() * sizeof(float));
+ }
+
Memory::ReadBlock(*addr, data.data(), data.size());
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo);
@@ -674,6 +655,52 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
return current_bindpoint + entries.size();
}
+u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit,
+ const std::vector<GLShader::SamplerEntry>& entries) {
+ auto& gpu = Core::System::GetInstance().GPU();
+ auto& maxwell3d = gpu.Get3DEngine();
+
+ ASSERT_MSG(maxwell3d.IsShaderStageEnabled(stage),
+ "Attempted to upload textures of disabled shader stage");
+
+ ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),
+ "Exceeded the number of active textures.");
+
+ for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
+ const auto& entry = entries[bindpoint];
+ u32 current_bindpoint = current_unit + bindpoint;
+
+ // Bind the uniform to the sampler.
+ GLint uniform = glGetUniformLocation(program, entry.GetName().c_str());
+ ASSERT(uniform != -1);
+ glProgramUniform1i(program, uniform, current_bindpoint);
+
+ const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
+ ASSERT(texture.enabled);
+
+ texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
+ Surface surface = res_cache.GetTextureSurface(texture);
+ if (surface != nullptr) {
+ state.texture_units[current_bindpoint].texture_2d = surface->texture.handle;
+ state.texture_units[current_bindpoint].swizzle.r =
+ MaxwellToGL::SwizzleSource(texture.tic.x_source);
+ state.texture_units[current_bindpoint].swizzle.g =
+ MaxwellToGL::SwizzleSource(texture.tic.y_source);
+ state.texture_units[current_bindpoint].swizzle.b =
+ MaxwellToGL::SwizzleSource(texture.tic.z_source);
+ state.texture_units[current_bindpoint].swizzle.a =
+ MaxwellToGL::SwizzleSource(texture.tic.w_source);
+ } else {
+ // Can occur when texture addr is null or its memory is unmapped/invalid
+ state.texture_units[current_bindpoint].texture_2d = 0;
+ }
+ }
+
+ state.Apply();
+
+ return current_unit + entries.size();
+}
+
void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
const Surface& depth_surface, bool has_stencil) {
state.draw.draw_framebuffer = framebuffer.handle;
@@ -702,7 +729,7 @@ void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
void RasterizerOpenGL::SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale) {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
- const MathUtil::Rectangle<s32> viewport_rect{regs.viewport[0].GetRect()};
+ const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
state.viewport.x = static_cast<GLint>(surfaces_rect.left) + viewport_rect.left * res_scale;
state.viewport.y = static_cast<GLint>(surfaces_rect.bottom) + viewport_rect.bottom * res_scale;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 4b915c76a..d3f0558ed 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -80,9 +80,6 @@ private:
void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
bool has_stencil);
- /// Binds the required textures to OpenGL before drawing a batch.
- void BindTextures();
-
/*
* Configures the current constbuffers to use for the draw command.
* @param stage The shader stage to configure buffers for.
@@ -95,6 +92,17 @@ private:
u32 current_bindpoint,
const std::vector<GLShader::ConstBufferEntry>& entries);
+ /*
+ * Configures the current textures to use for the draw command.
+ * @param stage The shader stage to configure textures for.
+ * @param program The OpenGL program object that contains the specified stage.
+ * @param current_unit The offset at which to start counting unused texture units.
+ * @param entries Vector describing the textures that are actually used in the guest shader.
+ * @returns The next available bindpoint for use in the next shader stage.
+ */
+ u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, GLuint program,
+ u32 current_unit, const std::vector<GLShader::SamplerEntry>& entries);
+
/// Syncs the viewport to match the guest state
void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index e652bd9ed..df2474ea2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -45,20 +45,26 @@ struct FormatTuple {
static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8
- {GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5
+ {GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, false}, // B5G6R5
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false}, // A1B5G5R5
+ {GL_R8, GL_RED, GL_UNSIGNED_BYTE, false}, // R8
+ {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBA16F
+ {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false}, // R11FG11FB10F
{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
+ {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN1
}};
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
const SurfaceType type = SurfaceParams::GetFormatType(pixel_format);
if (type == SurfaceType::ColorTexture) {
ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
- // For now only UNORM components are supported
- ASSERT(component_type == ComponentType::UNorm);
+ // For now only UNORM components are supported, or either R11FG11FB10F or RGBA16F which are
+ // type FLOAT
+ ASSERT(component_type == ComponentType::UNorm || pixel_format == PixelFormat::RGBA16F ||
+ pixel_format == PixelFormat::R11FG11FB10F);
return tex_format_tuples[static_cast<unsigned int>(pixel_format)];
} else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
// TODO(Subv): Implement depth formats
@@ -107,10 +113,12 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra:
Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = {
- MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
- MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::A1B5G5R5>,
- MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
- MortonCopy<true, PixelFormat::DXT45>,
+ MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
+ MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::A1B5G5R5>,
+ MortonCopy<true, PixelFormat::R8>, MortonCopy<true, PixelFormat::RGBA16F>,
+ MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::DXT1>,
+ MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>,
+ MortonCopy<true, PixelFormat::DXN1>,
};
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra::GPUVAddr,
@@ -121,7 +129,11 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra:
MortonCopy<false, PixelFormat::B5G6R5>,
MortonCopy<false, PixelFormat::A2B10G10R10>,
MortonCopy<false, PixelFormat::A1B5G5R5>,
- // TODO(Subv): Swizzling the DXT1/DXT23/DXT45 formats is not yet supported
+ MortonCopy<false, PixelFormat::R8>,
+ MortonCopy<false, PixelFormat::RGBA16F>,
+ MortonCopy<false, PixelFormat::R11FG11FB10F>,
+ // TODO(Subv): Swizzling the DXT1/DXT23/DXT45/DXN1 formats is not yet supported
+ nullptr,
nullptr,
nullptr,
nullptr,
@@ -157,60 +169,10 @@ static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tup
static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex,
const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type,
