summaryrefslogtreecommitdiffstats
path: root/src/video_core
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/engines/fermi_2d.cpp14
-rw-r--r--src/video_core/engines/maxwell_dma.cpp10
-rw-r--r--src/video_core/engines/maxwell_dma.h4
-rw-r--r--src/video_core/engines/shader_bytecode.h2
-rw-r--r--src/video_core/memory_manager.cpp10
-rw-r--r--src/video_core/memory_manager.h1
-rw-r--r--src/video_core/rasterizer_cache.h127
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h9
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp31
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp363
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h101
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h11
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp77
-rw-r--r--src/video_core/textures/decoders.cpp193
-rw-r--r--src/video_core/textures/decoders.h15
-rw-r--r--src/video_core/textures/texture.h1
16 files changed, 672 insertions, 297 deletions
diff --git a/src/video_core/engines/fermi_2d.cpp b/src/video_core/engines/fermi_2d.cpp
index 912e785b9..597b279b9 100644
--- a/src/video_core/engines/fermi_2d.cpp
+++ b/src/video_core/engines/fermi_2d.cpp
@@ -62,14 +62,16 @@ void Fermi2D::HandleSurfaceCopy() {
u8* dst_buffer = Memory::GetPointer(dest_cpu);
if (!regs.src.linear && regs.dst.linear) {
// If the input is tiled and the output is linear, deswizzle the input and copy it over.
- Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
- dst_bytes_per_pixel, src_buffer, dst_buffer, true,
- regs.src.BlockHeight());
+ Texture::CopySwizzledData(regs.src.width, regs.src.height, regs.src.depth,
+ src_bytes_per_pixel, dst_bytes_per_pixel, src_buffer,
+ dst_buffer, true, regs.src.BlockHeight(),
+ regs.src.BlockDepth());
} else {
// If the input is linear and the output is tiled, swizzle the input and copy it over.
- Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
- dst_bytes_per_pixel, dst_buffer, src_buffer, false,
- regs.dst.BlockHeight());
+ Texture::CopySwizzledData(regs.src.width, regs.src.height, regs.src.depth,
+ src_bytes_per_pixel, dst_bytes_per_pixel, dst_buffer,
+ src_buffer, false, regs.dst.BlockHeight(),
+ regs.dst.BlockDepth());
}
}
}
diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp
index aa7481b8c..bf2a21bb6 100644
--- a/src/video_core/engines/maxwell_dma.cpp
+++ b/src/video_core/engines/maxwell_dma.cpp
@@ -68,12 +68,14 @@ void MaxwellDMA::HandleCopy() {
if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
// If the input is tiled and the output is linear, deswizzle the input and copy it over.
- Texture::CopySwizzledData(regs.src_params.size_x, regs.src_params.size_y, 1, 1, src_buffer,
- dst_buffer, true, regs.src_params.BlockHeight());
+ Texture::CopySwizzledData(regs.src_params.size_x, regs.src_params.size_y,
+ regs.src_params.size_z, 1, 1, src_buffer, dst_buffer, true,
+ regs.src_params.BlockHeight(), regs.src_params.BlockDepth());
} else {
// If the input is linear and the output is tiled, swizzle the input and copy it over.
- Texture::CopySwizzledData(regs.dst_params.size_x, regs.dst_params.size_y, 1, 1, dst_buffer,
- src_buffer, false, regs.dst_params.BlockHeight());
+ Texture::CopySwizzledData(regs.dst_params.size_x, regs.dst_params.size_y,
+ regs.dst_params.size_z, 1, 1, dst_buffer, src_buffer, false,
+ regs.dst_params.BlockHeight(), regs.dst_params.BlockDepth());
}
}
diff --git a/src/video_core/engines/maxwell_dma.h b/src/video_core/engines/maxwell_dma.h
index 311ccb616..df19e02e2 100644
--- a/src/video_core/engines/maxwell_dma.h
+++ b/src/video_core/engines/maxwell_dma.h
@@ -43,6 +43,10 @@ public:
u32 BlockHeight() const {
return 1 << block_height;
}
+
+ u32 BlockDepth() const {
+ return 1 << block_depth;
+ }
};
static_assert(sizeof(Parameters) == 24, "Parameters has wrong size");
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 9a59b65b3..f356f9a03 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -267,7 +267,7 @@ enum class ControlCode : u64 {
GTU = 12,
NEU = 13,
GEU = 14,
- //
+ T = 15,
OFF = 16,
LO = 17,
SFF = 18,
diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp
index ca923d17d..022d4ab74 100644
--- a/src/video_core/memory_manager.cpp
+++ b/src/video_core/memory_manager.cpp
@@ -87,6 +87,16 @@ GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
return gpu_addr;
}
+GPUVAddr MemoryManager::GetRegionEnd(GPUVAddr region_start) const {
+ for (const auto& region : mapped_regions) {
+ const GPUVAddr region_end{region.gpu_addr + region.size};
+ if (region_start >= region.gpu_addr && region_start < region_end) {
+ return region_end;
+ }
+ }
+ return {};
+}
+
boost::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
GPUVAddr gpu_addr = 0;
u64 free_space = 0;
diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h
index 86765e72a..caf80093f 100644
--- a/src/video_core/memory_manager.h
+++ b/src/video_core/memory_manager.h
@@ -26,6 +26,7 @@ public:
GPUVAddr MapBufferEx(VAddr cpu_addr, u64 size);
GPUVAddr MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size);
GPUVAddr UnmapBuffer(GPUVAddr gpu_addr, u64 size);
+ GPUVAddr GetRegionEnd(GPUVAddr region_start) const;
boost::optional<VAddr> GpuToCpuAddress(GPUVAddr gpu_addr);
std::vector<GPUVAddr> CpuToGpuAddress(VAddr cpu_addr) const;
diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h
index 083b283b0..0a3b3951e 100644
--- a/src/video_core/rasterizer_cache.h
+++ b/src/video_core/rasterizer_cache.h
@@ -11,32 +11,77 @@
#include "common/common_types.h"
#include "core/core.h"
+#include "core/settings.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
+class RasterizerCacheObject {
+public:
+ /// Gets the address of the shader in guest memory, required for cache management
+ virtual VAddr GetAddr() const = 0;
+
+ /// Gets the size of the shader in guest memory, required for cache management
+ virtual std::size_t GetSizeInBytes() const = 0;
+
+ /// Wriets any cached resources back to memory
+ virtual void Flush() = 0;
+
+ /// Sets whether the cached object should be considered registered
+ void SetIsRegistered(bool registered) {
+ is_registered = registered;
+ }
+
+ /// Returns true if the cached object is registered
+ bool IsRegistered() const {
+ return is_registered;
+ }
+
+ /// Returns true if the cached object is dirty
+ bool IsDirty() const {
+ return is_dirty;
+ }
+
+ /// Returns ticks from when this cached object was last modified
+ u64 GetLastModifiedTicks() const {
+ return last_modified_ticks;
+ }
+
+ /// Marks an object as recently modified, used to specify whether it is clean or dirty
+ template <class T>
+ void MarkAsModified(bool dirty, T& cache) {
+ is_dirty = dirty;
+ last_modified_ticks = cache.GetModifiedTicks();
+ }
+
+private:
+ bool is_registered{}; ///< Whether the object is currently registered with the cache
+ bool is_dirty{}; ///< Whether the object is dirty (out of sync with guest memory)
+ u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing
+};
+
template <class T>
class RasterizerCache : NonCopyable {
+ friend class RasterizerCacheObject;
+
public:
+ /// Write any cached resources overlapping the specified region back to memory
+ void FlushRegion(Tegra::GPUVAddr addr, size_t size) {
+ const auto& objects{GetSortedObjectsFromRegion(addr, size)};
+ for (auto& object : objects) {
+ FlushObject(object);
+ }
+ }
+
/// Mark the specified region as being invalidated
void InvalidateRegion(VAddr addr, u64 size) {
- if (size == 0)
- return;
-
- const ObjectInterval interval{addr, addr + size};
- for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
- for (auto& cached_object : pair.second) {
- if (!cached_object)
- continue;
-
- remove_objects.emplace(cached_object);
+ const auto& objects{GetSortedObjectsFromRegion(addr, size)};
+ for (auto& object : objects) {
+ if (!object->IsRegistered()) {
+ // Skip duplicates
+ continue;
}
+ Unregister(object);
}
-
- for (auto& remove_object : remove_objects) {
- Unregister(remove_object);
- }
-
- remove_objects.clear();
}
/// Invalidates everything in the cache
@@ -62,6 +107,7 @@ protected:
/// Register an object into the cache
void Register(const T& object) {
+ object->SetIsRegistered(true);
object_cache.add({GetInterval(object), ObjectSet{object}});
auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), 1);
@@ -69,12 +115,57 @@ protected:
/// Unregisters an object from the cache
void Unregister(const T& object) {
+ object->SetIsRegistered(false);
auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
+
+ // Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
+ if (Settings::values.use_accurate_gpu_emulation) {
+ FlushObject(object);
+ }
+
object_cache.subtract({GetInterval(object), ObjectSet{object}});
}
+ /// Returns a ticks counter used for tracking when cached objects were last modified
+ u64 GetModifiedTicks() {
+ return ++modified_ticks;
+ }
+
private:
+ /// Returns a list of cached objects from the specified memory region, ordered by access time
+ std::vector<T> GetSortedObjectsFromRegion(VAddr addr, u64 size) {
+ if (size == 0) {
+ return {};
+ }
+
+ std::vector<T> objects;
+ const ObjectInterval interval{addr, addr + size};
+ for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
+ for (auto& cached_object : pair.second) {
+ if (!cached_object) {
+ continue;
+ }
+ objects.push_back(cached_object);
+ }
+ }
+
+ std::sort(objects.begin(), objects.end(), [](const T& a, const T& b) -> bool {
+ return a->GetLastModifiedTicks() < b->GetLastModifiedTicks();
+ });
+
+ return objects;
+ }
+
+ /// Flushes the specified object, updating appropriate cache state as needed
+ void FlushObject(const T& object) {
+ if (!object->IsDirty()) {
+ return;
+ }
+ object->Flush();
+ object->MarkAsModified(false, *this);
+ }
+
using ObjectSet = std::set<T>;
using ObjectCache = boost::icl::interval_map<VAddr, ObjectSet>;
using ObjectInterval = typename ObjectCache::interval_type;
@@ -84,6 +175,6 @@ private:
object->GetAddr() + object->GetSizeInBytes());
}
- ObjectCache object_cache;
- ObjectSet remove_objects;
+ ObjectCache object_cache; ///< Cache of objects
+ u64 modified_ticks{}; ///< Counter of cache state ticks, used for in-order flushing
};
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index 965976334..be29dc8be 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -15,15 +15,18 @@
namespace OpenGL {
-struct CachedBufferEntry final {
- VAddr GetAddr() const {
+struct CachedBufferEntry final : public RasterizerCacheObject {
+ VAddr GetAddr() const override {
return addr;
}
- std::size_t GetSizeInBytes() const {
+ std::size_t GetSizeInBytes() const override {
return size;
}
+ // We do not have to flush this cache as things in it are never modified by us.
+ void Flush() override {}
+
VAddr addr;
std::size_t size;
GLintptr offset;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 84582c777..468253033 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -286,7 +286,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
&ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
// Bind the buffer
- glBindBufferRange(GL_UNIFORM_BUFFER, stage, buffer_cache.GetHandle(), offset, sizeof(ubo));
+ glBindBufferRange(GL_UNIFORM_BUFFER, static_cast<GLuint>(stage), buffer_cache.GetHandle(),
+ offset, static_cast<GLsizeiptr>(sizeof(ubo)));
Shader shader{shader_cache.GetStageProgram(program)};
@@ -423,6 +424,13 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
// Used when just a single color attachment is enabled, e.g. for clearing a color buffer
Surface color_surface =
res_cache.GetColorBufferSurface(*single_color_target, preserve_contents);
+
+ if (color_surface) {
+ // Assume that a surface will be written to if it is used as a framebuffer, even if
+ // the shader doesn't actually write to it.
+ color_surface->MarkAsModified(true, res_cache);
+ }
+
glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target), GL_TEXTURE_2D,
@@ -433,6 +441,13 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
std::array<GLenum, Maxwell::NumRenderTargets> buffers;
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents);
+
+ if (color_surface) {
+ // Assume that a surface will be written to if it is used as a framebuffer, even
+ // if the shader doesn't actually write to it.
+ color_surface->MarkAsModified(true, res_cache);
+ }
+
buffers[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
@@ -452,6 +467,10 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
}
if (depth_surface) {
+ // Assume that a surface will be written to if it is used as a framebuffer, even if
+ // the shader doesn't actually write to it.