GLuint read_fb_handle, GLuint draw_fb_handle) {
- OpenGLState state = OpenGLState::GetCurState();
-
- OpenGLState prev_state = state;
- SCOPE_EXIT({ prev_state.Apply(); });
-
- // Make sure textures aren't bound to texture units, since going to bind them to framebuffer
- // components
- state.ResetTexture(src_tex);
- state.ResetTexture(dst_tex);
-
- state.draw.read_framebuffer = read_fb_handle;
- state.draw.draw_framebuffer = draw_fb_handle;
- state.Apply();
-
- u32 buffers = 0;
-
- if (type == SurfaceType::ColorTexture) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex,
- 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
- 0);
-
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex,
- 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
- 0);
-
- buffers = GL_COLOR_BUFFER_BIT;
- } else if (type == SurfaceType::Depth) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
-
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
-
- buffers = GL_DEPTH_BUFFER_BIT;
- } else if (type == SurfaceType::DepthStencil) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- src_tex, 0);
-
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- dst_tex, 0);
-
- buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
- }
-
- glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top, dst_rect.left,
- dst_rect.bottom, dst_rect.right, dst_rect.top, buffers,
- buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
+ glCopyImageSubData(src_tex, GL_TEXTURE_2D, 0, src_rect.left, src_rect.bottom, 0, dst_tex,
+ GL_TEXTURE_2D, 0, dst_rect.left, dst_rect.bottom, 0, src_rect.GetWidth(),
+ src_rect.GetHeight(), 0);
return true;
}
@@ -926,7 +888,8 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatc
// Use GetSurfaceSubRect instead
ASSERT(params.width == params.stride);
- ASSERT(!params.is_tiled || (params.width % 8 == 0 && params.height % 8 == 0));
+ ASSERT(!params.is_tiled ||
+ (params.GetActualWidth() % 8 == 0 && params.GetActualHeight() % 8 == 0));
// Check for an exact match in existing surfaces
Surface surface =
@@ -1089,16 +1052,19 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
params.UpdateParams();
- if (config.tic.Width() % 8 != 0 || config.tic.Height() % 8 != 0 ||
+ if (params.GetActualWidth() % 8 != 0 || params.GetActualHeight() % 8 != 0 ||
params.stride != params.width) {
Surface src_surface;
MathUtil::Rectangle<u32> rect;
std::tie(src_surface, rect) = GetSurfaceSubRect(params, ScaleMatch::Ignore, true);
+ rect = rect.Scale(params.GetCompresssionFactor());
+
params.res_scale = src_surface->res_scale;
Surface tmp_surface = CreateSurface(params);
- BlitTextures(src_surface->texture.handle, rect, tmp_surface->texture.handle,
- tmp_surface->GetScaledRect(),
+
+ auto dst_rect = tmp_surface->GetScaledRect().Scale(params.GetCompresssionFactor());
+ BlitTextures(src_surface->texture.handle, rect, tmp_surface->texture.handle, dst_rect,
SurfaceParams::GetFormatType(params.pixel_format), read_framebuffer.handle,
draw_framebuffer.handle);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 03e28f64a..0f43e863d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -58,9 +58,13 @@ struct SurfaceParams {
B5G6R5 = 1,
A2B10G10R10 = 2,
A1B5G5R5 = 3,
- DXT1 = 4,
- DXT23 = 5,
- DXT45 = 6,
+ R8 = 4,
+ RGBA16F = 5,
+ R11FG11FB10F = 6,
+ DXT1 = 7,
+ DXT23 = 8,
+ DXT45 = 9,
+ DXN1 = 10, // This is also known as BC4
Max,
Invalid = 255,
@@ -100,9 +104,13 @@ struct SurfaceParams {
1, // B5G6R5
1, // A2B10G10R10
1, // A1B5G5R5
+ 1, // R8
+ 1, // RGBA16F
+ 1, // R11FG11FB10F
4, // DXT1
4, // DXT23
4, // DXT45
+ 4, // DXN1
}};
ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
@@ -121,9 +129,13 @@ struct SurfaceParams {
16, // B5G6R5
32, // A2B10G10R10
16, // A1B5G5R5
+ 8, // R8
+ 64, // RGBA16F
+ 32, // R11FG11FB10F
64, // DXT1
128, // DXT23
128, // DXT45
+ 64, // DXN1
}};
ASSERT(static_cast<size_t>(format) < bpp_table.size());
@@ -140,6 +152,10 @@ struct SurfaceParams {
return PixelFormat::ABGR8;
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
return PixelFormat::A2B10G10R10;
+ case Tegra::RenderTargetFormat::RGBA16_FLOAT:
+ return PixelFormat::RGBA16F;
+ case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
+ return PixelFormat::R11FG11FB10F;
default:
NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
@@ -167,12 +183,20 @@ struct SurfaceParams {
return PixelFormat::A2B10G10R10;
case Tegra::Texture::TextureFormat::A1B5G5R5:
return PixelFormat::A1B5G5R5;
+ case Tegra::Texture::TextureFormat::R8:
+ return PixelFormat::R8;
+ case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
+ return PixelFormat::RGBA16F;
+ case Tegra::Texture::TextureFormat::BF10GF11RF11:
+ return PixelFormat::R11FG11FB10F;
case Tegra::Texture::TextureFormat::DXT1:
return PixelFormat::DXT1;
case Tegra::Texture::TextureFormat::DXT23:
return PixelFormat::DXT23;
case Tegra::Texture::TextureFormat::DXT45:
return PixelFormat::DXT45;
+ case Tegra::Texture::TextureFormat::DXN1:
+ return PixelFormat::DXN1;
default:
NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
@@ -190,12 +214,20 @@ struct SurfaceParams {
return Tegra::Texture::TextureFormat::A2B10G10R10;
case PixelFormat::A1B5G5R5:
return Tegra::Texture::TextureFormat::A1B5G5R5;
+ case PixelFormat::R8:
+ return Tegra::Texture::TextureFormat::R8;
+ case PixelFormat::RGBA16F:
+ return Tegra::Texture::TextureFormat::R16_G16_B16_A16;
+ case PixelFormat::R11FG11FB10F:
+ return Tegra::Texture::TextureFormat::BF10GF11RF11;
case PixelFormat::DXT1:
return Tegra::Texture::TextureFormat::DXT1;
case PixelFormat::DXT23:
return Tegra::Texture::TextureFormat::DXT23;
case PixelFormat::DXT45:
return Tegra::Texture::TextureFormat::DXT45;
+ case PixelFormat::DXN1:
+ return Tegra::Texture::TextureFormat::DXN1;
default:
UNREACHABLE();
}
@@ -219,6 +251,9 @@ struct SurfaceParams {
case Tegra::RenderTargetFormat::RGBA8_SRGB:
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
return ComponentType::UNorm;
+ case Tegra::RenderTargetFormat::RGBA16_FLOAT:
+ case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
+ return ComponentType::Float;
default:
NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 75822e750..94c6bc4b2 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -20,7 +20,6 @@ using Tegra::Shader::OpCode;
using Tegra::Shader::Register;
using Tegra::Shader::Sampler;
using Tegra::Shader::SubOp;
-using Tegra::Shader::Uniform;
constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
@@ -88,6 +87,20 @@ private:
return *subroutines.insert(std::move(subroutine)).first;
}
+ /// Merges exit method of two parallel branches.
+ static ExitMethod ParallelExit(ExitMethod a, ExitMethod b) {
+ if (a == ExitMethod::Undetermined) {
+ return b;
+ }
+ if (b == ExitMethod::Undetermined) {
+ return a;
+ }
+ if (a == b) {
+ return a;
+ }
+ return ExitMethod::Conditional;
+ }
+
/// Scans a range of code for labels and determines the exit method.
ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels) {
auto [iter, inserted] =
@@ -97,10 +110,27 @@ private:
return exit_method;
for (u32 offset = begin; offset != end && offset != PROGRAM_END; ++offset) {
- if (const auto opcode = OpCode::Decode({program_code[offset]})) {
+ const Instruction instr = {program_code[offset]};
+ if (const auto opcode = OpCode::Decode(instr)) {
switch (opcode->GetId()) {
case OpCode::Id::EXIT: {
- return exit_method = ExitMethod::AlwaysEnd;
+ // The EXIT instruction can be predicated, which means that the shader can
+ // conditionally end on this instruction. We have to consider the case where the
+ // condition is not met and check the exit method of that other basic block.
+ using Tegra::Shader::Pred;
+ if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
+ return exit_method = ExitMethod::AlwaysEnd;
+ } else {
+ ExitMethod not_met = Scan(offset + 1, end, labels);
+ return exit_method = ParallelExit(ExitMethod::AlwaysEnd, not_met);
+ }
+ }
+ case OpCode::Id::BRA: {
+ u32 target = offset + instr.bra.GetBranchTarget();
+ labels.insert(target);
+ ExitMethod no_jmp = Scan(offset + 1, end, labels);
+ ExitMethod jmp = Scan(target, end, labels);
+ return exit_method = ParallelExit(no_jmp, jmp);
}
}
}
@@ -197,6 +227,11 @@ public:
return active_type == Type::Integer;
}
+ /// Returns the current active type of the register
+ Type GetActiveType() const {
+ return active_type;
+ }
+
/// Returns the index of the register
size_t GetIndex() const {
return index;
@@ -299,7 +334,7 @@ public:
* are stored as floats, so this may require conversion.
* @param reg The destination register to use.
* @param elem The element to use for the operation.
- * @param attribute The input attibute to use as the source value.
+ * @param attribute The input attribute to use as the source value.
*/
void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute) {
std::string dest = GetRegisterAsFloat(reg);
@@ -328,16 +363,29 @@ public:
shader.AddLine(dest + " = " + src + ';');
}
- /// Generates code representing a uniform (C buffer) register.
- std::string GetUniform(const Uniform& uniform, const Register& dest_reg) {
- declr_const_buffers[uniform.index].MarkAsUsed(static_cast<unsigned>(uniform.index),
- static_cast<unsigned>(uniform.offset), stage);
- std::string value =
- 'c' + std::to_string(uniform.index) + '[' + std::to_string(uniform.offset) + ']';
+ /// Generates code representing a uniform (C buffer) register, interpreted as the input type.
+ std::string GetUniform(u64 index, u64 offset, GLSLRegister::Type type) {
+ declr_const_buffers[index].MarkAsUsed(index, offset, stage);
+ std::string value = 'c' + std::to_string(index) + '[' + std::to_string(offset) + ']';
+
+ if (type == GLSLRegister::Type::Float) {
+ return value;
+ } else if (type == GLSLRegister::Type::Integer) {
+ return "floatBitsToInt(" + value + ')';
+ } else {
+ UNREACHABLE();
+ }
+ }
+
+ std::string GetUniformIndirect(u64 index, s64 offset, const Register& index_reg,
+ GLSLRegister::Type type) {
+ declr_const_buffers[index].MarkAsUsedIndirect(index, stage);
+ std::string value = 'c' + std::to_string(index) + "[(floatBitsToInt(" +
+ GetRegister(index_reg, 0) + ") + " + std::to_string(offset) + ") / 4]";
- if (regs[dest_reg].IsFloat()) {
+ if (type == GLSLRegister::Type::Float) {
return value;
- } else if (regs[dest_reg].IsInteger()) {
+ } else if (type == GLSLRegister::Type::Integer) {
return "floatBitsToInt(" + value + ')';
} else {
UNREACHABLE();
@@ -383,6 +431,14 @@ public:
++const_buffer_layout;
}
declarations.AddNewLine();
+
+ // Append the sampler2D array for the used textures.
+ size_t num_samplers = GetSamplers().size();
+ if (num_samplers > 0) {
+ declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
+ std::to_string(num_samplers) + "];");
+ declarations.AddNewLine();
+ }
}
/// Returns a list of constant buffer declarations
@@ -393,6 +449,32 @@ public:
return result;
}
+ /// Returns a list of samplers used in the shader
+ std::vector<SamplerEntry> GetSamplers() const {
+ return used_samplers;
+ }
+
+ /// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
+ /// necessary.
+ std::string AccessSampler(const Sampler& sampler) {
+ size_t offset = static_cast<size_t>(sampler.index.Value());
+
+ // If this sampler has already been used, return the existing mapping.
+ auto itr =
+ std::find_if(used_samplers.begin(), used_samplers.end(),
+ [&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
+
+ if (itr != used_samplers.end()) {
+ return itr->GetName();
+ }
+
+ // Otherwise create a new mapping for this sampler
+ size_t next_index = used_samplers.size();
+ SamplerEntry entry{stage, offset, next_index};
+ used_samplers.emplace_back(entry);
+ return entry.GetName();
+ }
+
private:
/// Build GLSL conversion function, e.g. floatBitsToInt, intBitsToFloat, etc.
const std::string GetGLSLConversionFunc(GLSLRegister::Type src, GLSLRegister::Type dest) const {
@@ -451,6 +533,12 @@ private:
switch (attribute) {
case Attribute::Index::Position:
return "position";
+ case Attribute::Index::TessCoordInstanceIDVertexID:
+ // TODO(Subv): Find out what the values are for the first two elements when inside a
+ // vertex shader, and what's the value of the fourth element when inside a Tess Eval
+ // shader.
+ ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
+ return "vec4(0, 0, gl_InstanceID, gl_VertexID)";
default:
const u32 index{static_cast<u32>(attribute) -
static_cast<u32>(Attribute::Index::Attribute_0)};
@@ -496,6 +584,7 @@ private:
std::set<Attribute::Index> declr_input_attribute;
std::set<Attribute::Index> declr_output_attribute;
std::array<ConstBufferEntry, Maxwell3D::Regs::MaxConstBuffers> declr_const_buffers;
+ std::vector<SamplerEntry> used_samplers;
const Maxwell3D::Regs::ShaderStage& stage;
};
@@ -515,7 +604,7 @@ public:
/// Returns entries in the shader that are useful for external functions
ShaderEntries GetEntries() const {
- return {regs.GetConstBuffersDeclarations()};
+ return {regs.GetConstBuffersDeclarations(), regs.GetSamplers()};
}
private:
@@ -537,12 +626,8 @@ private:
}
/// Generates code representing a texture sampler.
- std::string GetSampler(const Sampler& sampler) const {
- // TODO(Subv): Support more than just texture sampler 0
- ASSERT_MSG(sampler.index == Sampler::Index::Sampler_0, "unsupported");
- const unsigned index{static_cast<unsigned>(sampler.index.Value()) -
- static_cast<unsigned>(Sampler::Index::Sampler_0)};
- return "tex[" + std::to_string(index) + ']';
+ std::string GetSampler(const Sampler& sampler) {
+ return regs.AccessSampler(sampler);
}
/**
@@ -606,9 +691,9 @@ private:
std::string GetPredicateComparison(Tegra::Shader::PredCondition condition) const {
using Tegra::Shader::PredCondition;
static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = {
- {PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="},
- {PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
- {PredCondition::GreaterEqual, ">="},
+ {PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="},
+ {PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
+ {PredCondition::NotEqual, "!="}, {PredCondition::GreaterEqual, ">="},
};
auto comparison = PredicateComparisonStrings.find(condition);
@@ -699,7 +784,8 @@ private:
if (instr.is_b_gpr) {
op_b += regs.GetRegisterAsFloat(instr.gpr20);
} else {
- op_b += regs.GetUniform(instr.uniform, instr.gpr0);
+ op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
+ GLSLRegister::Type::Float);
}
}
@@ -786,8 +872,13 @@ private:
1, 1);
break;
}
- case OpCode::Id::RRO: {
- NGLOG_DEBUG(HW_GPU, "Skipping RRO instruction");
+ case OpCode::Id::RRO_C:
+ case OpCode::Id::RRO_R:
+ case OpCode::Id::RRO_IMM: {
+ // Currently RRO is only implemented as a register move.
+ // Usage of `abs_b` and `negate_b` here should also be correct.
+ regs.SetRegisterToFloat(instr.gpr0, 0, op_b, 1, 1);
+ NGLOG_WARNING(HW_GPU, "RRO instruction is incomplete");
break;
}
default: {
@@ -797,6 +888,129 @@ private:
}
break;
}
+ case OpCode::Type::Bfe: {
+ ASSERT_MSG(!instr.bfe.negate_b, "Unimplemented");
+
+ std::string op_a = instr.bfe.negate_a ? "-" : "";
+ op_a += regs.GetRegisterAsInteger(instr.gpr8);
+
+ switch (opcode->GetId()) {
+ case OpCode::Id::BFE_IMM: {
+ std::string inner_shift =
+ '(' + op_a + " << " + std::to_string(instr.bfe.GetLeftShiftValue()) + ')';
+ std::string outer_shift =
+ '(' + inner_shift + " >> " +
+ std::to_string(instr.bfe.GetLeftShiftValue() + instr.bfe.shift_position) + ')';
+
+ regs.SetRegisterToInteger(instr.gpr0, true, 0, outer_shift, 1, 1);
+ break;
+ }
+ default: {
+ NGLOG_CRITICAL(HW_GPU, "Unhandled BFE instruction: {}", opcode->GetName());
+ UNREACHABLE();
+ }
+ }
+
+ break;
+ }
+ case OpCode::Type::Logic: {
+ std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, true);
+
+ if (instr.alu.lop.invert_a)
+ op_a = "~(" + op_a + ')';
+
+ switch (opcode->GetId()) {
+ case OpCode::Id::LOP32I: {
+ u32 imm = static_cast<u32>(instr.alu.imm20_32.Value());
+
+ if (instr.alu.lop.invert_b)
+ imm = ~imm;
+
+ switch (instr.alu.lop.operation) {
+ case Tegra::Shader::LogicOperation::And: {
+ regs.SetRegisterToInteger(instr.gpr0, true, 0,
+ '(' + op_a + " & " + std::to_string(imm) + ')', 1, 1);
+ break;
+ }
+ case Tegra::Shader::LogicOperation::Or: {
+ regs.SetRegisterToInteger(instr.gpr0, true, 0,
+ '(' + op_a + " | " + std::to_string(imm) + ')', 1, 1);
+ break;
+ }
+ case Tegra::Shader::LogicOperation::Xor: {
+ regs.SetRegisterToInteger(instr.gpr0, true, 0,
+ '(' + op_a + " ^ " + std::to_string(imm) + ')', 1, 1);
+ break;
+ }
+ default:
+ NGLOG_CRITICAL(HW_GPU, "Unimplemented lop32i operation: {}",
+ static_cast<u32>(instr.alu.lop.operation.Value()));
+ UNREACHABLE();
+ }
+ break;
+ }
+ default: {
+ NGLOG_CRITICAL(HW_GPU, "Unhandled logic instruction: {}", opcode->GetName());
+ UNREACHABLE();
+ }
+ }
+ break;
+ }
+
+ case OpCode::Type::Shift: {
+ std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, true);
+ std::string op_b;
+
+ if (instr.is_b_imm) {
+ op_b += '(' + std::to_string(instr.alu.GetSignedImm20_20()) + ')';
+ } else {
+ if (instr.is_b_gpr) {
+ op_b += regs.GetRegisterAsInteger(instr.gpr20);
+ } else {
+ op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
+ GLSLRegister::Type::Integer);
+ }
+ }
+
+ switch (opcode->GetId()) {
+ case OpCode::Id::SHL_C:
+ case OpCode::Id::SHL_R:
+ case OpCode::Id::SHL_IMM:
+ regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " << " + op_b, 1, 1);
+ break;
+ default: {
+ NGLOG_CRITICAL(HW_GPU, "Unhandled shift instruction: {}", opcode->GetName());
+ UNREACHABLE();
+ }
+ }
+ break;
+ }
+
+ case OpCode::Type::ScaledAdd: {
+ std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
+
+ if (instr.iscadd.negate_a)
+ op_a = '-' + op_a;
+
+ std::string op_b = instr.iscadd.negate_b ? "-" : "";
+
+ if (instr.is_b_imm) {
+ op_b += '(' + std::to_string(instr.alu.GetSignedImm20_20()) + ')';
+ } else {
+ if (instr.is_b_gpr) {
+ op_b += regs.GetRegisterAsInteger(instr.gpr20);
+ } else {
+ op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
+ GLSLRegister::Type::Integer);
+ }
+ }
+
+ std::string shift = std::to_string(instr.iscadd.shift_amount.Value());
+
+ regs.SetRegisterToInteger(instr.gpr0, true, 0,
+ "((" + op_a + " << " + shift + ") + " + op_b + ')', 1, 1);
+ break;
+ }
case OpCode::Type::Ffma: {
std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
std::string op_b = instr.ffma.negate_b ? "-" : "";
@@ -804,7 +1018,8 @@ private:
switch (opcode->GetId()) {
case OpCode::Id::FFMA_CR: {
- op_b += regs.GetUniform(instr.uniform, instr.gpr0);
+ op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
+ GLSLRegister::Type::Float);
op_c += regs.GetRegisterAsFloat(instr.gpr39);
break;
}
@@ -815,7 +1030,8 @@ private:
}
case OpCode::Id::FFMA_RC: {
op_b += regs.GetRegisterAsFloat(instr.gpr39);
- op_c += regs.GetUniform(instr.uniform, instr.gpr0);
+ op_c += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