+ depth_surface->MarkAsModified(true, res_cache);
+
if (regs.stencil_enable) {
// Attach both depth and stencil
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
@@ -616,7 +635,14 @@ void RasterizerOpenGL::DrawArrays() {
void RasterizerOpenGL::FlushAll() {}
-void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {}
+void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+
+ if (Settings::values.use_accurate_gpu_emulation) {
+ // Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
+ res_cache.FlushRegion(addr, size);
+ }
+}
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
@@ -626,6 +652,7 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
}
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
+ FlushRegion(addr, size);
InvalidateRegion(addr, size);
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 65a220c41..1cb77aaf2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -34,16 +34,53 @@ struct FormatTuple {
bool compressed;
};
-static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
- auto& gpu{Core::System::GetInstance().GPU()};
- const auto cpu_addr{gpu.MemoryManager().GpuToCpuAddress(gpu_addr)};
- return cpu_addr ? *cpu_addr : 0;
+static bool IsPixelFormatASTC(PixelFormat format) {
+ switch (format) {
+ case PixelFormat::ASTC_2D_4X4:
+ case PixelFormat::ASTC_2D_5X4:
+ case PixelFormat::ASTC_2D_8X8:
+ case PixelFormat::ASTC_2D_8X5:
+ return true;
+ default:
+ return false;
+ }
+}
+
+static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
+ switch (format) {
+ case PixelFormat::ASTC_2D_4X4:
+ return {4, 4};
+ case PixelFormat::ASTC_2D_5X4:
+ return {5, 4};
+ case PixelFormat::ASTC_2D_8X8:
+ return {8, 8};
+ case PixelFormat::ASTC_2D_8X5:
+ return {8, 5};
+ default:
+ LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
+ UNREACHABLE();
+ }
+}
+
+void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
+ auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
+ const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr_)};
+
+ addr = cpu_addr ? *cpu_addr : 0;
+ gpu_addr = gpu_addr_;
+ size_in_bytes = SizeInBytesRaw();
+
+ if (IsPixelFormatASTC(pixel_format)) {
+ // ASTC is uncompressed in software, in emulated as RGBA8
+ size_in_bytes_gl = width * height * depth * 4;
+ } else {
+ size_in_bytes_gl = SizeInBytesGL();
+ }
}
/*static*/ SurfaceParams SurfaceParams::CreateForTexture(
const Tegra::Texture::FullTextureInfo& config, const GLShader::SamplerEntry& entry) {
SurfaceParams params{};
- params.addr = TryGetCpuAddr(config.tic.Address());
params.is_tiled = config.tic.IsTiled();
params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
@@ -87,18 +124,18 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
break;
}
- params.size_in_bytes_total = params.SizeInBytesTotal();
- params.size_in_bytes_2d = params.SizeInBytes2D();
params.max_mip_level = config.tic.max_mip_level + 1;
params.rt = {};
+ params.InitCacheParameters(config.tic.Address());
+
return params;
}
/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(std::size_t index) {
const auto& config{Core::System::GetInstance().GPU().Maxwell3D().regs.rt[index]};
SurfaceParams params{};
- params.addr = TryGetCpuAddr(config.Address());
+
params.is_tiled =
config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
params.block_width = 1 << config.memory_layout.block_width;
@@ -112,8 +149,6 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.unaligned_height = config.height;
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
- params.size_in_bytes_total = params.SizeInBytesTotal();
- params.size_in_bytes_2d = params.SizeInBytes2D();
params.max_mip_level = 0;
// Render target specific parameters, not used for caching
@@ -122,6 +157,8 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.rt.layer_stride = config.layer_stride;
params.rt.base_layer = config.base_layer;
+ params.InitCacheParameters(config.Address());
+
return params;
}
@@ -130,7 +167,7 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
u32 block_width, u32 block_height, u32 block_depth,
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
SurfaceParams params{};
- params.addr = TryGetCpuAddr(zeta_address);
+
params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
params.block_width = 1 << std::min(block_width, 5U);
params.block_height = 1 << std::min(block_height, 5U);
@@ -143,18 +180,18 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.unaligned_height = zeta_height;
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
- params.size_in_bytes_total = params.SizeInBytesTotal();
- params.size_in_bytes_2d = params.SizeInBytes2D();
params.max_mip_level = 0;
params.rt = {};
+ params.InitCacheParameters(zeta_address);
+
return params;
}
/*static*/ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
const Tegra::Engines::Fermi2D::Regs::Surface& config) {
SurfaceParams params{};
- params.addr = TryGetCpuAddr(config.Address());
+
params.is_tiled = !config.linear;
params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 32U) : 0,
params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0,
@@ -167,11 +204,11 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.unaligned_height = config.height;
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
- params.size_in_bytes_total = params.SizeInBytesTotal();
- params.size_in_bytes_2d = params.SizeInBytes2D();
params.max_mip_level = 0;
params.rt = {};
+ params.InitCacheParameters(config.Address());
+
return params;
}
@@ -231,6 +268,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4
// Depth formats
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
@@ -274,28 +313,6 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
return format;
}
-static bool IsPixelFormatASTC(PixelFormat format) {
- switch (format) {
- case PixelFormat::ASTC_2D_4X4:
- case PixelFormat::ASTC_2D_8X8:
- return true;
- default:
- return false;
- }
-}
-
-static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
- switch (format) {
- case PixelFormat::ASTC_2D_4X4:
- return {4, 4};
- case PixelFormat::ASTC_2D_8X8:
- return {8, 8};
- default:
- LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
- UNREACHABLE();
- }
-}
-
MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {
u32 actual_height{unaligned_height};
if (IsPixelFormatASTC(pixel_format)) {
@@ -323,29 +340,27 @@ static bool IsFormatBCn(PixelFormat format) {
}
template <bool morton_to_gl, PixelFormat format>
-void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, std::size_t gl_buffer_size,
- VAddr addr) {
- constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
- constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
+void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth, u8* gl_buffer,
+ std::size_t gl_buffer_size, VAddr addr) {
+ constexpr u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(format);
+
+ // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
+ // pixel values.
+ const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
if (morton_to_gl) {
- // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
- // pixel values.
- const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
- addr, tile_size, bytes_per_pixel, stride, height, block_height);
+ addr, tile_size, bytes_per_pixel, stride, height, depth, block_height, block_depth);
const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
memcpy(gl_buffer, data.data(), size_to_copy);
} else {
- // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
- // check the configuration for this and perform more generic un/swizzle
- LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
- VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
- Memory::GetPointer(addr), gl_buffer, morton_to_gl);
+ Tegra::Texture::CopySwizzledData(stride / tile_size, height / tile_size, depth,
+ bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr),
+ gl_buffer, false, block_height, block_depth);
}
}
-static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
+static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = {
// clang-format off
@@ -395,6 +410,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
MortonCopy<true, PixelFormat::RG32UI>,
MortonCopy<true, PixelFormat::R32UI>,
MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
+ MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
+ MortonCopy<true, PixelFormat::ASTC_2D_5X4>,
MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z24S8>,
@@ -403,7 +420,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
// clang-format on
};
-static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
+static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
SurfaceParams::MaxPixelFormat>
gl_to_morton_fns = {
// clang-format off
@@ -420,17 +437,16 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
MortonCopy<false, PixelFormat::RGBA16UI>,
MortonCopy<false, PixelFormat::R11FG11FB10F>,
MortonCopy<false, PixelFormat::RGBA32UI>,
- // TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/DXN2/BC7U/BC6H_UF16/BC6H_SF16/ASTC_2D_4X4
- // formats are not supported
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
+ MortonCopy<false, PixelFormat::DXT1>,
+ MortonCopy<false, PixelFormat::DXT23>,
+ MortonCopy<false, PixelFormat::DXT45>,
+ MortonCopy<false, PixelFormat::DXN1>,
+ MortonCopy<false, PixelFormat::DXN2UNORM>,
+ MortonCopy<false, PixelFormat::DXN2SNORM>,
+ MortonCopy<false, PixelFormat::BC7U>,
+ MortonCopy<false, PixelFormat::BC6H_UF16>,
+ MortonCopy<false, PixelFormat::BC6H_SF16>,
+ // TODO(Subv): Swizzling ASTC formats are not supported
nullptr,
MortonCopy<false, PixelFormat::G8R8U>,
MortonCopy<false, PixelFormat::G8R8S>,
@@ -455,6 +471,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
MortonCopy<false, PixelFormat::RG32UI>,
MortonCopy<false, PixelFormat::R32UI>,
nullptr,
+ nullptr,
+ nullptr,
MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>,
MortonCopy<false, PixelFormat::Z24S8>,
@@ -614,22 +632,21 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
- std::size_t buffer_size =
- std::max(src_params.size_in_bytes_total, dst_params.size_in_bytes_total);
+ std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes);
glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
if (source_format.compressed) {
glGetCompressedTextureImage(src_surface->Texture().handle, src_attachment,
- static_cast<GLsizei>(src_params.size_in_bytes_total), nullptr);
+ static_cast<GLsizei>(src_params.size_in_bytes), nullptr);
} else {
glGetTextureImage(src_surface->Texture().handle, src_attachment, source_format.format,
- source_format.type, static_cast<GLsizei>(src_params.size_in_bytes_total),
+ source_format.type, static_cast<GLsizei>(src_params.size_in_bytes),
nullptr);
}
// If the new texture is bigger than the previous one, we need to fill in the rest with data
// from the CPU.