+ GLSLRegister::Type::Float);
break;
}
case OpCode::Id::FFMA_IMM: {
@@ -834,21 +1050,99 @@ private:
}
case OpCode::Type::Conversion: {
ASSERT_MSG(instr.conversion.size == Register::Size::Word, "Unimplemented");
- ASSERT_MSG(!instr.conversion.selector, "Unimplemented");
ASSERT_MSG(!instr.conversion.negate_a, "Unimplemented");
ASSERT_MSG(!instr.conversion.saturate_a, "Unimplemented");
switch (opcode->GetId()) {
- case OpCode::Id::I2I_R:
+ case OpCode::Id::I2I_R: {
+ ASSERT_MSG(!instr.conversion.selector, "Unimplemented");
+
+ std::string op_a =
+ regs.GetRegisterAsInteger(instr.gpr20, 0, instr.conversion.is_input_signed);
+
+ if (instr.conversion.abs_a) {
+ op_a = "abs(" + op_a + ')';
+ }
+
+ regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1,
+ 1);
+ break;
+ }
case OpCode::Id::I2F_R: {
+ ASSERT_MSG(!instr.conversion.selector, "Unimplemented");
std::string op_a =
- regs.GetRegisterAsInteger(instr.gpr20, 0, instr.conversion.is_signed);
+ regs.GetRegisterAsInteger(instr.gpr20, 0, instr.conversion.is_input_signed);
+
+ if (instr.conversion.abs_a) {
+ op_a = "abs(" + op_a + ')';
+ }
+
+ regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
+ break;
+ }
+ case OpCode::Id::F2F_R: {
+ std::string op_a = regs.GetRegisterAsFloat(instr.gpr20);
+
+ switch (instr.conversion.f2f.rounding) {
+ case Tegra::Shader::F2fRoundingOp::None:
+ break;
+ case Tegra::Shader::F2fRoundingOp::Floor:
+ op_a = "floor(" + op_a + ')';
+ break;
+ case Tegra::Shader::F2fRoundingOp::Ceil:
+ op_a = "ceil(" + op_a + ')';
+ break;
+ case Tegra::Shader::F2fRoundingOp::Trunc:
+ op_a = "trunc(" + op_a + ')';
+ break;
+ default:
+ NGLOG_CRITICAL(HW_GPU, "Unimplemented f2f rounding mode {}",
+ static_cast<u32>(instr.conversion.f2f.rounding.Value()));
+ UNREACHABLE();
+ break;
+ }
+
+ if (instr.conversion.abs_a) {
+ op_a = "abs(" + op_a + ')';
+ }
+
+ regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
+ break;
+ }
+ case OpCode::Id::F2I_R: {
+ std::string op_a = regs.GetRegisterAsFloat(instr.gpr20);
if (instr.conversion.abs_a) {
op_a = "abs(" + op_a + ')';
}
- regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_signed, 0, op_a, 1, 1);
+ switch (instr.conversion.f2i.rounding) {
+ case Tegra::Shader::F2iRoundingOp::None:
+ break;
+ case Tegra::Shader::F2iRoundingOp::Floor:
+ op_a = "floor(" + op_a + ')';
+ break;
+ case Tegra::Shader::F2iRoundingOp::Ceil:
+ op_a = "ceil(" + op_a + ')';
+ break;
+ case Tegra::Shader::F2iRoundingOp::Trunc:
+ op_a = "trunc(" + op_a + ')';
+ break;
+ default:
+ NGLOG_CRITICAL(HW_GPU, "Unimplemented f2i rounding mode {}",
+ static_cast<u32>(instr.conversion.f2i.rounding.Value()));
+ UNREACHABLE();
+ break;
+ }
+
+ if (instr.conversion.is_output_signed) {
+ op_a = "int(" + op_a + ')';
+ } else {
+ op_a = "uint(" + op_a + ')';
+ }
+
+ regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1,
+ 1);
break;
}
default: {
@@ -859,25 +1153,49 @@ private:
break;
}
case OpCode::Type::Memory: {
- const Attribute::Index attribute = instr.attribute.fmt20.index;
-
switch (opcode->GetId()) {
case OpCode::Id::LD_A: {
ASSERT_MSG(instr.attribute.fmt20.size == 0, "untested");
regs.SetRegisterToInputAttibute(instr.gpr0, instr.attribute.fmt20.element,
- attribute);
+ instr.attribute.fmt20.index);
+ break;
+ }
+ case OpCode::Id::LD_C: {
+ ASSERT_MSG(instr.ld_c.unknown == 0, "Unimplemented");
+
+ std::string op_a =
+ regs.GetUniformIndirect(instr.cbuf36.index, instr.cbuf36.offset + 0, instr.gpr8,
+ GLSLRegister::Type::Float);
+ std::string op_b =
+ regs.GetUniformIndirect(instr.cbuf36.index, instr.cbuf36.offset + 4, instr.gpr8,
+ GLSLRegister::Type::Float);
+
+ switch (instr.ld_c.type.Value()) {
+ case Tegra::Shader::UniformType::Single:
+ regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
+ break;
+
+ case Tegra::Shader::UniformType::Double:
+ regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
+ regs.SetRegisterToFloat(instr.gpr0.Value() + 1, 0, op_b, 1, 1);
+ break;
+
+ default:
+ NGLOG_CRITICAL(HW_GPU, "Unhandled type: {}",
+ static_cast<unsigned>(instr.ld_c.type.Value()));
+ UNREACHABLE();
+ }
break;
}
case OpCode::Id::ST_A: {
ASSERT_MSG(instr.attribute.fmt20.size == 0, "untested");
- regs.SetOutputAttributeToRegister(attribute, instr.attribute.fmt20.element,
- instr.gpr0);
+ regs.SetOutputAttributeToRegister(instr.attribute.fmt20.index,
+ instr.attribute.fmt20.element, instr.gpr0);
break;
}
- case OpCode::Id::TEXS: {
- ASSERT_MSG(instr.attribute.fmt20.size == 4, "untested");
+ case OpCode::Id::TEX: {
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
+ const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string sampler = GetSampler(instr.sampler);
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
// Add an extra scope and declare the texture coords inside to prevent overwriting
@@ -886,8 +1204,51 @@ private:
++shader.scope;
shader.AddLine(coord);
const std::string texture = "texture(" + sampler + ", coords)";
- for (unsigned elem = 0; elem < instr.attribute.fmt20.size; ++elem) {
- regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, elem);
+
+ size_t dest_elem{};
+ for (size_t elem = 0; elem < 4; ++elem) {
+ if (!instr.tex.IsComponentEnabled(elem)) {
+ // Skip disabled components
+ continue;
+ }
+ regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
+ ++dest_elem;
+ }
+ --shader.scope;
+ shader.AddLine("}");
+ break;
+ }
+ case OpCode::Id::TEXS: {
+ const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
+ const std::string sampler = GetSampler(instr.sampler);
+ const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
+ // Add an extra scope and declare the texture coords inside to prevent
+ // overwriting them in case they are used as outputs of the texs instruction.