- if (src_params.size_in_bytes_total < dst_params.size_in_bytes_total) {
+ if (src_params.size_in_bytes < dst_params.size_in_bytes) {
// Upload the rest of the memory.
if (dst_params.is_tiled) {
// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
@@ -639,12 +656,12 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
"reinterpretation but the texture is tiled.");
}
- std::size_t remaining_size =
- dst_params.size_in_bytes_total - src_params.size_in_bytes_total;
+ std::size_t remaining_size = dst_params.size_in_bytes - src_params.size_in_bytes;
std::vector<u8> data(remaining_size);
- Memory::ReadBlock(dst_params.addr + src_params.size_in_bytes_total, data.data(),
- data.size());
- glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes_total, remaining_size,
+ std::memcpy(data.data(), Memory::GetPointer(dst_params.addr + src_params.size_in_bytes),
+ data.size());
+
+ glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes, remaining_size,
data.data());
}
@@ -690,7 +707,8 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
}
CachedSurface::CachedSurface(const SurfaceParams& params)
- : params(params), gl_target(SurfaceTargetToGL(params.target)) {
+ : params(params), gl_target(SurfaceTargetToGL(params.target)),
+ cached_size_in_bytes(params.size_in_bytes) {
texture.Create();
const auto& rect{params.GetRect()};
@@ -740,9 +758,21 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
VideoCore::LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
SurfaceParams::SurfaceTargetName(params.target));
+
+ // Clamp size to mapped GPU memory region
+ // TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
+ // R32F render buffer. We do not yet know if this is a game bug or something else, but this
+ // check is necessary to prevent flushing from overwriting unmapped memory.
+
+ auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
+ const u64 max_size{memory_manager.GetRegionEnd(params.gpu_addr) - params.gpu_addr};
+ if (cached_size_in_bytes > max_size) {
+ LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", params.size_in_bytes, max_size);
+ cached_size_in_bytes = max_size;
+ }
}
-static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
+static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bool reverse) {
union S8Z24 {
BitField<0, 24, u32> z24;
BitField<24, 8, u32> s8;
@@ -755,22 +785,29 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
};
static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size");
- S8Z24 input_pixel{};
- Z24S8 output_pixel{};
- constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)};
+ S8Z24 s8z24_pixel{};
+ Z24S8 z24s8_pixel{};
+ constexpr auto bpp{SurfaceParams::GetBytesPerPixel(PixelFormat::S8Z24)};
for (std::size_t y = 0; y < height; ++y) {
for (std::size_t x = 0; x < width; ++x) {
const std::size_t offset{bpp * (y * width + x)};
- std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24));
- output_pixel.s8.Assign(input_pixel.s8);
- output_pixel.z24.Assign(input_pixel.z24);
- std::memcpy(&data[offset], &output_pixel, sizeof(Z24S8));
+ if (reverse) {
+ std::memcpy(&z24s8_pixel, &data[offset], sizeof(Z24S8));
+ s8z24_pixel.s8.Assign(z24s8_pixel.s8);
+ s8z24_pixel.z24.Assign(z24s8_pixel.z24);
+ std::memcpy(&data[offset], &s8z24_pixel, sizeof(S8Z24));
+ } else {
+ std::memcpy(&s8z24_pixel, &data[offset], sizeof(S8Z24));
+ z24s8_pixel.s8.Assign(s8z24_pixel.s8);
+ z24s8_pixel.z24.Assign(s8z24_pixel.z24);
+ std::memcpy(&data[offset], &z24s8_pixel, sizeof(Z24S8));
+ }
}
}
}
static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
- constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8U)};
+ constexpr auto bpp{SurfaceParams::GetBytesPerPixel(PixelFormat::G8R8U)};
for (std::size_t y = 0; y < height; ++y) {
for (std::size_t x = 0; x < width; ++x) {
const std::size_t offset{bpp * (y * width + x)};
@@ -790,7 +827,9 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
u32 width, u32 height) {
switch (pixel_format) {
case PixelFormat::ASTC_2D_4X4:
- case PixelFormat::ASTC_2D_8X8: {
+ case PixelFormat::ASTC_2D_8X8:
+ case PixelFormat::ASTC_2D_8X5:
+ case PixelFormat::ASTC_2D_5X4: {
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
u32 block_width{};
u32 block_height{};
@@ -800,7 +839,7 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
}
case PixelFormat::S8Z24:
// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
- ConvertS8Z24ToZ24S8(data, width, height);
+ ConvertS8Z24ToZ24S8(data, width, height, false);
break;
case PixelFormat::G8R8U:
@@ -811,54 +850,54 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
}
}
+/**
+ * Helper function to perform software conversion (as needed) when flushing a buffer from OpenGL to
+ * Switch memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or
+ * with typical desktop GPUs.
+ */
+static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
+ u32 width, u32 height) {
+ switch (pixel_format) {
+ case PixelFormat::G8R8U:
+ case PixelFormat::G8R8S:
+ case PixelFormat::ASTC_2D_4X4:
+ case PixelFormat::ASTC_2D_8X8: {
+ LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented",
+ static_cast<u32>(pixel_format));
+ UNREACHABLE();
+ break;
+ }
+ case PixelFormat::S8Z24:
+ // Convert the Z24S8 depth format to S8Z24, as OpenGL does not support S8Z24.
+ ConvertS8Z24ToZ24S8(data, width, height, true);
+ break;
+ }
+}
+
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
void CachedSurface::LoadGLBuffer() {
- ASSERT(params.type != SurfaceType::Fill);
-
- const u8* const texture_src_data = Memory::GetPointer(params.addr);
-
- ASSERT(texture_src_data);
-
- const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format);
- const u32 copy_size = params.width * params.height * bytes_per_pixel;
- const std::size_t total_size = copy_size * params.depth;
-
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
+ gl_buffer.resize(params.size_in_bytes_gl);
if (params.is_tiled) {
- gl_buffer.resize(total_size);
+ u32 depth = params.depth;
+ u32 block_depth = params.block_depth;
ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
params.block_width, static_cast<u32>(params.target));
- ASSERT_MSG(params.block_depth == 1, "Block depth is defined as {} on texture type {}",
- params.block_depth, static_cast<u32>(params.target));
- // TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do
- // this for 3D textures, etc.
- switch (params.target) {
- case SurfaceParams::SurfaceTarget::Texture2D:
- // Pass impl. to the fallback code below
- break;
- case SurfaceParams::SurfaceTarget::Texture2DArray:
- case SurfaceParams::SurfaceTarget::TextureCubemap:
- for (std::size_t index = 0; index < params.depth; ++index) {
- const std::size_t offset{index * copy_size};
- morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
- params.width, params.block_height, params.height, gl_buffer.data() + offset,
- copy_size, params.addr + offset);
- }
- break;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented tiled load for target={}",
- static_cast<u32>(params.target));
- UNREACHABLE();
+ if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
+ // TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
+ depth = 1U;
+ block_depth = 1U;
}
morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
- params.width, params.block_height, params.height, gl_buffer.data(), copy_size,
- params.addr);
+ params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
+ gl_buffer.size(), params.addr);
} else {
- const u8* const texture_src_data_end{texture_src_data + total_size};
+ const auto texture_src_data{Memory::GetPointer(params.addr)};
+ const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl};
gl_buffer.assign(texture_src_data, texture_src_data_end);
}
@@ -867,7 +906,44 @@ void CachedSurface::LoadGLBuffer() {
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
void CachedSurface::FlushGLBuffer() {
- ASSERT_MSG(false, "Unimplemented");
+ MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
+
+ ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented");
+
+ // OpenGL temporary buffer needs to be big enough to store raw texture size
+ gl_buffer.resize(GetSizeInBytes());
+
+ const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
+ // Ensure no bad interactions with GL_UNPACK_ALIGNMENT
+ ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0);
+ glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));
+ ASSERT(!tuple.compressed);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ glGetTextureImage(texture.handle, 0, tuple.format, tuple.type, gl_buffer.size(),
+ gl_buffer.data());
+ glPixelStorei(GL_PACK_ROW_LENGTH, 0);
+ ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer, params.pixel_format, params.width,
+ params.height);
+ ASSERT(params.type != SurfaceType::Fill);
+ const u8* const texture_src_data = Memory::GetPointer(params.addr);
+ ASSERT(texture_src_data);
+ if (params.is_tiled) {
+ u32 depth = params.depth;
+ u32 block_depth = params.block_depth;
+
+ ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
+ params.block_width, static_cast<u32>(params.target));
+
+ if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
+ // TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
+ depth = 1U;
+ }
+ gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
+ params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
+ gl_buffer.size(), GetAddr());
+ } else {
+ std::memcpy(Memory::GetPointer(GetAddr()), gl_buffer.data(), GetSizeInBytes());
+ }
}
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
@@ -877,9 +953,6 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
MICROPROFILE_SCOPE(OpenGL_TextureUL);
- ASSERT(gl_buffer.size() == static_cast<std::size_t>(params.width) * params.height *
- GetGLBytesPerPixel(params.pixel_format) * params.depth);
-
const auto& rect{params.GetRect()};
// Load data from memory to the surface
@@ -888,7 +961,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
std::size_t buffer_offset =
static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.width +
static_cast<std::size_t>(x0)) *
- GetGLBytesPerPixel(params.pixel_format);
+ SurfaceParams::GetBytesPerPixel(params.pixel_format);
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
const GLuint target_tex = texture.handle;
@@ -904,7 +977,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
cur_state.Apply();
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
- ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0);
+ ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.width));
glActiveTexture(GL_TEXTURE0);
@@ -914,7 +987,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
glCompressedTexImage2D(
SurfaceTargetToGL(params.target), 0, tuple.internal_format,
static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0,
- static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]);
+ static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
break;
case SurfaceParams::SurfaceTarget::Texture3D:
case SurfaceParams::SurfaceTarget::Texture2DArray:
@@ -922,16 +995,16 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
SurfaceTargetToGL(params.target), 0, tuple.internal_format,
static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height),
static_cast<GLsizei>(params.depth), 0,
- static_cast<GLsizei>(params.size_in_bytes_total), &gl_buffer[buffer_offset]);
+ static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
break;
case SurfaceParams::SurfaceTarget::TextureCubemap:
for (std::size_t face = 0; face < params.depth; ++face) {
glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
0, tuple.internal_format, static_cast<GLsizei>(params.width),
static_cast<GLsizei>(params.height), 0,
- static_cast<GLsizei>(params.size_in_bytes_2d),
+ static_cast<GLsizei>(params.SizeInBytesCubeFaceGL()),
&gl_buffer[buffer_offset]);
- buffer_offset += params.size_in_bytes_2d;
+ buffer_offset += params.SizeInBytesCubeFace();
}
break;
default:
@@ -941,7 +1014,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
glCompressedTexImage2D(
GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
static_cast<GLsizei>(params.height), 0,
- static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]);
+ static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
}
} else {
@@ -970,7 +1043,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
y0, static_cast<GLsizei>(rect.GetWidth()),
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
&gl_buffer[buffer_offset]);
- buffer_offset += params.size_in_bytes_2d;
+ buffer_offset += params.SizeInBytesCubeFace();
}
break;
default:
@@ -1032,10 +1105,7 @@ Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool pre
void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
surface->LoadGLBuffer();
surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
-}
-
-void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) {
- surface->FlushGLBuffer();
+ surface->MarkAsModified(false, *this);
}
Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
@@ -1104,6 +1174,14 @@ void RasterizerCacheOpenGL::FermiCopySurface(
FastCopySurface(GetSurface(src_params, true), GetSurface(dst_params, false));
}
+void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
+ const Surface& dst_surface) {
+ const auto& src_params{src_surface->GetSurfaceParams()};
+ const auto& dst_params{dst_surface->GetSurfaceParams()};
+ FlushRegion(src_params.addr, dst_params.size_in_bytes);
+ LoadSurface(dst_surface);
+}
+
Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
const SurfaceParams& new_params) {
// Verify surface is compatible for blitting
@@ -1112,6 +1190,12 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
// Get a new surface with the new parameters, and blit the previous surface to it
Surface new_surface{GetUncachedSurface(new_params)};
+ // With use_accurate_gpu_emulation enabled, do an accurate surface copy
+ if (Settings::values.use_accurate_gpu_emulation) {
+ AccurateCopySurface(old_surface, new_surface);
+ return new_surface;
+ }
+
// For compatible surfaces, we can just do fast glCopyImageSubData based copy
if (old_params.target == new_params.target && old_params.type == new_params.type &&
old_params.depth == new_params.depth && old_params.depth == 1 &&
@@ -1123,11 +1207,10 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
// If the format is the same, just do a framebuffer blit. This is significantly faster than
// using PBOs. The is also likely less accurate, as textures will be converted rather than
- // reinterpreted. When use_accurate_framebuffers setting is enabled, perform a more accurate
+ // reinterpreted. When use_accurate_gpu_emulation setting is enabled, perform a more accurate
// surface copy, where pixels are reinterpreted as a new format (without conversion). This
// code path uses OpenGL PBOs and is quite slow.