+ shader.AddLine("{");
+ ++shader.scope;
+ shader.AddLine(coord);
+ const std::string texture = "texture(" + sampler + ", coords)";
+
+ // TEXS has two destination registers. RG goes into gpr0+0 and gpr0+1, and BA goes
+ // into gpr28+0 and gpr28+1
+ size_t offset{};
+
+ for (const auto& dest : {instr.gpr0.Value(), instr.gpr28.Value()}) {
+ for (unsigned elem = 0; elem < 2; ++elem) {
+ if (!instr.texs.IsComponentEnabled(elem)) {
+ // Skip disabled components
+ continue;
+ }
+ regs.SetRegisterToFloat(dest, elem + offset, texture, 1, 4, false, elem);
+ }
+
+ if (!instr.texs.HasTwoDestinations()) {
+ // Skip the second destination
+ break;
+ }
+
+ offset += 2;
}
--shader.scope;
shader.AddLine("}");
@@ -920,7 +1281,8 @@ private:
if (instr.is_b_gpr) {
op_b += regs.GetRegisterAsFloat(instr.gpr20);
} else {
- op_b += regs.GetUniform(instr.uniform, instr.gpr0);
+ op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
+ GLSLRegister::Type::Float);
}
}
@@ -944,13 +1306,51 @@ private:
'(' + predicate + ") " + combiner + " (" + second_pred + ')');
if (instr.fsetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
- // Set the secondary predicate to the result of !Predicate OP SecondPredicate, if
- // enabled
+ // Set the secondary predicate to the result of !Predicate OP SecondPredicate,
+ // if enabled
SetPredicate(instr.fsetp.pred0,
"!(" + predicate + ") " + combiner + " (" + second_pred + ')');
}
break;
}
+ case OpCode::Type::IntegerSetPredicate: {
+ std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, instr.isetp.is_signed);
+ std::string op_b;
+
+ if (instr.is_b_imm) {
+ op_b += '(' + std::to_string(instr.alu.GetSignedImm20_20()) + ')';
+ } else {
+ if (instr.is_b_gpr) {
+ op_b += regs.GetRegisterAsInteger(instr.gpr20, 0, instr.isetp.is_signed);
+ } else {
+ op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
+ GLSLRegister::Type::Integer);
+ }
+ }
+
+ using Tegra::Shader::Pred;
+ // We can't use the constant predicate as destination.
+ ASSERT(instr.isetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
+
+ std::string second_pred =
+ GetPredicateCondition(instr.isetp.pred39, instr.isetp.neg_pred != 0);
+
+ std::string comparator = GetPredicateComparison(instr.isetp.cond);
+ std::string combiner = GetPredicateCombiner(instr.isetp.op);
+
+ std::string predicate = '(' + op_a + ") " + comparator + " (" + op_b + ')';
+ // Set the primary predicate to the result of Predicate OP SecondPredicate
+ SetPredicate(instr.isetp.pred3,
+ '(' + predicate + ") " + combiner + " (" + second_pred + ')');
+
+ if (instr.isetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
+ // Set the secondary predicate to the result of !Predicate OP SecondPredicate,
+ // if enabled
+ SetPredicate(instr.isetp.pred0,
+ "!(" + predicate + ") " + combiner + " (" + second_pred + ')');
+ }
+ break;
+ }
case OpCode::Type::FloatSet: {
std::string op_a = instr.fset.neg_a ? "-" : "";
op_a += regs.GetRegisterAsFloat(instr.gpr8);
@@ -971,7 +1371,8 @@ private:
if (instr.is_b_gpr) {
op_b += regs.GetRegisterAsFloat(instr.gpr20);
} else {
- op_b += regs.GetUniform(instr.uniform, instr.gpr0);
+ op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
+ GLSLRegister::Type::Float);
}
}
@@ -990,15 +1391,17 @@ private:
std::string predicate = "(((" + op_a + ") " + comparator + " (" + op_b + ")) " +
combiner + " (" + second_pred + "))";
- regs.SetRegisterToFloat(instr.gpr0, 0, predicate + " ? 1.0 : 0.0", 1, 1);
+ if (instr.fset.bf) {
+ regs.SetRegisterToFloat(instr.gpr0, 0, predicate + " ? 1.0 : 0.0", 1, 1);
+ } else {
+ regs.SetRegisterToInteger(instr.gpr0, false, 0, predicate + " ? 0xFFFFFFFF : 0", 1,
+ 1);
+ }
break;
}
default: {
switch (opcode->GetId()) {
case OpCode::Id::EXIT: {
- ASSERT_MSG(instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex),
- "Predicated exits not implemented");
-
// Final color output is currently hardcoded to GPR0-3 for fragment shaders
if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
shader.AddLine("color.r = " + regs.GetRegisterAsFloat(0) + ';');
@@ -1008,13 +1411,25 @@ private:
}
shader.AddLine("return true;");
- offset = PROGRAM_END - 1;
+ if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
+ // If this is an unconditional exit then just end processing here, otherwise we
+ // have to account for the possibility of the condition not being met, so
+ // continue processing the next instruction.