- const bool is_blit{old_params.pixel_format == new_params.pixel_format ||
- !Settings::values.use_accurate_framebuffers};
+ const bool is_blit{old_params.pixel_format == new_params.pixel_format};
switch (new_params.target) {
case SurfaceParams::SurfaceTarget::Texture2D:
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 66d98ad4e..7c1cb72d0 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -18,6 +18,7 @@
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
+#include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"
namespace OpenGL {
@@ -74,19 +75,21 @@ struct SurfaceParams {
RG32UI = 43,
R32UI = 44,
ASTC_2D_8X8 = 45,
+ ASTC_2D_8X5 = 46,
+ ASTC_2D_5X4 = 47,
MaxColorFormat,
// Depth formats
- Z32F = 46,
- Z16 = 47,
+ Z32F = 48,
+ Z16 = 49,
MaxDepthFormat,
// DepthStencil formats
- Z24S8 = 48,
- S8Z24 = 49,
- Z32FS8 = 50,
+ Z24S8 = 50,
+ S8Z24 = 51,
+ Z32FS8 = 52,
MaxDepthStencilFormat,
@@ -220,6 +223,8 @@ struct SurfaceParams {
1, // RG32UI
1, // R32UI
4, // ASTC_2D_8X8
+ 4, // ASTC_2D_8X5
+ 4, // ASTC_2D_5X4
1, // Z32F
1, // Z16
1, // Z24S8
@@ -282,6 +287,8 @@ struct SurfaceParams {
64, // RG32UI
32, // R32UI
16, // ASTC_2D_8X8
+ 32, // ASTC_2D_8X5
+ 32, // ASTC_2D_5X4
32, // Z32F
16, // Z16
32, // Z24S8
@@ -553,8 +560,12 @@ struct SurfaceParams {
return PixelFormat::BC6H_SF16;
case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
return PixelFormat::ASTC_2D_4X4;
+ case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
+ return PixelFormat::ASTC_2D_5X4;
case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
return PixelFormat::ASTC_2D_8X8;
+ case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
+ return PixelFormat::ASTC_2D_8X5;
case Tegra::Texture::TextureFormat::R16_G16:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
@@ -691,21 +702,42 @@ struct SurfaceParams {
return SurfaceType::Invalid;
}
+ /// Returns the sizer in bytes of the specified pixel format
+ static constexpr u32 GetBytesPerPixel(PixelFormat pixel_format) {
+ if (pixel_format == SurfaceParams::PixelFormat::Invalid) {
+ return 0;
+ }
+ return GetFormatBpp(pixel_format) / CHAR_BIT;
+ }
+
/// Returns the rectangle corresponding to this surface
MathUtil::Rectangle<u32> GetRect() const;
- /// Returns the size of this surface as a 2D texture in bytes, adjusted for compression
- std::size_t SizeInBytes2D() const {
+ /// Returns the total size of this surface in bytes, adjusted for compression
+ std::size_t SizeInBytesRaw(bool ignore_tiled = false) const {
const u32 compression_factor{GetCompressionFactor(pixel_format)};
- ASSERT(width % compression_factor == 0);
- ASSERT(height % compression_factor == 0);
- return (width / compression_factor) * (height / compression_factor) *
- GetFormatBpp(pixel_format) / CHAR_BIT;
+ const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
+ const size_t uncompressed_size{
+ Tegra::Texture::CalculateSize((ignore_tiled ? false : is_tiled), bytes_per_pixel, width,
+ height, depth, block_height, block_depth)};
+
+ // Divide by compression_factor^2, as height and width are factored by this
+ return uncompressed_size / (compression_factor * compression_factor);
}
- /// Returns the total size of this surface in bytes, adjusted for compression
- std::size_t SizeInBytesTotal() const {
- return SizeInBytes2D() * depth;
+ /// Returns the size of this surface as an OpenGL texture in bytes
+ std::size_t SizeInBytesGL() const {
+ return SizeInBytesRaw(true);
+ }
+
+ /// Returns the size of this surface as a cube face in bytes
+ std::size_t SizeInBytesCubeFace() const {
+ return size_in_bytes / 6;
+ }
+
+ /// Returns the size of this surface as an OpenGL cube face in bytes
+ std::size_t SizeInBytesCubeFaceGL() const {
+ return size_in_bytes_gl / 6;
}
/// Creates SurfaceParams from a texture configuration
@@ -732,7 +764,9 @@ struct SurfaceParams {
other.depth);
}
- VAddr addr;
+ /// Initializes parameters for caching, should be called after everything has been initialized
+ void InitCacheParameters(Tegra::GPUVAddr gpu_addr);
+
bool is_tiled;
u32 block_width;
u32 block_height;
@@ -744,11 +778,15 @@ struct SurfaceParams {
u32 height;
u32 depth;
u32 unaligned_height;
- std::size_t size_in_bytes_total;
- std::size_t size_in_bytes_2d;
SurfaceTarget target;
u32 max_mip_level;
+ // Parameters used for caching
+ VAddr addr;
+ Tegra::GPUVAddr gpu_addr;
+ std::size_t size_in_bytes;
+ std::size_t size_in_bytes_gl;
+
// Render target specific parameters, not used in caching
struct {
u32 index;
@@ -765,7 +803,8 @@ struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> {
static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) {
SurfaceReserveKey res;
res.state = params;
- res.state.rt = {}; // Ignore rt config in caching
+ res.state.gpu_addr = {}; // Ignore GPU vaddr in caching
+ res.state.rt = {}; // Ignore rt config in caching
return res;
}
};
@@ -780,16 +819,20 @@ struct hash<SurfaceReserveKey> {
namespace OpenGL {
-class CachedSurface final {
+class CachedSurface final : public RasterizerCacheObject {
public:
CachedSurface(const SurfaceParams& params);
- VAddr GetAddr() const {
+ VAddr GetAddr() const override {
return params.addr;
}
- std::size_t GetSizeInBytes() const {
- return params.size_in_bytes_total;
+ std::size_t GetSizeInBytes() const override {
+ return cached_size_in_bytes;
+ }
+
+ void Flush() override {
+ FlushGLBuffer();
}
const OGLTexture& Texture() const {
@@ -800,13 +843,6 @@ public:
return gl_target;
}
- static constexpr unsigned int GetGLBytesPerPixel(SurfaceParams::PixelFormat format) {
- if (format == SurfaceParams::PixelFormat::Invalid)
- return 0;
-
- return SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
- }
-
const SurfaceParams& GetSurfaceParams() const {
return params;
}
@@ -823,6 +859,7 @@ private:
std::vector<u8> gl_buffer;
SurfaceParams params;
GLenum gl_target;
+ std::size_t cached_size_in_bytes;
};
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
@@ -839,9 +876,6 @@ public:
/// Get the color surface based on the framebuffer configuration and the specified render target
Surface GetColorBufferSurface(std::size_t index, bool preserve_contents);
- /// Flushes the surface to Switch memory
- void FlushSurface(const Surface& surface);
-
/// Tries to find a framebuffer using on the provided CPU address
Surface TryFindFramebufferSurface(VAddr addr) const;
@@ -865,6 +899,9 @@ private:
/// Tries to get a reserved surface for the specified parameters
Surface TryGetReservedSurface(const SurfaceParams& params);
+ /// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
+ void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface);
+
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
/// previously been used. This is to prevent surfaces from being constantly created and
/// destroyed when used with different surface parameters.
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 7bb287f56..a210f1731 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -19,20 +19,21 @@ class CachedShader;
using Shader = std::shared_ptr<CachedShader>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-class CachedShader final {
+class CachedShader final : public RasterizerCacheObject {
public:
CachedShader(VAddr addr, Maxwell::ShaderProgram program_type);
- /// Gets the address of the shader in guest memory, required for cache management
- VAddr GetAddr() const {
+ VAddr GetAddr() const override {
return addr;
}
- /// Gets the size of the shader in guest memory, required for cache management
- std::size_t GetSizeInBytes() const {
+ std::size_t GetSizeInBytes() const override {
return GLShader::MAX_PROGRAM_CODE_LENGTH * sizeof(u64);
}
+ // We do not have to flush this cache as things in it are never modified by us.
+ void Flush() override {}
+
/// Gets the shader entries for the shader
const GLShader::ShaderEntries& GetShaderEntries() const {
return entries;
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 6220323a0..55c33c3a9 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1436,7 +1436,6 @@ private:
break;
}
-
case OpCode::Type::Shift: {
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, true);
std::string op_b;
@@ -1478,7 +1477,6 @@ private:
}
break;
}
-
case OpCode::Type::ArithmeticIntegerImmediate: {
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
std::string op_b = std::to_string(instr.alu.imm20_32.Value());
@@ -2038,9 +2036,9 @@ private:
break;
}
case OpCode::Id::TEX: {
- ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented");
Tegra::Shader::TextureType texture_type{instr.tex.texture_type};
std::string coord;
+ const bool is_array = instr.tex.array != 0;
ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
"NODEP is not implemented");
@@ -2055,21 +2053,59 @@ private:
switch (num_coordinates) {
case 1: {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- coord = "float coords = " + x + ';';
+ if (is_array) {
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ coord = "vec2 coords = vec2(" + x + ", " + index + ");";
+ } else {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ coord = "float coords = " + x + ';';
+ }
break;
}
case 2: {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ if (is_array) {
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
+ } else {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ }
break;
}
case 3: {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ if (depth_compare) {
+ if (is_array) {
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+ coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
+ ");";
+ } else {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ }
+ } else {
+ if (is_array) {
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 3);
+ coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
+ ");";
+ } else {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ }
+ }
break;
}
default:
@@ -2088,7 +2124,7 @@ private:
std::string op_c;
const std::string sampler =
- GetSampler(instr.sampler, texture_type, false, depth_compare);
+ GetSampler(instr.sampler, texture_type, is_array, depth_compare);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
@@ -2108,10 +2144,13 @@ private:
}
case Tegra::Shader::TextureProcessMode::LB:
case Tegra::Shader::TextureProcessMode::LBA: {
- if (num_coordinates <= 2) {
- op_c = regs.GetRegisterAsFloat(instr.gpr20);
+ if (depth_compare) {
+ if (is_array)
+ op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 2);
+ else
+ op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
} else {
- op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+ op_c = regs.GetRegisterAsFloat(instr.gpr20);
}
// TODO: Figure if A suffix changes the equation at all.
texture = "texture(" + sampler + ", coords, " + op_c + ')';
@@ -2630,14 +2669,14 @@ private:
const std::string pred =
GetPredicateCondition(instr.csetp.pred39, instr.csetp.neg_pred39 != 0);
const std::string combiner = GetPredicateCombiner(instr.csetp.op);
- const std::string controlCode = regs.GetControlCode(instr.csetp.cc);
+ const std::string control_code = regs.GetControlCode(instr.csetp.cc);
if (instr.csetp.pred3 != static_cast<u64>(Pred::UnusedIndex)) {
SetPredicate(instr.csetp.pred3,
- '(' + controlCode + ") " + combiner + " (" + pred + ')');
+ '(' + control_code + ") " + combiner + " (" + pred + ')');
}
if (instr.csetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
SetPredicate(instr.csetp.pred0,
- "!(" + controlCode + ") " + combiner + " (" + pred + ')');
+ "!(" + control_code + ") " + combiner + " (" + pred + ')');
}
break;
}
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 0d2456b56..18ab723f7 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -40,72 +40,146 @@ struct alignas(64) SwizzleTable {
constexpr auto legacy_swizzle_table = SwizzleTable<8, 64, 1>();
constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>();
-static void LegacySwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
- u8* swizzled_data, u8* unswizzled_data, bool unswizzle,
- u32 block_height) {
+/**
+ * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
+ * Instead of going gob by gob, we map the coordinates inside a block and manage from
+ * those. Block_Width is assumed to be 1.
+ */
+void PreciseProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle,
+ const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
+ const u32 y_end, const u32 z_end, const u32 tile_offset,
+ const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
+ const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
std::array<u8*, 2> data_ptrs;
- const std::size_t stride = width * bytes_per_pixel;
- const std::size_t gobs_in_x = 64;
- const std::size_t gobs_in_y = 8;
- const std::size_t gobs_size = gobs_in_x * gobs_in_y;
- const std::size_t image_width_in_gobs{(stride + gobs_in_x - 1) / gobs_in_x};
- for (std::size_t y = 0; y < height; ++y) {
- const std::size_t gob_y_address =
- (y / (gobs_in_y * block_height)) * gobs_size * block_height * image_width_in_gobs +
- (y % (gobs_in_y * block_height) / gobs_in_y) * gobs_size;
- const auto& table = legacy_swizzle_table[y % gobs_in_y];
- for (std::size_t x = 0; x < width; ++x) {
- const std::size_t gob_address =
- gob_y_address + (x * bytes_per_pixel / gobs_in_x) * gobs_size * block_height;
- const std::size_t x2 = x * bytes_per_pixel;
- const std::size_t swizzle_offset = gob_address + table[x2 % gobs_in_x];
- const std::size_t pixel_index = (x + y * width) * out_bytes_per_pixel;
-
- data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
- data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
-
- std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
+ u32 z_address = tile_offset;
+ const u32 gob_size_x = 64;
+ const u32 gob_size_y = 8;
+ const u32 gob_size_z = 1;
+ const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
+ for (u32 z = z_start; z < z_end; z++) {
+ u32 y_address = z_address;
+ u32 pixel_base = layer_z * z + y_start * stride_x;
+ for (u32 y = y_start; y < y_end; y++) {
+ const auto& table = legacy_swizzle_table[y % gob_size_y];
+ for (u32 x = x_start; x < x_end; x++) {
+ const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % gob_size_x]};
+ const u32 pixel_index{x * out_bytes_per_pixel + pixel_base};
+ data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
+ data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
+ std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
+ }
+ pixel_base += stride_x;
+ if ((y + 1) % gob_size_y == 0)
+ y_address += gob_size;
}
+ z_address += xy_block_size;
}
}
-static void FastSwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
- u8* swizzled_data, u8* unswizzled_data, bool unswizzle,
- u32 block_height) {
+/**
+ * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
+ * Instead of going gob by gob, we map the coordinates inside a block and manage from
+ * those. Block_Width is assumed to be 1.