+ offset = PROGRAM_END - 1;
+ }
break;
}
case OpCode::Id::KIL: {
shader.AddLine("discard;");
break;
}
+ case OpCode::Id::BRA: {
+ ASSERT_MSG(instr.bra.constant_buffer == 0,
+ "BRA with constant buffers are not implemented");
+ u32 target = offset + instr.bra.GetBranchTarget();
+ shader.AddLine("{ jmp_to = " + std::to_string(target) + "u; break; }");
+ break;
+ }
case OpCode::Id::IPA: {
const auto& attribute = instr.attribute.fmt28;
regs.SetRegisterToInputAttibute(instr.gpr0, attribute.element, attribute.index);
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 254f6e2c3..b88d592b7 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -62,8 +62,6 @@ layout (std140) uniform fs_config {
vec4 viewport_flip;
};
-uniform sampler2D tex[32];
-
void main() {
exec_shader();
}
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index 458032b5c..ed890e0f9 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -22,17 +22,28 @@ class ConstBufferEntry {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
public:
- void MarkAsUsed(unsigned index, unsigned offset, Maxwell::ShaderStage stage) {
+ void MarkAsUsed(u64 index, u64 offset, Maxwell::ShaderStage stage) {
is_used = true;
- this->index = index;
+ this->index = static_cast<unsigned>(index);
+ this->stage = stage;
+ max_offset = std::max(max_offset, static_cast<unsigned>(offset));
+ }
+
+ void MarkAsUsedIndirect(u64 index, Maxwell::ShaderStage stage) {
+ is_used = true;
+ is_indirect = true;
+ this->index = static_cast<unsigned>(index);
this->stage = stage;
- max_offset = std::max(max_offset, offset);
}
bool IsUsed() const {
return is_used;
}
+ bool IsIndirect() const {
+ return is_indirect;
+ }
+
unsigned GetIndex() const {
return index;
}
@@ -51,13 +62,54 @@ private:
};
bool is_used{};
+ bool is_indirect{};
unsigned index{};
unsigned max_offset{};
Maxwell::ShaderStage stage;
};
+class SamplerEntry {
+ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+public:
+ SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index)
+ : offset(offset), stage(stage), sampler_index(index) {}
+
+ size_t GetOffset() const {
+ return offset;
+ }
+
+ size_t GetIndex() const {
+ return sampler_index;
+ }
+
+ Maxwell::ShaderStage GetStage() const {
+ return stage;
+ }
+
+ std::string GetName() const {
+ return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '[' +
+ std::to_string(sampler_index) + ']';
+ }
+
+ static std::string GetArrayName(Maxwell::ShaderStage stage) {
+ return TextureSamplerNames[static_cast<size_t>(stage)];
+ }
+
+private:
+ static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
+ "tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
+ };
+ /// Offset in TSC memory from which to read the sampler object, as specified by the sampling
+ /// instruction.
+ size_t offset;
+ Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
+ size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
+};
+
struct ShaderEntries {
std::vector<ConstBufferEntry> const_buffer_entries;
+ std::vector<SamplerEntry> texture_samplers;
};
using ProgramResult = std::pair<std::string, ShaderEntries>;
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index ccdfc2718..7c00beb33 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -32,25 +32,6 @@ void SetShaderUniformBlockBindings(GLuint shader) {
sizeof(MaxwellUniformData));
}
-void SetShaderSamplerBindings(GLuint shader) {
- OpenGLState cur_state = OpenGLState::GetCurState();
- GLuint old_program = std::exchange(cur_state.draw.shader_program, shader);
- cur_state.Apply();
-
- // Set the texture samplers to correspond to different texture units
- for (u32 texture = 0; texture < NumTextureSamplers; ++texture) {
- // Set the texture samplers to correspond to different texture units
- std::string uniform_name = "tex[" + std::to_string(texture) + "]";
- GLint uniform_tex = glGetUniformLocation(shader, uniform_name.c_str());
- if (uniform_tex != -1) {
- glUniform1i(uniform_tex, TextureUnits::MaxwellTexture(texture).id);
- }
- }
-
- cur_state.draw.shader_program = old_program;
- cur_state.Apply();
-}
-
} // namespace Impl
void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index e963b4b7e..4295c20a6 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -45,7 +45,6 @@ public:
shader.Create(program_result.first.c_str(), type);
program.Create(true, shader.handle);
Impl::SetShaderUniformBlockBindings(program.handle);
- Impl::SetShaderSamplerBindings(program.handle);
entries = program_result.second;
}
GLuint GetHandle() const {
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index f91dfe36a..44f0c8a01 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -50,6 +50,10 @@ OpenGLState::OpenGLState() {
for (auto& texture_unit : texture_units) {
texture_unit.texture_2d = 0;
texture_unit.sampler = 0;
+ texture_unit.swizzle.r = GL_RED;
+ texture_unit.swizzle.g = GL_GREEN;
+ texture_unit.swizzle.b = GL_BLUE;
+ texture_unit.swizzle.a = GL_ALPHA;
}
lighting_lut.texture_buffer = 0;
@@ -200,6 +204,15 @@ void OpenGLState::Apply() const {
if (texture_units[i].sampler != cur_state.texture_units[i].sampler) {
glBindSampler(i, texture_units[i].sampler);
}
+ // Update the texture swizzle
+ if (texture_units[i].swizzle.r != cur_state.texture_units[i].swizzle.r ||
+ texture_units[i].swizzle.g != cur_state.texture_units[i].swizzle.g ||
+ texture_units[i].swizzle.b != cur_state.texture_units[i].swizzle.b ||
+ texture_units[i].swizzle.a != cur_state.texture_units[i].swizzle.a) {
+ std::array<GLint, 4> mask = {texture_units[i].swizzle.r, texture_units[i].swizzle.g,
+ texture_units[i].swizzle.b, texture_units[i].swizzle.a};
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask.data());
+ }
}
// Constbuffers
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 75c08e645..839e50e93 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -85,6 +85,12 @@ public:
struct {
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
GLuint sampler; // GL_SAMPLER_BINDING
+ struct {
+ GLint r; // GL_TEXTURE_SWIZZLE_R
+ GLint g; // GL_TEXTURE_SWIZZLE_G
+ GLint b; // GL_TEXTURE_SWIZZLE_B
+ GLint a; // GL_TEXTURE_SWIZZLE_A
+ } swizzle;
} texture_units[32];
struct {
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index a630610d8..2155fb019 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -100,6 +100,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
switch (wrap_mode) {
case Tegra::Texture::WrapMode::Wrap:
return GL_REPEAT;
+ case Tegra::Texture::WrapMode::Mirror:
+ return GL_MIRRORED_REPEAT;
case Tegra::Texture::WrapMode::ClampToEdge:
return GL_CLAMP_TO_EDGE;
case Tegra::Texture::WrapMode::ClampOGL:
@@ -178,4 +180,25 @@ inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
return {};
}
+inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
+ switch (source) {
+ case Tegra::Texture::SwizzleSource::Zero:
+ return GL_ZERO;
+ case Tegra::Texture::SwizzleSource::R:
+ return GL_RED;
+ case Tegra::Texture::SwizzleSource::G:
+ return GL_GREEN;
+ case Tegra::Texture::SwizzleSource::B:
+ return GL_BLUE;
+ case Tegra::Texture::SwizzleSource::A:
+ return GL_ALPHA;
+ case Tegra::Texture::SwizzleSource::OneInt:
+ case Tegra::Texture::SwizzleSource::OneFloat:
+ return GL_ONE;
+ }
+ NGLOG_CRITICAL(Render_OpenGL, "Unimplemented swizzle source={}", static_cast<u32>(source));
+ UNREACHABLE();
+ return {};
+}
+
} // namespace MaxwellToGL
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 3440d2190..f33766bfd 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -316,6 +316,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
}};
state.texture_units[0].texture_2d = screen_info.display_texture;
+ state.texture_units[0].swizzle = {GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
state.Apply();
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices.data());
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index ceb760e0f..7bf9c4c4b 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -46,6 +46,7 @@ void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_
u32 BytesPerPixel(TextureFormat format) {
switch (format) {
case TextureFormat::DXT1:
+ case TextureFormat::DXN1:
// In this case a 'pixel' actually refers to a 4x4 tile.
return 8;
case TextureFormat::DXT23:
@@ -54,10 +55,15 @@ u32 BytesPerPixel(TextureFormat format) {
return 16;
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
+ case TextureFormat::BF10GF11RF11:
return 4;
case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5:
return 2;
+ case TextureFormat::R8:
+ return 1;
+ case TextureFormat::R16_G16_B16_A16:
+ return 8;
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
@@ -75,7 +81,9 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
case TextureFormat::DXT1:
case TextureFormat::DXT23:
case TextureFormat::DXT45:
- // In the DXT formats, each 4x4 tile is swizzled instead of just individual pixel values.
+ case TextureFormat::DXN1:
+ // In the DXT and DXN formats, each 4x4 tile is swizzled instead of just individual pixel
+ // values.
CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
unswizzled_data.data(), true, block_height);
break;
@@ -83,6 +91,9 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
case TextureFormat::A2B10G10R10:
case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5:
+ case TextureFormat::R8:
+ case TextureFormat::R16_G16_B16_A16:
+ case TextureFormat::BF10GF11RF11:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
unswizzled_data.data(), true, block_height);
break;
@@ -103,10 +114,13 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::DXT1:
case TextureFormat::DXT23:
case TextureFormat::DXT45:
+ case TextureFormat::DXN1:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5:
+ case TextureFormat::R8:
+ case TextureFormat::BF10GF11RF11:
// TODO(Subv): For the time being just forward the same data without any decoding.
rgba_data = texture_data;
break;
diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h
index b33e9bab3..a17eaf19d 100644
--- a/src/video_core/textures/texture.h
+++ b/src/video_core/textures/texture.h
@@ -14,13 +14,82 @@ namespace Tegra {
namespace Texture {
enum class TextureFormat : u32 {
- A8R8G8B8 = 0x8,
- A2B10G10R10 = 0x9,
+ R32_G32_B32_A32 = 0x01,
+ R32_G32_B32 = 0x02,
+ R16_G16_B16_A16 = 0x03,
+ R32_G32 = 0x04,
+ R32_B24G8 = 0x05,
+ ETC2_RGB = 0x06,
+ X8B8G8R8 = 0x07,
+ A8R8G8B8 = 0x08,
+ A2B10G10R10 = 0x09,
+ ETC2_RGB_PTA = 0x0a,
+ ETC2_RGBA = 0x0b,
+ R16_G16 = 0x0c,
+ G8R24 = 0x0d,
+ G24R8 = 0x0e,
+ R32 = 0x0f,
+ BC6H_SF16 = 0x10,
+ BC6H_UF16 = 0x11,
+ A4B4G4R4 = 0x12,
+ A5B5G5R1 = 0x13,
A1B5G5R5 = 0x14,
B5G6R5 = 0x15,
+ B6G5R5 = 0x16,
+ BC7U = 0x17,
+ G8R8 = 0x18,
+ EAC = 0x19,
+ EACX2 = 0x1a,
+ R16 = 0x1b,
+ Y8_VIDEO = 0x1c,
+ R8 = 0x1d,
+ G4R4 = 0x1e,
+ R1 = 0x1f,
+ E5B9G9R9_SHAREDEXP = 0x20,
+ BF10GF11RF11 = 0x21,
+ G8B8G8R8 = 0x22,
+ B8G8R8G8 = 0x23,
DXT1 = 0x24,
DXT23 = 0x25,
DXT45 = 0x26,
+ DXN1 = 0x27,
+ DXN2 = 0x28,
+ Z24S8 = 0x29,
+ X8Z24 = 0x2a,
+ S8Z24 = 0x2b,
+ X4V4Z24__COV4R4V = 0x2c,
+ X4V4Z24__COV8R8V = 0x2d,
+ V8Z24__COV4R12V = 0x2e,
+ ZF32 = 0x2f,
+ ZF32_X24S8 = 0x30,
+ X8Z24_X20V4S8__COV4R4V = 0x31,
+ X8Z24_X20V4S8__COV8R8V = 0x32,
+ ZF32_X20V4X8__COV4R4V = 0x33,
+ ZF32_X20V4X8__COV8R8V = 0x34,
+ ZF32_X20V4S8__COV4R4V = 0x35,
+ ZF32_X20V4S8__COV8R8V = 0x36,
+ X8Z24_X16V8S8__COV4R12V = 0x37,
+ ZF32_X16V8X8__COV4R12V = 0x38,
+ ZF32_X16V8S8__COV4R12V = 0x39,
+ Z16 = 0x3a,
+ V8Z24__COV8R24V = 0x3b,
+ X8Z24_X16V8S8__COV8R24V = 0x3c,
+ ZF32_X16V8X8__COV8R24V = 0x3d,
+ ZF32_X16V8S8__COV8R24V = 0x3e,
+ ASTC_2D_4X4 = 0x40,
+ ASTC_2D_5X5 = 0x41,
+ ASTC_2D_6X6 = 0x42,
+ ASTC_2D_8X8 = 0x44,
+ ASTC_2D_10X10 = 0x45,
+ ASTC_2D_12X12 = 0x46,
+ ASTC_2D_5X4 = 0x50,
+ ASTC_2D_6X5 = 0x51,
+ ASTC_2D_8X6 = 0x52,
+ ASTC_2D_10X8 = 0x53,
+ ASTC_2D_12X10 = 0x54,
+ ASTC_2D_8X5 = 0x55,
+ ASTC_2D_10X5 = 0x56,
+ ASTC_2D_10X6 = 0x57,
};
enum class TextureType : u32 {
@@ -53,6 +122,17 @@ enum class ComponentType : u32 {
FLOAT = 7
};
+enum class SwizzleSource : u32 {
+ Zero = 0,
+
+ R = 2,
+ G = 3,
+ B = 4,
+ A = 5,
+ OneInt = 6,
+ OneFloat = 7,
+};
+
union TextureHandle {
u32 raw;
BitField<0, 20, u32> tic_id;
@@ -70,6 +150,11 @@ struct TICEntry {
BitField<10, 3, ComponentType> g_type;
BitField<13, 3, ComponentType> b_type;
BitField<16, 3, ComponentType> a_type;
+
+ BitField<19, 3, SwizzleSource> x_source;
+ BitField<22, 3, SwizzleSource> y_source;
+ BitField<25, 3, SwizzleSource> z_source;
+ BitField<28, 3, SwizzleSource> w_source;
};
u32 address_low;
union {