+ */
+void FastProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle,
+ const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
+ const u32 y_end, const u32 z_end, const u32 tile_offset,
+ const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
+ const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
std::array<u8*, 2> data_ptrs;
- const std::size_t stride{width * bytes_per_pixel};
- const std::size_t gobs_in_x = 64;
- const std::size_t gobs_in_y = 8;
- const std::size_t gobs_size = gobs_in_x * gobs_in_y;
- const std::size_t image_width_in_gobs{(stride + gobs_in_x - 1) / gobs_in_x};
- const std::size_t copy_size{16};
- for (std::size_t y = 0; y < height; ++y) {
- const std::size_t initial_gob =
- (y / (gobs_in_y * block_height)) * gobs_size * block_height * image_width_in_gobs +
- (y % (gobs_in_y * block_height) / gobs_in_y) * gobs_size;
- const std::size_t pixel_base{y * width * out_bytes_per_pixel};
- const auto& table = fast_swizzle_table[y % gobs_in_y];
- for (std::size_t xb = 0; xb < stride; xb += copy_size) {
- const std::size_t gob_address{initial_gob +
- (xb / gobs_in_x) * gobs_size * block_height};
- const std::size_t swizzle_offset{gob_address + table[(xb / 16) % 4]};
- const std::size_t out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
- const std::size_t pixel_index{out_x + pixel_base};
- data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
- data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
- std::memcpy(data_ptrs[0], data_ptrs[1], copy_size);
+ u32 z_address = tile_offset;
+ const u32 x_startb = x_start * bytes_per_pixel;
+ const u32 x_endb = x_end * bytes_per_pixel;
+ const u32 copy_size = 16;
+ const u32 gob_size_x = 64;
+ const u32 gob_size_y = 8;
+ const u32 gob_size_z = 1;
+ const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
+ for (u32 z = z_start; z < z_end; z++) {
+ u32 y_address = z_address;
+ u32 pixel_base = layer_z * z + y_start * stride_x;
+ for (u32 y = y_start; y < y_end; y++) {
+ const auto& table = fast_swizzle_table[y % gob_size_y];
+ for (u32 xb = x_startb; xb < x_endb; xb += copy_size) {
+ const u32 swizzle_offset{y_address + table[(xb / copy_size) % 4]};
+ const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
+ const u32 pixel_index{out_x + pixel_base};
+ data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
+ data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
+ std::memcpy(data_ptrs[0], data_ptrs[1], copy_size);
+ }
+ pixel_base += stride_x;
+ if ((y + 1) % gob_size_y == 0)
+ y_address += gob_size;
+ }
+ z_address += xy_block_size;
+ }
+}
+
+/**
+ * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue.
+ * The body of this function takes care of splitting the swizzled texture into blocks,
+ * and managing the extents of it. Once all the parameters of a single block are obtained,
+ * the function calls 'ProcessBlock' to process that particular Block.
+ *
+ * Documentation for the memory layout and decoding can be found at:
+ * https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
+ */
+template <bool fast>
+void SwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, const u32 width,
+ const u32 height, const u32 depth, const u32 bytes_per_pixel,
+ const u32 out_bytes_per_pixel, const u32 block_height, const u32 block_depth) {
+ auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
+ const u32 stride_x = width * out_bytes_per_pixel;
+ const u32 layer_z = height * stride_x;
+ const u32 gob_x_bytes = 64;
+ const u32 gob_elements_x = gob_x_bytes / bytes_per_pixel;
+ const u32 gob_elements_y = 8;
+ const u32 gob_elements_z = 1;
+ const u32 block_x_elements = gob_elements_x;
+ const u32 block_y_elements = gob_elements_y * block_height;
+ const u32 block_z_elements = gob_elements_z * block_depth;
+ const u32 blocks_on_x = div_ceil(width, block_x_elements);
+ const u32 blocks_on_y = div_ceil(height, block_y_elements);
+ const u32 blocks_on_z = div_ceil(depth, block_z_elements);
+ const u32 blocks = blocks_on_x * blocks_on_y * blocks_on_z;
+ const u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z;
+ const u32 xy_block_size = gob_size * block_height;
+ const u32 block_size = xy_block_size * block_depth;
+ u32 tile_offset = 0;
+ for (u32 zb = 0; zb < blocks_on_z; zb++) {
+ const u32 z_start = zb * block_z_elements;
+ const u32 z_end = std::min(depth, z_start + block_z_elements);
+ for (u32 yb = 0; yb < blocks_on_y; yb++) {
+ const u32 y_start = yb * block_y_elements;
+ const u32 y_end = std::min(height, y_start + block_y_elements);
+ for (u32 xb = 0; xb < blocks_on_x; xb++) {
+ const u32 x_start = xb * block_x_elements;
+ const u32 x_end = std::min(width, x_start + block_x_elements);
+ if (fast) {
+ FastProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
+ z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
+ layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
+ } else {
+ PreciseProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
+ z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
+ layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
+ }
+ tile_offset += block_size;
+ }
}
}
}
-void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
- u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height) {
+void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
+ u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
+ bool unswizzle, u32 block_height, u32 block_depth) {
if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) {
- FastSwizzleData(width, height, bytes_per_pixel, out_bytes_per_pixel, swizzled_data,
- unswizzled_data, unswizzle, block_height);
+ SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
+ bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
} else {
- LegacySwizzleData(width, height, bytes_per_pixel, out_bytes_per_pixel, swizzled_data,
- unswizzled_data, unswizzle, block_height);
+ SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
+ bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
}
}
@@ -126,7 +200,9 @@ u32 BytesPerPixel(TextureFormat format) {
case TextureFormat::R32_G32_B32:
return 12;
case TextureFormat::ASTC_2D_4X4:
+ case TextureFormat::ASTC_2D_5X4:
case TextureFormat::ASTC_2D_8X8:
+ case TextureFormat::ASTC_2D_8X5:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::BF10GF11RF11:
@@ -153,10 +229,11 @@ u32 BytesPerPixel(TextureFormat format) {
}
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
- u32 height, u32 block_height) {
- std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
- CopySwizzledData(width / tile_size, height / tile_size, bytes_per_pixel, bytes_per_pixel,
- Memory::GetPointer(address), unswizzled_data.data(), true, block_height);
+ u32 height, u32 depth, u32 block_height, u32 block_depth) {
+ std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
+ CopySwizzledData(width / tile_size, height / tile_size, depth, bytes_per_pixel, bytes_per_pixel,
+ Memory::GetPointer(address), unswizzled_data.data(), true, block_height,
+ block_depth);
return unswizzled_data;
}
diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h
index 234d250af..aaf316947 100644
--- a/src/video_core/textures/decoders.h
+++ b/src/video_core/textures/decoders.h
@@ -14,17 +14,14 @@ namespace Tegra::Texture {
* Unswizzles a swizzled texture without changing its format.
*/
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
- u32 height, u32 block_height = TICEntry::DefaultBlockHeight);
-
-/**
- * Unswizzles a swizzled depth texture without changing its format.
- */
-std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height,
- u32 block_height = TICEntry::DefaultBlockHeight);
+ u32 height, u32 depth,
+ u32 block_height = TICEntry::DefaultBlockHeight,
+ u32 block_depth = TICEntry::DefaultBlockHeight);
/// Copies texture data from a buffer and performs swizzling/unswizzling as necessary.
-void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
- u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height);
+void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
+ u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
+ bool unswizzle, u32 block_height, u32 block_depth);
/**
* Decodes an unswizzled texture into a A8R8G8B8 texture.
diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h
index 58d17abcb..5947bd2b9 100644
--- a/src/video_core/textures/texture.h
+++ b/src/video_core/textures/texture.h
@@ -141,6 +141,7 @@ static_assert(sizeof(TextureHandle) == 4, "TextureHandle has wrong size");
struct TICEntry {
static constexpr u32 DefaultBlockHeight = 16;
+ static constexpr u32 DefaultBlockDepth = 1;
union {
u32 raw;